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C/C++ Source or Header  |  1996-03-22  |  404.2 KB  |  13,863 lines

  1. #include "h2def.h"
  2. // generated by stateco
  3.  
  4. char *sprnames[NUMSPRITES] = {
  5. "MAN1","ACLO","TLGL","FBL1","XPL1","ARRW","DART","RIPP","CFCF","BLAD",
  6. "SHRD","FFSM","FFLG","PTN1","PTN2","SOAR","INVU","SUMN","TSPK","TELO",
  7. "TRNG","ROCK","FOGS","FOGM","FOGL","SGSA","SGSB","PORK","EGGM","FHFX",
  8. "SPHL","STWN","GMPD","ASKU","ABGM","AGMR","AGMG","AGG2","AGMB","AGB2",
  9. "ABK1","ABK2","ASK2","AFWP","ACWP","AMWP","AGER","AGR2","AGR3","AGR4",
  10. "TRCH","PSBG","ATLP","THRW","SPED","BMAN","BRAC","BLST","HRAD","SPSH",
  11. "LVAS","SLDG","STTW","RCK1","RCK2","RCK3","RCK4","CDLR","TRE1","TRDT",
  12. "TRE2","TRE3","STM1","STM2","STM3","STM4","MSH1","MSH2","MSH3","MSH4",
  13. "MSH5","MSH6","MSH7","MSH8","SGMP","SGM1","SGM2","SGM3","SLC1","SLC2",
  14. "SLC3","MSS1","MSS2","SWMV","CPS1","CPS2","TMS1","TMS2","TMS3","TMS4",
  15. "TMS5","TMS6","TMS7","CPS3","STT2","STT3","STT4","STT5","GAR1","GAR2",
  16. "GAR3","GAR4","GAR5","GAR6","GAR7","GAR8","GAR9","BNR1","TRE4","TRE5",
  17. "TRE6","TRE7","LOGG","ICT1","ICT2","ICT3","ICT4","ICM1","ICM2","ICM3",
  18. "ICM4","RKBL","RKBS","RKBK","RBL1","RBL2","RBL3","VASE","POT1","POT2",
  19. "POT3","PBIT","CPS4","CPS5","CPS6","CPB1","CPB2","CPB3","CPB4","BDRP",
  20. "BDSH","BDPL","CNDL","LEF1","LEF3","LEF2","TWTR","WLTR","BARL","SHB1",
  21. "SHB2","BCKT","SHRM","FBUL","FSKL","BRTR","SUIT","BBLL","CAND","IRON",
  22. "XMAS","CDRN","CHNS","TST1","TST2","TST3","TST4","TST5","TST6","TST7",
  23. "TST8","TST9","TST0","TELE","TSMK","FPCH","WFAX","FAXE","WFHM","FHMR",
  24. "FSRD","FSFX","CMCE","WCSS","CSSF","WCFM","CFLM","CFFX","CHLY","SPIR",
  25. "MWND","WMLG","MLNG","MLFX","MLF2","MSTF","MSP1","MSP2","WFR1","WFR2",
  26. "WFR3","WCH1","WCH2","WCH3","WMS1","WMS2","WMS3","WPIG","WMCS","CONE",
  27. "SHEX","BLOD","GIBS","PLAY","FDTH","BSKL","ICEC","CLER","MAGE","PIGY",
  28. "CENT","CTXD","CTFX","CTDP","DEMN","DEMA","DEMB","DEMC","DEMD","DEME",
  29. "DMFX","DEM2","DMBA","DMBB","DMBC","DMBD","DMBE","D2FX","WRTH","WRT2",
  30. "WRBL","MNTR","FX12","FX13","MNSM","SSPT","SSDV","SSXD","SSFX","BISH",
  31. "BPFX","DRAG","DRFX","ARM1","ARM2","ARM3","ARM4","MAN2","MAN3","KEY1",
  32. "KEY2","KEY3","KEY4","KEY5","KEY6","KEY7","KEY8","KEY9","KEYA","KEYB",
  33. "ETTN","ETTB","FDMN","FDMB","ICEY","ICPR","ICWS","SORC","SBMP","SBS4",
  34. "SBMB","SBS3","SBMG","SBS1","SBS2","SBFX","RADE","WATR","KORX","ABAT"
  35. };
  36.  
  37. void A_FreeTargMobj ();
  38. void A_FlameCheck ();
  39. void A_HideThing ();
  40. void A_UnHideThing ();
  41. void A_RestoreSpecialThing1 ();
  42. void A_RestoreSpecialThing2 ();
  43. void A_RestoreArtifact ();
  44. void A_Summon ();
  45. void A_ThrustInitUp ();
  46. void A_ThrustInitDn ();
  47. void A_ThrustRaise ();
  48. void A_ThrustBlock ();
  49. void A_ThrustImpale ();
  50. void A_ThrustLower ();
  51. void A_TeloSpawnC ();
  52. void A_TeloSpawnB ();
  53. void A_TeloSpawnA ();
  54. void A_TeloSpawnD ();
  55. void A_CheckTeleRing ();
  56. void A_FogSpawn ();
  57. void A_FogMove ();
  58. void A_Quake ();
  59. void A_ContMobjSound ();
  60. void A_Scream ();
  61. void A_Explode ();
  62. void A_PoisonBagInit ();
  63. void A_PoisonBagDamage ();
  64. void A_PoisonBagCheck ();
  65. void A_CheckThrowBomb ();
  66. void A_NoGravity ();
  67. void A_PotteryExplode ();
  68. void A_PotteryChooseBit ();
  69. void A_PotteryCheck ();
  70. void A_CorpseBloodDrip ();
  71. void A_CorpseExplode ();
  72. void A_LeafSpawn ();
  73. void A_LeafThrust ();
  74. void A_LeafCheck ();
  75. void A_BridgeInit ();
  76. void A_BridgeOrbit ();
  77. void A_TreeDeath ();
  78. void A_PoisonShroom ();
  79. void A_Pain ();
  80. void A_SoAExplode ();
  81. void A_BellReset1 ();
  82. void A_BellReset2 ();
  83. void A_NoBlocking ();
  84. void A_Light0 ();
  85. void A_WeaponReady ();
  86. void A_Lower ();
  87. void A_Raise ();
  88. void A_FPunchAttack ();
  89. void A_ReFire ();
  90. void A_FAxeAttack ();
  91. void A_FHammerAttack ();
  92. void A_FHammerThrow ();
  93. void A_FSwordAttack ();
  94. void A_FSwordFlames ();
  95. void A_CMaceAttack ();
  96. void A_CStaffInitBlink ();
  97. void A_CStaffCheckBlink ();
  98. void A_CStaffCheck ();
  99. void A_CStaffAttack ();
  100. void A_CStaffMissileSlither ();
  101. void A_CFlameAttack ();
  102. void A_CFlameRotate ();
  103. void A_CFlamePuff ();
  104. void A_CFlameMissile ();
  105. void A_CHolyAttack ();
  106. void A_CHolyPalette ();
  107. void A_CHolySeek ();
  108. void A_CHolyCheckScream ();
  109. void A_CHolyTail ();
  110. void A_CHolySpawnPuff ();
  111. void A_CHolyAttack2 ();
  112. void A_MWandAttack ();
  113. void A_LightningReady ();
  114. void A_MLightningAttack ();
  115. void A_LightningZap ();
  116. void A_LightningClip ();
  117. void A_LightningRemove ();
  118. void A_LastZap ();
  119. void A_ZapMimic ();
  120. void A_MStaffAttack ();
  121. void A_MStaffPalette ();
  122. void A_MStaffWeave ();
  123. void A_MStaffTrack ();
  124. void A_SnoutAttack ();
  125. void A_FireConePL1 ();
  126. void A_ShedShard ();
  127. void A_AddPlayerCorpse ();
  128. void A_SkullPop ();
  129. void A_FreezeDeath ();
  130. void A_FreezeDeathChunks ();
  131. void A_CheckBurnGone ();
  132. void A_CheckSkullFloor ();
  133. void A_CheckSkullDone ();
  134. void A_SpeedFade ();
  135. void A_IceSetTics ();
  136. void A_IceCheckHeadDone ();
  137. void A_PigPain ();
  138. void A_PigLook ();
  139. void A_PigChase ();
  140. void A_FaceTarget ();
  141. void A_PigAttack ();
  142. void A_QueueCorpse ();
  143. void A_Look ();
  144. void A_Chase ();
  145. void A_CentaurAttack ();
  146. void A_CentaurAttack2 ();
  147. void A_SetReflective ();
  148. void A_CentaurDefend ();
  149. void A_UnSetReflective ();
  150. void A_CentaurDropStuff ();
  151. void A_CheckFloor ();
  152. void A_DemonAttack1 ();
  153. void A_DemonAttack2 ();
  154. void A_DemonDeath ();
  155. void A_Demon2Death ();
  156. void A_WraithRaiseInit ();
  157. void A_WraithRaise ();
  158. void A_WraithInit ();
  159. void A_WraithLook ();
  160. void A_WraithChase ();
  161. void A_WraithFX3 ();
  162. void A_WraithMelee ();
  163. void A_WraithMissile ();
  164. void A_WraithFX2 ();
  165. void A_MinotaurFade1 ();
  166. void A_MinotaurFade2 ();
  167. void A_MinotaurLook ();
  168. void A_MinotaurChase ();
  169. void A_MinotaurRoam ();
  170. void A_MinotaurAtk1 ();
  171. void A_MinotaurDecide ();
  172. void A_MinotaurAtk2 ();
  173. void A_MinotaurAtk3 ();
  174. void A_MinotaurCharge ();
  175. void A_SmokePuffExit ();
  176. void A_MinotaurFade0 ();
  177. void A_MntrFloorFire ();
  178. void A_SerpentChase ();
  179. void A_SerpentHumpDecide ();
  180. void A_SerpentUnHide ();
  181. void A_SerpentRaiseHump ();
  182. void A_SerpentLowerHump ();
  183. void A_SerpentHide ();
  184. void A_SerpentBirthScream ();
  185. void A_SetShootable ();
  186. void A_SerpentCheckForAttack ();
  187. void A_UnSetShootable ();
  188. void A_SerpentDiveSound ();
  189. void A_SerpentWalk ();
  190. void A_SerpentChooseAttack ();
  191. void A_SerpentMeleeAttack ();
  192. void A_SerpentMissileAttack ();
  193. void A_SerpentHeadPop ();
  194. void A_SerpentSpawnGibs ();
  195. void A_SerpentHeadCheck ();
  196. void A_FloatGib ();
  197. void A_DelayGib ();
  198. void A_SinkGib ();
  199. void A_BishopDecide ();
  200. void A_BishopDoBlur ();
  201. void A_BishopSpawnBlur ();
  202. void A_BishopChase ();
  203. void A_BishopAttack ();
  204. void A_BishopAttack2 ();
  205. void A_BishopPainBlur ();
  206. void A_BishopPuff ();
  207. void A_SetAltShadow ();
  208. void A_BishopMissileWeave ();
  209. void A_BishopMissileSeek ();
  210. void A_DragonInitFlight ();
  211. void A_DragonFlap ();
  212. void A_DragonFlight ();
  213. void A_DragonAttack ();
  214. void A_DragonPain ();
  215. void A_DragonCheckCrash ();
  216. void A_DragonFX2 ();
  217. void A_ESound ();
  218. void A_EttinAttack ();
  219. void A_DropMace ();
  220. void A_FiredRocks ();
  221. void A_UnSetInvulnerable ();
  222. void A_FiredChase ();
  223. void A_FiredAttack ();
  224. void A_FiredSplotch ();
  225. void A_SmBounce ();
  226. void A_IceGuyLook ();
  227. void A_IceGuyChase ();
  228. void A_IceGuyAttack ();
  229. void A_IceGuyDie ();
  230. void A_IceGuyMissilePuff ();
  231. void A_IceGuyMissileExplode ();
  232. void A_ClassBossHealth ();
  233. void A_FastChase ();
  234. void A_FighterAttack ();
  235. void A_ClericAttack ();
  236. void A_MageAttack ();
  237. void A_SorcSpinBalls ();
  238. void A_SpeedBalls ();
  239. void A_SpawnFizzle ();
  240. void A_SorcBossAttack ();
  241. void A_SorcBallOrbit ();
  242. void A_SorcBallPop ();
  243. void A_BounceCheck ();
  244. void A_SorcFX1Seek ();
  245. void A_SorcFX2Split ();
  246. void A_SorcFX2Orbit ();
  247. void A_SorcererBishopEntry ();
  248. void A_SpawnBishop ();
  249. void A_SorcFX4Check ();
  250. void A_KoraxStep2 ();
  251. void A_KoraxChase ();
  252. void A_KoraxStep ();
  253. void A_KoraxDecide ();
  254. void A_KoraxMissile ();
  255. void A_KoraxCommand ();
  256. void A_KoraxBonePop ();
  257. void A_KSpiritRoam ();
  258. void A_KBoltRaise ();
  259. void A_KBolt ();
  260. void A_BatSpawnInit ();
  261. void A_BatSpawn ();
  262. void A_BatMove ();
  263.  
  264. state_t    states[NUMSTATES] = {
  265. {SPR_MAN1,0,-1,NULL,S_NULL,0,0},    // S_NULL
  266. {SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0},    // S_FREETARGMOBJ
  267. {SPR_TLGL,0,-1,NULL,S_NULL,0,0},    // S_MAPSPOT
  268. {SPR_FBL1,32768,4,NULL,S_FIREBALL1_2,0,0},    // S_FIREBALL1_1
  269. {SPR_FBL1,32769,4,NULL,S_FIREBALL1_1,0,0},    // S_FIREBALL1_2
  270. {SPR_XPL1,32768,4,NULL,S_FIREBALL1_X2,0,0},    // S_FIREBALL1_X1
  271. {SPR_XPL1,32769,4,NULL,S_FIREBALL1_X3,0,0},    // S_FIREBALL1_X2
  272. {SPR_XPL1,32770,4,NULL,S_FIREBALL1_X4,0,0},    // S_FIREBALL1_X3
  273. {SPR_XPL1,32771,4,NULL,S_FIREBALL1_X5,0,0},    // S_FIREBALL1_X4
  274. {SPR_XPL1,32772,4,NULL,S_FIREBALL1_X6,0,0},    // S_FIREBALL1_X5
  275. {SPR_XPL1,32773,4,NULL,S_NULL,0,0},    // S_FIREBALL1_X6
  276. {SPR_ARRW,0,-1,NULL,S_NULL,0,0},    // S_ARROW_1
  277. {SPR_ARRW,0,1,NULL,S_NULL,0,0},    // S_ARROW_X1
  278. {SPR_DART,0,-1,NULL,S_NULL,0,0},    // S_DART_1
  279. {SPR_DART,0,1,NULL,S_NULL,0,0},    // S_DART_X1
  280. {SPR_DART,0,-1,NULL,S_NULL,0,0},    // S_POISONDART_1
  281. {SPR_DART,0,1,NULL,S_NULL,0,0},    // S_POISONDART_X1
  282. {SPR_RIPP,0,3,NULL,S_RIPPERBALL_2,0,0},    // S_RIPPERBALL_1
  283. {SPR_RIPP,1,3,NULL,S_RIPPERBALL_3,0,0},    // S_RIPPERBALL_2
  284. {SPR_RIPP,2,3,NULL,S_RIPPERBALL_1,0,0},    // S_RIPPERBALL_3
  285. {SPR_CFCF,32784,4,NULL,S_RIPPERBALL_X2,0,0},    // S_RIPPERBALL_X1
  286. {SPR_CFCF,32785,3,NULL,S_RIPPERBALL_X3,0,0},    // S_RIPPERBALL_X2
  287. {SPR_CFCF,32786,4,NULL,S_RIPPERBALL_X4,0,0},    // S_RIPPERBALL_X3
  288. {SPR_CFCF,32787,3,NULL,S_RIPPERBALL_X5,0,0},    // S_RIPPERBALL_X4
  289. {SPR_CFCF,32788,4,NULL,S_RIPPERBALL_X6,0,0},    // S_RIPPERBALL_X5
  290. {SPR_CFCF,32789,3,NULL,S_RIPPERBALL_X7,0,0},    // S_RIPPERBALL_X6
  291. {SPR_CFCF,32790,4,NULL,S_RIPPERBALL_X8,0,0},    // S_RIPPERBALL_X7
  292. {SPR_CFCF,32791,3,NULL,S_RIPPERBALL_X9,0,0},    // S_RIPPERBALL_X8
  293. {SPR_CFCF,32792,4,NULL,S_RIPPERBALL_X10,0,0},    // S_RIPPERBALL_X9
  294. {SPR_CFCF,32793,3,NULL,S_NULL,0,0},    // S_RIPPERBALL_X10
  295. {SPR_BLAD,0,-1,NULL,S_NULL,0,0},    // S_PRJ_BLADE1
  296. {SPR_BLAD,0,1,NULL,S_NULL,0,0},    // S_PRJ_BLADE_X1
  297. {SPR_SHRD,32768,3,NULL,S_ICESHARD2,0,0},    // S_ICESHARD1
  298. {SPR_SHRD,32769,3,NULL,S_ICESHARD3,0,0},    // S_ICESHARD2
  299. {SPR_SHRD,32770,3,NULL,S_ICESHARD1,0,0},    // S_ICESHARD3
  300. {SPR_FFSM,32768,3,NULL,S_FLAME_TSMALL2,0,0},    // S_FLAME_TSMALL1
  301. {SPR_FFSM,32769,3,NULL,S_FLAME_TSMALL3,0,0},    // S_FLAME_TSMALL2
  302. {SPR_FFSM,32770,2,A_FlameCheck,S_FLAME_TSMALL4,0,0},    // S_FLAME_TSMALL3
  303. {SPR_FFSM,32770,2,NULL,S_FLAME_TSMALL5,0,0},    // S_FLAME_TSMALL4
  304. {SPR_FFSM,32771,3,NULL,S_FLAME_TSMALL6,0,0},    // S_FLAME_TSMALL5
  305. {SPR_FFSM,32772,3,A_FlameCheck,S_FLAME_TSMALL1,0,0},    // S_FLAME_TSMALL6
  306. {SPR_FFLG,32768,4,NULL,S_FLAME_TLARGE2,0,0},    // S_FLAME_TLARGE1
  307. {SPR_FFLG,32769,4,A_FlameCheck,S_FLAME_TLARGE3,0,0},    // S_FLAME_TLARGE2
  308. {SPR_FFLG,32770,4,NULL,S_FLAME_TLARGE4,0,0},    // S_FLAME_TLARGE3
  309. {SPR_FFLG,32771,4,A_FlameCheck,S_FLAME_TLARGE5,0,0},    // S_FLAME_TLARGE4
  310. {SPR_FFLG,32772,4,NULL,S_FLAME_TLARGE6,0,0},    // S_FLAME_TLARGE5
  311. {SPR_FFLG,32773,4,A_FlameCheck,S_FLAME_TLARGE7,0,0},    // S_FLAME_TLARGE6
  312. {SPR_FFLG,32774,4,NULL,S_FLAME_TLARGE8,0,0},    // S_FLAME_TLARGE7
  313. {SPR_FFLG,32775,4,A_FlameCheck,S_FLAME_TLARGE9,0,0},    // S_FLAME_TLARGE8
  314. {SPR_FFLG,32776,4,NULL,S_FLAME_TLARGE10,0,0},    // S_FLAME_TLARGE9
  315. {SPR_FFLG,32777,4,A_FlameCheck,S_FLAME_TLARGE11,0,0},    // S_FLAME_TLARGE10
  316. {SPR_FFLG,32778,4,NULL,S_FLAME_TLARGE12,0,0},    // S_FLAME_TLARGE11
  317. {SPR_FFLG,32779,4,A_FlameCheck,S_FLAME_TLARGE13,0,0},    // S_FLAME_TLARGE12
  318. {SPR_FFLG,32780,4,NULL,S_FLAME_TLARGE14,0,0},    // S_FLAME_TLARGE13
  319. {SPR_FFLG,32781,4,A_FlameCheck,S_FLAME_TLARGE15,0,0},    // S_FLAME_TLARGE14
  320. {SPR_FFLG,32782,4,NULL,S_FLAME_TLARGE16,0,0},    // S_FLAME_TLARGE15
  321. {SPR_FFLG,32783,4,A_FlameCheck,S_FLAME_TLARGE5,0,0},    // S_FLAME_TLARGE16
  322. {SPR_FFSM,0,2,NULL,S_FLAME_SDORM2,0,0},    // S_FLAME_SDORM1
  323. {SPR_FFSM,1,2,A_HideThing,S_FLAME_SDORM3,0,0},    // S_FLAME_SDORM2
  324. {SPR_FFSM,2,200,NULL,S_FLAME_SDORM3,0,0},    // S_FLAME_SDORM3
  325. {SPR_FFSM,32768,3,NULL,S_FLAME_SMALL2,0,0},    // S_FLAME_SMALL1
  326. {SPR_FFSM,32768,3,A_UnHideThing,S_FLAME_SMALL3,0,0},    // S_FLAME_SMALL2
  327. {SPR_FFSM,32768,3,NULL,S_FLAME_SMALL4,0,0},    // S_FLAME_SMALL3
  328. {SPR_FFSM,32769,3,NULL,S_FLAME_SMALL5,0,0},    // S_FLAME_SMALL4
  329. {SPR_FFSM,32770,3,NULL,S_FLAME_SMALL6,0,0},    // S_FLAME_SMALL5
  330. {SPR_FFSM,32771,3,NULL,S_FLAME_SMALL7,0,0},    // S_FLAME_SMALL6
  331. {SPR_FFSM,32772,3,NULL,S_FLAME_SMALL3,0,0},    // S_FLAME_SMALL7
  332. {SPR_FFLG,3,2,NULL,S_FLAME_LDORM2,0,0},    // S_FLAME_LDORM1
  333. {SPR_FFLG,2,2,NULL,S_FLAME_LDORM3,0,0},    // S_FLAME_LDORM2
  334. {SPR_FFLG,1,2,NULL,S_FLAME_LDORM4,0,0},    // S_FLAME_LDORM3
  335. {SPR_FFLG,0,2,A_HideThing,S_FLAME_LDORM5,0,0},    // S_FLAME_LDORM4
  336. {SPR_FFLG,0,200,NULL,S_FLAME_LDORM5,0,0},    // S_FLAME_LDORM5
  337. {SPR_FFLG,32768,2,NULL,S_FLAME_LARGE2,0,0},    // S_FLAME_LARGE1
  338. {SPR_FFLG,32768,2,A_UnHideThing,S_FLAME_LARGE3,0,0},    // S_FLAME_LARGE2
  339. {SPR_FFLG,32768,4,NULL,S_FLAME_LARGE4,0,0},    // S_FLAME_LARGE3
  340. {SPR_FFLG,32769,4,NULL,S_FLAME_LARGE5,0,0},    // S_FLAME_LARGE4
  341. {SPR_FFLG,32770,4,NULL,S_FLAME_LARGE6,0,0},    // S_FLAME_LARGE5
  342. {SPR_FFLG,32771,4,NULL,S_FLAME_LARGE7,0,0},    // S_FLAME_LARGE6
  343. {SPR_FFLG,32772,4,NULL,S_FLAME_LARGE8,0,0},    // S_FLAME_LARGE7
  344. {SPR_FFLG,32773,4,NULL,S_FLAME_LARGE9,0,0},    // S_FLAME_LARGE8
  345. {SPR_FFLG,32774,4,NULL,S_FLAME_LARGE10,0,0},    // S_FLAME_LARGE9
  346. {SPR_FFLG,32775,4,NULL,S_FLAME_LARGE11,0,0},    // S_FLAME_LARGE10
  347. {SPR_FFLG,32776,4,NULL,S_FLAME_LARGE12,0,0},    // S_FLAME_LARGE11
  348. {SPR_FFLG,32777,4,NULL,S_FLAME_LARGE13,0,0},    // S_FLAME_LARGE12
  349. {SPR_FFLG,32778,4,NULL,S_FLAME_LARGE14,0,0},    // S_FLAME_LARGE13
  350. {SPR_FFLG,32779,4,NULL,S_FLAME_LARGE15,0,0},    // S_FLAME_LARGE14
  351. {SPR_FFLG,32780,4,NULL,S_FLAME_LARGE16,0,0},    // S_FLAME_LARGE15
  352. {SPR_FFLG,32781,4,NULL,S_FLAME_LARGE17,0,0},    // S_FLAME_LARGE16
  353. {SPR_FFLG,32782,4,NULL,S_FLAME_LARGE18,0,0},    // S_FLAME_LARGE17
  354. {SPR_FFLG,32783,4,NULL,S_FLAME_LARGE7,0,0},    // S_FLAME_LARGE18
  355. {SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0},    // S_ITEM_PTN1_1
  356. {SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0},    // S_ITEM_PTN1_2
  357. {SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0},    // S_ITEM_PTN1_3
  358. {SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0},    // S_HIDESPECIAL1
  359. {SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0},    // S_HIDESPECIAL2
  360. {SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0},    // S_HIDESPECIAL3
  361. {SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0},    // S_HIDESPECIAL4
  362. {SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0},    // S_HIDESPECIAL5
  363. {SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0},    // S_HIDESPECIAL6
  364. {SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0},    // S_HIDESPECIAL7
  365. {SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0},    // S_HIDESPECIAL8
  366. {SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0},    // S_HIDESPECIAL9
  367. {SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0},    // S_HIDESPECIAL10
  368. {SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0},    // S_HIDESPECIAL11
  369. {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_2,0,0},    // S_DORMANTARTI1_1
  370. {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_3,0,0},    // S_DORMANTARTI1_2
  371. {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_4,0,0},    // S_DORMANTARTI1_3
  372. {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_5,0,0},    // S_DORMANTARTI1_4
  373. {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_6,0,0},    // S_DORMANTARTI1_5
  374. {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_7,0,0},    // S_DORMANTARTI1_6
  375. {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_8,0,0},    // S_DORMANTARTI1_7
  376. {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_9,0,0},    // S_DORMANTARTI1_8
  377. {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_10,0,0},    // S_DORMANTARTI1_9
  378. {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_11,0,0},    // S_DORMANTARTI1_10
  379. {SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI1_12,0,0},    // S_DORMANTARTI1_11
  380. {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI1_13,0,0},    // S_DORMANTARTI1_12
  381. {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_14,0,0},    // S_DORMANTARTI1_13
  382. {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_15,0,0},    // S_DORMANTARTI1_14
  383. {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_16,0,0},    // S_DORMANTARTI1_15
  384. {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_17,0,0},    // S_DORMANTARTI1_16
  385. {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_18,0,0},    // S_DORMANTARTI1_17
  386. {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_19,0,0},    // S_DORMANTARTI1_18
  387. {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_20,0,0},    // S_DORMANTARTI1_19
  388. {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_21,0,0},    // S_DORMANTARTI1_20
  389. {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},    // S_DORMANTARTI1_21
  390. {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_2,0,0},    // S_DORMANTARTI2_1
  391. {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_3,0,0},    // S_DORMANTARTI2_2
  392. {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_4,0,0},    // S_DORMANTARTI2_3
  393. {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_5,0,0},    // S_DORMANTARTI2_4
  394. {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_6,0,0},    // S_DORMANTARTI2_5
  395. {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_7,0,0},    // S_DORMANTARTI2_6
  396. {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_8,0,0},    // S_DORMANTARTI2_7
  397. {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_9,0,0},    // S_DORMANTARTI2_8
  398. {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_10,0,0},    // S_DORMANTARTI2_9
  399. {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_11,0,0},    // S_DORMANTARTI2_10
  400. {SPR_ACLO,0,4200,A_HideThing,S_DORMANTARTI2_12,0,0},    // S_DORMANTARTI2_11
  401. {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI2_13,0,0},    // S_DORMANTARTI2_12
  402. {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_14,0,0},    // S_DORMANTARTI2_13
  403. {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_15,0,0},    // S_DORMANTARTI2_14
  404. {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_16,0,0},    // S_DORMANTARTI2_15
  405. {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_17,0,0},    // S_DORMANTARTI2_16
  406. {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_18,0,0},    // S_DORMANTARTI2_17
  407. {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_19,0,0},    // S_DORMANTARTI2_18
  408. {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_20,0,0},    // S_DORMANTARTI2_19
  409. {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_21,0,0},    // S_DORMANTARTI2_20
  410. {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},    // S_DORMANTARTI2_21
  411. {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_2,0,0},    // S_DORMANTARTI3_1
  412. {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_3,0,0},    // S_DORMANTARTI3_2
  413. {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_4,0,0},    // S_DORMANTARTI3_3
  414. {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_5,0,0},    // S_DORMANTARTI3_4
  415. {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_6,0,0},    // S_DORMANTARTI3_5
  416. {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_7,0,0},    // S_DORMANTARTI3_6
  417. {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_8,0,0},    // S_DORMANTARTI3_7
  418. {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_9,0,0},    // S_DORMANTARTI3_8
  419. {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_10,0,0},    // S_DORMANTARTI3_9
  420. {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_11,0,0},    // S_DORMANTARTI3_10
  421. {SPR_ACLO,0,21000,A_HideThing,S_DORMANTARTI3_12,0,0},    // S_DORMANTARTI3_11
  422. {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI3_13,0,0},    // S_DORMANTARTI3_12
  423. {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_14,0,0},    // S_DORMANTARTI3_13
  424. {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_15,0,0},    // S_DORMANTARTI3_14
  425. {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_16,0,0},    // S_DORMANTARTI3_15
  426. {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_17,0,0},    // S_DORMANTARTI3_16
  427. {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_18,0,0},    // S_DORMANTARTI3_17
  428. {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_19,0,0},    // S_DORMANTARTI3_18
  429. {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_20,0,0},    // S_DORMANTARTI3_19
  430. {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_21,0,0},    // S_DORMANTARTI3_20
  431. {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},    // S_DORMANTARTI3_21
  432. {SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0},    // S_DEADARTI1
  433. {SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0},    // S_DEADARTI2
  434. {SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0},    // S_DEADARTI3
  435. {SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0},    // S_DEADARTI4
  436. {SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0},    // S_DEADARTI5
  437. {SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0},    // S_DEADARTI6
  438. {SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0},    // S_DEADARTI7
  439. {SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0},    // S_DEADARTI8
  440. {SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0},    // S_DEADARTI9
  441. {SPR_ACLO,0,3,NULL,S_NULL,0,0},    // S_DEADARTI10
  442. {SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0},    // S_ARTI_PTN2_1
  443. {SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0},    // S_ARTI_PTN2_2
  444. {SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0},    // S_ARTI_PTN2_3
  445. {SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0},    // S_ARTI_SOAR1
  446. {SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0},    // S_ARTI_SOAR2
  447. {SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0},    // S_ARTI_SOAR3
  448. {SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0},    // S_ARTI_SOAR4
  449. {SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0},    // S_ARTI_INVU1
  450. {SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0},    // S_ARTI_INVU2
  451. {SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0},    // S_ARTI_INVU3
  452. {SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0},    // S_ARTI_INVU4
  453. {SPR_SUMN,0,350,NULL,S_ARTI_SUMMON,0,0},    // S_ARTI_SUMMON
  454. {SPR_SUMN,0,4,NULL,S_SUMMON_FX1_1,0,0},    // S_SUMMON_FX1_1
  455. {SPR_SUMN,0,4,NULL,S_SUMMON_FX2_2,0,0},    // S_SUMMON_FX2_1
  456. {SPR_SUMN,0,4,NULL,S_SUMMON_FX2_3,0,0},    // S_SUMMON_FX2_2
  457. {SPR_SUMN,0,4,A_Summon,S_NULL,0,0},    // S_SUMMON_FX2_3
  458. {SPR_TSPK,0,3,NULL,S_THRUSTINIT2_2,0,0},    // S_THRUSTINIT2_1
  459. {SPR_TSPK,0,4,A_ThrustInitUp,S_THRUSTBLOCK,0,0},    // S_THRUSTINIT2_2
  460. {SPR_TSPK,1,3,NULL,S_BTHRUSTINIT2_2,0,0},    // S_BTHRUSTINIT2_1
  461. {SPR_TSPK,1,4,A_ThrustInitUp,S_BTHRUSTBLOCK,0,0},    // S_BTHRUSTINIT2_2
  462. {SPR_TSPK,0,3,NULL,S_THRUSTINIT1_2,0,0},    // S_THRUSTINIT1_1
  463. {SPR_TSPK,0,4,A_ThrustInitDn,S_THRUSTSTAY,0,0},    // S_THRUSTINIT1_2
  464. {SPR_TSPK,1,3,NULL,S_BTHRUSTINIT1_2,0,0},    // S_BTHRUSTINIT1_1
  465. {SPR_TSPK,1,4,A_ThrustInitDn,S_BTHRUSTSTAY,0,0},    // S_BTHRUSTINIT1_2
  466. {SPR_TSPK,0,8,A_ThrustRaise,S_THRUSTRAISE2,0,0},    // S_THRUSTRAISE1
  467. {SPR_TSPK,0,6,A_ThrustRaise,S_THRUSTRAISE3,0,0},    // S_THRUSTRAISE2
  468. {SPR_TSPK,0,4,A_ThrustRaise,S_THRUSTRAISE4,0,0},    // S_THRUSTRAISE3
  469. {SPR_TSPK,0,3,A_ThrustBlock,S_THRUSTIMPALE,0,0},    // S_THRUSTRAISE4
  470. {SPR_TSPK,1,8,A_ThrustRaise,S_BTHRUSTRAISE2,0,0},    // S_BTHRUSTRAISE1
  471. {SPR_TSPK,1,6,A_ThrustRaise,S_BTHRUSTRAISE3,0,0},    // S_BTHRUSTRAISE2
  472. {SPR_TSPK,1,4,A_ThrustRaise,S_BTHRUSTRAISE4,0,0},    // S_BTHRUSTRAISE3
  473. {SPR_TSPK,1,3,A_ThrustBlock,S_BTHRUSTIMPALE,0,0},    // S_BTHRUSTRAISE4
  474. {SPR_TSPK,0,2,A_ThrustImpale,S_THRUSTRAISE,0,0},    // S_THRUSTIMPALE
  475. {SPR_TSPK,1,2,A_ThrustImpale,S_BTHRUSTRAISE,0,0},    // S_BTHRUSTIMPALE
  476. {SPR_TSPK,0,2,A_ThrustRaise,S_THRUSTRAISE,0,0},    // S_THRUSTRAISE
  477. {SPR_TSPK,1,2,A_ThrustRaise,S_BTHRUSTRAISE,0,0},    // S_BTHRUSTRAISE
  478. {SPR_TSPK,0,10,NULL,S_THRUSTBLOCK,0,0},    // S_THRUSTBLOCK
  479. {SPR_TSPK,1,10,NULL,S_BTHRUSTBLOCK,0,0},    // S_BTHRUSTBLOCK
  480. {SPR_TSPK,0,2,A_ThrustLower,S_THRUSTLOWER,0,0},    // S_THRUSTLOWER
  481. {SPR_TSPK,1,2,A_ThrustLower,S_BTHRUSTLOWER,0,0},    // S_BTHRUSTLOWER
  482. {SPR_TSPK,0,-1,NULL,S_THRUSTSTAY,0,0},    // S_THRUSTSTAY
  483. {SPR_TSPK,1,-1,NULL,S_BTHRUSTSTAY,0,0},    // S_BTHRUSTSTAY
  484. {SPR_TELO,0,5,NULL,S_ARTI_TELOTHER2,0,0},    // S_ARTI_TELOTHER1
  485. {SPR_TELO,1,5,NULL,S_ARTI_TELOTHER3,0,0},    // S_ARTI_TELOTHER2
  486. {SPR_TELO,2,5,NULL,S_ARTI_TELOTHER4,0,0},    // S_ARTI_TELOTHER3
  487. {SPR_TELO,3,5,NULL,S_ARTI_TELOTHER1,0,0},    // S_ARTI_TELOTHER4
  488. {SPR_TRNG,32772,5,NULL,S_TELO_FX2,0,0},    // S_TELO_FX1
  489. {SPR_TRNG,32771,4,NULL,S_TELO_FX3,0,0},    // S_TELO_FX2
  490. {SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX4,0,0},    // S_TELO_FX3
  491. {SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX5,0,0},    // S_TELO_FX4
  492. {SPR_TRNG,32768,3,A_TeloSpawnA,S_TELO_FX6,0,0},    // S_TELO_FX5
  493. {SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX7,0,0},    // S_TELO_FX6
  494. {SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX8,0,0},    // S_TELO_FX7
  495. {SPR_TRNG,32771,3,A_TeloSpawnD,S_TELO_FX3,0,0},    // S_TELO_FX8
  496. {SPR_TRNG,32772,3,NULL,S_NULL,0,0},    // S_TELO_FX9
  497. {SPR_TRNG,32769,4,NULL,S_TELO_FX2_2,0,0},    // S_TELO_FX2_1
  498. {SPR_TRNG,32770,4,NULL,S_TELO_FX2_3,0,0},    // S_TELO_FX2_2
  499. {SPR_TRNG,32771,4,NULL,S_TELO_FX2_4,0,0},    // S_TELO_FX2_3
  500. {SPR_TRNG,32770,4,NULL,S_TELO_FX2_5,0,0},    // S_TELO_FX2_4
  501. {SPR_TRNG,32769,4,NULL,S_TELO_FX2_6,0,0},    // S_TELO_FX2_5
  502. {SPR_TRNG,32768,4,A_CheckTeleRing,S_TELO_FX2_1,0,0},    // S_TELO_FX2_6
  503. {SPR_TRNG,32770,4,NULL,S_TELO_FX3_2,0,0},    // S_TELO_FX3_1
  504. {SPR_TRNG,32771,4,NULL,S_TELO_FX3_3,0,0},    // S_TELO_FX3_2
  505. {SPR_TRNG,32770,4,NULL,S_TELO_FX3_4,0,0},    // S_TELO_FX3_3
  506. {SPR_TRNG,32769,4,NULL,S_TELO_FX3_5,0,0},    // S_TELO_FX3_4
  507. {SPR_TRNG,32768,4,NULL,S_TELO_FX3_6,0,0},    // S_TELO_FX3_5
  508. {SPR_TRNG,32769,4,A_CheckTeleRing,S_TELO_FX3_1,0,0},    // S_TELO_FX3_6
  509. {SPR_TRNG,32771,4,NULL,S_TELO_FX4_2,0,0},    // S_TELO_FX4_1
  510. {SPR_TRNG,32770,4,NULL,S_TELO_FX4_3,0,0},    // S_TELO_FX4_2
  511. {SPR_TRNG,32769,4,NULL,S_TELO_FX4_4,0,0},    // S_TELO_FX4_3
  512. {SPR_TRNG,32768,4,NULL,S_TELO_FX4_5,0,0},    // S_TELO_FX4_4
  513. {SPR_TRNG,32769,4,NULL,S_TELO_FX4_6,0,0},    // S_TELO_FX4_5
  514. {SPR_TRNG,32770,4,A_CheckTeleRing,S_TELO_FX4_1,0,0},    // S_TELO_FX4_6
  515. {SPR_TRNG,32770,4,NULL,S_TELO_FX5_2,0,0},    // S_TELO_FX5_1
  516. {SPR_TRNG,32769,4,NULL,S_TELO_FX5_3,0,0},    // S_TELO_FX5_2
  517. {SPR_TRNG,32768,4,NULL,S_TELO_FX5_4,0,0},    // S_TELO_FX5_3
  518. {SPR_TRNG,32769,4,NULL,S_TELO_FX5_5,0,0},    // S_TELO_FX5_4
  519. {SPR_TRNG,32770,4,NULL,S_TELO_FX5_6,0,0},    // S_TELO_FX5_5
  520. {SPR_TRNG,32771,4,A_CheckTeleRing,S_TELO_FX5_1,0,0},    // S_TELO_FX5_6
  521. {SPR_ROCK,3,20,NULL,S_DIRT1_1,0,0},    // S_DIRT1_1
  522. {SPR_ROCK,3,10,NULL,S_NULL,0,0},    // S_DIRT1_D
  523. {SPR_ROCK,4,20,NULL,S_DIRT2_1,0,0},    // S_DIRT2_1
  524. {SPR_ROCK,4,10,NULL,S_NULL,0,0},    // S_DIRT2_D
  525. {SPR_ROCK,5,20,NULL,S_DIRT3_1,0,0},    // S_DIRT3_1
  526. {SPR_ROCK,5,10,NULL,S_NULL,0,0},    // S_DIRT3_D
  527. {SPR_ROCK,6,20,NULL,S_DIRT4_1,0,0},    // S_DIRT4_1
  528. {SPR_ROCK,6,10,NULL,S_NULL,0,0},    // S_DIRT4_D
  529. {SPR_ROCK,7,20,NULL,S_DIRT5_1,0,0},    // S_DIRT5_1
  530. {SPR_ROCK,7,10,NULL,S_NULL,0,0},    // S_DIRT5_D
  531. {SPR_ROCK,8,20,NULL,S_DIRT6_1,0,0},    // S_DIRT6_1
  532. {SPR_ROCK,8,10,NULL,S_NULL,0,0},    // S_DIRT6_D
  533. {SPR_TSPK,2,20,NULL,S_DIRTCLUMP1,0,0},    // S_DIRTCLUMP1
  534. {SPR_ROCK,0,20,NULL,S_ROCK1_1,0,0},    // S_ROCK1_1
  535. {SPR_ROCK,0,10,NULL,S_NULL,0,0},    // S_ROCK1_D
  536. {SPR_ROCK,1,20,NULL,S_ROCK2_1,0,0},    // S_ROCK2_1
  537. {SPR_ROCK,1,10,NULL,S_NULL,0,0},    // S_ROCK2_D
  538. {SPR_ROCK,2,20,NULL,S_ROCK3_1,0,0},    // S_ROCK3_1
  539. {SPR_ROCK,2,10,NULL,S_NULL,0,0},    // S_ROCK3_D
  540. {SPR_MAN1,0,20,A_FogSpawn,S_SPAWNFOG1,0,0},    // S_SPAWNFOG1
  541. {SPR_FOGS,0,7,A_FogMove,S_FOGPATCHS2,0,0},    // S_FOGPATCHS1
  542. {SPR_FOGS,1,7,A_FogMove,S_FOGPATCHS3,0,0},    // S_FOGPATCHS2
  543. {SPR_FOGS,2,7,A_FogMove,S_FOGPATCHS4,0,0},    // S_FOGPATCHS3
  544. {SPR_FOGS,3,7,A_FogMove,S_FOGPATCHS5,0,0},    // S_FOGPATCHS4
  545. {SPR_FOGS,4,7,A_FogMove,S_FOGPATCHS1,0,0},    // S_FOGPATCHS5
  546. {SPR_FOGS,4,5,NULL,S_NULL,0,0},    // S_FOGPATCHS0
  547. {SPR_FOGM,0,7,A_FogMove,S_FOGPATCHM2,0,0},    // S_FOGPATCHM1
  548. {SPR_FOGM,1,7,A_FogMove,S_FOGPATCHM3,0,0},    // S_FOGPATCHM2
  549. {SPR_FOGM,2,7,A_FogMove,S_FOGPATCHM4,0,0},    // S_FOGPATCHM3
  550. {SPR_FOGM,3,7,A_FogMove,S_FOGPATCHM5,0,0},    // S_FOGPATCHM4
  551. {SPR_FOGM,4,7,A_FogMove,S_FOGPATCHM1,0,0},    // S_FOGPATCHM5
  552. {SPR_FOGS,0,5,NULL,S_FOGPATCHMA,0,0},    // S_FOGPATCHM0
  553. {SPR_FOGS,1,5,NULL,S_FOGPATCHMB,0,0},    // S_FOGPATCHMA
  554. {SPR_FOGS,2,5,NULL,S_FOGPATCHMC,0,0},    // S_FOGPATCHMB
  555. {SPR_FOGS,3,5,NULL,S_FOGPATCHMD,0,0},    // S_FOGPATCHMC
  556. {SPR_FOGS,4,5,NULL,S_FOGPATCHS0,0,0},    // S_FOGPATCHMD
  557. {SPR_FOGL,0,7,A_FogMove,S_FOGPATCHL2,0,0},    // S_FOGPATCHL1
  558. {SPR_FOGL,1,7,A_FogMove,S_FOGPATCHL3,0,0},    // S_FOGPATCHL2
  559. {SPR_FOGL,2,7,A_FogMove,S_FOGPATCHL4,0,0},    // S_FOGPATCHL3
  560. {SPR_FOGL,3,7,A_FogMove,S_FOGPATCHL5,0,0},    // S_FOGPATCHL4
  561. {SPR_FOGL,4,7,A_FogMove,S_FOGPATCHL1,0,0},    // S_FOGPATCHL5
  562. {SPR_FOGM,0,4,NULL,S_FOGPATCHLA,0,0},    // S_FOGPATCHL0
  563. {SPR_FOGM,1,4,NULL,S_FOGPATCHLB,0,0},    // S_FOGPATCHLA
  564. {SPR_FOGM,2,4,NULL,S_FOGPATCHLC,0,0},    // S_FOGPATCHLB
  565. {SPR_FOGM,3,4,NULL,S_FOGPATCHLD,0,0},    // S_FOGPATCHLC
  566. {SPR_FOGM,4,4,NULL,S_FOGPATCHM0,0,0},    // S_FOGPATCHLD
  567. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE2,0,0},    // S_QUAKE_ACTIVE1
  568. {SPR_MAN1,0,1,A_ContMobjSound,S_QUAKE_ACTIVE3,0,0},    // S_QUAKE_ACTIVE2
  569. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE4,0,0},    // S_QUAKE_ACTIVE3
  570. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE5,0,0},    // S_QUAKE_ACTIVE4
  571. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE6,0,0},    // S_QUAKE_ACTIVE5
  572. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE7,0,0},    // S_QUAKE_ACTIVE6
  573. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE8,0,0},    // S_QUAKE_ACTIVE7
  574. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE9,0,0},    // S_QUAKE_ACTIVE8
  575. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE0,0,0},    // S_QUAKE_ACTIVE9
  576. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEA,0,0},    // S_QUAKE_ACTIVE0
  577. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEB,0,0},    // S_QUAKE_ACTIVEA
  578. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEC,0,0},    // S_QUAKE_ACTIVEB
  579. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVED,0,0},    // S_QUAKE_ACTIVEC
  580. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEE,0,0},    // S_QUAKE_ACTIVED
  581. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEF,0,0},    // S_QUAKE_ACTIVEE
  582. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEG,0,0},    // S_QUAKE_ACTIVEF
  583. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEH,0,0},    // S_QUAKE_ACTIVEG
  584. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEI,0,0},    // S_QUAKE_ACTIVEH
  585. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEJ,0,0},    // S_QUAKE_ACTIVEI
  586. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEK,0,0},    // S_QUAKE_ACTIVEJ
  587. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEL,0,0},    // S_QUAKE_ACTIVEK
  588. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEM,0,0},    // S_QUAKE_ACTIVEL
  589. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEN,0,0},    // S_QUAKE_ACTIVEM
  590. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEO,0,0},    // S_QUAKE_ACTIVEN
  591. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEP,0,0},    // S_QUAKE_ACTIVEO
  592. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEQ,0,0},    // S_QUAKE_ACTIVEP
  593. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVER,0,0},    // S_QUAKE_ACTIVEQ
  594. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVES,0,0},    // S_QUAKE_ACTIVER
  595. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVET,0,0},    // S_QUAKE_ACTIVES
  596. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEU,0,0},    // S_QUAKE_ACTIVET
  597. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEV,0,0},    // S_QUAKE_ACTIVEU
  598. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEW,0,0},    // S_QUAKE_ACTIVEV
  599. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEX,0,0},    // S_QUAKE_ACTIVEW
  600. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEY,0,0},    // S_QUAKE_ACTIVEX
  601. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEZ,0,0},    // S_QUAKE_ACTIVEY
  602. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT1,0,0},    // S_QUAKE_ACTIVEZ
  603. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT2,0,0},    // S_QUAKE_ACT1
  604. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT3,0,0},    // S_QUAKE_ACT2
  605. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT4,0,0},    // S_QUAKE_ACT3
  606. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT5,0,0},    // S_QUAKE_ACT4
  607. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT6,0,0},    // S_QUAKE_ACT5
  608. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT7,0,0},    // S_QUAKE_ACT6
  609. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT8,0,0},    // S_QUAKE_ACT7
  610. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT9,0,0},    // S_QUAKE_ACT8
  611. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT0,0,0},    // S_QUAKE_ACT9
  612. {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE1,0,0},    // S_QUAKE_ACT0
  613. {SPR_SGSA,0,4,NULL,S_SGSHARD1_2,0,0},    // S_SGSHARD1_1
  614. {SPR_SGSA,1,4,NULL,S_SGSHARD1_3,0,0},    // S_SGSHARD1_2
  615. {SPR_SGSA,2,4,NULL,S_SGSHARD1_4,0,0},    // S_SGSHARD1_3
  616. {SPR_SGSA,3,4,NULL,S_SGSHARD1_5,0,0},    // S_SGSHARD1_4
  617. {SPR_SGSA,4,4,NULL,S_SGSHARD1_1,0,0},    // S_SGSHARD1_5
  618. {SPR_SGSA,4,30,NULL,S_NULL,0,0},    // S_SGSHARD1_D
  619. {SPR_SGSA,5,4,NULL,S_SGSHARD2_2,0,0},    // S_SGSHARD2_1
  620. {SPR_SGSA,6,4,NULL,S_SGSHARD2_3,0,0},    // S_SGSHARD2_2
  621. {SPR_SGSA,7,4,NULL,S_SGSHARD2_4,0,0},    // S_SGSHARD2_3
  622. {SPR_SGSA,8,4,NULL,S_SGSHARD2_5,0,0},    // S_SGSHARD2_4
  623. {SPR_SGSA,9,4,NULL,S_SGSHARD2_1,0,0},    // S_SGSHARD2_5
  624. {SPR_SGSA,9,30,NULL,S_NULL,0,0},    // S_SGSHARD2_D
  625. {SPR_SGSA,10,4,NULL,S_SGSHARD3_2,0,0},    // S_SGSHARD3_1
  626. {SPR_SGSA,11,4,NULL,S_SGSHARD3_3,0,0},    // S_SGSHARD3_2
  627. {SPR_SGSA,12,4,NULL,S_SGSHARD3_4,0,0},    // S_SGSHARD3_3
  628. {SPR_SGSA,13,4,NULL,S_SGSHARD3_5,0,0},    // S_SGSHARD3_4
  629. {SPR_SGSA,14,4,NULL,S_SGSHARD3_1,0,0},    // S_SGSHARD3_5
  630. {SPR_SGSA,14,30,NULL,S_NULL,0,0},    // S_SGSHARD3_D
  631. {SPR_SGSA,15,4,NULL,S_SGSHARD4_2,0,0},    // S_SGSHARD4_1
  632. {SPR_SGSA,16,4,NULL,S_SGSHARD4_3,0,0},    // S_SGSHARD4_2
  633. {SPR_SGSA,17,4,NULL,S_SGSHARD4_4,0,0},    // S_SGSHARD4_3
  634. {SPR_SGSA,18,4,NULL,S_SGSHARD4_5,0,0},    // S_SGSHARD4_4
  635. {SPR_SGSA,19,4,NULL,S_SGSHARD4_1,0,0},    // S_SGSHARD4_5
  636. {SPR_SGSA,19,30,NULL,S_NULL,0,0},    // S_SGSHARD4_D
  637. {SPR_SGSA,20,4,NULL,S_SGSHARD5_2,0,0},    // S_SGSHARD5_1
  638. {SPR_SGSA,21,4,NULL,S_SGSHARD5_3,0,0},    // S_SGSHARD5_2
  639. {SPR_SGSA,22,4,NULL,S_SGSHARD5_4,0,0},    // S_SGSHARD5_3
  640. {SPR_SGSA,23,4,NULL,S_SGSHARD5_5,0,0},    // S_SGSHARD5_4
  641. {SPR_SGSA,24,4,NULL,S_SGSHARD5_1,0,0},    // S_SGSHARD5_5
  642. {SPR_SGSA,24,30,NULL,S_NULL,0,0},    // S_SGSHARD5_D
  643. {SPR_SGSB,0,4,NULL,S_SGSHARD6_1,0,0},    // S_SGSHARD6_1
  644. {SPR_SGSB,0,30,NULL,S_NULL,0,0},    // S_SGSHARD6_D
  645. {SPR_SGSB,1,4,NULL,S_SGSHARD7_1,0,0},    // S_SGSHARD7_1
  646. {SPR_SGSB,1,30,NULL,S_NULL,0,0},    // S_SGSHARD7_D
  647. {SPR_SGSB,2,4,NULL,S_SGSHARD8_1,0,0},    // S_SGSHARD8_1
  648. {SPR_SGSB,2,30,NULL,S_NULL,0,0},    // S_SGSHARD8_D
  649. {SPR_SGSB,3,4,NULL,S_SGSHARD9_1,0,0},    // S_SGSHARD9_1
  650. {SPR_SGSB,3,30,NULL,S_NULL,0,0},    // S_SGSHARD9_D
  651. {SPR_SGSB,4,4,NULL,S_SGSHARD0_1,0,0},    // S_SGSHARD0_1
  652. {SPR_SGSB,4,30,NULL,S_NULL,0,0},    // S_SGSHARD0_D
  653. {SPR_PORK,0,5,NULL,S_ARTI_EGGC2,0,0},    // S_ARTI_EGGC1
  654. {SPR_PORK,1,5,NULL,S_ARTI_EGGC3,0,0},    // S_ARTI_EGGC2
  655. {SPR_PORK,2,5,NULL,S_ARTI_EGGC4,0,0},    // S_ARTI_EGGC3
  656. {SPR_PORK,3,5,NULL,S_ARTI_EGGC5,0,0},    // S_ARTI_EGGC4
  657. {SPR_PORK,4,5,NULL,S_ARTI_EGGC6,0,0},    // S_ARTI_EGGC5
  658. {SPR_PORK,5,5,NULL,S_ARTI_EGGC7,0,0},    // S_ARTI_EGGC6
  659. {SPR_PORK,6,5,NULL,S_ARTI_EGGC8,0,0},    // S_ARTI_EGGC7
  660. {SPR_PORK,7,5,NULL,S_ARTI_EGGC1,0,0},    // S_ARTI_EGGC8
  661. {SPR_EGGM,0,4,NULL,S_EGGFX2,0,0},    // S_EGGFX1
  662. {SPR_EGGM,1,4,NULL,S_EGGFX3,0,0},    // S_EGGFX2
  663. {SPR_EGGM,2,4,NULL,S_EGGFX4,0,0},    // S_EGGFX3
  664. {SPR_EGGM,3,4,NULL,S_EGGFX5,0,0},    // S_EGGFX4
  665. {SPR_EGGM,4,4,NULL,S_EGGFX1,0,0},    // S_EGGFX5
  666. {SPR_FHFX,32776,3,NULL,S_EGGFXI1_2,0,0},    // S_EGGFXI1_1
  667. {SPR_FHFX,32777,3,NULL,S_EGGFXI1_3,0,0},    // S_EGGFXI1_2
  668. {SPR_FHFX,32778,3,NULL,S_EGGFXI1_4,0,0},    // S_EGGFXI1_3
  669. {SPR_FHFX,32779,3,NULL,S_NULL,0,0},    // S_EGGFXI1_4
  670. {SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0},    // S_ARTI_SPHL1
  671. {SPR_STWN,0,-1,NULL,S_NULL,0,0},    // S_ZWINGEDSTATUENOSKULL
  672. {SPR_STWN,1,-1,NULL,S_NULL,0,0},    // S_ZWINGEDSTATUENOSKULL2
  673. {SPR_GMPD,0,-1,NULL,S_NULL,0,0},    // S_ZGEMPEDESTAL1
  674. {SPR_GMPD,1,-1,NULL,S_NULL,0,0},    // S_ZGEMPEDESTAL2
  675. {SPR_ASKU,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZSKULL
  676. {SPR_ABGM,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZGEMBIG
  677. {SPR_AGMR,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZGEMRED
  678. {SPR_AGMG,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZGEMGREEN1
  679. {SPR_AGG2,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZGEMGREEN2
  680. {SPR_AGMB,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZGEMBLUE1
  681. {SPR_AGB2,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZGEMBLUE2
  682. {SPR_ABK1,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZBOOK1
  683. {SPR_ABK2,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZBOOK2
  684. {SPR_ASK2,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZSKULL2
  685. {SPR_AFWP,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZFWEAPON
  686. {SPR_ACWP,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZCWEAPON
  687. {SPR_AMWP,0,-1,NULL,S_NULL,0,0},    // S_ARTIPUZZMWEAPON
  688. {SPR_AGER,32768,4,NULL,S_ARTIPUZZGEAR_2,0,0},    // S_ARTIPUZZGEAR_1
  689. {SPR_AGER,32769,4,NULL,S_ARTIPUZZGEAR_3,0,0},    // S_ARTIPUZZGEAR_2
  690. {SPR_AGER,32770,4,NULL,S_ARTIPUZZGEAR_4,0,0},    // S_ARTIPUZZGEAR_3
  691. {SPR_AGER,32771,4,NULL,S_ARTIPUZZGEAR_5,0,0},    // S_ARTIPUZZGEAR_4
  692. {SPR_AGER,32772,4,NULL,S_ARTIPUZZGEAR_6,0,0},    // S_ARTIPUZZGEAR_5
  693. {SPR_AGER,32773,4,NULL,S_ARTIPUZZGEAR_7,0,0},    // S_ARTIPUZZGEAR_6
  694. {SPR_AGER,32774,4,NULL,S_ARTIPUZZGEAR_8,0,0},    // S_ARTIPUZZGEAR_7
  695. {SPR_AGER,32775,4,NULL,S_ARTIPUZZGEAR_1,0,0},    // S_ARTIPUZZGEAR_8
  696. {SPR_AGR2,32768,4,NULL,S_ARTIPUZZGEAR2_2,0,0},    // S_ARTIPUZZGEAR2_1
  697. {SPR_AGR2,32769,4,NULL,S_ARTIPUZZGEAR2_3,0,0},    // S_ARTIPUZZGEAR2_2
  698. {SPR_AGR2,32770,4,NULL,S_ARTIPUZZGEAR2_4,0,0},    // S_ARTIPUZZGEAR2_3
  699. {SPR_AGR2,32771,4,NULL,S_ARTIPUZZGEAR2_5,0,0},    // S_ARTIPUZZGEAR2_4
  700. {SPR_AGR2,32772,4,NULL,S_ARTIPUZZGEAR2_6,0,0},    // S_ARTIPUZZGEAR2_5
  701. {SPR_AGR2,32773,4,NULL,S_ARTIPUZZGEAR2_7,0,0},    // S_ARTIPUZZGEAR2_6
  702. {SPR_AGR2,32774,4,NULL,S_ARTIPUZZGEAR2_8,0,0},    // S_ARTIPUZZGEAR2_7
  703. {SPR_AGR2,32775,4,NULL,S_ARTIPUZZGEAR2_1,0,0},    // S_ARTIPUZZGEAR2_8
  704. {SPR_AGR3,32768,4,NULL,S_ARTIPUZZGEAR3_2,0,0},    // S_ARTIPUZZGEAR3_1
  705. {SPR_AGR3,32769,4,NULL,S_ARTIPUZZGEAR3_3,0,0},    // S_ARTIPUZZGEAR3_2
  706. {SPR_AGR3,32770,4,NULL,S_ARTIPUZZGEAR3_4,0,0},    // S_ARTIPUZZGEAR3_3
  707. {SPR_AGR3,32771,4,NULL,S_ARTIPUZZGEAR3_5,0,0},    // S_ARTIPUZZGEAR3_4
  708. {SPR_AGR3,32772,4,NULL,S_ARTIPUZZGEAR3_6,0,0},    // S_ARTIPUZZGEAR3_5
  709. {SPR_AGR3,32773,4,NULL,S_ARTIPUZZGEAR3_7,0,0},    // S_ARTIPUZZGEAR3_6
  710. {SPR_AGR3,32774,4,NULL,S_ARTIPUZZGEAR3_8,0,0},    // S_ARTIPUZZGEAR3_7
  711. {SPR_AGR3,32775,4,NULL,S_ARTIPUZZGEAR3_1,0,0},    // S_ARTIPUZZGEAR3_8
  712. {SPR_AGR4,32768,4,NULL,S_ARTIPUZZGEAR4_2,0,0},    // S_ARTIPUZZGEAR4_1
  713. {SPR_AGR4,32769,4,NULL,S_ARTIPUZZGEAR4_3,0,0},    // S_ARTIPUZZGEAR4_2
  714. {SPR_AGR4,32770,4,NULL,S_ARTIPUZZGEAR4_4,0,0},    // S_ARTIPUZZGEAR4_3
  715. {SPR_AGR4,32771,4,NULL,S_ARTIPUZZGEAR4_5,0,0},    // S_ARTIPUZZGEAR4_4
  716. {SPR_AGR4,32772,4,NULL,S_ARTIPUZZGEAR4_6,0,0},    // S_ARTIPUZZGEAR4_5
  717. {SPR_AGR4,32773,4,NULL,S_ARTIPUZZGEAR4_7,0,0},    // S_ARTIPUZZGEAR4_6
  718. {SPR_AGR4,32774,4,NULL,S_ARTIPUZZGEAR4_8,0,0},    // S_ARTIPUZZGEAR4_7
  719. {SPR_AGR4,32775,4,NULL,S_ARTIPUZZGEAR4_1,0,0},    // S_ARTIPUZZGEAR4_8
  720. {SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0},    // S_ARTI_TRCH1
  721. {SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0},    // S_ARTI_TRCH2
  722. {SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0},    // S_ARTI_TRCH3
  723. {SPR_PSBG,0,20,NULL,S_FIREBOMB2,0,0},    // S_FIREBOMB1
  724. {SPR_PSBG,0,10,NULL,S_FIREBOMB3,0,0},    // S_FIREBOMB2
  725. {SPR_PSBG,0,10,NULL,S_FIREBOMB4,0,0},    // S_FIREBOMB3
  726. {SPR_PSBG,1,4,NULL,S_FIREBOMB5,0,0},    // S_FIREBOMB4
  727. {SPR_PSBG,2,4,A_Scream,S_FIREBOMB6,0,0},    // S_FIREBOMB5
  728. {SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0},    // S_FIREBOMB6
  729. {SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0},    // S_FIREBOMB7
  730. {SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0},    // S_FIREBOMB8
  731. {SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0},    // S_FIREBOMB9
  732. {SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0},    // S_FIREBOMB10
  733. {SPR_XPL1,32773,4,NULL,S_NULL,0,0},    // S_FIREBOMB11
  734. {SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0},    // S_ARTI_ATLP1
  735. {SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0},    // S_ARTI_ATLP2
  736. {SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0},    // S_ARTI_ATLP3
  737. {SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0},    // S_ARTI_ATLP4
  738. {SPR_PSBG,0,-1,NULL,S_NULL,0,0},    // S_ARTI_PSBG1
  739. {SPR_PSBG,32768,18,NULL,S_POISONBAG2,0,0},    // S_POISONBAG1
  740. {SPR_PSBG,32769,4,NULL,S_POISONBAG3,0,0},    // S_POISONBAG2
  741. {SPR_PSBG,2,3,NULL,S_POISONBAG4,0,0},    // S_POISONBAG3
  742. {SPR_PSBG,2,1,A_PoisonBagInit,S_NULL,0,0},    // S_POISONBAG4
  743. {SPR_PSBG,3,1,NULL,S_POISONCLOUD2,0,0},    // S_POISONCLOUD1
  744. {SPR_PSBG,3,1,A_Scream,S_POISONCLOUD3,0,0},    // S_POISONCLOUD2
  745. {SPR_PSBG,3,2,A_PoisonBagDamage,S_POISONCLOUD4,0,0},    // S_POISONCLOUD3
  746. {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD5,0,0},    // S_POISONCLOUD4
  747. {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD6,0,0},    // S_POISONCLOUD5
  748. {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD7,0,0},    // S_POISONCLOUD6
  749. {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD8,0,0},    // S_POISONCLOUD7
  750. {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD9,0,0},    // S_POISONCLOUD8
  751. {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD10,0,0},    // S_POISONCLOUD9
  752. {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD11,0,0},    // S_POISONCLOUD10
  753. {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD12,0,0},    // S_POISONCLOUD11
  754. {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD13,0,0},    // S_POISONCLOUD12
  755. {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD14,0,0},    // S_POISONCLOUD13
  756. {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD15,0,0},    // S_POISONCLOUD14
  757. {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD16,0,0},    // S_POISONCLOUD15
  758. {SPR_PSBG,8,2,A_PoisonBagDamage,S_POISONCLOUD17,0,0},    // S_POISONCLOUD16
  759. {SPR_PSBG,8,1,A_PoisonBagDamage,S_POISONCLOUD18,0,0},    // S_POISONCLOUD17
  760. {SPR_PSBG,8,1,A_PoisonBagCheck,S_POISONCLOUD4,0,0},    // S_POISONCLOUD18
  761. {SPR_PSBG,7,7,NULL,S_POISONCLOUD_X2,0,0},    // S_POISONCLOUD_X1
  762. {SPR_PSBG,6,7,NULL,S_POISONCLOUD_X3,0,0},    // S_POISONCLOUD_X2
  763. {SPR_PSBG,5,6,NULL,S_POISONCLOUD_X4,0,0},    // S_POISONCLOUD_X3
  764. {SPR_PSBG,3,6,NULL,S_NULL,0,0},    // S_POISONCLOUD_X4
  765. {SPR_THRW,0,4,A_CheckThrowBomb,S_THROWINGBOMB2,0,0},    // S_THROWINGBOMB1
  766. {SPR_THRW,1,3,A_CheckThrowBomb,S_THROWINGBOMB3,0,0},    // S_THROWINGBOMB2
  767. {SPR_THRW,2,3,A_CheckThrowBomb,S_THROWINGBOMB4,0,0},    // S_THROWINGBOMB3
  768. {SPR_THRW,3,3,A_CheckThrowBomb,S_THROWINGBOMB5,0,0},    // S_THROWINGBOMB4
  769. {SPR_THRW,4,3,A_CheckThrowBomb,S_THROWINGBOMB6,0,0},    // S_THROWINGBOMB5
  770. {SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB1,0,0},    // S_THROWINGBOMB6
  771. {SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB8,0,0},    // S_THROWINGBOMB7
  772. {SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB9,0,0},    // S_THROWINGBOMB8
  773. {SPR_THRW,7,6,A_CheckThrowBomb,S_THROWINGBOMB10,0,0},    // S_THROWINGBOMB9
  774. {SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB11,0,0},    // S_THROWINGBOMB10
  775. {SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB12,0,0},    // S_THROWINGBOMB11
  776. {SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB12,0,0},    // S_THROWINGBOMB12
  777. {SPR_CFCF,32784,4,A_NoGravity,S_THROWINGBOMB_X2,0,0},    // S_THROWINGBOMB_X1
  778. {SPR_CFCF,32785,3,A_Scream,S_THROWINGBOMB_X3,0,0},    // S_THROWINGBOMB_X2
  779. {SPR_CFCF,32786,4,A_Explode,S_THROWINGBOMB_X4,0,0},    // S_THROWINGBOMB_X3
  780. {SPR_CFCF,32787,3,NULL,S_THROWINGBOMB_X5,0,0},    // S_THROWINGBOMB_X4
  781. {SPR_CFCF,32788,4,NULL,S_THROWINGBOMB_X6,0,0},    // S_THROWINGBOMB_X5
  782. {SPR_CFCF,32790,3,NULL,S_THROWINGBOMB_X7,0,0},    // S_THROWINGBOMB_X6
  783. {SPR_CFCF,32791,4,NULL,S_THROWINGBOMB_X8,0,0},    // S_THROWINGBOMB_X7
  784. {SPR_CFCF,32793,3,NULL,S_NULL,0,0},    // S_THROWINGBOMB_X8
  785. {SPR_SPED,32768,3,NULL,S_ARTI_BOOTS2,0,0},    // S_ARTI_BOOTS1
  786. {SPR_SPED,32769,3,NULL,S_ARTI_BOOTS3,0,0},    // S_ARTI_BOOTS2
  787. {SPR_SPED,32770,3,NULL,S_ARTI_BOOTS4,0,0},    // S_ARTI_BOOTS3
  788. {SPR_SPED,32771,3,NULL,S_ARTI_BOOTS5,0,0},    // S_ARTI_BOOTS4
  789. {SPR_SPED,32772,3,NULL,S_ARTI_BOOTS6,0,0},    // S_ARTI_BOOTS5
  790. {SPR_SPED,32773,3,NULL,S_ARTI_BOOTS7,0,0},    // S_ARTI_BOOTS6
  791. {SPR_SPED,32774,3,NULL,S_ARTI_BOOTS8,0,0},    // S_ARTI_BOOTS7
  792. {SPR_SPED,32775,3,NULL,S_ARTI_BOOTS1,0,0},    // S_ARTI_BOOTS8
  793. {SPR_BMAN,32768,-1,NULL,S_NULL,0,0},    // S_ARTI_MANA
  794. {SPR_BRAC,32768,4,NULL,S_ARTI_ARMOR2,0,0},    // S_ARTI_ARMOR1
  795. {SPR_BRAC,32769,4,NULL,S_ARTI_ARMOR3,0,0},    // S_ARTI_ARMOR2
  796. {SPR_BRAC,32770,4,NULL,S_ARTI_ARMOR4,0,0},    // S_ARTI_ARMOR3
  797. {SPR_BRAC,32771,4,NULL,S_ARTI_ARMOR5,0,0},    // S_ARTI_ARMOR4
  798. {SPR_BRAC,32772,4,NULL,S_ARTI_ARMOR6,0,0},    // S_ARTI_ARMOR5
  799. {SPR_BRAC,32773,4,NULL,S_ARTI_ARMOR7,0,0},    // S_ARTI_ARMOR6
  800. {SPR_BRAC,32774,4,NULL,S_ARTI_ARMOR8,0,0},    // S_ARTI_ARMOR7
  801. {SPR_BRAC,32775,4,NULL,S_ARTI_ARMOR1,0,0},    // S_ARTI_ARMOR8
  802. {SPR_BLST,32768,4,NULL,S_ARTI_BLAST2,0,0},    // S_ARTI_BLAST1
  803. {SPR_BLST,32769,4,NULL,S_ARTI_BLAST3,0,0},    // S_ARTI_BLAST2
  804. {SPR_BLST,32770,4,NULL,S_ARTI_BLAST4,0,0},    // S_ARTI_BLAST3
  805. {SPR_BLST,32771,4,NULL,S_ARTI_BLAST5,0,0},    // S_ARTI_BLAST4
  806. {SPR_BLST,32772,4,NULL,S_ARTI_BLAST6,0,0},    // S_ARTI_BLAST5
  807. {SPR_BLST,32773,4,NULL,S_ARTI_BLAST7,0,0},    // S_ARTI_BLAST6
  808. {SPR_BLST,32774,4,NULL,S_ARTI_BLAST8,0,0},    // S_ARTI_BLAST7
  809. {SPR_BLST,32775,4,NULL,S_ARTI_BLAST1,0,0},    // S_ARTI_BLAST8
  810. {SPR_HRAD,32768,4,NULL,S_ARTI_HEALRAD2,0,0},    // S_ARTI_HEALRAD1
  811. {SPR_HRAD,32769,4,NULL,S_ARTI_HEALRAD3,0,0},    // S_ARTI_HEALRAD2
  812. {SPR_HRAD,32770,4,NULL,S_ARTI_HEALRAD4,0,0},    // S_ARTI_HEALRAD3
  813. {SPR_HRAD,32771,4,NULL,S_ARTI_HEALRAD5,0,0},    // S_ARTI_HEALRAD4
  814. {SPR_HRAD,32772,4,NULL,S_ARTI_HEALRAD6,0,0},    // S_ARTI_HEALRAD5
  815. {SPR_HRAD,32773,4,NULL,S_ARTI_HEALRAD7,0,0},    // S_ARTI_HEALRAD6
  816. {SPR_HRAD,32774,4,NULL,S_ARTI_HEALRAD8,0,0},    // S_ARTI_HEALRAD7
  817. {SPR_HRAD,32775,4,NULL,S_ARTI_HEALRAD9,0,0},    // S_ARTI_HEALRAD8
  818. {SPR_HRAD,32776,4,NULL,S_ARTI_HEALRAD0,0,0},    // S_ARTI_HEALRAD9
  819. {SPR_HRAD,32777,4,NULL,S_ARTI_HEALRADA,0,0},    // S_ARTI_HEALRAD0
  820. {SPR_HRAD,32778,4,NULL,S_ARTI_HEALRADB,0,0},    // S_ARTI_HEALRADA
  821. {SPR_HRAD,32779,4,NULL,S_ARTI_HEALRADC,0,0},    // S_ARTI_HEALRADB
  822. {SPR_HRAD,32780,4,NULL,S_ARTI_HEALRADD,0,0},    // S_ARTI_HEALRADC
  823. {SPR_HRAD,32781,4,NULL,S_ARTI_HEALRADE,0,0},    // S_ARTI_HEALRADD
  824. {SPR_HRAD,32782,4,NULL,S_ARTI_HEALRADF,0,0},    // S_ARTI_HEALRADE
  825. {SPR_HRAD,32783,4,NULL,S_ARTI_HEALRAD1,0,0},    // S_ARTI_HEALRADF
  826. {SPR_SPSH,0,8,NULL,S_SPLASH2,0,0},    // S_SPLASH1
  827. {SPR_SPSH,1,8,NULL,S_SPLASH3,0,0},    // S_SPLASH2
  828. {SPR_SPSH,2,8,NULL,S_SPLASH4,0,0},    // S_SPLASH3
  829. {SPR_SPSH,3,16,NULL,S_NULL,0,0},    // S_SPLASH4
  830. {SPR_SPSH,3,10,NULL,S_NULL,0,0},    // S_SPLASHX
  831. {SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0},    // S_SPLASHBASE1
  832. {SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0},    // S_SPLASHBASE2
  833. {SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0},    // S_SPLASHBASE3
  834. {SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0},    // S_SPLASHBASE4
  835. {SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0},    // S_SPLASHBASE5
  836. {SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0},    // S_SPLASHBASE6
  837. {SPR_SPSH,10,5,NULL,S_NULL,0,0},    // S_SPLASHBASE7
  838. {SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0},    // S_LAVASPLASH1
  839. {SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0},    // S_LAVASPLASH2
  840. {SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0},    // S_LAVASPLASH3
  841. {SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0},    // S_LAVASPLASH4
  842. {SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0},    // S_LAVASPLASH5
  843. {SPR_LVAS,32773,5,NULL,S_NULL,0,0},    // S_LAVASPLASH6
  844. {SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0},    // S_LAVASMOKE1
  845. {SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0},    // S_LAVASMOKE2
  846. {SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0},    // S_LAVASMOKE3
  847. {SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0},    // S_LAVASMOKE4
  848. {SPR_LVAS,32778,5,NULL,S_NULL,0,0},    // S_LAVASMOKE5
  849. {SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0},    // S_SLUDGECHUNK1
  850. {SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0},    // S_SLUDGECHUNK2
  851. {SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0},    // S_SLUDGECHUNK3
  852. {SPR_SLDG,3,8,NULL,S_NULL,0,0},    // S_SLUDGECHUNK4
  853. {SPR_SLDG,3,6,NULL,S_NULL,0,0},    // S_SLUDGECHUNKX
  854. {SPR_SLDG,4,6,NULL,S_SLUDGESPLASH2,0,0},    // S_SLUDGESPLASH1
  855. {SPR_SLDG,5,6,NULL,S_SLUDGESPLASH3,0,0},    // S_SLUDGESPLASH2
  856. {SPR_SLDG,6,6,NULL,S_SLUDGESPLASH4,0,0},    // S_SLUDGESPLASH3
  857. {SPR_SLDG,7,6,NULL,S_NULL,0,0},    // S_SLUDGESPLASH4
  858. {SPR_STTW,0,-1,NULL,S_NULL,0,0},    // S_ZWINGEDSTATUE1
  859. {SPR_RCK1,0,-1,NULL,S_NULL,0,0},    // S_ZROCK1_1
  860. {SPR_RCK2,0,-1,NULL,S_NULL,0,0},    // S_ZROCK2_1
  861. {SPR_RCK3,0,-1,NULL,S_NULL,0,0},    // S_ZROCK3_1
  862. {SPR_RCK4,0,-1,NULL,S_NULL,0,0},    // S_ZROCK4_1
  863. {SPR_CDLR,0,4,NULL,S_ZCHANDELIER2,0,0},    // S_ZCHANDELIER1
  864. {SPR_CDLR,1,4,NULL,S_ZCHANDELIER3,0,0},    // S_ZCHANDELIER2
  865. {SPR_CDLR,2,4,NULL,S_ZCHANDELIER1,0,0},    // S_ZCHANDELIER3
  866. {SPR_CDLR,3,-1,NULL,S_NULL,0,0},    // S_ZCHANDELIER_U
  867. {SPR_TRE1,0,-1,NULL,S_NULL,0,0},    // S_ZTREEDEAD1
  868. {SPR_TRE1,0,-1,NULL,S_NULL,0,0},    // S_ZTREE
  869. {SPR_TRDT,0,-1,NULL,S_NULL,0,0},    // S_ZTREEDESTRUCTIBLE1
  870. {SPR_TRDT,1,5,NULL,S_ZTREEDES_D2,0,0},    // S_ZTREEDES_D1
  871. {SPR_TRDT,2,5,A_Scream,S_ZTREEDES_D3,0,0},    // S_ZTREEDES_D2
  872. {SPR_TRDT,3,5,NULL,S_ZTREEDES_D4,0,0},    // S_ZTREEDES_D3
  873. {SPR_TRDT,4,5,NULL,S_ZTREEDES_D5,0,0},    // S_ZTREEDES_D4
  874. {SPR_TRDT,5,5,NULL,S_ZTREEDES_D6,0,0},    // S_ZTREEDES_D5
  875. {SPR_TRDT,6,-1,NULL,S_NULL,0,0},    // S_ZTREEDES_D6
  876. {SPR_TRDT,32775,5,NULL,S_ZTREEDES_X2,0,0},    // S_ZTREEDES_X1
  877. {SPR_TRDT,32776,5,NULL,S_ZTREEDES_X3,0,0},    // S_ZTREEDES_X2
  878. {SPR_TRDT,32777,5,NULL,S_ZTREEDES_X4,0,0},    // S_ZTREEDES_X3
  879. {SPR_TRDT,32778,5,NULL,S_ZTREEDES_X5,0,0},    // S_ZTREEDES_X4
  880. {SPR_TRDT,32779,5,NULL,S_ZTREEDES_X6,0,0},    // S_ZTREEDES_X5
  881. {SPR_TRDT,32780,5,A_Explode,S_ZTREEDES_X7,0,0},    // S_ZTREEDES_X6
  882. {SPR_TRDT,32781,5,NULL,S_ZTREEDES_X8,0,0},    // S_ZTREEDES_X7
  883. {SPR_TRDT,14,5,NULL,S_ZTREEDES_X9,0,0},    // S_ZTREEDES_X8
  884. {SPR_TRDT,15,5,NULL,S_ZTREEDES_X10,0,0},    // S_ZTREEDES_X9
  885. {SPR_TRDT,16,-1,NULL,S_NULL,0,0},    // S_ZTREEDES_X10
  886. {SPR_TRE2,0,-1,NULL,S_NULL,0,0},    // S_ZTREESWAMP182_1
  887. {SPR_TRE3,0,-1,NULL,S_NULL,0,0},    // S_ZTREESWAMP172_1
  888. {SPR_STM1,0,-1,NULL,S_NULL,0,0},    // S_ZSTUMPBURNED1
  889. {SPR_STM2,0,-1,NULL,S_NULL,0,0},    // S_ZSTUMPBARE1
  890. {SPR_STM3,0,-1,NULL,S_NULL,0,0},    // S_ZSTUMPSWAMP1_1
  891. {SPR_STM4,0,-1,NULL,S_NULL,0,0},    // S_ZSTUMPSWAMP2_1
  892. {SPR_MSH1,0,-1,NULL,S_NULL,0,0},    // S_ZSHROOMLARGE1_1
  893. {SPR_MSH2,0,-1,NULL,S_NULL,0,0},    // S_ZSHROOMLARGE2_1
  894. {SPR_MSH3,0,-1,NULL,S_NULL,0,0},    // S_ZSHROOMLARGE3_1
  895. {SPR_MSH4,0,-1,NULL,S_NULL,0,0},    // S_ZSHROOMSMALL1_1
  896. {SPR_MSH5,0,-1,NULL,S_NULL,0,0},    // S_ZSHROOMSMALL2_1
  897. {SPR_MSH6,0,-1,NULL,S_NULL,0,0},    // S_ZSHROOMSMALL3_1
  898. {SPR_MSH7,0,-1,NULL,S_NULL,0,0},    // S_ZSHROOMSMALL4_1
  899. {SPR_MSH8,0,-1,NULL,S_NULL,0,0},    // S_ZSHROOMSMALL5_1
  900. {SPR_SGMP,0,-1,NULL,S_NULL,0,0},    // S_ZSTALAGMITEPILLAR1
  901. {SPR_SGM1,0,-1,NULL,S_NULL,0,0},    // S_ZSTALAGMITELARGE1
  902. {SPR_SGM2,0,-1,NULL,S_NULL,0,0},    // S_ZSTALAGMITEMEDIUM1
  903. {SPR_SGM3,0,-1,NULL,S_NULL,0,0},    // S_ZSTALAGMITESMALL1
  904. {SPR_SLC1,0,-1,NULL,S_NULL,0,0},    // S_ZSTALACTITELARGE1
  905. {SPR_SLC2,0,-1,NULL,S_NULL,0,0},    // S_ZSTALACTITEMEDIUM1
  906. {SPR_SLC3,0,-1,NULL,S_NULL,0,0},    // S_ZSTALACTITESMALL1
  907. {SPR_MSS1,0,-1,NULL,S_NULL,0,0},    // S_ZMOSSCEILING1_1
  908. {SPR_MSS2,0,-1,NULL,S_NULL,0,0},    // S_ZMOSSCEILING2_1
  909. {SPR_SWMV,0,-1,NULL,S_NULL,0,0},    // S_ZSWAMPVINE1
  910. {SPR_CPS1,0,-1,NULL,S_NULL,0,0},    // S_ZCORPSEKABOB1
  911. {SPR_CPS2,0,-1,NULL,S_NULL,0,0},    // S_ZCORPSESLEEPING1
  912. {SPR_TMS1,0,-1,NULL,S_NULL,0,0},    // S_ZTOMBSTONERIP1
  913. {SPR_TMS2,0,-1,NULL,S_NULL,0,0},    // S_ZTOMBSTONESHANE1
  914. {SPR_TMS3,0,-1,NULL,S_NULL,0,0},    // S_ZTOMBSTONEBIGCROSS1
  915. {SPR_TMS4,0,-1,NULL,S_NULL,0,0},    // S_ZTOMBSTONEBRIANR1
  916. {SPR_TMS5,0,-1,NULL,S_NULL,0,0},    // S_ZTOMBSTONECROSSCIRCLE1
  917. {SPR_TMS6,0,-1,NULL,S_NULL,0,0},    // S_ZTOMBSTONESMALLCROSS1
  918. {SPR_TMS7,0,-1,NULL,S_NULL,0,0},    // S_ZTOMBSTONEBRIANP1
  919. {SPR_CPS3,0,-1,NULL,S_NULL,0,0},    // S_CORPSEHANGING_1
  920. {SPR_STT2,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLEGREENTALL_1
  921. {SPR_STT3,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLEBLUETALL_1
  922. {SPR_STT4,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLEGREENSHORT_1
  923. {SPR_STT5,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLEBLUESHORT_1
  924. {SPR_GAR1,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLESTRIPETALL_1
  925. {SPR_GAR2,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLEDARKREDTALL_1
  926. {SPR_GAR3,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLEREDTALL_1
  927. {SPR_GAR4,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLETANTALL_1
  928. {SPR_GAR5,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLERUSTTALL_1
  929. {SPR_GAR6,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLEDARKREDSHORT_1
  930. {SPR_GAR7,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLEREDSHORT_1
  931. {SPR_GAR8,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLETANSHORT_1
  932. {SPR_GAR9,0,-1,NULL,S_NULL,0,0},    // S_ZSTATUEGARGOYLERUSTSHORT_1
  933. {SPR_BNR1,0,-1,NULL,S_NULL,0,0},    // S_ZBANNERTATTERED_1
  934. {SPR_TRE4,0,-1,NULL,S_NULL,0,0},    // S_ZTREELARGE1
  935. {SPR_TRE5,0,-1,NULL,S_NULL,0,0},    // S_ZTREELARGE2
  936. {SPR_TRE6,0,-1,NULL,S_NULL,0,0},    // S_ZTREEGNARLED1
  937. {SPR_TRE7,0,-1,NULL,S_NULL,0,0},    // S_ZTREEGNARLED2
  938. {SPR_LOGG,0,-1,NULL,S_NULL,0,0},    // S_ZLOG
  939. {SPR_ICT1,0,-1,NULL,S_NULL,0,0},    // S_ZSTALACTITEICELARGE
  940. {SPR_ICT2,0,-1,NULL,S_NULL,0,0},    // S_ZSTALACTITEICEMEDIUM
  941. {SPR_ICT3,0,-1,NULL,S_NULL,0,0},    // S_ZSTALACTITEICESMALL
  942. {SPR_ICT4,0,-1,NULL,S_NULL,0,0},    // S_ZSTALACTITEICETINY
  943. {SPR_ICM1,0,-1,NULL,S_NULL,0,0},    // S_ZSTALAGMITEICELARGE
  944. {SPR_ICM2,0,-1,NULL,S_NULL,0,0},    // S_ZSTALAGMITEICEMEDIUM
  945. {SPR_ICM3,0,-1,NULL,S_NULL,0,0},    // S_ZSTALAGMITEICESMALL
  946. {SPR_ICM4,0,-1,NULL,S_NULL,0,0},    // S_ZSTALAGMITEICETINY
  947. {SPR_RKBL,0,-1,NULL,S_NULL,0,0},    // S_ZROCKBROWN1
  948. {SPR_RKBS,0,-1,NULL,S_NULL,0,0},    // S_ZROCKBROWN2
  949. {SPR_RKBK,0,-1,NULL,S_NULL,0,0},    // S_ZROCKBLACK
  950. {SPR_RBL1,0,-1,NULL,S_NULL,0,0},    // S_ZRUBBLE1
  951. {SPR_RBL2,0,-1,NULL,S_NULL,0,0},    // S_ZRUBBLE2
  952. {SPR_RBL3,0,-1,NULL,S_NULL,0,0},    // S_ZRUBBLE3
  953. {SPR_VASE,0,-1,NULL,S_NULL,0,0},    // S_ZVASEPILLAR
  954. {SPR_POT1,0,-1,NULL,S_NULL,0,0},    // S_ZPOTTERY1
  955. {SPR_POT2,0,-1,NULL,S_NULL,0,0},    // S_ZPOTTERY2
  956. {SPR_POT3,0,-1,NULL,S_NULL,0,0},    // S_ZPOTTERY3
  957. {SPR_POT1,0,0,A_PotteryExplode,S_NULL,0,0},    // S_ZPOTTERY_EXPLODE
  958. {SPR_PBIT,0,-1,NULL,S_NULL,0,0},    // S_POTTERYBIT_1
  959. {SPR_PBIT,1,-1,NULL,S_NULL,0,0},    // S_POTTERYBIT_2
  960. {SPR_PBIT,2,-1,NULL,S_NULL,0,0},    // S_POTTERYBIT_3
  961. {SPR_PBIT,3,-1,NULL,S_NULL,0,0},    // S_POTTERYBIT_4
  962. {SPR_PBIT,4,-1,NULL,S_NULL,0,0},    // S_POTTERYBIT_5
  963. {SPR_PBIT,5,0,A_PotteryChooseBit,S_NULL,0,0},    // S_POTTERYBIT_EX0
  964. {SPR_PBIT,5,140,NULL,S_POTTERYBIT_EX1_2,0,0},    // S_POTTERYBIT_EX1
  965. {SPR_PBIT,5,1,A_PotteryCheck,S_NULL,0,0},    // S_POTTERYBIT_EX1_2
  966. {SPR_PBIT,6,140,NULL,S_POTTERYBIT_EX2_2,0,0},    // S_POTTERYBIT_EX2
  967. {SPR_PBIT,6,1,A_PotteryCheck,S_NULL,0,0},    // S_POTTERYBIT_EX2_2
  968. {SPR_PBIT,7,140,NULL,S_POTTERYBIT_EX3_2,0,0},    // S_POTTERYBIT_EX3
  969. {SPR_PBIT,7,1,A_PotteryCheck,S_NULL,0,0},    // S_POTTERYBIT_EX3_2
  970. {SPR_PBIT,8,140,NULL,S_POTTERYBIT_EX4_2,0,0},    // S_POTTERYBIT_EX4
  971. {SPR_PBIT,8,1,A_PotteryCheck,S_NULL,0,0},    // S_POTTERYBIT_EX4_2
  972. {SPR_PBIT,9,140,NULL,S_POTTERYBIT_EX5_2,0,0},    // S_POTTERYBIT_EX5
  973. {SPR_PBIT,9,1,A_PotteryCheck,S_NULL,0,0},    // S_POTTERYBIT_EX5_2
  974. {SPR_CPS4,0,-1,NULL,S_NULL,0,0},    // S_ZCORPSELYNCHED1
  975. {SPR_CPS5,0,140,A_CorpseBloodDrip,S_ZCORPSELYNCHED2,0,0},    // S_ZCORPSELYNCHED2
  976. {SPR_CPS6,0,-1,NULL,S_NULL,0,0},    // S_ZCORPSESITTING
  977. {SPR_CPS6,0,1,A_CorpseExplode,S_NULL,0,0},    // S_ZCORPSESITTING_X
  978. {SPR_CPB1,0,-1,NULL,S_NULL,0,0},    // S_CORPSEBIT_1
  979. {SPR_CPB2,0,-1,NULL,S_NULL,0,0},    // S_CORPSEBIT_2
  980. {SPR_CPB3,0,-1,NULL,S_NULL,0,0},    // S_CORPSEBIT_3
  981. {SPR_CPB4,0,-1,NULL,S_NULL,0,0},    // S_CORPSEBIT_4
  982. {SPR_BDRP,0,-1,NULL,S_NULL,0,0},    // S_CORPSEBLOODDRIP
  983. {SPR_BDSH,0,3,NULL,S_CORPSEBLOODDRIP_X2,0,0},    // S_CORPSEBLOODDRIP_X1
  984. {SPR_BDSH,1,3,NULL,S_CORPSEBLOODDRIP_X3,0,0},    // S_CORPSEBLOODDRIP_X2
  985. {SPR_BDSH,2,2,NULL,S_CORPSEBLOODDRIP_X4,0,0},    // S_CORPSEBLOODDRIP_X3
  986. {SPR_BDSH,3,2,NULL,S_NULL,0,0},    // S_CORPSEBLOODDRIP_X4
  987. {SPR_BDPL,0,-1,NULL,S_NULL,0,0},    // S_BLOODPOOL
  988. {SPR_CNDL,32768,4,NULL,S_ZCANDLE2,0,0},    // S_ZCANDLE1
  989. {SPR_CNDL,32769,4,NULL,S_ZCANDLE3,0,0},    // S_ZCANDLE2
  990. {SPR_CNDL,32770,4,NULL,S_ZCANDLE1,0,0},    // S_ZCANDLE3
  991. {SPR_MAN1,0,20,A_LeafSpawn,S_ZLEAFSPAWNER,0,0},    // S_ZLEAFSPAWNER
  992. {SPR_LEF1,0,4,NULL,S_LEAF1_2,0,0},    // S_LEAF1_1
  993. {SPR_LEF1,1,4,NULL,S_LEAF1_3,0,0},    // S_LEAF1_2
  994. {SPR_LEF1,2,4,NULL,S_LEAF1_4,0,0},    // S_LEAF1_3
  995. {SPR_LEF1,3,4,A_LeafThrust,S_LEAF1_5,0,0},    // S_LEAF1_4
  996. {SPR_LEF1,4,4,NULL,S_LEAF1_6,0,0},    // S_LEAF1_5
  997. {SPR_LEF1,5,4,NULL,S_LEAF1_7,0,0},    // S_LEAF1_6
  998. {SPR_LEF1,6,4,NULL,S_LEAF1_8,0,0},    // S_LEAF1_7
  999. {SPR_LEF1,7,4,A_LeafThrust,S_LEAF1_9,0,0},    // S_LEAF1_8
  1000. {SPR_LEF1,8,4,NULL,S_LEAF1_10,0,0},    // S_LEAF1_9
  1001. {SPR_LEF1,0,4,NULL,S_LEAF1_11,0,0},    // S_LEAF1_10
  1002. {SPR_LEF1,1,4,NULL,S_LEAF1_12,0,0},    // S_LEAF1_11
  1003. {SPR_LEF1,2,4,A_LeafThrust,S_LEAF1_13,0,0},    // S_LEAF1_12
  1004. {SPR_LEF1,3,4,NULL,S_LEAF1_14,0,0},    // S_LEAF1_13
  1005. {SPR_LEF1,4,4,NULL,S_LEAF1_15,0,0},    // S_LEAF1_14
  1006. {SPR_LEF1,5,4,NULL,S_LEAF1_16,0,0},    // S_LEAF1_15
  1007. {SPR_LEF1,6,4,A_LeafThrust,S_LEAF1_17,0,0},    // S_LEAF1_16
  1008. {SPR_LEF1,7,4,NULL,S_LEAF1_18,0,0},    // S_LEAF1_17
  1009. {SPR_LEF1,8,4,NULL,S_NULL,0,0},    // S_LEAF1_18
  1010. {SPR_LEF3,3,10,A_LeafCheck,S_LEAF_X1,0,0},    // S_LEAF_X1
  1011. {SPR_LEF2,0,4,NULL,S_LEAF2_2,0,0},    // S_LEAF2_1
  1012. {SPR_LEF2,1,4,NULL,S_LEAF2_3,0,0},    // S_LEAF2_2
  1013. {SPR_LEF2,2,4,NULL,S_LEAF2_4,0,0},    // S_LEAF2_3
  1014. {SPR_LEF2,3,4,A_LeafThrust,S_LEAF2_5,0,0},    // S_LEAF2_4
  1015. {SPR_LEF2,4,4,NULL,S_LEAF2_6,0,0},    // S_LEAF2_5
  1016. {SPR_LEF2,5,4,NULL,S_LEAF2_7,0,0},    // S_LEAF2_6
  1017. {SPR_LEF2,6,4,NULL,S_LEAF2_8,0,0},    // S_LEAF2_7
  1018. {SPR_LEF2,7,4,A_LeafThrust,S_LEAF2_9,0,0},    // S_LEAF2_8
  1019. {SPR_LEF2,8,4,NULL,S_LEAF2_10,0,0},    // S_LEAF2_9
  1020. {SPR_LEF2,0,4,NULL,S_LEAF2_11,0,0},    // S_LEAF2_10
  1021. {SPR_LEF2,1,4,NULL,S_LEAF2_12,0,0},    // S_LEAF2_11
  1022. {SPR_LEF2,2,4,A_LeafThrust,S_LEAF2_13,0,0},    // S_LEAF2_12
  1023. {SPR_LEF2,3,4,NULL,S_LEAF2_14,0,0},    // S_LEAF2_13
  1024. {SPR_LEF2,4,4,NULL,S_LEAF2_15,0,0},    // S_LEAF2_14
  1025. {SPR_LEF2,5,4,NULL,S_LEAF2_16,0,0},    // S_LEAF2_15
  1026. {SPR_LEF2,6,4,A_LeafThrust,S_LEAF2_17,0,0},    // S_LEAF2_16
  1027. {SPR_LEF2,7,4,NULL,S_LEAF2_18,0,0},    // S_LEAF2_17
  1028. {SPR_LEF2,8,4,NULL,S_NULL,0,0},    // S_LEAF2_18
  1029. {SPR_TWTR,32768,4,NULL,S_ZTWINEDTORCH_2,0,0},    // S_ZTWINEDTORCH_1
  1030. {SPR_TWTR,32769,4,NULL,S_ZTWINEDTORCH_3,0,0},    // S_ZTWINEDTORCH_2
  1031. {SPR_TWTR,32770,4,NULL,S_ZTWINEDTORCH_4,0,0},    // S_ZTWINEDTORCH_3
  1032. {SPR_TWTR,32771,4,NULL,S_ZTWINEDTORCH_5,0,0},    // S_ZTWINEDTORCH_4
  1033. {SPR_TWTR,32772,4,NULL,S_ZTWINEDTORCH_6,0,0},    // S_ZTWINEDTORCH_5
  1034. {SPR_TWTR,32773,4,NULL,S_ZTWINEDTORCH_7,0,0},    // S_ZTWINEDTORCH_6
  1035. {SPR_TWTR,32774,4,NULL,S_ZTWINEDTORCH_8,0,0},    // S_ZTWINEDTORCH_7
  1036. {SPR_TWTR,32775,4,NULL,S_ZTWINEDTORCH_1,0,0},    // S_ZTWINEDTORCH_8
  1037. {SPR_TWTR,8,-1,NULL,S_NULL,0,0},    // S_ZTWINEDTORCH_UNLIT
  1038. {SPR_TLGL,0,2,NULL,S_BRIDGE2,0,0},    // S_BRIDGE1
  1039. {SPR_TLGL,0,2,A_BridgeInit,S_BRIDGE3,0,0},    // S_BRIDGE2
  1040. {SPR_TLGL,0,-1,NULL,S_NULL,0,0},    // S_BRIDGE3
  1041. {SPR_TLGL,0,2,NULL,S_FREE_BRIDGE2,0,0},    // S_FREE_BRIDGE1
  1042. {SPR_TLGL,0,300,NULL,S_NULL,0,0},    // S_FREE_BRIDGE2
  1043. {SPR_TLGL,0,2,NULL,S_BBALL2,0,0},    // S_BBALL1
  1044. {SPR_TLGL,0,5,A_BridgeOrbit,S_BBALL2,0,0},    // S_BBALL2
  1045. {SPR_WLTR,32768,5,NULL,S_ZWALLTORCH2,0,0},    // S_ZWALLTORCH1
  1046. {SPR_WLTR,32769,5,NULL,S_ZWALLTORCH3,0,0},    // S_ZWALLTORCH2
  1047. {SPR_WLTR,32770,5,NULL,S_ZWALLTORCH4,0,0},    // S_ZWALLTORCH3
  1048. {SPR_WLTR,32771,5,NULL,S_ZWALLTORCH5,0,0},    // S_ZWALLTORCH4
  1049. {SPR_WLTR,32772,5,NULL,S_ZWALLTORCH6,0,0},    // S_ZWALLTORCH5
  1050. {SPR_WLTR,32773,5,NULL,S_ZWALLTORCH7,0,0},    // S_ZWALLTORCH6
  1051. {SPR_WLTR,32774,5,NULL,S_ZWALLTORCH8,0,0},    // S_ZWALLTORCH7
  1052. {SPR_WLTR,32775,5,NULL,S_ZWALLTORCH1,0,0},    // S_ZWALLTORCH8
  1053. {SPR_WLTR,8,-1,NULL,S_NULL,0,0},    // S_ZWALLTORCH_U
  1054. {SPR_BARL,0,-1,NULL,S_NULL,0,0},    // S_ZBARREL1
  1055. {SPR_SHB1,0,-1,NULL,S_NULL,0,0},    // S_ZSHRUB1
  1056. {SPR_SHB1,0,1,A_TreeDeath,S_ZSHRUB1,0,0},    // S_ZSHRUB1_DIE
  1057. {SPR_SHB1,32769,7,NULL,S_ZSHRUB1_X2,0,0},    // S_ZSHRUB1_X1
  1058. {SPR_SHB1,32770,6,A_Scream,S_ZSHRUB1_X3,0,0},    // S_ZSHRUB1_X2
  1059. {SPR_SHB1,32771,5,NULL,S_NULL,0,0},    // S_ZSHRUB1_X3
  1060. {SPR_SHB2,0,-1,NULL,S_NULL,0,0},    // S_ZSHRUB2
  1061. {SPR_SHB2,0,1,A_TreeDeath,S_ZSHRUB2,0,0},    // S_ZSHRUB2_DIE
  1062. {SPR_SHB2,32769,7,NULL,S_ZSHRUB2_X2,0,0},    // S_ZSHRUB2_X1
  1063. {SPR_SHB2,32770,6,A_Scream,S_ZSHRUB2_X3,0,0},    // S_ZSHRUB2_X2
  1064. {SPR_SHB2,32771,5,A_Explode,S_ZSHRUB2_X4,0,0},    // S_ZSHRUB2_X3
  1065. {SPR_SHB2,32772,5,NULL,S_NULL,0,0},    // S_ZSHRUB2_X4
  1066. {SPR_BCKT,0,-1,NULL,S_NULL,0,0},    // S_ZBUCKET1
  1067. {SPR_SHRM,0,5,A_PoisonShroom,S_ZPOISONSHROOM_P2,0,0},    // S_ZPOISONSHROOM1
  1068. {SPR_SHRM,0,6,NULL,S_ZPOISONSHROOM_P2,0,0},    // S_ZPOISONSHROOM_P1
  1069. {SPR_SHRM,1,8,A_Pain,S_ZPOISONSHROOM1,0,0},    // S_ZPOISONSHROOM_P2
  1070. {SPR_SHRM,2,5,NULL,S_ZPOISONSHROOM_X2,0,0},    // S_ZPOISONSHROOM_X1
  1071. {SPR_SHRM,3,5,NULL,S_ZPOISONSHROOM_X3,0,0},    // S_ZPOISONSHROOM_X2
  1072. {SPR_SHRM,4,5,A_PoisonBagInit,S_ZPOISONSHROOM_X4,0,0},    // S_ZPOISONSHROOM_X3
  1073. {SPR_SHRM,5,-1,NULL,S_NULL,0,0},    // S_ZPOISONSHROOM_X4
  1074. {SPR_FBUL,32768,4,NULL,S_ZFIREBULL2,0,0},    // S_ZFIREBULL1
  1075. {SPR_FBUL,32769,4,NULL,S_ZFIREBULL3,0,0},    // S_ZFIREBULL2
  1076. {SPR_FBUL,32770,4,NULL,S_ZFIREBULL4,0,0},    // S_ZFIREBULL3
  1077. {SPR_FBUL,32771,4,NULL,S_ZFIREBULL5,0,0},    // S_ZFIREBULL4
  1078. {SPR_FBUL,32772,4,NULL,S_ZFIREBULL6,0,0},    // S_ZFIREBULL5
  1079. {SPR_FBUL,32773,4,NULL,S_ZFIREBULL7,0,0},    // S_ZFIREBULL6
  1080. {SPR_FBUL,32774,4,NULL,S_ZFIREBULL1,0,0},    // S_ZFIREBULL7
  1081. {SPR_FBUL,32777,4,NULL,S_ZFIREBULL_DEATH2,0,0},    // S_ZFIREBULL_DEATH
  1082. {SPR_FBUL,32776,4,NULL,S_ZFIREBULL_U,0,0},    // S_ZFIREBULL_DEATH2
  1083. {SPR_FBUL,7,-1,NULL,S_NULL,0,0},    // S_ZFIREBULL_U
  1084. {SPR_FBUL,32776,4,NULL,S_ZFIREBULL_BIRTH2,0,0},    // S_ZFIREBULL_BIRTH
  1085. {SPR_FBUL,32777,4,NULL,S_ZFIREBULL1,0,0},    // S_ZFIREBULL_BIRTH2
  1086. {SPR_FSKL,32768,4,NULL,S_ZFIRETHING2,0,0},    // S_ZFIRETHING1
  1087. {SPR_FSKL,32769,3,NULL,S_ZFIRETHING3,0,0},    // S_ZFIRETHING2
  1088. {SPR_FSKL,32770,4,NULL,S_ZFIRETHING4,0,0},    // S_ZFIRETHING3
  1089. {SPR_FSKL,32771,3,NULL,S_ZFIRETHING5,0,0},    // S_ZFIRETHING4
  1090. {SPR_FSKL,32772,4,NULL,S_ZFIRETHING6,0,0},    // S_ZFIRETHING5
  1091. {SPR_FSKL,32773,3,NULL,S_ZFIRETHING7,0,0},    // S_ZFIRETHING6
  1092. {SPR_FSKL,32774,4,NULL,S_ZFIRETHING8,0,0},    // S_ZFIRETHING7
  1093. {SPR_FSKL,32775,3,NULL,S_ZFIRETHING9,0,0},    // S_ZFIRETHING8
  1094. {SPR_FSKL,32776,4,NULL,S_ZFIRETHING1,0,0},    // S_ZFIRETHING9
  1095. {SPR_BRTR,32768,4,NULL,S_ZBRASSTORCH2,0,0},    // S_ZBRASSTORCH1
  1096. {SPR_BRTR,32769,4,NULL,S_ZBRASSTORCH3,0,0},    // S_ZBRASSTORCH2
  1097. {SPR_BRTR,32770,4,NULL,S_ZBRASSTORCH4,0,0},    // S_ZBRASSTORCH3
  1098. {SPR_BRTR,32771,4,NULL,S_ZBRASSTORCH5,0,0},    // S_ZBRASSTORCH4
  1099. {SPR_BRTR,32772,4,NULL,S_ZBRASSTORCH6,0,0},    // S_ZBRASSTORCH5
  1100. {SPR_BRTR,32773,4,NULL,S_ZBRASSTORCH7,0,0},    // S_ZBRASSTORCH6
  1101. {SPR_BRTR,32774,4,NULL,S_ZBRASSTORCH8,0,0},    // S_ZBRASSTORCH7
  1102. {SPR_BRTR,32775,4,NULL,S_ZBRASSTORCH9,0,0},    // S_ZBRASSTORCH8
  1103. {SPR_BRTR,32776,4,NULL,S_ZBRASSTORCH10,0,0},    // S_ZBRASSTORCH9
  1104. {SPR_BRTR,32777,4,NULL,S_ZBRASSTORCH11,0,0},    // S_ZBRASSTORCH10
  1105. {SPR_BRTR,32778,4,NULL,S_ZBRASSTORCH12,0,0},    // S_ZBRASSTORCH11
  1106. {SPR_BRTR,32779,4,NULL,S_ZBRASSTORCH13,0,0},    // S_ZBRASSTORCH12
  1107. {SPR_BRTR,32780,4,NULL,S_ZBRASSTORCH1,0,0},    // S_ZBRASSTORCH13
  1108. {SPR_SUIT,0,-1,NULL,S_NULL,0,0},    // S_ZSUITOFARMOR
  1109. {SPR_SUIT,0,1,A_SoAExplode,S_NULL,0,0},    // S_ZSUITOFARMOR_X1
  1110. {SPR_SUIT,1,-1,NULL,S_NULL,0,0},    // S_ZARMORCHUNK1
  1111. {SPR_SUIT,2,-1,NULL,S_NULL,0,0},    // S_ZARMORCHUNK2
  1112. {SPR_SUIT,3,-1,NULL,S_NULL,0,0},    // S_ZARMORCHUNK3
  1113. {SPR_SUIT,4,-1,NULL,S_NULL,0,0},    // S_ZARMORCHUNK4
  1114. {SPR_SUIT,5,-1,NULL,S_NULL,0,0},    // S_ZARMORCHUNK5
  1115. {SPR_SUIT,6,-1,NULL,S_NULL,0,0},    // S_ZARMORCHUNK6
  1116. {SPR_SUIT,7,-1,NULL,S_NULL,0,0},    // S_ZARMORCHUNK7
  1117. {SPR_SUIT,8,-1,NULL,S_NULL,0,0},    // S_ZARMORCHUNK8
  1118. {SPR_SUIT,9,-1,NULL,S_NULL,0,0},    // S_ZARMORCHUNK9
  1119. {SPR_SUIT,10,-1,NULL,S_NULL,0,0},    // S_ZARMORCHUNK10
  1120. {SPR_BBLL,5,-1,NULL,S_NULL,0,0},    // S_ZBELL
  1121. {SPR_BBLL,0,4,A_BellReset1,S_ZBELL_X2,0,0},    // S_ZBELL_X1
  1122. {SPR_BBLL,1,4,NULL,S_ZBELL_X3,0,0},    // S_ZBELL_X2
  1123. {SPR_BBLL,2,4,NULL,S_ZBELL_X4,0,0},    // S_ZBELL_X3
  1124. {SPR_BBLL,3,5,A_Scream,S_ZBELL_X5,0,0},    // S_ZBELL_X4
  1125. {SPR_BBLL,2,4,NULL,S_ZBELL_X6,0,0},    // S_ZBELL_X5
  1126. {SPR_BBLL,1,4,NULL,S_ZBELL_X7,0,0},    // S_ZBELL_X6
  1127. {SPR_BBLL,0,3,NULL,S_ZBELL_X8,0,0},    // S_ZBELL_X7
  1128. {SPR_BBLL,4,4,NULL,S_ZBELL_X9,0,0},    // S_ZBELL_X8
  1129. {SPR_BBLL,5,5,NULL,S_ZBELL_X10,0,0},    // S_ZBELL_X9
  1130. {SPR_BBLL,6,6,A_Scream,S_ZBELL_X11,0,0},    // S_ZBELL_X10
  1131. {SPR_BBLL,5,5,NULL,S_ZBELL_X12,0,0},    // S_ZBELL_X11
  1132. {SPR_BBLL,4,4,NULL,S_ZBELL_X13,0,0},    // S_ZBELL_X12
  1133. {SPR_BBLL,0,4,NULL,S_ZBELL_X14,0,0},    // S_ZBELL_X13
  1134. {SPR_BBLL,1,5,NULL,S_ZBELL_X15,0,0},    // S_ZBELL_X14
  1135. {SPR_BBLL,2,5,NULL,S_ZBELL_X16,0,0},    // S_ZBELL_X15
  1136. {SPR_BBLL,3,6,A_Scream,S_ZBELL_X17,0,0},    // S_ZBELL_X16
  1137. {SPR_BBLL,2,5,NULL,S_ZBELL_X18,0,0},    // S_ZBELL_X17
  1138. {SPR_BBLL,1,5,NULL,S_ZBELL_X19,0,0},    // S_ZBELL_X18
  1139. {SPR_BBLL,0,4,NULL,S_ZBELL_X20,0,0},    // S_ZBELL_X19
  1140. {SPR_BBLL,4,5,NULL,S_ZBELL_X21,0,0},    // S_ZBELL_X20
  1141. {SPR_BBLL,5,5,NULL,S_ZBELL_X22,0,0},    // S_ZBELL_X21
  1142. {SPR_BBLL,6,7,A_Scream,S_ZBELL_X23,0,0},    // S_ZBELL_X22
  1143. {SPR_BBLL,5,5,NULL,S_ZBELL_X24,0,0},    // S_ZBELL_X23
  1144. {SPR_BBLL,4,5,NULL,S_ZBELL_X25,0,0},    // S_ZBELL_X24
  1145. {SPR_BBLL,0,5,NULL,S_ZBELL_X26,0,0},    // S_ZBELL_X25
  1146. {SPR_BBLL,1,6,NULL,S_ZBELL_X27,0,0},    // S_ZBELL_X26
  1147. {SPR_BBLL,2,6,NULL,S_ZBELL_X28,0,0},    // S_ZBELL_X27
  1148. {SPR_BBLL,3,7,A_Scream,S_ZBELL_X29,0,0},    // S_ZBELL_X28
  1149. {SPR_BBLL,2,6,NULL,S_ZBELL_X30,0,0},    // S_ZBELL_X29
  1150. {SPR_BBLL,1,6,NULL,S_ZBELL_X31,0,0},    // S_ZBELL_X30
  1151. {SPR_BBLL,0,5,NULL,S_ZBELL_X32,0,0},    // S_ZBELL_X31
  1152. {SPR_BBLL,4,6,NULL,S_ZBELL_X33,0,0},    // S_ZBELL_X32
  1153. {SPR_BBLL,5,6,NULL,S_ZBELL_X34,0,0},    // S_ZBELL_X33
  1154. {SPR_BBLL,6,7,A_Scream,S_ZBELL_X35,0,0},    // S_ZBELL_X34
  1155. {SPR_BBLL,5,6,NULL,S_ZBELL_X36,0,0},    // S_ZBELL_X35
  1156. {SPR_BBLL,4,6,NULL,S_ZBELL_X37,0,0},    // S_ZBELL_X36
  1157. {SPR_BBLL,0,6,NULL,S_ZBELL_X38,0,0},    // S_ZBELL_X37
  1158. {SPR_BBLL,1,6,NULL,S_ZBELL_X39,0,0},    // S_ZBELL_X38
  1159. {SPR_BBLL,2,6,NULL,S_ZBELL_X40,0,0},    // S_ZBELL_X39
  1160. {SPR_BBLL,1,7,NULL,S_ZBELL_X41,0,0},    // S_ZBELL_X40
  1161. {SPR_BBLL,0,8,NULL,S_ZBELL_X42,0,0},    // S_ZBELL_X41
  1162. {SPR_BBLL,4,12,NULL,S_ZBELL_X43,0,0},    // S_ZBELL_X42
  1163. {SPR_BBLL,0,10,NULL,S_ZBELL_X44,0,0},    // S_ZBELL_X43
  1164. {SPR_BBLL,1,12,NULL,S_ZBELL_X45,0,0},    // S_ZBELL_X44
  1165. {SPR_BBLL,0,12,NULL,S_ZBELL_X46,0,0},    // S_ZBELL_X45
  1166. {SPR_BBLL,4,14,NULL,S_ZBELL_X47,0,0},    // S_ZBELL_X46
  1167. {SPR_BBLL,0,1,A_BellReset2,S_ZBELL,0,0},    // S_ZBELL_X47
  1168. {SPR_CAND,32768,5,NULL,S_ZBLUE_CANDLE2,0,0},    // S_ZBLUE_CANDLE1
  1169. {SPR_CAND,32769,5,NULL,S_ZBLUE_CANDLE3,0,0},    // S_ZBLUE_CANDLE2
  1170. {SPR_CAND,32770,5,NULL,S_ZBLUE_CANDLE4,0,0},    // S_ZBLUE_CANDLE3
  1171. {SPR_CAND,32771,5,NULL,S_ZBLUE_CANDLE5,0,0},    // S_ZBLUE_CANDLE4
  1172. {SPR_CAND,32772,5,NULL,S_ZBLUE_CANDLE1,0,0},    // S_ZBLUE_CANDLE5
  1173. {SPR_IRON,0,-1,NULL,S_NULL,0,0},    // S_ZIRON_MAIDEN
  1174. {SPR_XMAS,0,-1,NULL,S_NULL,0,0},    // S_ZXMAS_TREE
  1175. {SPR_XMAS,0,4,A_TreeDeath,S_ZXMAS_TREE,0,0},    // S_ZXMAS_TREE_DIE
  1176. {SPR_XMAS,32769,6,NULL,S_ZXMAS_TREE_X2,0,0},    // S_ZXMAS_TREE_X1
  1177. {SPR_XMAS,32770,6,A_Scream,S_ZXMAS_TREE_X3,0,0},    // S_ZXMAS_TREE_X2
  1178. {SPR_XMAS,32771,5,NULL,S_ZXMAS_TREE_X4,0,0},    // S_ZXMAS_TREE_X3
  1179. {SPR_XMAS,32772,5,A_Explode,S_ZXMAS_TREE_X5,0,0},    // S_ZXMAS_TREE_X4
  1180. {SPR_XMAS,32773,5,NULL,S_ZXMAS_TREE_X6,0,0},    // S_ZXMAS_TREE_X5
  1181. {SPR_XMAS,32774,4,NULL,S_ZXMAS_TREE_X7,0,0},    // S_ZXMAS_TREE_X6
  1182. {SPR_XMAS,7,5,NULL,S_ZXMAS_TREE_X8,0,0},    // S_ZXMAS_TREE_X7
  1183. {SPR_XMAS,8,4,A_NoBlocking,S_ZXMAS_TREE_X9,0,0},    // S_ZXMAS_TREE_X8
  1184. {SPR_XMAS,9,4,NULL,S_ZXMAS_TREE_X10,0,0},    // S_ZXMAS_TREE_X9
  1185. {SPR_XMAS,10,-1,NULL,S_NULL,0,0},    // S_ZXMAS_TREE_X10
  1186. {SPR_CDRN,32769,4,NULL,S_ZCAULDRON2,0,0},    // S_ZCAULDRON1
  1187. {SPR_CDRN,32770,4,NULL,S_ZCAULDRON3,0,0},    // S_ZCAULDRON2
  1188. {SPR_CDRN,32771,4,NULL,S_ZCAULDRON4,0,0},    // S_ZCAULDRON3
  1189. {SPR_CDRN,32772,4,NULL,S_ZCAULDRON5,0,0},    // S_ZCAULDRON4
  1190. {SPR_CDRN,32773,4,NULL,S_ZCAULDRON6,0,0},    // S_ZCAULDRON5
  1191. {SPR_CDRN,32774,4,NULL,S_ZCAULDRON7,0,0},    // S_ZCAULDRON6
  1192. {SPR_CDRN,32775,4,NULL,S_ZCAULDRON1,0,0},    // S_ZCAULDRON7
  1193. {SPR_CDRN,0,-1,NULL,S_NULL,0,0},    // S_ZCAULDRON_U
  1194. {SPR_CHNS,0,-1,NULL,S_NULL,0,0},    // S_ZCHAINBIT32
  1195. {SPR_CHNS,1,-1,NULL,S_NULL,0,0},    // S_ZCHAINBIT64
  1196. {SPR_CHNS,2,-1,NULL,S_NULL,0,0},    // S_ZCHAINEND_HEART
  1197. {SPR_CHNS,3,-1,NULL,S_NULL,0,0},    // S_ZCHAINEND_HOOK1
  1198. {SPR_CHNS,4,-1,NULL,S_NULL,0,0},    // S_ZCHAINEND_HOOK2
  1199. {SPR_CHNS,5,-1,NULL,S_NULL,0,0},    // S_ZCHAINEND_SPIKE
  1200. {SPR_CHNS,6,-1,NULL,S_NULL,0,0},    // S_ZCHAINEND_SKULL
  1201. {SPR_TST1,0,-1,NULL,S_NULL,0,0},    // S_TABLE_SHIT1
  1202. {SPR_TST2,0,-1,NULL,S_NULL,0,0},    // S_TABLE_SHIT2
  1203. {SPR_TST3,0,-1,NULL,S_NULL,0,0},    // S_TABLE_SHIT3
  1204. {SPR_TST4,0,-1,NULL,S_NULL,0,0},    // S_TABLE_SHIT4
  1205. {SPR_TST5,0,-1,NULL,S_NULL,0,0},    // S_TABLE_SHIT5
  1206. {SPR_TST6,0,-1,NULL,S_NULL,0,0},    // S_TABLE_SHIT6
  1207. {SPR_TST7,0,-1,NULL,S_NULL,0,0},    // S_TABLE_SHIT7
  1208. {SPR_TST8,0,-1,NULL,S_NULL,0,0},    // S_TABLE_SHIT8
  1209. {SPR_TST9,0,-1,NULL,S_NULL,0,0},    // S_TABLE_SHIT9
  1210. {SPR_TST0,0,-1,NULL,S_NULL,0,0},    // S_TABLE_SHIT10
  1211. {SPR_TELE,32768,6,NULL,S_TFOG2,0,0},    // S_TFOG1
  1212. {SPR_TELE,32769,6,NULL,S_TFOG3,0,0},    // S_TFOG2
  1213. {SPR_TELE,32770,6,NULL,S_TFOG4,0,0},    // S_TFOG3
  1214. {SPR_TELE,32771,6,NULL,S_TFOG5,0,0},    // S_TFOG4
  1215. {SPR_TELE,32772,6,NULL,S_TFOG6,0,0},    // S_TFOG5
  1216. {SPR_TELE,32773,6,NULL,S_TFOG7,0,0},    // S_TFOG6
  1217. {SPR_TELE,32774,6,NULL,S_TFOG8,0,0},    // S_TFOG7
  1218. {SPR_TELE,32775,6,NULL,S_TFOG9,0,0},    // S_TFOG8
  1219. {SPR_TELE,32774,6,NULL,S_TFOG10,0,0},    // S_TFOG9
  1220. {SPR_TELE,32773,6,NULL,S_TFOG11,0,0},    // S_TFOG10
  1221. {SPR_TELE,32772,6,NULL,S_TFOG12,0,0},    // S_TFOG11
  1222. {SPR_TELE,32771,6,NULL,S_TFOG13,0,0},    // S_TFOG12
  1223. {SPR_TELE,32770,6,NULL,S_NULL,0,0},    // S_TFOG13
  1224. {SPR_TSMK,0,4,NULL,S_TELESMOKE2,0,0},    // S_TELESMOKE1
  1225. {SPR_TSMK,1,3,NULL,S_TELESMOKE3,0,0},    // S_TELESMOKE2
  1226. {SPR_TSMK,2,4,NULL,S_TELESMOKE4,0,0},    // S_TELESMOKE3
  1227. {SPR_TSMK,3,3,NULL,S_TELESMOKE5,0,0},    // S_TELESMOKE4
  1228. {SPR_TSMK,4,4,NULL,S_TELESMOKE6,0,0},    // S_TELESMOKE5
  1229. {SPR_TSMK,5,3,NULL,S_TELESMOKE7,0,0},    // S_TELESMOKE6
  1230. {SPR_TSMK,6,4,NULL,S_TELESMOKE8,0,0},    // S_TELESMOKE7
  1231. {SPR_TSMK,7,3,NULL,S_TELESMOKE9,0,0},    // S_TELESMOKE8
  1232. {SPR_TSMK,8,4,NULL,S_TELESMOKE10,0,0},    // S_TELESMOKE9
  1233. {SPR_TSMK,9,3,NULL,S_TELESMOKE11,0,0},    // S_TELESMOKE10
  1234. {SPR_TSMK,10,4,NULL,S_TELESMOKE12,0,0},    // S_TELESMOKE11
  1235. {SPR_TSMK,11,3,NULL,S_TELESMOKE13,0,0},    // S_TELESMOKE12
  1236. {SPR_TSMK,12,4,NULL,S_TELESMOKE14,0,0},    // S_TELESMOKE13
  1237. {SPR_TSMK,13,3,NULL,S_TELESMOKE15,0,0},    // S_TELESMOKE14
  1238. {SPR_TSMK,14,4,NULL,S_TELESMOKE16,0,0},    // S_TELESMOKE15
  1239. {SPR_TSMK,15,3,NULL,S_TELESMOKE17,0,0},    // S_TELESMOKE16
  1240. {SPR_TSMK,16,4,NULL,S_TELESMOKE18,0,0},    // S_TELESMOKE17
  1241. {SPR_TSMK,17,3,NULL,S_TELESMOKE19,0,0},    // S_TELESMOKE18
  1242. {SPR_TSMK,18,4,NULL,S_TELESMOKE20,0,0},    // S_TELESMOKE19
  1243. {SPR_TSMK,19,3,NULL,S_TELESMOKE21,0,0},    // S_TELESMOKE20
  1244. {SPR_TSMK,20,4,NULL,S_TELESMOKE22,0,0},    // S_TELESMOKE21
  1245. {SPR_TSMK,21,3,NULL,S_TELESMOKE23,0,0},    // S_TELESMOKE22
  1246. {SPR_TSMK,22,4,NULL,S_TELESMOKE24,0,0},    // S_TELESMOKE23
  1247. {SPR_TSMK,23,3,NULL,S_TELESMOKE25,0,0},    // S_TELESMOKE24
  1248. {SPR_TSMK,24,4,NULL,S_TELESMOKE26,0,0},    // S_TELESMOKE25
  1249. {SPR_TSMK,25,3,NULL,S_TELESMOKE1,0,0},    // S_TELESMOKE26
  1250. {SPR_FPCH,0,0,A_Light0,S_NULL,0,0},    // S_LIGHTDONE
  1251. {SPR_FPCH,0,1,A_WeaponReady,S_PUNCHREADY,0,0},    // S_PUNCHREADY
  1252. {SPR_FPCH,0,1,A_Lower,S_PUNCHDOWN,0,0},    // S_PUNCHDOWN
  1253. {SPR_FPCH,0,1,A_Raise,S_PUNCHUP,0,0},    // S_PUNCHUP
  1254. {SPR_FPCH,1,5,NULL,S_PUNCHATK1_2,5,40},    // S_PUNCHATK1_1
  1255. {SPR_FPCH,2,4,NULL,S_PUNCHATK1_3,5,40},    // S_PUNCHATK1_2
  1256. {SPR_FPCH,3,4,A_FPunchAttack,S_PUNCHATK1_4,5,40},    // S_PUNCHATK1_3
  1257. {SPR_FPCH,2,4,NULL,S_PUNCHATK1_5,5,40},    // S_PUNCHATK1_4
  1258. {SPR_FPCH,1,5,A_ReFire,S_PUNCHREADY,5,40},    // S_PUNCHATK1_5
  1259. {SPR_FPCH,3,4,NULL,S_PUNCHATK2_2,5,40},    // S_PUNCHATK2_1
  1260. {SPR_FPCH,4,4,NULL,S_PUNCHATK2_3,5,40},    // S_PUNCHATK2_2
  1261. {SPR_FPCH,4,1,NULL,S_PUNCHATK2_4,15,50},    // S_PUNCHATK2_3
  1262. {SPR_FPCH,4,1,NULL,S_PUNCHATK2_5,25,60},    // S_PUNCHATK2_4
  1263. {SPR_FPCH,4,1,NULL,S_PUNCHATK2_6,35,70},    // S_PUNCHATK2_5
  1264. {SPR_FPCH,4,1,NULL,S_PUNCHATK2_7,45,80},    // S_PUNCHATK2_6
  1265. {SPR_FPCH,4,1,NULL,S_PUNCHATK2_8,55,90},    // S_PUNCHATK2_7
  1266. {SPR_FPCH,4,1,NULL,S_PUNCHATK2_9,65,100},    // S_PUNCHATK2_8
  1267. {SPR_FPCH,4,10,NULL,S_PUNCHREADY,0,150},    // S_PUNCHATK2_9
  1268. {SPR_FHFX,18,4,NULL,S_PUNCHPUFF2,0,0},    // S_PUNCHPUFF1
  1269. {SPR_FHFX,19,4,NULL,S_PUNCHPUFF3,0,0},    // S_PUNCHPUFF2
  1270. {SPR_FHFX,20,4,NULL,S_PUNCHPUFF4,0,0},    // S_PUNCHPUFF3
  1271. {SPR_FHFX,21,4,NULL,S_PUNCHPUFF5,0,0},    // S_PUNCHPUFF4
  1272. {SPR_FHFX,22,4,NULL,S_NULL,0,0},    // S_PUNCHPUFF5
  1273. {SPR_WFAX,0,-1,NULL,S_NULL,0,0},    // S_AXE
  1274. {SPR_FAXE,0,1,A_WeaponReady,S_FAXEREADY,0,0},    // S_FAXEREADY
  1275. {SPR_FAXE,0,1,A_Lower,S_FAXEDOWN,0,0},    // S_FAXEDOWN
  1276. {SPR_FAXE,0,1,A_Raise,S_FAXEUP,0,0},    // S_FAXEUP
  1277. {SPR_FAXE,1,4,NULL,S_FAXEATK_2,15,32},    // S_FAXEATK_1
  1278. {SPR_FAXE,2,3,NULL,S_FAXEATK_3,15,32},    // S_FAXEATK_2
  1279. {SPR_FAXE,3,2,NULL,S_FAXEATK_4,15,32},    // S_FAXEATK_3
  1280. {SPR_FAXE,3,1,A_FAxeAttack,S_FAXEATK_5,-5,70},    // S_FAXEATK_4
  1281. {SPR_FAXE,3,2,NULL,S_FAXEATK_6,-25,90},    // S_FAXEATK_5
  1282. {SPR_FAXE,4,1,NULL,S_FAXEATK_7,15,32},    // S_FAXEATK_6
  1283. {SPR_FAXE,4,2,NULL,S_FAXEATK_8,10,54},    // S_FAXEATK_7
  1284. {SPR_FAXE,4,7,NULL,S_FAXEATK_9,10,150},    // S_FAXEATK_8
  1285. {SPR_FAXE,0,1,A_ReFire,S_FAXEATK_10,0,60},    // S_FAXEATK_9
  1286. {SPR_FAXE,0,1,NULL,S_FAXEATK_11,0,52},    // S_FAXEATK_10
  1287. {SPR_FAXE,0,1,NULL,S_FAXEATK_12,0,44},    // S_FAXEATK_11
  1288. {SPR_FAXE,0,1,NULL,S_FAXEATK_13,0,36},    // S_FAXEATK_12
  1289. {SPR_FAXE,0,1,NULL,S_FAXEREADY,0,0},    // S_FAXEATK_13
  1290. {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G1,0,0},    // S_FAXEREADY_G
  1291. {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G2,0,0},    // S_FAXEREADY_G1
  1292. {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G3,0,0},    // S_FAXEREADY_G2
  1293. {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G4,0,0},    // S_FAXEREADY_G3
  1294. {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G5,0,0},    // S_FAXEREADY_G4
  1295. {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G,0,0},    // S_FAXEREADY_G5
  1296. {SPR_FAXE,11,1,A_Lower,S_FAXEDOWN_G,0,0},    // S_FAXEDOWN_G
  1297. {SPR_FAXE,11,1,A_Raise,S_FAXEUP_G,0,0},    // S_FAXEUP_G
  1298. {SPR_FAXE,13,4,NULL,S_FAXEATK_G2,15,32},    // S_FAXEATK_G1
  1299. {SPR_FAXE,14,3,NULL,S_FAXEATK_G3,15,32},    // S_FAXEATK_G2
  1300. {SPR_FAXE,15,2,NULL,S_FAXEATK_G4,15,32},    // S_FAXEATK_G3
  1301. {SPR_FAXE,15,1,A_FAxeAttack,S_FAXEATK_G5,-5,70},    // S_FAXEATK_G4
  1302. {SPR_FAXE,15,2,NULL,S_FAXEATK_G6,-25,90},    // S_FAXEATK_G5
  1303. {SPR_FAXE,16,1,NULL,S_FAXEATK_G7,15,32},    // S_FAXEATK_G6
  1304. {SPR_FAXE,16,2,NULL,S_FAXEATK_G8,10,54},    // S_FAXEATK_G7
  1305. {SPR_FAXE,16,7,NULL,S_FAXEATK_G9,10,150},    // S_FAXEATK_G8
  1306. {SPR_FAXE,0,1,A_ReFire,S_FAXEATK_G10,0,60},    // S_FAXEATK_G9
  1307. {SPR_FAXE,0,1,NULL,S_FAXEATK_G11,0,52},    // S_FAXEATK_G10
  1308. {SPR_FAXE,0,1,NULL,S_FAXEATK_G12,0,44},    // S_FAXEATK_G11
  1309. {SPR_FAXE,0,1,NULL,S_FAXEATK_G13,0,36},    // S_FAXEATK_G12
  1310. {SPR_FAXE,0,1,NULL,S_FAXEREADY_G,0,0},    // S_FAXEATK_G13
  1311. {SPR_FAXE,32785,4,NULL,S_AXEPUFF_GLOW2,0,0},    // S_AXEPUFF_GLOW1
  1312. {SPR_FAXE,32786,4,NULL,S_AXEPUFF_GLOW3,0,0},    // S_AXEPUFF_GLOW2
  1313. {SPR_FAXE,32787,4,NULL,S_AXEPUFF_GLOW4,0,0},    // S_AXEPUFF_GLOW3
  1314. {SPR_FAXE,32788,4,NULL,S_AXEPUFF_GLOW5,0,0},    // S_AXEPUFF_GLOW4
  1315. {SPR_FAXE,32789,4,NULL,S_AXEPUFF_GLOW6,0,0},    // S_AXEPUFF_GLOW5
  1316. {SPR_FAXE,32790,4,NULL,S_AXEPUFF_GLOW7,0,0},    // S_AXEPUFF_GLOW6
  1317. {SPR_FAXE,32791,4,NULL,S_NULL,0,0},    // S_AXEPUFF_GLOW7
  1318. {SPR_FAXE,5,3,NULL,S_AXEBLOOD2,0,0},    // S_AXEBLOOD1
  1319. {SPR_FAXE,6,3,NULL,S_AXEBLOOD3,0,0},    // S_AXEBLOOD2
  1320. {SPR_FAXE,7,3,NULL,S_AXEBLOOD4,0,0},    // S_AXEBLOOD3
  1321. {SPR_FAXE,8,3,NULL,S_AXEBLOOD5,0,0},    // S_AXEBLOOD4
  1322. {SPR_FAXE,9,3,NULL,S_AXEBLOOD6,0,0},    // S_AXEBLOOD5
  1323. {SPR_FAXE,10,3,NULL,S_NULL,0,0},    // S_AXEBLOOD6
  1324. {SPR_WFHM,0,-1,NULL,S_NULL,0,0},    // S_HAMM
  1325. {SPR_FHMR,0,1,A_WeaponReady,S_FHAMMERREADY,0,0},    // S_FHAMMERREADY
  1326. {SPR_FHMR,0,1,A_Lower,S_FHAMMERDOWN,0,0},    // S_FHAMMERDOWN
  1327. {SPR_FHMR,0,1,A_Raise,S_FHAMMERUP,0,0},    // S_FHAMMERUP
  1328. {SPR_FHMR,1,6,NULL,S_FHAMMERATK_2,5,0},    // S_FHAMMERATK_1
  1329. {SPR_FHMR,2,3,A_FHammerAttack,S_FHAMMERATK_3,5,0},    // S_FHAMMERATK_2
  1330. {SPR_FHMR,3,3,NULL,S_FHAMMERATK_4,5,0},    // S_FHAMMERATK_3
  1331. {SPR_FHMR,4,2,NULL,S_FHAMMERATK_5,5,0},    // S_FHAMMERATK_4
  1332. {SPR_FHMR,4,10,A_FHammerThrow,S_FHAMMERATK_6,5,150},    // S_FHAMMERATK_5
  1333. {SPR_FHMR,0,1,NULL,S_FHAMMERATK_7,0,60},    // S_FHAMMERATK_6
  1334. {SPR_FHMR,0,1,NULL,S_FHAMMERATK_8,0,55},    // S_FHAMMERATK_7
  1335. {SPR_FHMR,0,1,NULL,S_FHAMMERATK_9,0,50},    // S_FHAMMERATK_8
  1336. {SPR_FHMR,0,1,NULL,S_FHAMMERATK_10,0,45},    // S_FHAMMERATK_9
  1337. {SPR_FHMR,0,1,NULL,S_FHAMMERATK_11,0,40},    // S_FHAMMERATK_10
  1338. {SPR_FHMR,0,1,NULL,S_FHAMMERATK_12,0,35},    // S_FHAMMERATK_11
  1339. {SPR_FHMR,0,1,NULL,S_FHAMMERREADY,0,0},    // S_FHAMMERATK_12
  1340. {SPR_FHFX,32768,2,NULL,S_HAMMER_MISSILE_2,0,0},    // S_HAMMER_MISSILE_1
  1341. {SPR_FHFX,32769,2,A_ContMobjSound,S_HAMMER_MISSILE_3,0,0},    // S_HAMMER_MISSILE_2
  1342. {SPR_FHFX,32770,2,NULL,S_HAMMER_MISSILE_4,0,0},    // S_HAMMER_MISSILE_3
  1343. {SPR_FHFX,32771,2,NULL,S_HAMMER_MISSILE_5,0,0},    // S_HAMMER_MISSILE_4
  1344. {SPR_FHFX,32772,2,NULL,S_HAMMER_MISSILE_6,0,0},    // S_HAMMER_MISSILE_5
  1345. {SPR_FHFX,32773,2,NULL,S_HAMMER_MISSILE_7,0,0},    // S_HAMMER_MISSILE_6
  1346. {SPR_FHFX,32774,2,NULL,S_HAMMER_MISSILE_8,0,0},    // S_HAMMER_MISSILE_7
  1347. {SPR_FHFX,32775,2,NULL,S_HAMMER_MISSILE_1,0,0},    // S_HAMMER_MISSILE_8
  1348. {SPR_FHFX,32776,3,NULL,S_HAMMER_MISSILE_X2,0,0},    // S_HAMMER_MISSILE_X1
  1349. {SPR_FHFX,32777,3,NULL,S_HAMMER_MISSILE_X3,0,0},    // S_HAMMER_MISSILE_X2
  1350. {SPR_FHFX,32778,3,A_Explode,S_HAMMER_MISSILE_X4,0,0},    // S_HAMMER_MISSILE_X3
  1351. {SPR_FHFX,32779,3,NULL,S_HAMMER_MISSILE_X5,0,0},    // S_HAMMER_MISSILE_X4
  1352. {SPR_FHFX,32780,3,NULL,S_HAMMER_MISSILE_X6,0,0},    // S_HAMMER_MISSILE_X5
  1353. {SPR_FHFX,13,3,NULL,S_HAMMER_MISSILE_X7,0,0},    // S_HAMMER_MISSILE_X6
  1354. {SPR_FHFX,32782,3,NULL,S_HAMMER_MISSILE_X8,0,0},    // S_HAMMER_MISSILE_X7
  1355. {SPR_FHFX,32783,3,NULL,S_HAMMER_MISSILE_X9,0,0},    // S_HAMMER_MISSILE_X8
  1356. {SPR_FHFX,32784,3,NULL,S_HAMMER_MISSILE_X10,0,0},    // S_HAMMER_MISSILE_X9
  1357. {SPR_FHFX,32785,3,NULL,S_NULL,0,0},    // S_HAMMER_MISSILE_X10
  1358. {SPR_FHFX,18,4,NULL,S_HAMMERPUFF2,0,0},    // S_HAMMERPUFF1
  1359. {SPR_FHFX,19,4,NULL,S_HAMMERPUFF3,0,0},    // S_HAMMERPUFF2
  1360. {SPR_FHFX,20,4,NULL,S_HAMMERPUFF4,0,0},    // S_HAMMERPUFF3
  1361. {SPR_FHFX,21,4,NULL,S_HAMMERPUFF5,0,0},    // S_HAMMERPUFF4
  1362. {SPR_FHFX,22,4,NULL,S_NULL,0,0},    // S_HAMMERPUFF5
  1363. {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY1,0,0},    // S_FSWORDREADY
  1364. {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY2,0,0},    // S_FSWORDREADY1
  1365. {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY3,0,0},    // S_FSWORDREADY2
  1366. {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY4,0,0},    // S_FSWORDREADY3
  1367. {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY5,0,0},    // S_FSWORDREADY4
  1368. {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY6,0,0},    // S_FSWORDREADY5
  1369. {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY7,0,0},    // S_FSWORDREADY6
  1370. {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY8,0,0},    // S_FSWORDREADY7
  1371. {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY9,0,0},    // S_FSWORDREADY8
  1372. {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY10,0,0},    // S_FSWORDREADY9
  1373. {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY11,0,0},    // S_FSWORDREADY10
  1374. {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY,0,0},    // S_FSWORDREADY11
  1375. {SPR_FSRD,32768,1,A_Lower,S_FSWORDDOWN,0,0},    // S_FSWORDDOWN
  1376. {SPR_FSRD,32768,1,A_Raise,S_FSWORDUP,0,0},    // S_FSWORDUP
  1377. {SPR_FSRD,32771,3,NULL,S_FSWORDATK_2,5,36},    // S_FSWORDATK_1
  1378. {SPR_FSRD,32772,3,NULL,S_FSWORDATK_3,5,36},    // S_FSWORDATK_2
  1379. {SPR_FSRD,32773,2,NULL,S_FSWORDATK_4,5,36},    // S_FSWORDATK_3
  1380. {SPR_FSRD,32774,3,A_FSwordAttack,S_FSWORDATK_5,5,36},    // S_FSWORDATK_4
  1381. {SPR_FSRD,32775,2,NULL,S_FSWORDATK_6,5,36},    // S_FSWORDATK_5
  1382. {SPR_FSRD,32776,2,NULL,S_FSWORDATK_7,5,36},    // S_FSWORDATK_6
  1383. {SPR_FSRD,32776,10,NULL,S_FSWORDATK_8,5,150},    // S_FSWORDATK_7
  1384. {SPR_FSRD,32768,1,NULL,S_FSWORDATK_9,5,60},    // S_FSWORDATK_8
  1385. {SPR_FSRD,32769,1,NULL,S_FSWORDATK_10,5,55},    // S_FSWORDATK_9
  1386. {SPR_FSRD,32770,1,NULL,S_FSWORDATK_11,5,50},    // S_FSWORDATK_10
  1387. {SPR_FSRD,32768,1,NULL,S_FSWORDATK_12,5,45},    // S_FSWORDATK_11
  1388. {SPR_FSRD,32769,1,NULL,S_FSWORDREADY,5,40},    // S_FSWORDATK_12
  1389. {SPR_FSFX,32768,3,NULL,S_FSWORD_MISSILE2,0,0},    // S_FSWORD_MISSILE1
  1390. {SPR_FSFX,32769,3,NULL,S_FSWORD_MISSILE3,0,0},    // S_FSWORD_MISSILE2
  1391. {SPR_FSFX,32770,3,NULL,S_FSWORD_MISSILE1,0,0},    // S_FSWORD_MISSILE3
  1392. {SPR_FSFX,32771,4,NULL,S_FSWORD_MISSILE_X2,0,0},    // S_FSWORD_MISSILE_X1
  1393. {SPR_FSFX,32772,3,A_FSwordFlames,S_FSWORD_MISSILE_X3,0,0},    // S_FSWORD_MISSILE_X2
  1394. {SPR_FSFX,32773,4,A_Explode,S_FSWORD_MISSILE_X4,0,0},    // S_FSWORD_MISSILE_X3
  1395. {SPR_FSFX,32774,3,NULL,S_FSWORD_MISSILE_X5,0,0},    // S_FSWORD_MISSILE_X4
  1396. {SPR_FSFX,32775,4,NULL,S_FSWORD_MISSILE_X6,0,0},    // S_FSWORD_MISSILE_X5
  1397. {SPR_FSFX,32776,3,NULL,S_FSWORD_MISSILE_X7,0,0},    // S_FSWORD_MISSILE_X6
  1398. {SPR_FSFX,32777,4,NULL,S_FSWORD_MISSILE_X8,0,0},    // S_FSWORD_MISSILE_X7
  1399. {SPR_FSFX,32778,3,NULL,S_FSWORD_MISSILE_X9,0,0},    // S_FSWORD_MISSILE_X8
  1400. {SPR_FSFX,32779,3,NULL,S_FSWORD_MISSILE_X10,0,0},    // S_FSWORD_MISSILE_X9
  1401. {SPR_FSFX,32780,3,NULL,S_NULL,0,0},    // S_FSWORD_MISSILE_X10
  1402. {SPR_FSFX,32781,3,NULL,S_FSWORD_FLAME2,0,0},    // S_FSWORD_FLAME1
  1403. {SPR_FSFX,32782,3,NULL,S_FSWORD_FLAME3,0,0},    // S_FSWORD_FLAME2
  1404. {SPR_FSFX,32783,3,NULL,S_FSWORD_FLAME4,0,0},    // S_FSWORD_FLAME3
  1405. {SPR_FSFX,32784,3,NULL,S_FSWORD_FLAME5,0,0},    // S_FSWORD_FLAME4
  1406. {SPR_FSFX,32785,3,NULL,S_FSWORD_FLAME6,0,0},    // S_FSWORD_FLAME5
  1407. {SPR_FSFX,32786,3,NULL,S_FSWORD_FLAME7,0,0},    // S_FSWORD_FLAME6
  1408. {SPR_FSFX,32787,3,NULL,S_FSWORD_FLAME8,0,0},    // S_FSWORD_FLAME7
  1409. {SPR_FSFX,32788,3,NULL,S_FSWORD_FLAME9,0,0},    // S_FSWORD_FLAME8
  1410. {SPR_FSFX,32789,3,NULL,S_FSWORD_FLAME10,0,0},    // S_FSWORD_FLAME9
  1411. {SPR_FSFX,32790,3,NULL,S_NULL,0,0},    // S_FSWORD_FLAME10
  1412. {SPR_CMCE,0,1,A_WeaponReady,S_CMACEREADY,0,0},    // S_CMACEREADY
  1413. {SPR_CMCE,0,1,A_Lower,S_CMACEDOWN,0,0},    // S_CMACEDOWN
  1414. {SPR_CMCE,0,1,A_Raise,S_CMACEUP,0,0},    // S_CMACEUP
  1415. {SPR_CMCE,1,2,NULL,S_CMACEATK_2,60,20},    // S_CMACEATK_1
  1416. {SPR_CMCE,1,1,NULL,S_CMACEATK_3,30,33},    // S_CMACEATK_2
  1417. {SPR_CMCE,1,2,NULL,S_CMACEATK_4,8,45},    // S_CMACEATK_3
  1418. {SPR_CMCE,2,1,NULL,S_CMACEATK_5,8,45},    // S_CMACEATK_4
  1419. {SPR_CMCE,3,1,NULL,S_CMACEATK_6,8,45},    // S_CMACEATK_5
  1420. {SPR_CMCE,4,1,NULL,S_CMACEATK_7,8,45},    // S_CMACEATK_6
  1421. {SPR_CMCE,4,1,A_CMaceAttack,S_CMACEATK_8,-11,58},    // S_CMACEATK_7
  1422. {SPR_CMCE,5,1,NULL,S_CMACEATK_9,8,45},    // S_CMACEATK_8
  1423. {SPR_CMCE,5,2,NULL,S_CMACEATK_10,-8,74},    // S_CMACEATK_9
  1424. {SPR_CMCE,5,1,NULL,S_CMACEATK_11,-20,96},    // S_CMACEATK_10
  1425. {SPR_CMCE,5,8,NULL,S_CMACEATK_12,-33,160},    // S_CMACEATK_11
  1426. {SPR_CMCE,0,2,A_ReFire,S_CMACEATK_13,8,75},    // S_CMACEATK_12
  1427. {SPR_CMCE,0,1,NULL,S_CMACEATK_14,8,65},    // S_CMACEATK_13
  1428. {SPR_CMCE,0,2,NULL,S_CMACEATK_15,8,60},    // S_CMACEATK_14
  1429. {SPR_CMCE,0,1,NULL,S_CMACEATK_16,8,55},    // S_CMACEATK_15
  1430. {SPR_CMCE,0,2,NULL,S_CMACEATK_17,8,50},    // S_CMACEATK_16
  1431. {SPR_CMCE,0,1,NULL,S_CMACEREADY,8,45},    // S_CMACEATK_17
  1432. {SPR_WCSS,0,-1,NULL,S_NULL,0,0},    // S_CSTAFF
  1433. {SPR_CSSF,2,4,NULL,S_CSTAFFREADY1,0,0},    // S_CSTAFFREADY
  1434. {SPR_CSSF,1,3,A_CStaffInitBlink,S_CSTAFFREADY2,0,0},    // S_CSTAFFREADY1
  1435. {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY3,0,0},    // S_CSTAFFREADY2
  1436. {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY4,0,0},    // S_CSTAFFREADY3
  1437. {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY5,0,0},    // S_CSTAFFREADY4
  1438. {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY6,0,0},    // S_CSTAFFREADY5
  1439. {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY7,0,0},    // S_CSTAFFREADY6
  1440. {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY8,0,0},    // S_CSTAFFREADY7
  1441. {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY9,0,0},    // S_CSTAFFREADY8
  1442. {SPR_CSSF,0,1,A_CStaffCheckBlink,S_CSTAFFREADY2,0,0},    // S_CSTAFFREADY9
  1443. {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK2,0,0},    // S_CSTAFFBLINK1
  1444. {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK3,0,0},    // S_CSTAFFBLINK2
  1445. {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK4,0,0},    // S_CSTAFFBLINK3
  1446. {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK5,0,0},    // S_CSTAFFBLINK4
  1447. {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK6,0,0},    // S_CSTAFFBLINK5
  1448. {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK7,0,0},    // S_CSTAFFBLINK6
  1449. {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK8,0,0},    // S_CSTAFFBLINK7
  1450. {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK9,0,0},    // S_CSTAFFBLINK8
  1451. {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK10,0,0},    // S_CSTAFFBLINK9
  1452. {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK11,0,0},    // S_CSTAFFBLINK10
  1453. {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFREADY2,0,0},    // S_CSTAFFBLINK11
  1454. {SPR_CSSF,1,3,NULL,S_CSTAFFDOWN2,0,0},    // S_CSTAFFDOWN
  1455. {SPR_CSSF,2,4,NULL,S_CSTAFFDOWN3,0,0},    // S_CSTAFFDOWN2
  1456. {SPR_CSSF,2,1,A_Lower,S_CSTAFFDOWN3,0,0},    // S_CSTAFFDOWN3
  1457. {SPR_CSSF,2,1,A_Raise,S_CSTAFFUP,0,0},    // S_CSTAFFUP
  1458. {SPR_CSSF,0,1,A_CStaffCheck,S_CSTAFFATK_2,0,45},    // S_CSTAFFATK_1
  1459. {SPR_CSSF,9,1,A_CStaffAttack,S_CSTAFFATK_3,0,50},    // S_CSTAFFATK_2
  1460. {SPR_CSSF,9,2,NULL,S_CSTAFFATK_4,0,50},    // S_CSTAFFATK_3
  1461. {SPR_CSSF,9,2,NULL,S_CSTAFFATK_5,0,45},    // S_CSTAFFATK_4
  1462. {SPR_CSSF,0,2,NULL,S_CSTAFFATK_6,0,40},    // S_CSTAFFATK_5
  1463. {SPR_CSSF,0,2,NULL,S_CSTAFFREADY2,0,36},    // S_CSTAFFATK_6
  1464. {SPR_CSSF,10,10,NULL,S_CSTAFFREADY2,0,36},    // S_CSTAFFATK2_1
  1465. {SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE2,0,0},    // S_CSTAFF_MISSILE1
  1466. {SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE3,0,0},    // S_CSTAFF_MISSILE2
  1467. {SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE4,0,0},    // S_CSTAFF_MISSILE3
  1468. {SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE1,0,0},    // S_CSTAFF_MISSILE4
  1469. {SPR_CSSF,32773,4,NULL,S_CSTAFF_MISSILE_X2,0,0},    // S_CSTAFF_MISSILE_X1
  1470. {SPR_CSSF,32774,4,NULL,S_CSTAFF_MISSILE_X3,0,0},    // S_CSTAFF_MISSILE_X2
  1471. {SPR_CSSF,32775,3,NULL,S_CSTAFF_MISSILE_X4,0,0},    // S_CSTAFF_MISSILE_X3
  1472. {SPR_CSSF,32776,3,NULL,S_NULL,0,0},    // S_CSTAFF_MISSILE_X4
  1473. {SPR_FHFX,18,4,NULL,S_CSTAFFPUFF2,0,0},    // S_CSTAFFPUFF1
  1474. {SPR_FHFX,19,4,NULL,S_CSTAFFPUFF3,0,0},    // S_CSTAFFPUFF2
  1475. {SPR_FHFX,20,4,NULL,S_CSTAFFPUFF4,0,0},    // S_CSTAFFPUFF3
  1476. {SPR_FHFX,21,4,NULL,S_CSTAFFPUFF5,0,0},    // S_CSTAFFPUFF4
  1477. {SPR_FHFX,22,4,NULL,S_NULL,0,0},    // S_CSTAFFPUFF5
  1478. {SPR_WCFM,32768,4,NULL,S_CFLAME2,0,0},    // S_CFLAME1
  1479. {SPR_WCFM,32769,4,NULL,S_CFLAME3,0,0},    // S_CFLAME2
  1480. {SPR_WCFM,32770,4,NULL,S_CFLAME4,0,0},    // S_CFLAME3
  1481. {SPR_WCFM,32771,4,NULL,S_CFLAME5,0,0},    // S_CFLAME4
  1482. {SPR_WCFM,32772,4,NULL,S_CFLAME6,0,0},    // S_CFLAME5
  1483. {SPR_WCFM,32773,4,NULL,S_CFLAME7,0,0},    // S_CFLAME6
  1484. {SPR_WCFM,32774,4,NULL,S_CFLAME8,0,0},    // S_CFLAME7
  1485. {SPR_WCFM,32775,4,NULL,S_CFLAME1,0,0},    // S_CFLAME8
  1486. {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY2,0,0},    // S_CFLAMEREADY1
  1487. {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY3,0,0},    // S_CFLAMEREADY2
  1488. {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY4,0,0},    // S_CFLAMEREADY3
  1489. {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY5,0,0},    // S_CFLAMEREADY4
  1490. {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY6,0,0},    // S_CFLAMEREADY5
  1491. {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY7,0,0},    // S_CFLAMEREADY6
  1492. {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY8,0,0},    // S_CFLAMEREADY7
  1493. {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY9,0,0},    // S_CFLAMEREADY8
  1494. {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY10,0,0},    // S_CFLAMEREADY9
  1495. {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY11,0,0},    // S_CFLAMEREADY10
  1496. {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY12,0,0},    // S_CFLAMEREADY11
  1497. {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY1,0,0},    // S_CFLAMEREADY12
  1498. {SPR_CFLM,0,1,A_Lower,S_CFLAMEDOWN,0,0},    // S_CFLAMEDOWN
  1499. {SPR_CFLM,0,1,A_Raise,S_CFLAMEUP,0,0},    // S_CFLAMEUP
  1500. {SPR_CFLM,0,2,NULL,S_CFLAMEATK_2,0,40},    // S_CFLAMEATK_1
  1501. {SPR_CFLM,3,2,NULL,S_CFLAMEATK_3,0,50},    // S_CFLAMEATK_2
  1502. {SPR_CFLM,3,2,NULL,S_CFLAMEATK_4,0,36},    // S_CFLAMEATK_3
  1503. {SPR_CFLM,32772,4,NULL,S_CFLAMEATK_5,0,0},    // S_CFLAMEATK_4
  1504. {SPR_CFLM,32773,4,A_CFlameAttack,S_CFLAMEATK_6,0,0},    // S_CFLAMEATK_5
  1505. {SPR_CFLM,32772,4,NULL,S_CFLAMEATK_7,0,0},    // S_CFLAMEATK_6
  1506. {SPR_CFLM,6,2,NULL,S_CFLAMEATK_8,0,40},    // S_CFLAMEATK_7
  1507. {SPR_CFLM,6,2,NULL,S_CFLAMEREADY1,0,0},    // S_CFLAMEATK_8
  1508. {SPR_CFFX,32781,5,NULL,S_CFLAMEFLOOR2,0,0},    // S_CFLAMEFLOOR1
  1509. {SPR_CFFX,32782,4,NULL,S_CFLAMEFLOOR3,0,0},    // S_CFLAMEFLOOR2
  1510. {SPR_CFFX,32783,3,NULL,S_NULL,0,0},    // S_CFLAMEFLOOR3
  1511. {SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2,0,0},    // S_FLAMEPUFF1
  1512. {SPR_CFFX,32769,3,NULL,S_FLAMEPUFF3,0,0},    // S_FLAMEPUFF2
  1513. {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF4,0,0},    // S_FLAMEPUFF3
  1514. {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF5,0,0},    // S_FLAMEPUFF4
  1515. {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF6,0,0},    // S_FLAMEPUFF5
  1516. {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF7,0,0},    // S_FLAMEPUFF6
  1517. {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF8,0,0},    // S_FLAMEPUFF7
  1518. {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF9,0,0},    // S_FLAMEPUFF8
  1519. {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF10,0,0},    // S_FLAMEPUFF9
  1520. {SPR_CFFX,32777,4,NULL,S_FLAMEPUFF11,0,0},    // S_FLAMEPUFF10
  1521. {SPR_CFFX,32778,3,NULL,S_FLAMEPUFF12,0,0},    // S_FLAMEPUFF11
  1522. {SPR_CFFX,32779,4,NULL,S_FLAMEPUFF13,0,0},    // S_FLAMEPUFF12
  1523. {SPR_CFFX,32780,3,NULL,S_NULL,0,0},    // S_FLAMEPUFF13
  1524. {SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2_2,0,0},    // S_FLAMEPUFF2_1
  1525. {SPR_CFFX,32769,3,NULL,S_FLAMEPUFF2_3,0,0},    // S_FLAMEPUFF2_2
  1526. {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_4,0,0},    // S_FLAMEPUFF2_3
  1527. {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_5,0,0},    // S_FLAMEPUFF2_4
  1528. {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_6,0,0},    // S_FLAMEPUFF2_5
  1529. {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_7,0,0},    // S_FLAMEPUFF2_6
  1530. {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_8,0,0},    // S_FLAMEPUFF2_7
  1531. {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_9,0,0},    // S_FLAMEPUFF2_8
  1532. {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_10,0,0},    // S_FLAMEPUFF2_9
  1533. {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_11,0,0},    // S_FLAMEPUFF2_10
  1534. {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_12,0,0},    // S_FLAMEPUFF2_11
  1535. {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_13,0,0},    // S_FLAMEPUFF2_12
  1536. {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_14,0,0},    // S_FLAMEPUFF2_13
  1537. {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_15,0,0},    // S_FLAMEPUFF2_14
  1538. {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_16,0,0},    // S_FLAMEPUFF2_15
  1539. {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_17,0,0},    // S_FLAMEPUFF2_16
  1540. {SPR_CFFX,32777,4,NULL,S_FLAMEPUFF2_18,0,0},    // S_FLAMEPUFF2_17
  1541. {SPR_CFFX,32778,3,NULL,S_FLAMEPUFF2_19,0,0},    // S_FLAMEPUFF2_18
  1542. {SPR_CFFX,32779,4,NULL,S_FLAMEPUFF2_20,0,0},    // S_FLAMEPUFF2_19
  1543. {SPR_CFFX,32780,3,NULL,S_NULL,0,0},    // S_FLAMEPUFF2_20
  1544. {SPR_CFCF,32768,4,NULL,S_CIRCLE_FLAME2,0,0},    // S_CIRCLE_FLAME1
  1545. {SPR_CFCF,32769,2,A_CFlameRotate,S_CIRCLE_FLAME3,0,0},    // S_CIRCLE_FLAME2
  1546. {SPR_CFCF,32770,2,NULL,S_CIRCLE_FLAME4,0,0},    // S_CIRCLE_FLAME3
  1547. {SPR_CFCF,32771,1,NULL,S_CIRCLE_FLAME5,0,0},    // S_CIRCLE_FLAME4
  1548. {SPR_CFCF,32772,2,NULL,S_CIRCLE_FLAME6,0,0},    // S_CIRCLE_FLAME5
  1549. {SPR_CFCF,32773,2,A_CFlameRotate,S_CIRCLE_FLAME7,0,0},    // S_CIRCLE_FLAME6
  1550. {SPR_CFCF,32774,1,NULL,S_CIRCLE_FLAME8,0,0},    // S_CIRCLE_FLAME7
  1551. {SPR_CFCF,32775,2,NULL,S_CIRCLE_FLAME9,0,0},    // S_CIRCLE_FLAME8
  1552. {SPR_CFCF,32776,2,NULL,S_CIRCLE_FLAME10,0,0},    // S_CIRCLE_FLAME9
  1553. {SPR_CFCF,32777,1,A_CFlameRotate,S_CIRCLE_FLAME11,0,0},    // S_CIRCLE_FLAME10
  1554. {SPR_CFCF,32778,2,NULL,S_CIRCLE_FLAME12,0,0},    // S_CIRCLE_FLAME11
  1555. {SPR_CFCF,32779,3,NULL,S_CIRCLE_FLAME13,0,0},    // S_CIRCLE_FLAME12
  1556. {SPR_CFCF,32780,3,NULL,S_CIRCLE_FLAME14,0,0},    // S_CIRCLE_FLAME13
  1557. {SPR_CFCF,32781,2,A_CFlameRotate,S_CIRCLE_FLAME15,0,0},    // S_CIRCLE_FLAME14
  1558. {SPR_CFCF,32782,3,NULL,S_CIRCLE_FLAME16,0,0},    // S_CIRCLE_FLAME15
  1559. {SPR_CFCF,32783,2,NULL,S_NULL,0,0},    // S_CIRCLE_FLAME16
  1560. {SPR_CFCF,32784,3,NULL,S_CIRCLE_FLAME_X2,0,0},    // S_CIRCLE_FLAME_X1
  1561. {SPR_CFCF,32785,3,NULL,S_CIRCLE_FLAME_X3,0,0},    // S_CIRCLE_FLAME_X2
  1562. {SPR_CFCF,32786,3,A_Explode,S_CIRCLE_FLAME_X4,0,0},    // S_CIRCLE_FLAME_X3
  1563. {SPR_CFCF,32787,3,NULL,S_CIRCLE_FLAME_X5,0,0},    // S_CIRCLE_FLAME_X4
  1564. {SPR_CFCF,32788,3,NULL,S_CIRCLE_FLAME_X6,0,0},    // S_CIRCLE_FLAME_X5
  1565. {SPR_CFCF,32789,3,NULL,S_CIRCLE_FLAME_X7,0,0},    // S_CIRCLE_FLAME_X6
  1566. {SPR_CFCF,32790,3,NULL,S_CIRCLE_FLAME_X8,0,0},    // S_CIRCLE_FLAME_X7
  1567. {SPR_CFCF,32791,3,NULL,S_CIRCLE_FLAME_X9,0,0},    // S_CIRCLE_FLAME_X8
  1568. {SPR_CFCF,32792,3,NULL,S_CIRCLE_FLAME_X10,0,0},    // S_CIRCLE_FLAME_X9
  1569. {SPR_CFCF,32793,3,NULL,S_NULL,0,0},    // S_CIRCLE_FLAME_X10
  1570. {SPR_CFFX,32768,4,NULL,S_CFLAME_MISSILE2,0,0},    // S_CFLAME_MISSILE1
  1571. {SPR_CFFX,0,1,A_CFlamePuff,S_FLAMEPUFF1,0,0},    // S_CFLAME_MISSILE2
  1572. {SPR_CFFX,32768,1,A_CFlameMissile,S_FLAMEPUFF1,0,0},    // S_CFLAME_MISSILE_X
  1573. {SPR_CHLY,0,1,A_WeaponReady,S_CHOLYREADY,0,0},    // S_CHOLYREADY
  1574. {SPR_CHLY,0,1,A_Lower,S_CHOLYDOWN,0,0},    // S_CHOLYDOWN
  1575. {SPR_CHLY,0,1,A_Raise,S_CHOLYUP,0,0},    // S_CHOLYUP
  1576. {SPR_CHLY,32768,1,NULL,S_CHOLYATK_2,0,40},    // S_CHOLYATK_1
  1577. {SPR_CHLY,32769,1,NULL,S_CHOLYATK_3,0,40},    // S_CHOLYATK_2
  1578. {SPR_CHLY,32770,2,NULL,S_CHOLYATK_4,0,43},    // S_CHOLYATK_3
  1579. {SPR_CHLY,32771,2,NULL,S_CHOLYATK_5,0,43},    // S_CHOLYATK_4
  1580. {SPR_CHLY,32772,2,NULL,S_CHOLYATK_6,0,45},    // S_CHOLYATK_5
  1581. {SPR_CHLY,32773,6,A_CHolyAttack,S_CHOLYATK_7,0,48},    // S_CHOLYATK_6
  1582. {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_8,0,40},    // S_CHOLYATK_7
  1583. {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_9,0,40},    // S_CHOLYATK_8
  1584. {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYREADY,0,36},    // S_CHOLYATK_9
  1585. {SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX2,0,0},    // S_HOLY_FX1
  1586. {SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX3,0,0},    // S_HOLY_FX2
  1587. {SPR_SPIR,1,2,A_CHolySeek,S_HOLY_FX4,0,0},    // S_HOLY_FX3
  1588. {SPR_SPIR,1,2,A_CHolyCheckScream,S_HOLY_FX1,0,0},    // S_HOLY_FX4
  1589. {SPR_SPIR,3,4,NULL,S_HOLY_FX_X2,0,0},    // S_HOLY_FX_X1
  1590. {SPR_SPIR,4,4,A_Scream,S_HOLY_FX_X3,0,0},    // S_HOLY_FX_X2
  1591. {SPR_SPIR,5,4,NULL,S_HOLY_FX_X4,0,0},    // S_HOLY_FX_X3
  1592. {SPR_SPIR,6,4,NULL,S_HOLY_FX_X5,0,0},    // S_HOLY_FX_X4
  1593. {SPR_SPIR,7,4,NULL,S_HOLY_FX_X6,0,0},    // S_HOLY_FX_X5
  1594. {SPR_SPIR,8,4,NULL,S_NULL,0,0},    // S_HOLY_FX_X6
  1595. {SPR_SPIR,2,1,A_CHolyTail,S_HOLY_TAIL1,0,0},    // S_HOLY_TAIL1
  1596. {SPR_SPIR,3,-1,NULL,S_NULL,0,0},    // S_HOLY_TAIL2
  1597. {SPR_SPIR,10,3,NULL,S_HOLY_PUFF2,0,0},    // S_HOLY_PUFF1
  1598. {SPR_SPIR,11,3,NULL,S_HOLY_PUFF3,0,0},    // S_HOLY_PUFF2
  1599. {SPR_SPIR,12,3,NULL,S_HOLY_PUFF4,0,0},    // S_HOLY_PUFF3
  1600. {SPR_SPIR,13,3,NULL,S_HOLY_PUFF5,0,0},    // S_HOLY_PUFF4
  1601. {SPR_SPIR,14,3,NULL,S_NULL,0,0},    // S_HOLY_PUFF5
  1602. {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE2,0,0},    // S_HOLY_MISSILE1
  1603. {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE3,0,0},    // S_HOLY_MISSILE2
  1604. {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE4,0,0},    // S_HOLY_MISSILE3
  1605. {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE_X,0,0},    // S_HOLY_MISSILE4
  1606. {SPR_SPIR,32783,1,A_CHolyAttack2,S_NULL,0,0},    // S_HOLY_MISSILE_X
  1607. {SPR_SPIR,16,3,NULL,S_HOLY_MISSILE_P2,0,0},    // S_HOLY_MISSILE_P1
  1608. {SPR_SPIR,17,3,NULL,S_HOLY_MISSILE_P3,0,0},    // S_HOLY_MISSILE_P2
  1609. {SPR_SPIR,18,3,NULL,S_HOLY_MISSILE_P4,0,0},    // S_HOLY_MISSILE_P3
  1610. {SPR_SPIR,19,3,NULL,S_HOLY_MISSILE_P5,0,0},    // S_HOLY_MISSILE_P4
  1611. {SPR_SPIR,20,3,NULL,S_NULL,0,0},    // S_HOLY_MISSILE_P5
  1612. {SPR_MWND,0,1,A_WeaponReady,S_MWANDREADY,0,0},    // S_MWANDREADY
  1613. {SPR_MWND,0,1,A_Lower,S_MWANDDOWN,0,0},    // S_MWANDDOWN
  1614. {SPR_MWND,0,1,A_Raise,S_MWANDUP,0,0},    // S_MWANDUP
  1615. {SPR_MWND,0,6,NULL,S_MWANDATK_2,0,0},    // S_MWANDATK_1
  1616. {SPR_MWND,32769,6,A_MWandAttack,S_MWANDATK_3,0,48},    // S_MWANDATK_2
  1617. {SPR_MWND,0,3,NULL,S_MWANDATK_4,0,40},    // S_MWANDATK_3
  1618. {SPR_MWND,0,3,A_ReFire,S_MWANDREADY,0,36},    // S_MWANDATK_4
  1619. {SPR_MWND,32772,4,NULL,S_MWANDPUFF2,0,0},    // S_MWANDPUFF1
  1620. {SPR_MWND,32773,3,NULL,S_MWANDPUFF3,0,0},    // S_MWANDPUFF2
  1621. {SPR_MWND,32774,4,NULL,S_MWANDPUFF4,0,0},    // S_MWANDPUFF3
  1622. {SPR_MWND,32775,3,NULL,S_MWANDPUFF5,0,0},    // S_MWANDPUFF4
  1623. {SPR_MWND,32776,4,NULL,S_NULL,0,0},    // S_MWANDPUFF5
  1624. {SPR_MWND,2,4,NULL,S_MWANDSMOKE2,0,0},    // S_MWANDSMOKE1
  1625. {SPR_MWND,3,4,NULL,S_MWANDSMOKE3,0,0},    // S_MWANDSMOKE2
  1626. {SPR_MWND,2,4,NULL,S_MWANDSMOKE4,0,0},    // S_MWANDSMOKE3
  1627. {SPR_MWND,3,4,NULL,S_NULL,0,0},    // S_MWANDSMOKE4
  1628. {SPR_MWND,32770,4,NULL,S_MWAND_MISSILE2,0,0},    // S_MWAND_MISSILE1
  1629. {SPR_MWND,32771,4,NULL,S_MWAND_MISSILE1,0,0},    // S_MWAND_MISSILE2
  1630. {SPR_WMLG,32768,4,NULL,S_MW_LIGHTNING2,0,0},    // S_MW_LIGHTNING1
  1631. {SPR_WMLG,32769,4,NULL,S_MW_LIGHTNING3,0,0},    // S_MW_LIGHTNING2
  1632. {SPR_WMLG,32770,4,NULL,S_MW_LIGHTNING4,0,0},    // S_MW_LIGHTNING3
  1633. {SPR_WMLG,32771,4,NULL,S_MW_LIGHTNING5,0,0},    // S_MW_LIGHTNING4
  1634. {SPR_WMLG,32772,4,NULL,S_MW_LIGHTNING6,0,0},    // S_MW_LIGHTNING5
  1635. {SPR_WMLG,32773,4,NULL,S_MW_LIGHTNING7,0,0},    // S_MW_LIGHTNING6
  1636. {SPR_WMLG,32774,4,NULL,S_MW_LIGHTNING8,0,0},    // S_MW_LIGHTNING7
  1637. {SPR_WMLG,32775,4,NULL,S_MW_LIGHTNING1,0,0},    // S_MW_LIGHTNING8
  1638. {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY2,0,0},    // S_MLIGHTNINGREADY
  1639. {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY3,0,0},    // S_MLIGHTNINGREADY2
  1640. {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY4,0,0},    // S_MLIGHTNINGREADY3
  1641. {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY5,0,0},    // S_MLIGHTNINGREADY4
  1642. {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY6,0,0},    // S_MLIGHTNINGREADY5
  1643. {SPR_MLNG,32768,1,A_LightningReady,S_MLIGHTNINGREADY7,0,0},    // S_MLIGHTNINGREADY6
  1644. {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY8,0,0},    // S_MLIGHTNINGREADY7
  1645. {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY9,0,0},    // S_MLIGHTNINGREADY8
  1646. {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY10,0,0},    // S_MLIGHTNINGREADY9
  1647. {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY11,0,0},    // S_MLIGHTNINGREADY10
  1648. {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY12,0,0},    // S_MLIGHTNINGREADY11
  1649. {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY13,0,0},    // S_MLIGHTNINGREADY12
  1650. {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY14,0,0},    // S_MLIGHTNINGREADY13
  1651. {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY15,0,0},    // S_MLIGHTNINGREADY14
  1652. {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY16,0,0},    // S_MLIGHTNINGREADY15
  1653. {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY17,0,0},    // S_MLIGHTNINGREADY16
  1654. {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY18,0,0},    // S_MLIGHTNINGREADY17
  1655. {SPR_MLNG,32770,1,A_LightningReady,S_MLIGHTNINGREADY19,0,0},    // S_MLIGHTNINGREADY18
  1656. {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY20,0,0},    // S_MLIGHTNINGREADY19
  1657. {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY21,0,0},    // S_MLIGHTNINGREADY20
  1658. {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY22,0,0},    // S_MLIGHTNINGREADY21
  1659. {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY23,0,0},    // S_MLIGHTNINGREADY22
  1660. {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY24,0,0},    // S_MLIGHTNINGREADY23
  1661. {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY,0,0},    // S_MLIGHTNINGREADY24
  1662. {SPR_MLNG,32768,1,A_Lower,S_MLIGHTNINGDOWN,0,0},    // S_MLIGHTNINGDOWN
  1663. {SPR_MLNG,32768,1,A_Raise,S_MLIGHTNINGUP,0,0},    // S_MLIGHTNINGUP
  1664. {SPR_MLNG,32771,3,NULL,S_MLIGHTNINGATK_2,0,0},    // S_MLIGHTNINGATK_1
  1665. {SPR_MLNG,32772,3,NULL,S_MLIGHTNINGATK_3,0,0},    // S_MLIGHTNINGATK_2
  1666. {SPR_MLNG,32773,4,A_MLightningAttack,S_MLIGHTNINGATK_4,0,0},    // S_MLIGHTNINGATK_3
  1667. {SPR_MLNG,32774,4,NULL,S_MLIGHTNINGATK_5,0,0},    // S_MLIGHTNINGATK_4
  1668. {SPR_MLNG,32775,3,NULL,S_MLIGHTNINGATK_6,0,0},    // S_MLIGHTNINGATK_5
  1669. {SPR_MLNG,32776,3,NULL,S_MLIGHTNINGATK_7,0,0},    // S_MLIGHTNINGATK_6
  1670. {SPR_MLNG,32776,6,NULL,S_MLIGHTNINGATK_8,0,199},    // S_MLIGHTNINGATK_7
  1671. {SPR_MLNG,32770,2,NULL,S_MLIGHTNINGATK_9,0,55},    // S_MLIGHTNINGATK_8
  1672. {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_10,0,50},    // S_MLIGHTNINGATK_9
  1673. {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_11,0,45},    // S_MLIGHTNINGATK_10
  1674. {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGREADY,0,40},    // S_MLIGHTNINGATK_11
  1675. {SPR_MLFX,32768,2,A_LightningZap,S_LIGHTNING_CEILING2,0,0},    // S_LIGHTNING_CEILING1
  1676. {SPR_MLFX,32769,2,A_LightningClip,S_LIGHTNING_CEILING3,0,0},    // S_LIGHTNING_CEILING2
  1677. {SPR_MLFX,32770,2,A_LightningClip,S_LIGHTNING_CEILING4,0,0},    // S_LIGHTNING_CEILING3
  1678. {SPR_MLFX,32771,2,A_LightningClip,S_LIGHTNING_CEILING1,0,0},    // S_LIGHTNING_CEILING4
  1679. {SPR_MLF2,32768,2,A_LightningRemove,S_LIGHTNING_C_X2,0,0},    // S_LIGHTNING_C_X1
  1680. {SPR_MLF2,32769,3,NULL,S_LIGHTNING_C_X3,0,0},    // S_LIGHTNING_C_X2
  1681. {SPR_MLF2,32770,3,NULL,S_LIGHTNING_C_X4,0,0},    // S_LIGHTNING_C_X3
  1682. {SPR_MLF2,32771,3,NULL,S_LIGHTNING_C_X5,0,0},    // S_LIGHTNING_C_X4
  1683. {SPR_MLF2,32772,3,NULL,S_LIGHTNING_C_X6,0,0},    // S_LIGHTNING_C_X5
  1684. {SPR_MLF2,32778,3,NULL,S_LIGHTNING_C_X7,0,0},    // S_LIGHTNING_C_X6
  1685. {SPR_MLF2,32779,3,NULL,S_LIGHTNING_C_X8,0,0},    // S_LIGHTNING_C_X7
  1686. {SPR_MLF2,32780,3,NULL,S_LIGHTNING_C_X9,0,0},    // S_LIGHTNING_C_X8
  1687. {SPR_ACLO,4,35,NULL,S_LIGHTNING_C_X10,0,0},    // S_LIGHTNING_C_X9
  1688. {SPR_MLF2,32781,3,NULL,S_LIGHTNING_C_X11,0,0},    // S_LIGHTNING_C_X10
  1689. {SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X12,0,0},    // S_LIGHTNING_C_X11
  1690. {SPR_MLF2,32783,4,NULL,S_LIGHTNING_C_X13,0,0},    // S_LIGHTNING_C_X12
  1691. {SPR_MLF2,32784,3,NULL,S_LIGHTNING_C_X14,0,0},    // S_LIGHTNING_C_X13
  1692. {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X15,0,0},    // S_LIGHTNING_C_X14
  1693. {SPR_MLF2,32784,4,NULL,S_LIGHTNING_C_X16,0,0},    // S_LIGHTNING_C_X15
  1694. {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X17,0,0},    // S_LIGHTNING_C_X16
  1695. {SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X18,0,0},    // S_LIGHTNING_C_X17
  1696. {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X19,0,0},    // S_LIGHTNING_C_X18
  1697. {SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0},    // S_LIGHTNING_C_X19
  1698. {SPR_MLFX,32772,2,A_LightningZap,S_LIGHTNING_FLOOR2,0,0},    // S_LIGHTNING_FLOOR1
  1699. {SPR_MLFX,32773,2,A_LightningClip,S_LIGHTNING_FLOOR3,0,0},    // S_LIGHTNING_FLOOR2
  1700. {SPR_MLFX,32774,2,A_LightningClip,S_LIGHTNING_FLOOR4,0,0},    // S_LIGHTNING_FLOOR3
  1701. {SPR_MLFX,32775,2,A_LightningClip,S_LIGHTNING_FLOOR1,0,0},    // S_LIGHTNING_FLOOR4
  1702. {SPR_MLF2,32773,2,A_LightningRemove,S_LIGHTNING_F_X2,0,0},    // S_LIGHTNING_F_X1
  1703. {SPR_MLF2,32774,3,NULL,S_LIGHTNING_F_X3,0,0},    // S_LIGHTNING_F_X2
  1704. {SPR_MLF2,32775,3,NULL,S_LIGHTNING_F_X4,0,0},    // S_LIGHTNING_F_X3
  1705. {SPR_MLF2,32776,3,NULL,S_LIGHTNING_F_X5,0,0},    // S_LIGHTNING_F_X4
  1706. {SPR_MLF2,32777,3,NULL,S_LIGHTNING_F_X6,0,0},    // S_LIGHTNING_F_X5
  1707. {SPR_MLF2,32778,3,NULL,S_LIGHTNING_F_X7,0,0},    // S_LIGHTNING_F_X6
  1708. {SPR_MLF2,32779,3,NULL,S_LIGHTNING_F_X8,0,0},    // S_LIGHTNING_F_X7
  1709. {SPR_MLF2,32780,3,NULL,S_LIGHTNING_F_X9,0,0},    // S_LIGHTNING_F_X8
  1710. {SPR_ACLO,4,20,NULL,S_LIGHTNING_F_X10,0,0},    // S_LIGHTNING_F_X9
  1711. {SPR_MLF2,32781,3,NULL,S_LIGHTNING_F_X11,0,0},    // S_LIGHTNING_F_X10
  1712. {SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X12,0,0},    // S_LIGHTNING_F_X11
  1713. {SPR_MLF2,32783,4,NULL,S_LIGHTNING_F_X13,0,0},    // S_LIGHTNING_F_X12
  1714. {SPR_MLF2,32784,3,NULL,S_LIGHTNING_F_X14,0,0},    // S_LIGHTNING_F_X13
  1715. {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X15,0,0},    // S_LIGHTNING_F_X14
  1716. {SPR_MLF2,32784,4,A_LastZap,S_LIGHTNING_F_X16,0,0},    // S_LIGHTNING_F_X15
  1717. {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X17,0,0},    // S_LIGHTNING_F_X16
  1718. {SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X18,0,0},    // S_LIGHTNING_F_X17
  1719. {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X19,0,0},    // S_LIGHTNING_F_X18
  1720. {SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0},    // S_LIGHTNING_F_X19
  1721. {SPR_MLFX,32776,2,A_ZapMimic,S_LIGHTNING_ZAP2,0,0},    // S_LIGHTNING_ZAP1
  1722. {SPR_MLFX,32777,2,A_ZapMimic,S_LIGHTNING_ZAP3,0,0},    // S_LIGHTNING_ZAP2
  1723. {SPR_MLFX,32778,2,A_ZapMimic,S_LIGHTNING_ZAP4,0,0},    // S_LIGHTNING_ZAP3
  1724. {SPR_MLFX,32779,2,A_ZapMimic,S_LIGHTNING_ZAP5,0,0},    // S_LIGHTNING_ZAP4
  1725. {SPR_MLFX,32780,2,A_ZapMimic,S_LIGHTNING_ZAP1,0,0},    // S_LIGHTNING_ZAP5
  1726. {SPR_MLFX,32781,2,NULL,S_LIGHTNING_ZAP_X2,0,0},    // S_LIGHTNING_ZAP_X1
  1727. {SPR_MLFX,32782,2,NULL,S_LIGHTNING_ZAP_X3,0,0},    // S_LIGHTNING_ZAP_X2
  1728. {SPR_MLFX,32783,2,NULL,S_LIGHTNING_ZAP_X4,0,0},    // S_LIGHTNING_ZAP_X3
  1729. {SPR_MLFX,32784,2,NULL,S_LIGHTNING_ZAP_X5,0,0},    // S_LIGHTNING_ZAP_X4
  1730. {SPR_MLFX,32785,2,NULL,S_LIGHTNING_ZAP_X6,0,0},    // S_LIGHTNING_ZAP_X5
  1731. {SPR_MLFX,32786,2,NULL,S_LIGHTNING_ZAP_X7,0,0},    // S_LIGHTNING_ZAP_X6
  1732. {SPR_MLFX,32787,2,NULL,S_LIGHTNING_ZAP_X8,0,0},    // S_LIGHTNING_ZAP_X7
  1733. {SPR_MLFX,32788,2,NULL,S_NULL,0,0},    // S_LIGHTNING_ZAP_X8
  1734. {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY2,0,0},    // S_MSTAFFREADY
  1735. {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY3,0,0},    // S_MSTAFFREADY2
  1736. {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY4,0,0},    // S_MSTAFFREADY3
  1737. {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY5,0,0},    // S_MSTAFFREADY4
  1738. {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY6,0,0},    // S_MSTAFFREADY5
  1739. {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY7,0,0},    // S_MSTAFFREADY6
  1740. {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY8,0,0},    // S_MSTAFFREADY7
  1741. {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY9,0,0},    // S_MSTAFFREADY8
  1742. {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY10,0,0},    // S_MSTAFFREADY9
  1743. {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY11,0,0},    // S_MSTAFFREADY10
  1744. {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY12,0,0},    // S_MSTAFFREADY11
  1745. {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY13,0,0},    // S_MSTAFFREADY12
  1746. {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY14,0,0},    // S_MSTAFFREADY13
  1747. {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY15,0,0},    // S_MSTAFFREADY14
  1748. {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY16,0,0},    // S_MSTAFFREADY15
  1749. {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY17,0,0},    // S_MSTAFFREADY16
  1750. {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY18,0,0},    // S_MSTAFFREADY17
  1751. {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY19,0,0},    // S_MSTAFFREADY18
  1752. {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY20,0,0},    // S_MSTAFFREADY19
  1753. {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY21,0,0},    // S_MSTAFFREADY20
  1754. {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY22,0,0},    // S_MSTAFFREADY21
  1755. {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY23,0,0},    // S_MSTAFFREADY22
  1756. {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY24,0,0},    // S_MSTAFFREADY23
  1757. {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY25,0,0},    // S_MSTAFFREADY24
  1758. {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY26,0,0},    // S_MSTAFFREADY25
  1759. {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY27,0,0},    // S_MSTAFFREADY26
  1760. {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY28,0,0},    // S_MSTAFFREADY27
  1761. {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY29,0,0},    // S_MSTAFFREADY28
  1762. {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY30,0,0},    // S_MSTAFFREADY29
  1763. {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY31,0,0},    // S_MSTAFFREADY30
  1764. {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY32,0,0},    // S_MSTAFFREADY31
  1765. {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY33,0,0},    // S_MSTAFFREADY32
  1766. {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY34,0,0},    // S_MSTAFFREADY33
  1767. {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY35,0,0},    // S_MSTAFFREADY34
  1768. {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY,0,0},    // S_MSTAFFREADY35
  1769. {SPR_MSTF,0,1,A_Lower,S_MSTAFFDOWN,0,0},    // S_MSTAFFDOWN
  1770. {SPR_MSTF,0,1,A_Raise,S_MSTAFFUP,0,0},    // S_MSTAFFUP
  1771. {SPR_MSTF,6,4,NULL,S_MSTAFFATK_2,0,40},    // S_MSTAFFATK_1
  1772. {SPR_MSTF,32775,4,A_MStaffAttack,S_MSTAFFATK_3,0,48},    // S_MSTAFFATK_2
  1773. {SPR_MSTF,32775,2,A_MStaffPalette,S_MSTAFFATK_4,0,48},    // S_MSTAFFATK_3
  1774. {SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_5,0,48},    // S_MSTAFFATK_4
  1775. {SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_6,0,48},    // S_MSTAFFATK_5
  1776. {SPR_MSTF,8,1,NULL,S_MSTAFFATK_7,0,40},    // S_MSTAFFATK_6
  1777. {SPR_MSTF,9,5,NULL,S_MSTAFFREADY,0,36},    // S_MSTAFFATK_7
  1778. {SPR_MSP1,32768,3,A_MStaffWeave,S_MSTAFF_FX1_2,0,0},    // S_MSTAFF_FX1_1
  1779. {SPR_MSP1,32769,3,A_MStaffWeave,S_MSTAFF_FX1_3,0,0},    // S_MSTAFF_FX1_2
  1780. {SPR_MSP1,32770,3,A_MStaffWeave,S_MSTAFF_FX1_4,0,0},    // S_MSTAFF_FX1_3
  1781. {SPR_MSP1,32771,3,A_MStaffWeave,S_MSTAFF_FX1_5,0,0},    // S_MSTAFF_FX1_4
  1782. {SPR_MSP1,32772,3,A_MStaffWeave,S_MSTAFF_FX1_6,0,0},    // S_MSTAFF_FX1_5
  1783. {SPR_MSP1,32773,3,A_MStaffWeave,S_MSTAFF_FX1_1,0,0},    // S_MSTAFF_FX1_6
  1784. {SPR_MSP1,32774,4,NULL,S_MSTAFF_FX_X2,0,0},    // S_MSTAFF_FX_X1
  1785. {SPR_MSP1,32775,5,A_Explode,S_MSTAFF_FX_X3,0,0},    // S_MSTAFF_FX_X2
  1786. {SPR_MSP1,32776,4,NULL,S_MSTAFF_FX_X4,0,0},    // S_MSTAFF_FX_X3
  1787. {SPR_MSP1,32777,5,NULL,S_MSTAFF_FX_X5,0,0},    // S_MSTAFF_FX_X4
  1788. {SPR_MSP1,32778,4,NULL,S_MSTAFF_FX_X6,0,0},    // S_MSTAFF_FX_X5
  1789. {SPR_MSP1,32779,5,NULL,S_MSTAFF_FX_X7,0,0},    // S_MSTAFF_FX_X6
  1790. {SPR_MSP1,32780,4,NULL,S_MSTAFF_FX_X8,0,0},    // S_MSTAFF_FX_X7
  1791. {SPR_MSP1,32781,5,NULL,S_MSTAFF_FX_X9,0,0},    // S_MSTAFF_FX_X8
  1792. {SPR_MSP1,32782,4,NULL,S_MSTAFF_FX_X10,0,0},    // S_MSTAFF_FX_X9
  1793. {SPR_MSP1,32783,4,NULL,S_NULL,0,0},    // S_MSTAFF_FX_X10
  1794. {SPR_MSP2,32768,2,A_MStaffTrack,S_MSTAFF_FX2_2,0,0},    // S_MSTAFF_FX2_1
  1795. {SPR_MSP2,32769,2,A_MStaffTrack,S_MSTAFF_FX2_3,0,0},    // S_MSTAFF_FX2_2
  1796. {SPR_MSP2,32770,2,A_MStaffTrack,S_MSTAFF_FX2_4,0,0},    // S_MSTAFF_FX2_3
  1797. {SPR_MSP2,32771,2,A_MStaffTrack,S_MSTAFF_FX2_1,0,0},    // S_MSTAFF_FX2_4
  1798. {SPR_MSP2,32772,4,NULL,S_MSTAFF_FX2_X2,0,0},    // S_MSTAFF_FX2_X1
  1799. {SPR_MSP2,32773,5,A_Explode,S_MSTAFF_FX2_X3,0,0},    // S_MSTAFF_FX2_X2
  1800. {SPR_MSP2,32774,5,NULL,S_MSTAFF_FX2_X4,0,0},    // S_MSTAFF_FX2_X3
  1801. {SPR_MSP2,32775,5,NULL,S_MSTAFF_FX2_X5,0,0},    // S_MSTAFF_FX2_X4
  1802. {SPR_MSP2,32776,4,NULL,S_NULL,0,0},    // S_MSTAFF_FX2_X5
  1803. {SPR_WFR1,32768,-1,NULL,S_NULL,0,0},    // S_FSWORD1
  1804. {SPR_WFR2,32768,-1,NULL,S_NULL,0,0},    // S_FSWORD2
  1805. {SPR_WFR3,32768,-1,NULL,S_NULL,0,0},    // S_FSWORD3
  1806. {SPR_WCH1,32768,-1,NULL,S_NULL,0,0},    // S_CHOLY1
  1807. {SPR_WCH2,32768,-1,NULL,S_NULL,0,0},    // S_CHOLY2
  1808. {SPR_WCH3,32768,-1,NULL,S_NULL,0,0},    // S_CHOLY3
  1809. {SPR_WMS1,32768,-1,NULL,S_NULL,0,0},    // S_MSTAFF1
  1810. {SPR_WMS2,32768,-1,NULL,S_NULL,0,0},    // S_MSTAFF2
  1811. {SPR_WMS3,32768,-1,NULL,S_NULL,0,0},    // S_MSTAFF3
  1812. {SPR_WPIG,0,1,A_WeaponReady,S_SNOUTREADY,0,0},    // S_SNOUTREADY
  1813. {SPR_WPIG,0,1,A_Lower,S_SNOUTDOWN,0,0},    // S_SNOUTDOWN
  1814. {SPR_WPIG,0,1,A_Raise,S_SNOUTUP,0,0},    // S_SNOUTUP
  1815. {SPR_WPIG,0,4,A_SnoutAttack,S_SNOUTATK2,0,0},    // S_SNOUTATK1
  1816. {SPR_WPIG,1,8,A_SnoutAttack,S_SNOUTREADY,0,0},    // S_SNOUTATK2
  1817. {SPR_WMCS,32768,8,NULL,S_COS2,0,0},    // S_COS1
  1818. {SPR_WMCS,32769,8,NULL,S_COS3,0,0},    // S_COS2
  1819. {SPR_WMCS,32770,8,NULL,S_COS1,0,0},    // S_COS3
  1820. {SPR_CONE,0,1,A_WeaponReady,S_CONEREADY,0,0},    // S_CONEREADY
  1821. {SPR_CONE,0,1,A_Lower,S_CONEDOWN,0,0},    // S_CONEDOWN
  1822. {SPR_CONE,0,1,A_Raise,S_CONEUP,0,0},    // S_CONEUP
  1823. {SPR_CONE,1,3,NULL,S_CONEATK1_2,0,0},    // S_CONEATK1_1
  1824. {SPR_CONE,2,4,NULL,S_CONEATK1_3,0,0},    // S_CONEATK1_2
  1825. {SPR_CONE,3,3,NULL,S_CONEATK1_4,0,0},    // S_CONEATK1_3
  1826. {SPR_CONE,4,5,NULL,S_CONEATK1_5,0,0},    // S_CONEATK1_4
  1827. {SPR_CONE,5,3,A_FireConePL1,S_CONEATK1_6,0,0},    // S_CONEATK1_5
  1828. {SPR_CONE,6,3,NULL,S_CONEATK1_7,0,0},    // S_CONEATK1_6
  1829. {SPR_CONE,0,9,NULL,S_CONEATK1_8,0,0},    // S_CONEATK1_7
  1830. {SPR_CONE,0,10,A_ReFire,S_CONEREADY,0,0},    // S_CONEATK1_8
  1831. {SPR_SHRD,32768,2,NULL,S_SHARDFX1_2,0,0},    // S_SHARDFX1_1
  1832. {SPR_SHRD,32768,3,A_ShedShard,S_SHARDFX1_3,0,0},    // S_SHARDFX1_2
  1833. {SPR_SHRD,32769,3,NULL,S_SHARDFX1_4,0,0},    // S_SHARDFX1_3
  1834. {SPR_SHRD,32770,3,NULL,S_SHARDFX1_1,0,0},    // S_SHARDFX1_4
  1835. {SPR_SHEX,32768,5,NULL,S_SHARDFXE1_2,0,0},    // S_SHARDFXE1_1
  1836. {SPR_SHEX,32769,5,NULL,S_SHARDFXE1_3,0,0},    // S_SHARDFXE1_2
  1837. {SPR_SHEX,32770,5,NULL,S_SHARDFXE1_4,0,0},    // S_SHARDFXE1_3
  1838. {SPR_SHEX,32771,5,NULL,S_SHARDFXE1_5,0,0},    // S_SHARDFXE1_4
  1839. {SPR_SHEX,32772,5,NULL,S_NULL,0,0},    // S_SHARDFXE1_5
  1840. {SPR_BLOD,2,8,NULL,S_BLOOD2,0,0},    // S_BLOOD1
  1841. {SPR_BLOD,1,8,NULL,S_BLOOD3,0,0},    // S_BLOOD2
  1842. {SPR_BLOD,0,8,NULL,S_NULL,0,0},    // S_BLOOD3
  1843. {SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0},    // S_BLOODSPLATTER1
  1844. {SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0},    // S_BLOODSPLATTER2
  1845. {SPR_BLOD,0,8,NULL,S_NULL,0,0},    // S_BLOODSPLATTER3
  1846. {SPR_BLOD,0,6,NULL,S_NULL,0,0},    // S_BLOODSPLATTERX
  1847. {SPR_GIBS,0,-1,NULL,S_NULL,0,0},    // S_GIBS1
  1848. {SPR_PLAY,0,-1,NULL,S_NULL,0,0},    // S_FPLAY
  1849. {SPR_PLAY,0,4,NULL,S_FPLAY_RUN2,0,0},    // S_FPLAY_RUN1
  1850. {SPR_PLAY,1,4,NULL,S_FPLAY_RUN3,0,0},    // S_FPLAY_RUN2
  1851. {SPR_PLAY,2,4,NULL,S_FPLAY_RUN4,0,0},    // S_FPLAY_RUN3
  1852. {SPR_PLAY,3,4,NULL,S_FPLAY_RUN1,0,0},    // S_FPLAY_RUN4
  1853. {SPR_PLAY,4,8,NULL,S_FPLAY_ATK2,0,0},    // S_FPLAY_ATK1
  1854. {SPR_PLAY,5,8,NULL,S_FPLAY,0,0},    // S_FPLAY_ATK2
  1855. {SPR_PLAY,6,4,NULL,S_FPLAY_PAIN2,0,0},    // S_FPLAY_PAIN
  1856. {SPR_PLAY,6,4,A_Pain,S_FPLAY,0,0},    // S_FPLAY_PAIN2
  1857. {SPR_PLAY,7,6,NULL,S_FPLAY_DIE2,0,0},    // S_FPLAY_DIE1
  1858. {SPR_PLAY,8,6,A_Scream,S_FPLAY_DIE3,0,0},    // S_FPLAY_DIE2
  1859. {SPR_PLAY,9,6,NULL,S_FPLAY_DIE4,0,0},    // S_FPLAY_DIE3
  1860. {SPR_PLAY,10,6,NULL,S_FPLAY_DIE5,0,0},    // S_FPLAY_DIE4
  1861. {SPR_PLAY,11,6,A_NoBlocking,S_FPLAY_DIE6,0,0},    // S_FPLAY_DIE5
  1862. {SPR_PLAY,12,6,NULL,S_FPLAY_DIE7,0,0},    // S_FPLAY_DIE6
  1863. {SPR_PLAY,13,-1,A_AddPlayerCorpse,S_NULL,0,0},    // S_FPLAY_DIE7
  1864. {SPR_PLAY,14,5,A_Scream,S_FPLAY_XDIE2,0,0},    // S_FPLAY_XDIE1
  1865. {SPR_PLAY,15,5,A_SkullPop,S_FPLAY_XDIE3,0,0},    // S_FPLAY_XDIE2
  1866. {SPR_PLAY,17,5,A_NoBlocking,S_FPLAY_XDIE4,0,0},    // S_FPLAY_XDIE3
  1867. {SPR_PLAY,18,5,NULL,S_FPLAY_XDIE5,0,0},    // S_FPLAY_XDIE4
  1868. {SPR_PLAY,19,5,NULL,S_FPLAY_XDIE6,0,0},    // S_FPLAY_XDIE5
  1869. {SPR_PLAY,20,5,NULL,S_FPLAY_XDIE7,0,0},    // S_FPLAY_XDIE6
  1870. {SPR_PLAY,21,5,NULL,S_FPLAY_XDIE8,0,0},    // S_FPLAY_XDIE7
  1871. {SPR_PLAY,22,-1,A_AddPlayerCorpse,S_NULL,0,0},    // S_FPLAY_XDIE8
  1872. {SPR_PLAY,23,5,A_FreezeDeath,S_FPLAY_ICE2,0,0},    // S_FPLAY_ICE
  1873. {SPR_PLAY,23,1,A_FreezeDeathChunks,S_FPLAY_ICE2,0,0},    // S_FPLAY_ICE2
  1874. {SPR_FDTH,32768,5,NULL,S_PLAY_F_FDTH2,0,0},    // S_PLAY_F_FDTH1
  1875. {SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0},    // S_PLAY_F_FDTH2
  1876. {SPR_FDTH,32770,5,NULL,S_PLAY_C_FDTH2,0,0},    // S_PLAY_C_FDTH1
  1877. {SPR_FDTH,32771,4,NULL,S_PLAY_FDTH3,0,0},    // S_PLAY_C_FDTH2
  1878. {SPR_FDTH,32772,5,NULL,S_PLAY_M_FDTH2,0,0},    // S_PLAY_M_FDTH1
  1879. {SPR_FDTH,32773,4,NULL,S_PLAY_FDTH3,0,0},    // S_PLAY_M_FDTH2
  1880. {SPR_FDTH,32774,5,NULL,S_PLAY_FDTH4,0,0},    // S_PLAY_FDTH3
  1881. {SPR_FDTH,32775,4,A_Scream,S_PLAY_FDTH5,0,0},    // S_PLAY_FDTH4
  1882. {SPR_FDTH,32776,5,NULL,S_PLAY_FDTH6,0,0},    // S_PLAY_FDTH5
  1883. {SPR_FDTH,32777,4,NULL,S_PLAY_FDTH7,0,0},    // S_PLAY_FDTH6
  1884. {SPR_FDTH,32778,5,NULL,S_PLAY_FDTH8,0,0},    // S_PLAY_FDTH7
  1885. {SPR_FDTH,32779,4,NULL,S_PLAY_FDTH9,0,0},    // S_PLAY_FDTH8
  1886. {SPR_FDTH,32780,5,NULL,S_PLAY_FDTH10,0,0},    // S_PLAY_FDTH9
  1887. {SPR_FDTH,32781,4,NULL,S_PLAY_FDTH11,0,0},    // S_PLAY_FDTH10
  1888. {SPR_FDTH,32782,5,NULL,S_PLAY_FDTH12,0,0},    // S_PLAY_FDTH11
  1889. {SPR_FDTH,32783,4,NULL,S_PLAY_FDTH13,0,0},    // S_PLAY_FDTH12
  1890. {SPR_FDTH,32784,5,NULL,S_PLAY_FDTH14,0,0},    // S_PLAY_FDTH13
  1891. {SPR_FDTH,32785,4,NULL,S_PLAY_FDTH15,0,0},    // S_PLAY_FDTH14
  1892. {SPR_FDTH,32786,5,A_NoBlocking,S_PLAY_FDTH16,0,0},    // S_PLAY_FDTH15
  1893. {SPR_FDTH,32787,4,NULL,S_PLAY_FDTH17,0,0},    // S_PLAY_FDTH16
  1894. {SPR_FDTH,32788,5,NULL,S_PLAY_FDTH18,0,0},    // S_PLAY_FDTH17
  1895. {SPR_FDTH,32789,4,NULL,S_PLAY_FDTH19,0,0},    // S_PLAY_FDTH18
  1896. {SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0},    // S_PLAY_FDTH19
  1897. {SPR_ACLO,4,8,NULL,S_NULL,0,0},    // S_PLAY_FDTH20
  1898. {SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0},    // S_BLOODYSKULL1
  1899. {SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0},    // S_BLOODYSKULL2
  1900. {SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0},    // S_BLOODYSKULL3
  1901. {SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0},    // S_BLOODYSKULL4
  1902. {SPR_BSKL,5,5,A_CheckSkullFloor,S_BLOODYSKULL6,0,0},    // S_BLOODYSKULL5
  1903. {SPR_BSKL,6,5,A_CheckSkullFloor,S_BLOODYSKULL7,0,0},    // S_BLOODYSKULL6
  1904. {SPR_BSKL,7,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0},    // S_BLOODYSKULL7
  1905. {SPR_BSKL,8,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0},    // S_BLOODYSKULLX1
  1906. {SPR_BSKL,8,1050,NULL,S_NULL,0,0},    // S_BLOODYSKULLX2
  1907. {SPR_PLAY,0,5,NULL,S_PLAYER_SPEED2,0,0},    // S_PLAYER_SPEED1
  1908. {SPR_PLAY,0,3,A_SpeedFade,S_NULL,0,0},    // S_PLAYER_SPEED2
  1909. {SPR_ICEC,0,10,NULL,S_ICECHUNK2,0,0},    // S_ICECHUNK1
  1910. {SPR_ICEC,1,10,A_IceSetTics,S_ICECHUNK3,0,0},    // S_ICECHUNK2
  1911. {SPR_ICEC,2,10,A_IceSetTics,S_ICECHUNK4,0,0},    // S_ICECHUNK3
  1912. {SPR_ICEC,3,10,A_IceSetTics,S_NULL,0,0},    // S_ICECHUNK4
  1913. {SPR_ICEC,0,10,A_IceCheckHeadDone,S_ICECHUNK_HEAD,0,0},    // S_ICECHUNK_HEAD
  1914. {SPR_ICEC,0,1050,NULL,S_NULL,0,0},    // S_ICECHUNK_HEAD2
  1915. {SPR_CLER,0,-1,NULL,S_NULL,0,0},    // S_CPLAY
  1916. {SPR_CLER,0,4,NULL,S_CPLAY_RUN2,0,0},    // S_CPLAY_RUN1
  1917. {SPR_CLER,1,4,NULL,S_CPLAY_RUN3,0,0},    // S_CPLAY_RUN2
  1918. {SPR_CLER,2,4,NULL,S_CPLAY_RUN4,0,0},    // S_CPLAY_RUN3
  1919. {SPR_CLER,3,4,NULL,S_CPLAY_RUN1,0,0},    // S_CPLAY_RUN4
  1920. {SPR_CLER,4,6,NULL,S_CPLAY_ATK2,0,0},    // S_CPLAY_ATK1
  1921. {SPR_CLER,5,6,NULL,S_CPLAY_ATK3,0,0},    // S_CPLAY_ATK2
  1922. {SPR_CLER,6,6,NULL,S_CPLAY,0,0},    // S_CPLAY_ATK3
  1923. {SPR_CLER,7,4,NULL,S_CPLAY_PAIN2,0,0},    // S_CPLAY_PAIN
  1924. {SPR_CLER,7,4,A_Pain,S_CPLAY,0,0},    // S_CPLAY_PAIN2
  1925. {SPR_CLER,8,6,NULL,S_CPLAY_DIE2,0,0},    // S_CPLAY_DIE1
  1926. {SPR_CLER,10,6,A_Scream,S_CPLAY_DIE3,0,0},    // S_CPLAY_DIE2
  1927. {SPR_CLER,11,6,NULL,S_CPLAY_DIE4,0,0},    // S_CPLAY_DIE3
  1928. {SPR_CLER,11,6,NULL,S_CPLAY_DIE5,0,0},    // S_CPLAY_DIE4
  1929. {SPR_CLER,12,6,A_NoBlocking,S_CPLAY_DIE6,0,0},    // S_CPLAY_DIE5
  1930. {SPR_CLER,13,6,NULL,S_CPLAY_DIE7,0,0},    // S_CPLAY_DIE6
  1931. {SPR_CLER,14,6,NULL,S_CPLAY_DIE8,0,0},    // S_CPLAY_DIE7
  1932. {SPR_CLER,15,6,NULL,S_CPLAY_DIE9,0,0},    // S_CPLAY_DIE8
  1933. {SPR_CLER,16,-1,A_AddPlayerCorpse,S_NULL,0,0},    // S_CPLAY_DIE9
  1934. {SPR_CLER,17,5,A_Scream,S_CPLAY_XDIE2,0,0},    // S_CPLAY_XDIE1
  1935. {SPR_CLER,18,5,NULL,S_CPLAY_XDIE3,0,0},    // S_CPLAY_XDIE2
  1936. {SPR_CLER,19,5,A_NoBlocking,S_CPLAY_XDIE4,0,0},    // S_CPLAY_XDIE3
  1937. {SPR_CLER,20,5,NULL,S_CPLAY_XDIE5,0,0},    // S_CPLAY_XDIE4
  1938. {SPR_CLER,21,5,NULL,S_CPLAY_XDIE6,0,0},    // S_CPLAY_XDIE5
  1939. {SPR_CLER,22,5,NULL,S_CPLAY_XDIE7,0,0},    // S_CPLAY_XDIE6
  1940. {SPR_CLER,23,5,NULL,S_CPLAY_XDIE8,0,0},    // S_CPLAY_XDIE7
  1941. {SPR_CLER,24,5,NULL,S_CPLAY_XDIE9,0,0},    // S_CPLAY_XDIE8
  1942. {SPR_CLER,25,5,NULL,S_CPLAY_XDIE10,0,0},    // S_CPLAY_XDIE9
  1943. {SPR_CLER,26,-1,A_AddPlayerCorpse,S_NULL,0,0},    // S_CPLAY_XDIE10
  1944. {SPR_CLER,27,5,A_FreezeDeath,S_CPLAY_ICE2,0,0},    // S_CPLAY_ICE
  1945. {SPR_CLER,27,1,A_FreezeDeathChunks,S_CPLAY_ICE2,0,0},    // S_CPLAY_ICE2
  1946. {SPR_MAGE,0,-1,NULL,S_NULL,0,0},    // S_MPLAY
  1947. {SPR_MAGE,0,4,NULL,S_MPLAY_RUN2,0,0},    // S_MPLAY_RUN1
  1948. {SPR_MAGE,1,4,NULL,S_MPLAY_RUN3,0,0},    // S_MPLAY_RUN2
  1949. {SPR_MAGE,2,4,NULL,S_MPLAY_RUN4,0,0},    // S_MPLAY_RUN3
  1950. {SPR_MAGE,3,4,NULL,S_MPLAY_RUN1,0,0},    // S_MPLAY_RUN4
  1951. {SPR_MAGE,4,8,NULL,S_MPLAY_ATK2,0,0},    // S_MPLAY_ATK1
  1952. {SPR_MAGE,32773,8,NULL,S_MPLAY,0,0},    // S_MPLAY_ATK2
  1953. {SPR_MAGE,6,4,NULL,S_MPLAY_PAIN2,0,0},    // S_MPLAY_PAIN
  1954. {SPR_MAGE,6,4,A_Pain,S_MPLAY,0,0},    // S_MPLAY_PAIN2
  1955. {SPR_MAGE,7,6,NULL,S_MPLAY_DIE2,0,0},    // S_MPLAY_DIE1
  1956. {SPR_MAGE,8,6,A_Scream,S_MPLAY_DIE3,0,0},    // S_MPLAY_DIE2
  1957. {SPR_MAGE,9,6,NULL,S_MPLAY_DIE4,0,0},    // S_MPLAY_DIE3
  1958. {SPR_MAGE,10,6,NULL,S_MPLAY_DIE5,0,0},    // S_MPLAY_DIE4
  1959. {SPR_MAGE,11,6,A_NoBlocking,S_MPLAY_DIE6,0,0},    // S_MPLAY_DIE5
  1960. {SPR_MAGE,12,6,NULL,S_MPLAY_DIE7,0,0},    // S_MPLAY_DIE6
  1961. {SPR_MAGE,13,-1,A_AddPlayerCorpse,S_NULL,0,0},    // S_MPLAY_DIE7
  1962. {SPR_MAGE,14,5,A_Scream,S_MPLAY_XDIE2,0,0},    // S_MPLAY_XDIE1
  1963. {SPR_MAGE,15,5,NULL,S_MPLAY_XDIE3,0,0},    // S_MPLAY_XDIE2
  1964. {SPR_MAGE,17,5,A_NoBlocking,S_MPLAY_XDIE4,0,0},    // S_MPLAY_XDIE3
  1965. {SPR_MAGE,18,5,NULL,S_MPLAY_XDIE5,0,0},    // S_MPLAY_XDIE4
  1966. {SPR_MAGE,19,5,NULL,S_MPLAY_XDIE6,0,0},    // S_MPLAY_XDIE5
  1967. {SPR_MAGE,20,5,NULL,S_MPLAY_XDIE7,0,0},    // S_MPLAY_XDIE6
  1968. {SPR_MAGE,21,5,NULL,S_MPLAY_XDIE8,0,0},    // S_MPLAY_XDIE7
  1969. {SPR_MAGE,22,5,NULL,S_MPLAY_XDIE9,0,0},    // S_MPLAY_XDIE8
  1970. {SPR_MAGE,23,-1,A_AddPlayerCorpse,S_NULL,0,0},    // S_MPLAY_XDIE9
  1971. {SPR_MAGE,24,5,A_FreezeDeath,S_MPLAY_ICE2,0,0},    // S_MPLAY_ICE
  1972. {SPR_MAGE,24,1,A_FreezeDeathChunks,S_MPLAY_ICE2,0,0},    // S_MPLAY_ICE2
  1973. {SPR_PIGY,0,-1,NULL,S_NULL,0,0},    // S_PIGPLAY
  1974. {SPR_PIGY,0,3,NULL,S_PIGPLAY_RUN2,0,0},    // S_PIGPLAY_RUN1
  1975. {SPR_PIGY,1,3,NULL,S_PIGPLAY_RUN3,0,0},    // S_PIGPLAY_RUN2
  1976. {SPR_PIGY,2,3,NULL,S_PIGPLAY_RUN4,0,0},    // S_PIGPLAY_RUN3
  1977. {SPR_PIGY,3,3,NULL,S_PIGPLAY_RUN1,0,0},    // S_PIGPLAY_RUN4
  1978. {SPR_PIGY,0,12,NULL,S_PIGPLAY,0,0},    // S_PIGPLAY_ATK1
  1979. {SPR_PIGY,3,4,A_PigPain,S_PIGPLAY,0,0},    // S_PIGPLAY_PAIN
  1980. {SPR_PIGY,1,10,A_PigLook,S_PIG_LOOK1,0,0},    // S_PIG_LOOK1
  1981. {SPR_PIGY,0,3,A_PigChase,S_PIG_WALK2,0,0},    // S_PIG_WALK1
  1982. {SPR_PIGY,1,3,A_PigChase,S_PIG_WALK3,0,0},    // S_PIG_WALK2
  1983. {SPR_PIGY,2,3,A_PigChase,S_PIG_WALK4,0,0},    // S_PIG_WALK3
  1984. {SPR_PIGY,3,3,A_PigChase,S_PIG_WALK1,0,0},    // S_PIG_WALK4
  1985. {SPR_PIGY,3,4,A_PigPain,S_PIG_WALK1,0,0},    // S_PIG_PAIN
  1986. {SPR_PIGY,0,5,A_FaceTarget,S_PIG_ATK2,0,0},    // S_PIG_ATK1
  1987. {SPR_PIGY,0,10,A_PigAttack,S_PIG_WALK1,0,0},    // S_PIG_ATK2
  1988. {SPR_PIGY,4,4,A_Scream,S_PIG_DIE2,0,0},    // S_PIG_DIE1
  1989. {SPR_PIGY,5,3,A_NoBlocking,S_PIG_DIE3,0,0},    // S_PIG_DIE2
  1990. {SPR_PIGY,6,4,A_QueueCorpse,S_PIG_DIE4,0,0},    // S_PIG_DIE3
  1991. {SPR_PIGY,7,3,NULL,S_PIG_DIE5,0,0},    // S_PIG_DIE4
  1992. {SPR_PIGY,8,4,NULL,S_PIG_DIE6,0,0},    // S_PIG_DIE5
  1993. {SPR_PIGY,9,4,NULL,S_PIG_DIE7,0,0},    // S_PIG_DIE6
  1994. {SPR_PIGY,10,4,NULL,S_PIG_DIE8,0,0},    // S_PIG_DIE7
  1995. {SPR_PIGY,11,-1,NULL,S_NULL,0,0},    // S_PIG_DIE8
  1996. {SPR_PIGY,12,5,A_FreezeDeath,S_PIG_ICE2,0,0},    // S_PIG_ICE
  1997. {SPR_PIGY,12,1,A_FreezeDeathChunks,S_PIG_ICE2,0,0},    // S_PIG_ICE2
  1998. {SPR_CENT,0,10,A_Look,S_CENTAUR_LOOK2,0,0},    // S_CENTAUR_LOOK1
  1999. {SPR_CENT,1,10,A_Look,S_CENTAUR_LOOK1,0,0},    // S_CENTAUR_LOOK2
  2000. {SPR_CENT,0,4,A_Chase,S_CENTAUR_WALK2,0,0},    // S_CENTAUR_WALK1
  2001. {SPR_CENT,1,4,A_Chase,S_CENTAUR_WALK3,0,0},    // S_CENTAUR_WALK2
  2002. {SPR_CENT,2,4,A_Chase,S_CENTAUR_WALK4,0,0},    // S_CENTAUR_WALK3
  2003. {SPR_CENT,3,4,A_Chase,S_CENTAUR_WALK1,0,0},    // S_CENTAUR_WALK4
  2004. {SPR_CENT,7,5,A_FaceTarget,S_CENTAUR_ATK2,0,0},    // S_CENTAUR_ATK1
  2005. {SPR_CENT,8,4,A_FaceTarget,S_CENTAUR_ATK3,0,0},    // S_CENTAUR_ATK2
  2006. {SPR_CENT,9,7,A_CentaurAttack,S_CENTAUR_WALK1,0,0},    // S_CENTAUR_ATK3
  2007. {SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE2,0,0},    // S_CENTAUR_MISSILE1
  2008. {SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_MISSILE3,0,0},    // S_CENTAUR_MISSILE2
  2009. {SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE4,0,0},    // S_CENTAUR_MISSILE3
  2010. {SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_WALK1,0,0},    // S_CENTAUR_MISSILE4
  2011. {SPR_CENT,6,6,A_Pain,S_CENTAUR_PAIN2,0,0},    // S_CENTAUR_PAIN1
  2012. {SPR_CENT,6,6,A_SetReflective,S_CENTAUR_PAIN3,0,0},    // S_CENTAUR_PAIN2
  2013. {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN4,0,0},    // S_CENTAUR_PAIN3
  2014. {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN5,0,0},    // S_CENTAUR_PAIN4
  2015. {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN6,0,0},    // S_CENTAUR_PAIN5
  2016. {SPR_CENT,4,1,A_UnSetReflective,S_CENTAUR_WALK1,0,0},    // S_CENTAUR_PAIN6
  2017. {SPR_CENT,10,4,NULL,S_CENTAUR_DEATH2,0,0},    // S_CENTAUR_DEATH1
  2018. {SPR_CENT,11,4,A_Scream,S_CENTAUR_DEATH3,0,0},    // S_CENTAUR_DEATH2
  2019. {SPR_CENT,12,4,NULL,S_CENTAUR_DEATH4,0,0},    // S_CENTAUR_DEATH3
  2020. {SPR_CENT,13,4,NULL,S_CENTAUR_DEATH5,0,0},    // S_CENTAUR_DEATH4
  2021. {SPR_CENT,14,4,A_NoBlocking,S_CENTAUR_DEATH6,0,0},    // S_CENTAUR_DEATH5
  2022. {SPR_CENT,15,4,NULL,S_CENTAUR_DEATH7,0,0},    // S_CENTAUR_DEATH6
  2023. {SPR_CENT,16,4,NULL,S_CENTAUR_DEATH8,0,0},    // S_CENTAUR_DEATH7
  2024. {SPR_CENT,17,4,A_QueueCorpse,S_CENTAUR_DEATH9,0,0},    // S_CENTAUR_DEATH8
  2025. {SPR_CENT,18,4,NULL,S_CENTAUR_DEATH0,0,0},    // S_CENTAUR_DEATH9
  2026. {SPR_CENT,19,-1,NULL,S_NULL,0,0},    // S_CENTAUR_DEATH0
  2027. {SPR_CTXD,0,4,NULL,S_CENTAUR_DEATH_X2,0,0},    // S_CENTAUR_DEATH_X1
  2028. {SPR_CTXD,1,4,A_NoBlocking,S_CENTAUR_DEATH_X3,0,0},    // S_CENTAUR_DEATH_X2
  2029. {SPR_CTXD,2,4,A_CentaurDropStuff,S_CENTAUR_DEATH_X4,0,0},    // S_CENTAUR_DEATH_X3
  2030. {SPR_CTXD,3,3,A_Scream,S_CENTAUR_DEATH_X5,0,0},    // S_CENTAUR_DEATH_X4
  2031. {SPR_CTXD,4,4,A_QueueCorpse,S_CENTAUR_DEATH_X6,0,0},    // S_CENTAUR_DEATH_X5
  2032. {SPR_CTXD,5,3,NULL,S_CENTAUR_DEATH_X7,0,0},    // S_CENTAUR_DEATH_X6
  2033. {SPR_CTXD,6,4,NULL,S_CENTAUR_DEATH_X8,0,0},    // S_CENTAUR_DEATH_X7
  2034. {SPR_CTXD,7,3,NULL,S_CENTAUR_DEATH_X9,0,0},    // S_CENTAUR_DEATH_X8
  2035. {SPR_CTXD,8,4,NULL,S_CENTAUR_DEATH_X10,0,0},    // S_CENTAUR_DEATH_X9
  2036. {SPR_CTXD,9,3,NULL,S_CENTAUR_DEATH_X11,0,0},    // S_CENTAUR_DEATH_X10
  2037. {SPR_CTXD,10,-1,NULL,S_NULL,0,0},    // S_CENTAUR_DEATH_X11
  2038. {SPR_CENT,20,5,A_FreezeDeath,S_CENTAUR_ICE2,0,0},    // S_CENTAUR_ICE
  2039. {SPR_CENT,20,1,A_FreezeDeathChunks,S_CENTAUR_ICE2,0,0},    // S_CENTAUR_ICE2
  2040. {SPR_CTFX,32768,-1,NULL,S_NULL,0,0},    // S_CENTAUR_FX1
  2041. {SPR_CTFX,32769,4,NULL,S_CENTAUR_FX_X2,0,0},    // S_CENTAUR_FX_X1
  2042. {SPR_CTFX,32770,3,NULL,S_CENTAUR_FX_X3,0,0},    // S_CENTAUR_FX_X2
  2043. {SPR_CTFX,32771,4,NULL,S_CENTAUR_FX_X4,0,0},    // S_CENTAUR_FX_X3
  2044. {SPR_CTFX,32772,3,NULL,S_CENTAUR_FX_X5,0,0},    // S_CENTAUR_FX_X4
  2045. {SPR_CTFX,32773,2,NULL,S_NULL,0,0},    // S_CENTAUR_FX_X5
  2046. {SPR_CTDP,0,3,A_CheckFloor,S_CENTAUR_SHIELD2,0,0},    // S_CENTAUR_SHIELD1
  2047. {SPR_CTDP,1,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0},    // S_CENTAUR_SHIELD2
  2048. {SPR_CTDP,2,3,A_CheckFloor,S_CENTAUR_SHIELD4,0,0},    // S_CENTAUR_SHIELD3
  2049. {SPR_CTDP,3,3,A_CheckFloor,S_CENTAUR_SHIELD5,0,0},    // S_CENTAUR_SHIELD4
  2050. {SPR_CTDP,4,3,A_CheckFloor,S_CENTAUR_SHIELD6,0,0},    // S_CENTAUR_SHIELD5
  2051. {SPR_CTDP,5,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0},    // S_CENTAUR_SHIELD6
  2052. {SPR_CTDP,6,4,NULL,S_CENTAUR_SHIELD_X2,0,0},    // S_CENTAUR_SHIELD_X1
  2053. {SPR_CTDP,7,4,A_QueueCorpse,S_CENTAUR_SHIELD_X3,0,0},    // S_CENTAUR_SHIELD_X2
  2054. {SPR_CTDP,8,4,NULL,S_CENTAUR_SHIELD_X4,0,0},    // S_CENTAUR_SHIELD_X3
  2055. {SPR_CTDP,9,-1,NULL,S_NULL,0,0},    // S_CENTAUR_SHIELD_X4
  2056. {SPR_CTDP,10,3,A_CheckFloor,S_CENTAUR_SWORD2,0,0},    // S_CENTAUR_SWORD1
  2057. {SPR_CTDP,11,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0},    // S_CENTAUR_SWORD2
  2058. {SPR_CTDP,12,3,A_CheckFloor,S_CENTAUR_SWORD4,0,0},    // S_CENTAUR_SWORD3
  2059. {SPR_CTDP,13,3,A_CheckFloor,S_CENTAUR_SWORD5,0,0},    // S_CENTAUR_SWORD4
  2060. {SPR_CTDP,14,3,A_CheckFloor,S_CENTAUR_SWORD6,0,0},    // S_CENTAUR_SWORD5
  2061. {SPR_CTDP,15,3,A_CheckFloor,S_CENTAUR_SWORD7,0,0},    // S_CENTAUR_SWORD6
  2062. {SPR_CTDP,16,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0},    // S_CENTAUR_SWORD7
  2063. {SPR_CTDP,17,4,NULL,S_CENTAUR_SWORD_X2,0,0},    // S_CENTAUR_SWORD_X1
  2064. {SPR_CTDP,18,4,A_QueueCorpse,S_CENTAUR_SWORD_X3,0,0},    // S_CENTAUR_SWORD_X2
  2065. {SPR_CTDP,19,-1,NULL,S_NULL,0,0},    // S_CENTAUR_SWORD_X3
  2066. {SPR_DEMN,0,10,A_Look,S_DEMN_LOOK2,0,0},    // S_DEMN_LOOK1
  2067. {SPR_DEMN,0,10,A_Look,S_DEMN_LOOK1,0,0},    // S_DEMN_LOOK2
  2068. {SPR_DEMN,0,4,A_Chase,S_DEMN_CHASE2,0,0},    // S_DEMN_CHASE1
  2069. {SPR_DEMN,1,4,A_Chase,S_DEMN_CHASE3,0,0},    // S_DEMN_CHASE2
  2070. {SPR_DEMN,2,4,A_Chase,S_DEMN_CHASE4,0,0},    // S_DEMN_CHASE3
  2071. {SPR_DEMN,3,4,A_Chase,S_DEMN_CHASE1,0,0},    // S_DEMN_CHASE4
  2072. {SPR_DEMN,4,6,A_FaceTarget,S_DEMN_ATK1_2,0,0},    // S_DEMN_ATK1_1
  2073. {SPR_DEMN,5,8,A_FaceTarget,S_DEMN_ATK1_3,0,0},    // S_DEMN_ATK1_2
  2074. {SPR_DEMN,6,6,A_DemonAttack1,S_DEMN_CHASE1,0,0},    // S_DEMN_ATK1_3
  2075. {SPR_DEMN,4,5,A_FaceTarget,S_DEMN_ATK2_2,0,0},    // S_DEMN_ATK2_1
  2076. {SPR_DEMN,5,6,A_FaceTarget,S_DEMN_ATK2_3,0,0},    // S_DEMN_ATK2_2
  2077. {SPR_DEMN,6,5,A_DemonAttack2,S_DEMN_CHASE1,0,0},    // S_DEMN_ATK2_3
  2078. {SPR_DEMN,4,4,NULL,S_DEMN_PAIN2,0,0},    // S_DEMN_PAIN1
  2079. {SPR_DEMN,4,4,A_Pain,S_DEMN_CHASE1,0,0},    // S_DEMN_PAIN2
  2080. {SPR_DEMN,7,6,NULL,S_DEMN_DEATH2,0,0},    // S_DEMN_DEATH1
  2081. {SPR_DEMN,8,6,NULL,S_DEMN_DEATH3,0,0},    // S_DEMN_DEATH2
  2082. {SPR_DEMN,9,6,A_Scream,S_DEMN_DEATH4,0,0},    // S_DEMN_DEATH3
  2083. {SPR_DEMN,10,6,A_NoBlocking,S_DEMN_DEATH5,0,0},    // S_DEMN_DEATH4
  2084. {SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_DEATH6,0,0},    // S_DEMN_DEATH5
  2085. {SPR_DEMN,12,6,NULL,S_DEMN_DEATH7,0,0},    // S_DEMN_DEATH6
  2086. {SPR_DEMN,13,6,NULL,S_DEMN_DEATH8,0,0},    // S_DEMN_DEATH7
  2087. {SPR_DEMN,14,6,NULL,S_DEMN_DEATH9,0,0},    // S_DEMN_DEATH8
  2088. {SPR_DEMN,15,-1,NULL,S_NULL,0,0},    // S_DEMN_DEATH9
  2089. {SPR_DEMN,7,6,NULL,S_DEMN_XDEATH2,0,0},    // S_DEMN_XDEATH1
  2090. {SPR_DEMN,8,6,A_DemonDeath,S_DEMN_XDEATH3,0,0},    // S_DEMN_XDEATH2
  2091. {SPR_DEMN,9,6,A_Scream,S_DEMN_XDEATH4,0,0},    // S_DEMN_XDEATH3
  2092. {SPR_DEMN,10,6,A_NoBlocking,S_DEMN_XDEATH5,0,0},    // S_DEMN_XDEATH4
  2093. {SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_XDEATH6,0,0},    // S_DEMN_XDEATH5
  2094. {SPR_DEMN,12,6,NULL,S_DEMN_XDEATH7,0,0},    // S_DEMN_XDEATH6
  2095. {SPR_DEMN,13,6,NULL,S_DEMN_XDEATH8,0,0},    // S_DEMN_XDEATH7
  2096. {SPR_DEMN,14,6,NULL,S_DEMN_XDEATH9,0,0},    // S_DEMN_XDEATH8
  2097. {SPR_DEMN,15,-1,NULL,S_NULL,0,0},    // S_DEMN_XDEATH9
  2098. {SPR_DEMN,16,5,A_FreezeDeath,S_DEMON_ICE2,0,0},    // S_DEMON_ICE
  2099. {SPR_DEMN,16,1,A_FreezeDeathChunks,S_DEMON_ICE2,0,0},    // S_DEMON_ICE2
  2100. {SPR_DEMA,0,4,NULL,S_DEMONCHUNK1_2,0,0},    // S_DEMONCHUNK1_1
  2101. {SPR_DEMA,0,10,A_QueueCorpse,S_DEMONCHUNK1_3,0,0},    // S_DEMONCHUNK1_2
  2102. {SPR_DEMA,0,20,NULL,S_DEMONCHUNK1_3,0,0},    // S_DEMONCHUNK1_3
  2103. {SPR_DEMA,0,-1,NULL,S_NULL,0,0},    // S_DEMONCHUNK1_4
  2104. {SPR_DEMB,0,4,NULL,S_DEMONCHUNK2_2,0,0},    // S_DEMONCHUNK2_1
  2105. {SPR_DEMB,0,10,A_QueueCorpse,S_DEMONCHUNK2_3,0,0},    // S_DEMONCHUNK2_2
  2106. {SPR_DEMB,0,20,NULL,S_DEMONCHUNK2_3,0,0},    // S_DEMONCHUNK2_3
  2107. {SPR_DEMB,0,-1,NULL,S_NULL,0,0},    // S_DEMONCHUNK2_4
  2108. {SPR_DEMC,0,4,NULL,S_DEMONCHUNK3_2,0,0},    // S_DEMONCHUNK3_1
  2109. {SPR_DEMC,0,10,A_QueueCorpse,S_DEMONCHUNK3_3,0,0},    // S_DEMONCHUNK3_2
  2110. {SPR_DEMC,0,20,NULL,S_DEMONCHUNK3_3,0,0},    // S_DEMONCHUNK3_3
  2111. {SPR_DEMC,0,-1,NULL,S_NULL,0,0},    // S_DEMONCHUNK3_4
  2112. {SPR_DEMD,0,4,NULL,S_DEMONCHUNK4_2,0,0},    // S_DEMONCHUNK4_1
  2113. {SPR_DEMD,0,10,A_QueueCorpse,S_DEMONCHUNK4_3,0,0},    // S_DEMONCHUNK4_2
  2114. {SPR_DEMD,0,20,NULL,S_DEMONCHUNK4_3,0,0},    // S_DEMONCHUNK4_3
  2115. {SPR_DEMD,0,-1,NULL,S_NULL,0,0},    // S_DEMONCHUNK4_4
  2116. {SPR_DEME,0,4,NULL,S_DEMONCHUNK5_2,0,0},    // S_DEMONCHUNK5_1
  2117. {SPR_DEME,0,10,A_QueueCorpse,S_DEMONCHUNK5_3,0,0},    // S_DEMONCHUNK5_2
  2118. {SPR_DEME,0,20,NULL,S_DEMONCHUNK5_3,0,0},    // S_DEMONCHUNK5_3
  2119. {SPR_DEME,0,-1,NULL,S_NULL,0,0},    // S_DEMONCHUNK5_4
  2120. {SPR_DMFX,32768,4,NULL,S_DEMONFX_MOVE2,0,0},    // S_DEMONFX_MOVE1
  2121. {SPR_DMFX,32769,4,NULL,S_DEMONFX_MOVE3,0,0},    // S_DEMONFX_MOVE2
  2122. {SPR_DMFX,32770,4,NULL,S_DEMONFX_MOVE1,0,0},    // S_DEMONFX_MOVE3
  2123. {SPR_DMFX,32771,4,NULL,S_DEMONFX_BOOM2,0,0},    // S_DEMONFX_BOOM1
  2124. {SPR_DMFX,32772,4,NULL,S_DEMONFX_BOOM3,0,0},    // S_DEMONFX_BOOM2
  2125. {SPR_DMFX,32773,3,NULL,S_DEMONFX_BOOM4,0,0},    // S_DEMONFX_BOOM3
  2126. {SPR_DMFX,32774,3,NULL,S_DEMONFX_BOOM5,0,0},    // S_DEMONFX_BOOM4
  2127. {SPR_DMFX,32775,3,NULL,S_NULL,0,0},    // S_DEMONFX_BOOM5
  2128. {SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK2,0,0},    // S_DEMN2_LOOK1
  2129. {SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK1,0,0},    // S_DEMN2_LOOK2
  2130. {SPR_DEM2,0,4,A_Chase,S_DEMN2_CHASE2,0,0},    // S_DEMN2_CHASE1
  2131. {SPR_DEM2,1,4,A_Chase,S_DEMN2_CHASE3,0,0},    // S_DEMN2_CHASE2
  2132. {SPR_DEM2,2,4,A_Chase,S_DEMN2_CHASE4,0,0},    // S_DEMN2_CHASE3
  2133. {SPR_DEM2,3,4,A_Chase,S_DEMN2_CHASE1,0,0},    // S_DEMN2_CHASE4
  2134. {SPR_DEM2,4,6,A_FaceTarget,S_DEMN2_ATK1_2,0,0},    // S_DEMN2_ATK1_1
  2135. {SPR_DEM2,5,8,A_FaceTarget,S_DEMN2_ATK1_3,0,0},    // S_DEMN2_ATK1_2
  2136. {SPR_DEM2,6,6,A_DemonAttack1,S_DEMN2_CHASE1,0,0},    // S_DEMN2_ATK1_3
  2137. {SPR_DEM2,4,5,A_FaceTarget,S_DEMN2_ATK2_2,0,0},    // S_DEMN2_ATK2_1
  2138. {SPR_DEM2,5,6,A_FaceTarget,S_DEMN2_ATK2_3,0,0},    // S_DEMN2_ATK2_2
  2139. {SPR_DEM2,6,5,A_DemonAttack2,S_DEMN2_CHASE1,0,0},    // S_DEMN2_ATK2_3
  2140. {SPR_DEM2,4,4,NULL,S_DEMN2_PAIN2,0,0},    // S_DEMN2_PAIN1
  2141. {SPR_DEM2,4,4,A_Pain,S_DEMN2_CHASE1,0,0},    // S_DEMN2_PAIN2
  2142. {SPR_DEM2,7,6,NULL,S_DEMN2_DEATH2,0,0},    // S_DEMN2_DEATH1
  2143. {SPR_DEM2,8,6,NULL,S_DEMN2_DEATH3,0,0},    // S_DEMN2_DEATH2
  2144. {SPR_DEM2,9,6,A_Scream,S_DEMN2_DEATH4,0,0},    // S_DEMN2_DEATH3
  2145. {SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_DEATH5,0,0},    // S_DEMN2_DEATH4
  2146. {SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_DEATH6,0,0},    // S_DEMN2_DEATH5
  2147. {SPR_DEM2,12,6,NULL,S_DEMN2_DEATH7,0,0},    // S_DEMN2_DEATH6
  2148. {SPR_DEM2,13,6,NULL,S_DEMN2_DEATH8,0,0},    // S_DEMN2_DEATH7
  2149. {SPR_DEM2,14,6,NULL,S_DEMN2_DEATH9,0,0},    // S_DEMN2_DEATH8
  2150. {SPR_DEM2,15,-1,NULL,S_NULL,0,0},    // S_DEMN2_DEATH9
  2151. {SPR_DEM2,7,6,NULL,S_DEMN2_XDEATH2,0,0},    // S_DEMN2_XDEATH1
  2152. {SPR_DEM2,8,6,A_Demon2Death,S_DEMN2_XDEATH3,0,0},    // S_DEMN2_XDEATH2
  2153. {SPR_DEM2,9,6,A_Scream,S_DEMN2_XDEATH4,0,0},    // S_DEMN2_XDEATH3
  2154. {SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_XDEATH5,0,0},    // S_DEMN2_XDEATH4
  2155. {SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_XDEATH6,0,0},    // S_DEMN2_XDEATH5
  2156. {SPR_DEM2,12,6,NULL,S_DEMN2_XDEATH7,0,0},    // S_DEMN2_XDEATH6
  2157. {SPR_DEM2,13,6,NULL,S_DEMN2_XDEATH8,0,0},    // S_DEMN2_XDEATH7
  2158. {SPR_DEM2,14,6,NULL,S_DEMN2_XDEATH9,0,0},    // S_DEMN2_XDEATH8
  2159. {SPR_DEM2,15,-1,NULL,S_NULL,0,0},    // S_DEMN2_XDEATH9
  2160. {SPR_DMBA,0,4,NULL,S_DEMON2CHUNK1_2,0,0},    // S_DEMON2CHUNK1_1
  2161. {SPR_DMBA,0,10,A_QueueCorpse,S_DEMON2CHUNK1_3,0,0},    // S_DEMON2CHUNK1_2
  2162. {SPR_DMBA,0,20,NULL,S_DEMON2CHUNK1_3,0,0},    // S_DEMON2CHUNK1_3
  2163. {SPR_DMBA,0,-1,NULL,S_NULL,0,0},    // S_DEMON2CHUNK1_4
  2164. {SPR_DMBB,0,4,NULL,S_DEMON2CHUNK2_2,0,0},    // S_DEMON2CHUNK2_1
  2165. {SPR_DMBB,0,10,A_QueueCorpse,S_DEMON2CHUNK2_3,0,0},    // S_DEMON2CHUNK2_2
  2166. {SPR_DMBB,0,20,NULL,S_DEMON2CHUNK2_3,0,0},    // S_DEMON2CHUNK2_3
  2167. {SPR_DMBB,0,-1,NULL,S_NULL,0,0},    // S_DEMON2CHUNK2_4
  2168. {SPR_DMBC,0,4,NULL,S_DEMON2CHUNK3_2,0,0},    // S_DEMON2CHUNK3_1
  2169. {SPR_DMBC,0,10,A_QueueCorpse,S_DEMON2CHUNK3_3,0,0},    // S_DEMON2CHUNK3_2
  2170. {SPR_DMBC,0,20,NULL,S_DEMON2CHUNK3_3,0,0},    // S_DEMON2CHUNK3_3
  2171. {SPR_DMBC,0,-1,NULL,S_NULL,0,0},    // S_DEMON2CHUNK3_4
  2172. {SPR_DMBD,0,4,NULL,S_DEMON2CHUNK4_2,0,0},    // S_DEMON2CHUNK4_1
  2173. {SPR_DMBD,0,10,A_QueueCorpse,S_DEMON2CHUNK4_3,0,0},    // S_DEMON2CHUNK4_2
  2174. {SPR_DMBD,0,20,NULL,S_DEMON2CHUNK4_3,0,0},    // S_DEMON2CHUNK4_3
  2175. {SPR_DMBD,0,-1,NULL,S_NULL,0,0},    // S_DEMON2CHUNK4_4
  2176. {SPR_DMBE,0,4,NULL,S_DEMON2CHUNK5_2,0,0},    // S_DEMON2CHUNK5_1
  2177. {SPR_DMBE,0,10,NULL,S_DEMON2CHUNK5_3,0,0},    // S_DEMON2CHUNK5_2
  2178. {SPR_DMBE,0,20,NULL,S_DEMON2CHUNK5_3,0,0},    // S_DEMON2CHUNK5_3
  2179. {SPR_DMBE,0,-1,NULL,S_NULL,0,0},    // S_DEMON2CHUNK5_4
  2180. {SPR_D2FX,32768,4,NULL,S_DEMON2FX_MOVE2,0,0},    // S_DEMON2FX_MOVE1
  2181. {SPR_D2FX,32769,4,NULL,S_DEMON2FX_MOVE3,0,0},    // S_DEMON2FX_MOVE2
  2182. {SPR_D2FX,32770,4,NULL,S_DEMON2FX_MOVE4,0,0},    // S_DEMON2FX_MOVE3
  2183. {SPR_D2FX,32771,4,NULL,S_DEMON2FX_MOVE5,0,0},    // S_DEMON2FX_MOVE4
  2184. {SPR_D2FX,32772,4,NULL,S_DEMON2FX_MOVE6,0,0},    // S_DEMON2FX_MOVE5
  2185. {SPR_D2FX,32773,4,NULL,S_DEMON2FX_MOVE1,0,0},    // S_DEMON2FX_MOVE6
  2186. {SPR_D2FX,32774,4,NULL,S_DEMON2FX_BOOM2,0,0},    // S_DEMON2FX_BOOM1
  2187. {SPR_D2FX,32775,4,NULL,S_DEMON2FX_BOOM3,0,0},    // S_DEMON2FX_BOOM2
  2188. {SPR_D2FX,32776,4,NULL,S_DEMON2FX_BOOM4,0,0},    // S_DEMON2FX_BOOM3
  2189. {SPR_D2FX,32777,4,NULL,S_DEMON2FX_BOOM5,0,0},    // S_DEMON2FX_BOOM4
  2190. {SPR_D2FX,32778,3,NULL,S_DEMON2FX_BOOM6,0,0},    // S_DEMON2FX_BOOM5
  2191. {SPR_D2FX,32779,3,NULL,S_NULL,0,0},    // S_DEMON2FX_BOOM6
  2192. {SPR_WRTH,0,2,A_WraithRaiseInit,S_WRAITH_RAISE2,0,0},    // S_WRAITH_RAISE1
  2193. {SPR_WRTH,0,2,A_WraithRaise,S_WRAITH_RAISE3,0,0},    // S_WRAITH_RAISE2
  2194. {SPR_WRTH,0,2,A_FaceTarget,S_WRAITH_RAISE4,0,0},    // S_WRAITH_RAISE3
  2195. {SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE5,0,0},    // S_WRAITH_RAISE4
  2196. {SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE2,0,0},    // S_WRAITH_RAISE5
  2197. {SPR_WRTH,0,10,NULL,S_WRAITH_INIT2,0,0},    // S_WRAITH_INIT1
  2198. {SPR_WRTH,1,5,A_WraithInit,S_WRAITH_LOOK1,0,0},    // S_WRAITH_INIT2
  2199. {SPR_WRTH,0,15,A_WraithLook,S_WRAITH_LOOK2,0,0},    // S_WRAITH_LOOK1
  2200. {SPR_WRTH,1,15,A_WraithLook,S_WRAITH_LOOK1,0,0},    // S_WRAITH_LOOK2
  2201. {SPR_WRTH,0,4,A_WraithChase,S_WRAITH_CHASE2,0,0},    // S_WRAITH_CHASE1
  2202. {SPR_WRTH,1,4,A_WraithChase,S_WRAITH_CHASE3,0,0},    // S_WRAITH_CHASE2
  2203. {SPR_WRTH,2,4,A_WraithChase,S_WRAITH_CHASE4,0,0},    // S_WRAITH_CHASE3
  2204. {SPR_WRTH,3,4,A_WraithChase,S_WRAITH_CHASE1,0,0},    // S_WRAITH_CHASE4
  2205. {SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK1_2,0,0},    // S_WRAITH_ATK1_1
  2206. {SPR_WRTH,5,6,A_WraithFX3,S_WRAITH_ATK1_3,0,0},    // S_WRAITH_ATK1_2
  2207. {SPR_WRTH,6,6,A_WraithMelee,S_WRAITH_CHASE1,0,0},    // S_WRAITH_ATK1_3
  2208. {SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK2_2,0,0},    // S_WRAITH_ATK2_1
  2209. {SPR_WRTH,5,6,NULL,S_WRAITH_ATK2_3,0,0},    // S_WRAITH_ATK2_2
  2210. {SPR_WRTH,6,6,A_WraithMissile,S_WRAITH_CHASE1,0,0},    // S_WRAITH_ATK2_3
  2211. {SPR_WRTH,0,2,NULL,S_WRAITH_PAIN2,0,0},    // S_WRAITH_PAIN1
  2212. {SPR_WRTH,7,6,A_Pain,S_WRAITH_CHASE1,0,0},    // S_WRAITH_PAIN2
  2213. {SPR_WRTH,8,4,NULL,S_WRAITH_DEATH1_2,0,0},    // S_WRAITH_DEATH1_1
  2214. {SPR_WRTH,9,4,A_Scream,S_WRAITH_DEATH1_3,0,0},    // S_WRAITH_DEATH1_2
  2215. {SPR_WRTH,10,4,NULL,S_WRAITH_DEATH1_4,0,0},    // S_WRAITH_DEATH1_3
  2216. {SPR_WRTH,11,4,NULL,S_WRAITH_DEATH1_5,0,0},    // S_WRAITH_DEATH1_4
  2217. {SPR_WRTH,12,4,A_NoBlocking,S_WRAITH_DEATH1_6,0,0},    // S_WRAITH_DEATH1_5
  2218. {SPR_WRTH,13,4,A_QueueCorpse,S_WRAITH_DEATH1_7,0,0},    // S_WRAITH_DEATH1_6
  2219. {SPR_WRTH,14,4,NULL,S_WRAITH_DEATH1_8,0,0},    // S_WRAITH_DEATH1_7
  2220. {SPR_WRTH,15,5,NULL,S_WRAITH_DEATH1_9,0,0},    // S_WRAITH_DEATH1_8
  2221. {SPR_WRTH,16,5,NULL,S_WRAITH_DEATH1_0,0,0},    // S_WRAITH_DEATH1_9
  2222. {SPR_WRTH,17,-1,NULL,S_NULL,0,0},    // S_WRAITH_DEATH1_0
  2223. {SPR_WRT2,0,5,NULL,S_WRAITH_DEATH2_2,0,0},    // S_WRAITH_DEATH2_1
  2224. {SPR_WRT2,1,5,A_Scream,S_WRAITH_DEATH2_3,0,0},    // S_WRAITH_DEATH2_2
  2225. {SPR_WRT2,2,5,NULL,S_WRAITH_DEATH2_4,0,0},    // S_WRAITH_DEATH2_3
  2226. {SPR_WRT2,3,5,NULL,S_WRAITH_DEATH2_5,0,0},    // S_WRAITH_DEATH2_4
  2227. {SPR_WRT2,4,5,A_NoBlocking,S_WRAITH_DEATH2_6,0,0},    // S_WRAITH_DEATH2_5
  2228. {SPR_WRT2,5,5,A_QueueCorpse,S_WRAITH_DEATH2_7,0,0},    // S_WRAITH_DEATH2_6
  2229. {SPR_WRT2,6,5,NULL,S_WRAITH_DEATH2_8,0,0},    // S_WRAITH_DEATH2_7
  2230. {SPR_WRT2,7,-1,NULL,S_NULL,0,0},    // S_WRAITH_DEATH2_8
  2231. {SPR_WRT2,8,5,A_FreezeDeath,S_WRAITH_ICE2,0,0},    // S_WRAITH_ICE
  2232. {SPR_WRT2,8,1,A_FreezeDeathChunks,S_WRAITH_ICE2,0,0},    // S_WRAITH_ICE2
  2233. {SPR_WRBL,32768,3,NULL,S_WRTHFX_MOVE2,0,0},    // S_WRTHFX_MOVE1
  2234. {SPR_WRBL,32769,3,A_WraithFX2,S_WRTHFX_MOVE3,0,0},    // S_WRTHFX_MOVE2
  2235. {SPR_WRBL,32770,3,NULL,S_WRTHFX_MOVE1,0,0},    // S_WRTHFX_MOVE3
  2236. {SPR_WRBL,32771,4,NULL,S_WRTHFX_BOOM2,0,0},    // S_WRTHFX_BOOM1
  2237. {SPR_WRBL,32772,4,A_WraithFX2,S_WRTHFX_BOOM3,0,0},    // S_WRTHFX_BOOM2
  2238. {SPR_WRBL,32773,4,NULL,S_WRTHFX_BOOM4,0,0},    // S_WRTHFX_BOOM3
  2239. {SPR_WRBL,32774,3,A_WraithFX2,S_WRTHFX_BOOM5,0,0},    // S_WRTHFX_BOOM4
  2240. {SPR_WRBL,32775,3,A_WraithFX2,S_WRTHFX_BOOM6,0,0},    // S_WRTHFX_BOOM5
  2241. {SPR_WRBL,32776,3,NULL,S_NULL,0,0},    // S_WRTHFX_BOOM6
  2242. {SPR_WRBL,32777,4,NULL,S_WRTHFX_SIZZLE2,0,0},    // S_WRTHFX_SIZZLE1
  2243. {SPR_WRBL,32778,4,NULL,S_WRTHFX_SIZZLE3,0,0},    // S_WRTHFX_SIZZLE2
  2244. {SPR_WRBL,32779,4,NULL,S_WRTHFX_SIZZLE4,0,0},    // S_WRTHFX_SIZZLE3
  2245. {SPR_WRBL,32780,4,NULL,S_WRTHFX_SIZZLE5,0,0},    // S_WRTHFX_SIZZLE4
  2246. {SPR_WRBL,32781,4,NULL,S_WRTHFX_SIZZLE6,0,0},    // S_WRTHFX_SIZZLE5
  2247. {SPR_WRBL,32782,4,NULL,S_WRTHFX_SIZZLE7,0,0},    // S_WRTHFX_SIZZLE6
  2248. {SPR_WRBL,32783,4,NULL,S_NULL,0,0},    // S_WRTHFX_SIZZLE7
  2249. {SPR_WRBL,32784,4,NULL,S_WRTHFX_DROP2,0,0},    // S_WRTHFX_DROP1
  2250. {SPR_WRBL,32785,4,NULL,S_WRTHFX_DROP3,0,0},    // S_WRTHFX_DROP2
  2251. {SPR_WRBL,32786,4,NULL,S_WRTHFX_DROP1,0,0},    // S_WRTHFX_DROP3
  2252. {SPR_WRBL,32786,4,NULL,S_NULL,0,0},    // S_WRTHFX_DEAD1
  2253. {SPR_WRBL,19,4,NULL,S_WRTHFX_ADROP2,0,0},    // S_WRTHFX_ADROP1
  2254. {SPR_WRBL,20,4,NULL,S_WRTHFX_ADROP3,0,0},    // S_WRTHFX_ADROP2
  2255. {SPR_WRBL,21,4,NULL,S_WRTHFX_ADROP4,0,0},    // S_WRTHFX_ADROP3
  2256. {SPR_WRBL,22,4,NULL,S_WRTHFX_ADROP1,0,0},    // S_WRTHFX_ADROP4
  2257. {SPR_WRBL,22,10,NULL,S_NULL,0,0},    // S_WRTHFX_ADEAD1
  2258. {SPR_WRBL,23,7,NULL,S_WRTHFX_BDROP2,0,0},    // S_WRTHFX_BDROP1
  2259. {SPR_WRBL,24,7,NULL,S_WRTHFX_BDROP3,0,0},    // S_WRTHFX_BDROP2
  2260. {SPR_WRBL,25,7,NULL,S_WRTHFX_BDROP1,0,0},    // S_WRTHFX_BDROP3
  2261. {SPR_WRBL,25,35,NULL,S_NULL,0,0},    // S_WRTHFX_BDEAD1
  2262. {SPR_MNTR,0,15,NULL,S_MNTR_SPAWN2,0,0},    // S_MNTR_SPAWN1
  2263. {SPR_MNTR,0,15,A_MinotaurFade1,S_MNTR_SPAWN3,0,0},    // S_MNTR_SPAWN2
  2264. {SPR_MNTR,0,3,A_MinotaurFade2,S_MNTR_LOOK1,0,0},    // S_MNTR_SPAWN3
  2265. {SPR_MNTR,0,10,A_MinotaurLook,S_MNTR_LOOK2,0,0},    // S_MNTR_LOOK1
  2266. {SPR_MNTR,1,10,A_MinotaurLook,S_MNTR_LOOK1,0,0},    // S_MNTR_LOOK2
  2267. {SPR_MNTR,0,5,A_MinotaurChase,S_MNTR_WALK2,0,0},    // S_MNTR_WALK1
  2268. {SPR_MNTR,1,5,A_MinotaurChase,S_MNTR_WALK3,0,0},    // S_MNTR_WALK2
  2269. {SPR_MNTR,2,5,A_MinotaurChase,S_MNTR_WALK4,0,0},    // S_MNTR_WALK3
  2270. {SPR_MNTR,3,5,A_MinotaurChase,S_MNTR_WALK1,0,0},    // S_MNTR_WALK4
  2271. {SPR_MNTR,0,5,A_MinotaurRoam,S_MNTR_ROAM2,0,0},    // S_MNTR_ROAM1
  2272. {SPR_MNTR,1,5,A_MinotaurRoam,S_MNTR_ROAM3,0,0},    // S_MNTR_ROAM2
  2273. {SPR_MNTR,2,5,A_MinotaurRoam,S_MNTR_ROAM4,0,0},    // S_MNTR_ROAM3
  2274. {SPR_MNTR,3,5,A_MinotaurRoam,S_MNTR_ROAM1,0,0},    // S_MNTR_ROAM4
  2275. {SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK1_2,0,0},    // S_MNTR_ATK1_1
  2276. {SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK1_3,0,0},    // S_MNTR_ATK1_2
  2277. {SPR_MNTR,8,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0},    // S_MNTR_ATK1_3
  2278. {SPR_MNTR,6,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0},    // S_MNTR_ATK2_1
  2279. {SPR_MNTR,9,4,A_FaceTarget,S_MNTR_ATK2_3,0,0},    // S_MNTR_ATK2_2
  2280. {SPR_MNTR,10,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0},    // S_MNTR_ATK2_3
  2281. {SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK3_2,0,0},    // S_MNTR_ATK3_1
  2282. {SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK3_3,0,0},    // S_MNTR_ATK3_2
  2283. {SPR_MNTR,8,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0},    // S_MNTR_ATK3_3
  2284. {SPR_MNTR,8,12,NULL,S_MNTR_ATK3_1,0,0},    // S_MNTR_ATK3_4
  2285. {SPR_MNTR,5,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0},    // S_MNTR_ATK4_1
  2286. {SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0},    // S_MNTR_PAIN1
  2287. {SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0},    // S_MNTR_PAIN2
  2288. {SPR_MNTR,4,6,NULL,S_MNTR_DIE2,0,0},    // S_MNTR_DIE1
  2289. {SPR_MNTR,4,2,A_Scream,S_MNTR_DIE3,0,0},    // S_MNTR_DIE2
  2290. {SPR_MNTR,4,5,A_SmokePuffExit,S_MNTR_DIE4,0,0},    // S_MNTR_DIE3
  2291. {SPR_MNTR,4,5,NULL,S_MNTR_DIE5,0,0},    // S_MNTR_DIE4
  2292. {SPR_MNTR,4,5,A_NoBlocking,S_MNTR_DIE6,0,0},    // S_MNTR_DIE5
  2293. {SPR_MNTR,4,5,NULL,S_MNTR_DIE7,0,0},    // S_MNTR_DIE6
  2294. {SPR_MNTR,4,5,A_MinotaurFade1,S_MNTR_DIE8,0,0},    // S_MNTR_DIE7
  2295. {SPR_MNTR,4,5,A_MinotaurFade0,S_MNTR_DIE9,0,0},    // S_MNTR_DIE8
  2296. {SPR_MNTR,4,10,NULL,S_NULL,0,0},    // S_MNTR_DIE9
  2297. {SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0},    // S_MNTRFX1_1
  2298. {SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0},    // S_MNTRFX1_2
  2299. {SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0},    // S_MNTRFXI1_1
  2300. {SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0},    // S_MNTRFXI1_2
  2301. {SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0},    // S_MNTRFXI1_3
  2302. {SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0},    // S_MNTRFXI1_4
  2303. {SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0},    // S_MNTRFXI1_5
  2304. {SPR_FX12,32775,5,NULL,S_NULL,0,0},    // S_MNTRFXI1_6
  2305. {SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0},    // S_MNTRFX2_1
  2306. {SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0},    // S_MNTRFXI2_1
  2307. {SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0},    // S_MNTRFXI2_2
  2308. {SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0},    // S_MNTRFXI2_3
  2309. {SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0},    // S_MNTRFXI2_4
  2310. {SPR_FX13,32780,4,NULL,S_NULL,0,0},    // S_MNTRFXI2_5
  2311. {SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0},    // S_MNTRFX3_1
  2312. {SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0},    // S_MNTRFX3_2
  2313. {SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0},    // S_MNTRFX3_3
  2314. {SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0},    // S_MNTRFX3_4
  2315. {SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0},    // S_MNTRFX3_5
  2316. {SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0},    // S_MNTRFX3_6
  2317. {SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0},    // S_MNTRFX3_7
  2318. {SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0},    // S_MNTRFX3_8
  2319. {SPR_FX13,32775,4,NULL,S_NULL,0,0},    // S_MNTRFX3_9
  2320. {SPR_MNSM,0,3,NULL,S_MINOSMOKE2,0,0},    // S_MINOSMOKE1
  2321. {SPR_MNSM,1,3,NULL,S_MINOSMOKE3,0,0},    // S_MINOSMOKE2
  2322. {SPR_MNSM,2,3,NULL,S_MINOSMOKE4,0,0},    // S_MINOSMOKE3
  2323. {SPR_MNSM,3,3,NULL,S_MINOSMOKE5,0,0},    // S_MINOSMOKE4
  2324. {SPR_MNSM,4,3,NULL,S_MINOSMOKE6,0,0},    // S_MINOSMOKE5
  2325. {SPR_MNSM,5,3,NULL,S_MINOSMOKE7,0,0},    // S_MINOSMOKE6
  2326. {SPR_MNSM,6,3,NULL,S_MINOSMOKE8,0,0},    // S_MINOSMOKE7
  2327. {SPR_MNSM,7,3,NULL,S_MINOSMOKE9,0,0},    // S_MINOSMOKE8
  2328. {SPR_MNSM,8,3,NULL,S_MINOSMOKE0,0,0},    // S_MINOSMOKE9
  2329. {SPR_MNSM,9,3,NULL,S_MINOSMOKEA,0,0},    // S_MINOSMOKE0
  2330. {SPR_MNSM,10,3,NULL,S_MINOSMOKEB,0,0},    // S_MINOSMOKEA
  2331. {SPR_MNSM,11,3,NULL,S_MINOSMOKEC,0,0},    // S_MINOSMOKEB
  2332. {SPR_MNSM,12,3,NULL,S_MINOSMOKED,0,0},    // S_MINOSMOKEC
  2333. {SPR_MNSM,13,3,NULL,S_MINOSMOKEE,0,0},    // S_MINOSMOKED
  2334. {SPR_MNSM,14,3,NULL,S_MINOSMOKEF,0,0},    // S_MINOSMOKEE
  2335. {SPR_MNSM,15,3,NULL,S_MINOSMOKEG,0,0},    // S_MINOSMOKEF
  2336. {SPR_MNSM,16,3,NULL,S_NULL,0,0},    // S_MINOSMOKEG
  2337. {SPR_MNSM,0,3,NULL,S_MINOSMOKEX2,0,0},    // S_MINOSMOKEX1
  2338. {SPR_MNSM,1,3,NULL,S_MINOSMOKEX3,0,0},    // S_MINOSMOKEX2
  2339. {SPR_MNSM,2,3,NULL,S_MINOSMOKEX4,0,0},    // S_MINOSMOKEX3
  2340. {SPR_MNSM,3,3,NULL,S_MINOSMOKEX5,0,0},    // S_MINOSMOKEX4
  2341. {SPR_MNSM,4,3,NULL,S_MINOSMOKEX6,0,0},    // S_MINOSMOKEX5
  2342. {SPR_MNSM,5,3,NULL,S_MINOSMOKEX7,0,0},    // S_MINOSMOKEX6
  2343. {SPR_MNSM,6,3,NULL,S_MINOSMOKEX8,0,0},    // S_MINOSMOKEX7
  2344. {SPR_MNSM,7,3,NULL,S_MINOSMOKEX9,0,0},    // S_MINOSMOKEX8
  2345. {SPR_MNSM,8,3,NULL,S_MINOSMOKEX0,0,0},    // S_MINOSMOKEX9
  2346. {SPR_MNSM,9,3,NULL,S_MINOSMOKEXA,0,0},    // S_MINOSMOKEX0
  2347. {SPR_MNSM,8,3,NULL,S_MINOSMOKEXB,0,0},    // S_MINOSMOKEXA
  2348. {SPR_MNSM,7,3,NULL,S_MINOSMOKEXC,0,0},    // S_MINOSMOKEXB
  2349. {SPR_MNSM,6,3,NULL,S_MINOSMOKEXD,0,0},    // S_MINOSMOKEXC
  2350. {SPR_MNSM,5,3,NULL,S_MINOSMOKEXE,0,0},    // S_MINOSMOKEXD
  2351. {SPR_MNSM,4,3,NULL,S_MINOSMOKEXF,0,0},    // S_MINOSMOKEXE
  2352. {SPR_MNSM,3,3,NULL,S_MINOSMOKEXG,0,0},    // S_MINOSMOKEXF
  2353. {SPR_MNSM,2,3,NULL,S_MINOSMOKEXH,0,0},    // S_MINOSMOKEXG
  2354. {SPR_MNSM,1,3,NULL,S_MINOSMOKEXI,0,0},    // S_MINOSMOKEXH
  2355. {SPR_MNSM,0,3,NULL,S_NULL,0,0},    // S_MINOSMOKEXI
  2356. {SPR_SSPT,7,10,A_Look,S_SERPENT_LOOK1,0,0},    // S_SERPENT_LOOK1
  2357. {SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM2,0,0},    // S_SERPENT_SWIM1
  2358. {SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM3,0,0},    // S_SERPENT_SWIM2
  2359. {SPR_SSPT,7,2,A_SerpentHumpDecide,S_SERPENT_SWIM1,0,0},    // S_SERPENT_SWIM3
  2360. {SPR_SSPT,7,3,A_SerpentUnHide,S_SERPENT_HUMP2,0,0},    // S_SERPENT_HUMP1
  2361. {SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP3,0,0},    // S_SERPENT_HUMP2
  2362. {SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP4,0,0},    // S_SERPENT_HUMP3
  2363. {SPR_SSPT,6,3,A_SerpentRaiseHump,S_SERPENT_HUMP5,0,0},    // S_SERPENT_HUMP4
  2364. {SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP6,0,0},    // S_SERPENT_HUMP5
  2365. {SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP7,0,0},    // S_SERPENT_HUMP6
  2366. {SPR_SSPT,6,3,NULL,S_SERPENT_HUMP8,0,0},    // S_SERPENT_HUMP7
  2367. {SPR_SSPT,4,3,NULL,S_SERPENT_HUMP9,0,0},    // S_SERPENT_HUMP8
  2368. {SPR_SSPT,5,3,NULL,S_SERPENT_HUMP10,0,0},    // S_SERPENT_HUMP9
  2369. {SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP11,0,0},    // S_SERPENT_HUMP10
  2370. {SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP12,0,0},    // S_SERPENT_HUMP11
  2371. {SPR_SSPT,5,3,A_SerpentLowerHump,S_SERPENT_HUMP13,0,0},    // S_SERPENT_HUMP12
  2372. {SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP14,0,0},    // S_SERPENT_HUMP13
  2373. {SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP15,0,0},    // S_SERPENT_HUMP14
  2374. {SPR_SSPT,5,3,A_SerpentHide,S_SERPENT_SWIM1,0,0},    // S_SERPENT_HUMP15
  2375. {SPR_SSPT,0,1,A_UnHideThing,S_SERPENT_SURFACE2,0,0},    // S_SERPENT_SURFACE1
  2376. {SPR_SSPT,0,1,A_SerpentBirthScream,S_SERPENT_SURFACE3,0,0},    // S_SERPENT_SURFACE2
  2377. {SPR_SSPT,1,3,A_SetShootable,S_SERPENT_SURFACE4,0,0},    // S_SERPENT_SURFACE3
  2378. {SPR_SSPT,2,3,NULL,S_SERPENT_SURFACE5,0,0},    // S_SERPENT_SURFACE4
  2379. {SPR_SSPT,3,4,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0},    // S_SERPENT_SURFACE5
  2380. {SPR_SSDV,0,4,NULL,S_SERPENT_DIVE2,0,0},    // S_SERPENT_DIVE1
  2381. {SPR_SSDV,1,4,NULL,S_SERPENT_DIVE3,0,0},    // S_SERPENT_DIVE2
  2382. {SPR_SSDV,2,4,NULL,S_SERPENT_DIVE4,0,0},    // S_SERPENT_DIVE3
  2383. {SPR_SSDV,3,4,A_UnSetShootable,S_SERPENT_DIVE5,0,0},    // S_SERPENT_DIVE4
  2384. {SPR_SSDV,4,3,A_SerpentDiveSound,S_SERPENT_DIVE6,0,0},    // S_SERPENT_DIVE5
  2385. {SPR_SSDV,5,3,NULL,S_SERPENT_DIVE7,0,0},    // S_SERPENT_DIVE6
  2386. {SPR_SSDV,6,4,NULL,S_SERPENT_DIVE8,0,0},    // S_SERPENT_DIVE7
  2387. {SPR_SSDV,7,4,NULL,S_SERPENT_DIVE9,0,0},    // S_SERPENT_DIVE8
  2388. {SPR_SSDV,8,3,NULL,S_SERPENT_DIVE10,0,0},    // S_SERPENT_DIVE9
  2389. {SPR_SSDV,9,3,A_SerpentHide,S_SERPENT_SWIM1,0,0},    // S_SERPENT_DIVE10
  2390. {SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK2,0,0},    // S_SERPENT_WALK1
  2391. {SPR_SSPT,9,5,A_SerpentWalk,S_SERPENT_WALK3,0,0},    // S_SERPENT_WALK2
  2392. {SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK4,0,0},    // S_SERPENT_WALK3
  2393. {SPR_SSPT,9,5,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0},    // S_SERPENT_WALK4
  2394. {SPR_SSPT,11,5,NULL,S_SERPENT_PAIN2,0,0},    // S_SERPENT_PAIN1
  2395. {SPR_SSPT,11,5,A_Pain,S_SERPENT_DIVE1,0,0},    // S_SERPENT_PAIN2
  2396. {SPR_SSPT,10,6,A_FaceTarget,S_SERPENT_ATK2,0,0},    // S_SERPENT_ATK1
  2397. {SPR_SSPT,11,5,A_SerpentChooseAttack,S_SERPENT_MELEE1,0,0},    // S_SERPENT_ATK2
  2398. {SPR_SSPT,13,5,A_SerpentMeleeAttack,S_SERPENT_DIVE1,0,0},    // S_SERPENT_MELEE1
  2399. {SPR_SSPT,13,5,A_SerpentMissileAttack,S_SERPENT_DIVE1,0,0},    // S_SERPENT_MISSILE1
  2400. {SPR_SSPT,14,4,NULL,S_SERPENT_DIE2,0,0},    // S_SERPENT_DIE1
  2401. {SPR_SSPT,15,4,A_Scream,S_SERPENT_DIE3,0,0},    // S_SERPENT_DIE2
  2402. {SPR_SSPT,16,4,A_NoBlocking,S_SERPENT_DIE4,0,0},    // S_SERPENT_DIE3
  2403. {SPR_SSPT,17,4,NULL,S_SERPENT_DIE5,0,0},    // S_SERPENT_DIE4
  2404. {SPR_SSPT,18,4,NULL,S_SERPENT_DIE6,0,0},    // S_SERPENT_DIE5
  2405. {SPR_SSPT,19,4,NULL,S_SERPENT_DIE7,0,0},    // S_SERPENT_DIE6
  2406. {SPR_SSPT,20,4,NULL,S_SERPENT_DIE8,0,0},    // S_SERPENT_DIE7
  2407. {SPR_SSPT,21,4,NULL,S_SERPENT_DIE9,0,0},    // S_SERPENT_DIE8
  2408. {SPR_SSPT,22,4,NULL,S_SERPENT_DIE10,0,0},    // S_SERPENT_DIE9
  2409. {SPR_SSPT,23,4,NULL,S_SERPENT_DIE11,0,0},    // S_SERPENT_DIE10
  2410. {SPR_SSPT,24,4,NULL,S_SERPENT_DIE12,0,0},    // S_SERPENT_DIE11
  2411. {SPR_SSPT,25,4,NULL,S_NULL,0,0},    // S_SERPENT_DIE12
  2412. {SPR_SSXD,0,4,NULL,S_SERPENT_XDIE2,0,0},    // S_SERPENT_XDIE1
  2413. {SPR_SSXD,1,4,A_SerpentHeadPop,S_SERPENT_XDIE3,0,0},    // S_SERPENT_XDIE2
  2414. {SPR_SSXD,2,4,A_NoBlocking,S_SERPENT_XDIE4,0,0},    // S_SERPENT_XDIE3
  2415. {SPR_SSXD,3,4,NULL,S_SERPENT_XDIE5,0,0},    // S_SERPENT_XDIE4
  2416. {SPR_SSXD,4,4,NULL,S_SERPENT_XDIE6,0,0},    // S_SERPENT_XDIE5
  2417. {SPR_SSXD,5,3,NULL,S_SERPENT_XDIE7,0,0},    // S_SERPENT_XDIE6
  2418. {SPR_SSXD,6,3,NULL,S_SERPENT_XDIE8,0,0},    // S_SERPENT_XDIE7
  2419. {SPR_SSXD,7,3,A_SerpentSpawnGibs,S_NULL,0,0},    // S_SERPENT_XDIE8
  2420. {SPR_SSPT,26,5,A_FreezeDeath,S_SERPENT_ICE2,0,0},    // S_SERPENT_ICE
  2421. {SPR_SSPT,26,1,A_FreezeDeathChunks,S_SERPENT_ICE2,0,0},    // S_SERPENT_ICE2
  2422. {SPR_SSFX,32768,3,A_ContMobjSound,S_SERPENT_FX2,0,0},    // S_SERPENT_FX1
  2423. {SPR_SSFX,32769,3,NULL,S_SERPENT_FX3,0,0},    // S_SERPENT_FX2
  2424. {SPR_SSFX,32768,3,NULL,S_SERPENT_FX4,0,0},    // S_SERPENT_FX3
  2425. {SPR_SSFX,32769,3,NULL,S_SERPENT_FX1,0,0},    // S_SERPENT_FX4
  2426. {SPR_SSFX,32770,4,NULL,S_SERPENT_FX_X2,0,0},    // S_SERPENT_FX_X1
  2427. {SPR_SSFX,32771,4,NULL,S_SERPENT_FX_X3,0,0},    // S_SERPENT_FX_X2
  2428. {SPR_SSFX,32772,4,NULL,S_SERPENT_FX_X4,0,0},    // S_SERPENT_FX_X3
  2429. {SPR_SSFX,32773,4,NULL,S_SERPENT_FX_X5,0,0},    // S_SERPENT_FX_X4
  2430. {SPR_SSFX,32774,4,NULL,S_SERPENT_FX_X6,0,0},    // S_SERPENT_FX_X5
  2431. {SPR_SSFX,32775,4,NULL,S_NULL,0,0},    // S_SERPENT_FX_X6
  2432. {SPR_SSXD,8,4,A_SerpentHeadCheck,S_SERPENT_HEAD2,0,0},    // S_SERPENT_HEAD1
  2433. {SPR_SSXD,9,4,A_SerpentHeadCheck,S_SERPENT_HEAD3,0,0},    // S_SERPENT_HEAD2
  2434. {SPR_SSXD,10,4,A_SerpentHeadCheck,S_SERPENT_HEAD4,0,0},    // S_SERPENT_HEAD3
  2435. {SPR_SSXD,11,4,A_SerpentHeadCheck,S_SERPENT_HEAD5,0,0},    // S_SERPENT_HEAD4
  2436. {SPR_SSXD,12,4,A_SerpentHeadCheck,S_SERPENT_HEAD6,0,0},    // S_SERPENT_HEAD5
  2437. {SPR_SSXD,13,4,A_SerpentHeadCheck,S_SERPENT_HEAD7,0,0},    // S_SERPENT_HEAD6
  2438. {SPR_SSXD,14,4,A_SerpentHeadCheck,S_SERPENT_HEAD8,0,0},    // S_SERPENT_HEAD7
  2439. {SPR_SSXD,15,4,A_SerpentHeadCheck,S_SERPENT_HEAD1,0,0},    // S_SERPENT_HEAD8
  2440. {SPR_SSXD,18,-1,NULL,S_SERPENT_HEAD_X1,0,0},    // S_SERPENT_HEAD_X1
  2441. {SPR_SSXD,16,6,NULL,S_SERPENT_GIB1_2,0,0},    // S_SERPENT_GIB1_1
  2442. {SPR_SSXD,16,6,A_FloatGib,S_SERPENT_GIB1_3,0,0},    // S_SERPENT_GIB1_2
  2443. {SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_4,0,0},    // S_SERPENT_GIB1_3
  2444. {SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_5,0,0},    // S_SERPENT_GIB1_4
  2445. {SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_6,0,0},    // S_SERPENT_GIB1_5
  2446. {SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_7,0,0},    // S_SERPENT_GIB1_6
  2447. {SPR_SSXD,16,232,A_DelayGib,S_SERPENT_GIB1_8,0,0},    // S_SERPENT_GIB1_7
  2448. {SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_9,0,0},    // S_SERPENT_GIB1_8
  2449. {SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_10,0,0},    // S_SERPENT_GIB1_9
  2450. {SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_11,0,0},    // S_SERPENT_GIB1_10
  2451. {SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_12,0,0},    // S_SERPENT_GIB1_11
  2452. {SPR_SSXD,16,8,A_SinkGib,S_NULL,0,0},    // S_SERPENT_GIB1_12
  2453. {SPR_SSXD,17,6,NULL,S_SERPENT_GIB2_2,0,0},    // S_SERPENT_GIB2_1
  2454. {SPR_SSXD,17,6,A_FloatGib,S_SERPENT_GIB2_3,0,0},    // S_SERPENT_GIB2_2
  2455. {SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_4,0,0},    // S_SERPENT_GIB2_3
  2456. {SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_5,0,0},    // S_SERPENT_GIB2_4
  2457. {SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_6,0,0},    // S_SERPENT_GIB2_5
  2458. {SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_7,0,0},    // S_SERPENT_GIB2_6
  2459. {SPR_SSXD,17,232,A_DelayGib,S_SERPENT_GIB2_8,0,0},    // S_SERPENT_GIB2_7
  2460. {SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_9,0,0},    // S_SERPENT_GIB2_8
  2461. {SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_10,0,0},    // S_SERPENT_GIB2_9
  2462. {SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_11,0,0},    // S_SERPENT_GIB2_10
  2463. {SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_12,0,0},    // S_SERPENT_GIB2_11
  2464. {SPR_SSXD,17,8,A_SinkGib,S_NULL,0,0},    // S_SERPENT_GIB2_12
  2465. {SPR_SSXD,19,6,NULL,S_SERPENT_GIB3_2,0,0},    // S_SERPENT_GIB3_1
  2466. {SPR_SSXD,19,6,A_FloatGib,S_SERPENT_GIB3_3,0,0},    // S_SERPENT_GIB3_2
  2467. {SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_4,0,0},    // S_SERPENT_GIB3_3
  2468. {SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_5,0,0},    // S_SERPENT_GIB3_4
  2469. {SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_6,0,0},    // S_SERPENT_GIB3_5
  2470. {SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_7,0,0},    // S_SERPENT_GIB3_6
  2471. {SPR_SSXD,19,232,A_DelayGib,S_SERPENT_GIB3_8,0,0},    // S_SERPENT_GIB3_7
  2472. {SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_9,0,0},    // S_SERPENT_GIB3_8
  2473. {SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_10,0,0},    // S_SERPENT_GIB3_9
  2474. {SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_11,0,0},    // S_SERPENT_GIB3_10
  2475. {SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_12,0,0},    // S_SERPENT_GIB3_11
  2476. {SPR_SSXD,19,8,A_SinkGib,S_NULL,0,0},    // S_SERPENT_GIB3_12
  2477. {SPR_BISH,0,10,A_Look,S_BISHOP_LOOK1,0,0},    // S_BISHOP_LOOK1
  2478. {SPR_BISH,0,1,A_BishopDecide,S_BISHOP_WALK1,0,0},    // S_BISHOP_DECIDE
  2479. {SPR_BISH,0,2,A_BishopDoBlur,S_BISHOP_BLUR2,0,0},    // S_BISHOP_BLUR1
  2480. {SPR_BISH,0,4,A_BishopSpawnBlur,S_BISHOP_BLUR2,0,0},    // S_BISHOP_BLUR2
  2481. {SPR_BISH,0,2,A_Chase,S_BISHOP_WALK2,0,0},    // S_BISHOP_WALK1
  2482. {SPR_BISH,0,2,A_BishopChase,S_BISHOP_WALK3,0,0},    // S_BISHOP_WALK2
  2483. {SPR_BISH,0,2,NULL,S_BISHOP_WALK4,0,0},    // S_BISHOP_WALK3
  2484. {SPR_BISH,1,2,A_BishopChase,S_BISHOP_WALK5,0,0},    // S_BISHOP_WALK4
  2485. {SPR_BISH,1,2,A_Chase,S_BISHOP_WALK6,0,0},    // S_BISHOP_WALK5
  2486. {SPR_BISH,1,2,A_BishopChase,S_BISHOP_DECIDE,0,0},    // S_BISHOP_WALK6
  2487. {SPR_BISH,0,3,A_FaceTarget,S_BISHOP_ATK2,0,0},    // S_BISHOP_ATK1
  2488. {SPR_BISH,32771,3,A_FaceTarget,S_BISHOP_ATK3,0,0},    // S_BISHOP_ATK2
  2489. {SPR_BISH,32772,3,A_FaceTarget,S_BISHOP_ATK4,0,0},    // S_BISHOP_ATK3
  2490. {SPR_BISH,32773,3,A_BishopAttack,S_BISHOP_ATK5,0,0},    // S_BISHOP_ATK4
  2491. {SPR_BISH,32773,5,A_BishopAttack2,S_BISHOP_ATK5,0,0},    // S_BISHOP_ATK5
  2492. {SPR_BISH,2,6,A_Pain,S_BISHOP_PAIN2,0,0},    // S_BISHOP_PAIN1
  2493. {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN3,0,0},    // S_BISHOP_PAIN2
  2494. {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN4,0,0},    // S_BISHOP_PAIN3
  2495. {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN5,0,0},    // S_BISHOP_PAIN4
  2496. {SPR_BISH,2,0,NULL,S_BISHOP_WALK1,0,0},    // S_BISHOP_PAIN5
  2497. {SPR_BISH,6,6,NULL,S_BISHOP_DEATH2,0,0},    // S_BISHOP_DEATH1
  2498. {SPR_BISH,32775,6,A_Scream,S_BISHOP_DEATH3,0,0},    // S_BISHOP_DEATH2
  2499. {SPR_BISH,32776,5,A_NoBlocking,S_BISHOP_DEATH4,0,0},    // S_BISHOP_DEATH3
  2500. {SPR_BISH,32777,5,A_Explode,S_BISHOP_DEATH5,0,0},    // S_BISHOP_DEATH4
  2501. {SPR_BISH,32778,5,NULL,S_BISHOP_DEATH6,0,0},    // S_BISHOP_DEATH5
  2502. {SPR_BISH,32779,4,NULL,S_BISHOP_DEATH7,0,0},    // S_BISHOP_DEATH6
  2503. {SPR_BISH,32780,4,NULL,S_BISHOP_DEATH8,0,0},    // S_BISHOP_DEATH7
  2504. {SPR_BISH,13,4,A_BishopPuff,S_BISHOP_DEATH9,0,0},    // S_BISHOP_DEATH8
  2505. {SPR_BISH,14,4,A_QueueCorpse,S_BISHOP_DEATH10,0,0},    // S_BISHOP_DEATH9
  2506. {SPR_BISH,15,-1,NULL,S_NULL,0,0},    // S_BISHOP_DEATH10
  2507. {SPR_BISH,23,5,A_FreezeDeath,S_BISHOP_ICE2,0,0},    // S_BISHOP_ICE
  2508. {SPR_BISH,23,1,A_FreezeDeathChunks,S_BISHOP_ICE2,0,0},    // S_BISHOP_ICE2
  2509. {SPR_BISH,16,5,NULL,S_BISHOP_PUFF2,0,0},    // S_BISHOP_PUFF1
  2510. {SPR_BISH,17,5,NULL,S_BISHOP_PUFF3,0,0},    // S_BISHOP_PUFF2
  2511. {SPR_BISH,18,5,NULL,S_BISHOP_PUFF4,0,0},    // S_BISHOP_PUFF3
  2512. {SPR_BISH,19,5,NULL,S_BISHOP_PUFF5,0,0},    // S_BISHOP_PUFF4
  2513. {SPR_BISH,20,6,NULL,S_BISHOP_PUFF6,0,0},    // S_BISHOP_PUFF5
  2514. {SPR_BISH,21,6,NULL,S_BISHOP_PUFF7,0,0},    // S_BISHOP_PUFF6
  2515. {SPR_BISH,22,5,NULL,S_NULL,0,0},    // S_BISHOP_PUFF7
  2516. {SPR_BISH,0,16,NULL,S_BISHOPBLUR2,0,0},    // S_BISHOPBLUR1
  2517. {SPR_BISH,0,8,A_SetAltShadow,S_NULL,0,0},    // S_BISHOPBLUR2
  2518. {SPR_BISH,2,8,NULL,S_NULL,0,0},    // S_BISHOPPAINBLUR1
  2519. {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_2,0,0},    // S_BISHFX1_1
  2520. {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_3,0,0},    // S_BISHFX1_2
  2521. {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_4,0,0},    // S_BISHFX1_3
  2522. {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_5,0,0},    // S_BISHFX1_4
  2523. {SPR_BPFX,32769,0,A_BishopMissileSeek,S_BISHFX1_1,0,0},    // S_BISHFX1_5
  2524. {SPR_BPFX,32770,4,NULL,S_BISHFXI1_2,0,0},    // S_BISHFXI1_1
  2525. {SPR_BPFX,32771,4,NULL,S_BISHFXI1_3,0,0},    // S_BISHFXI1_2
  2526. {SPR_BPFX,32772,4,NULL,S_BISHFXI1_4,0,0},    // S_BISHFXI1_3
  2527. {SPR_BPFX,32773,4,NULL,S_BISHFXI1_5,0,0},    // S_BISHFXI1_4
  2528. {SPR_BPFX,32774,3,NULL,S_BISHFXI1_6,0,0},    // S_BISHFXI1_5
  2529. {SPR_BPFX,32775,3,NULL,S_NULL,0,0},    // S_BISHFXI1_6
  2530. {SPR_DRAG,3,10,A_Look,S_DRAGON_LOOK1,0,0},    // S_DRAGON_LOOK1
  2531. {SPR_DRAG,2,5,NULL,S_DRAGON_INIT2,0,0},    // S_DRAGON_INIT
  2532. {SPR_DRAG,1,5,NULL,S_DRAGON_INIT3,0,0},    // S_DRAGON_INIT2
  2533. {SPR_DRAG,0,5,A_DragonInitFlight,S_DRAGON_WALK1,0,0},    // S_DRAGON_INIT3
  2534. {SPR_DRAG,1,3,A_DragonFlap,S_DRAGON_WALK2,0,0},    // S_DRAGON_WALK1
  2535. {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK3,0,0},    // S_DRAGON_WALK2
  2536. {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK4,0,0},    // S_DRAGON_WALK3
  2537. {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK5,0,0},    // S_DRAGON_WALK4
  2538. {SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK6,0,0},    // S_DRAGON_WALK5
  2539. {SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK7,0,0},    // S_DRAGON_WALK6
  2540. {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK8,0,0},    // S_DRAGON_WALK7
  2541. {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK9,0,0},    // S_DRAGON_WALK8
  2542. {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK10,0,0},    // S_DRAGON_WALK9
  2543. {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK11,0,0},    // S_DRAGON_WALK10
  2544. {SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK12,0,0},    // S_DRAGON_WALK11
  2545. {SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK1,0,0},    // S_DRAGON_WALK12
  2546. {SPR_DRAG,4,8,A_DragonAttack,S_DRAGON_WALK1,0,0},    // S_DRAGON_ATK1
  2547. {SPR_DRAG,5,10,A_DragonPain,S_DRAGON_WALK1,0,0},    // S_DRAGON_PAIN1
  2548. {SPR_DRAG,6,5,A_Scream,S_DRAGON_DEATH2,0,0},    // S_DRAGON_DEATH1
  2549. {SPR_DRAG,7,4,A_NoBlocking,S_DRAGON_DEATH3,0,0},    // S_DRAGON_DEATH2
  2550. {SPR_DRAG,8,4,NULL,S_DRAGON_DEATH4,0,0},    // S_DRAGON_DEATH3
  2551. {SPR_DRAG,9,4,A_DragonCheckCrash,S_DRAGON_DEATH4,0,0},    // S_DRAGON_DEATH4
  2552. {SPR_DRAG,10,5,NULL,S_DRAGON_CRASH2,0,0},    // S_DRAGON_CRASH1
  2553. {SPR_DRAG,11,5,NULL,S_DRAGON_CRASH3,0,0},    // S_DRAGON_CRASH2
  2554. {SPR_DRAG,12,-1,NULL,S_NULL,0,0},    // S_DRAGON_CRASH3
  2555. {SPR_DRFX,32768,4,NULL,S_DRAGON_FX1_2,0,0},    // S_DRAGON_FX1_1
  2556. {SPR_DRFX,32769,4,NULL,S_DRAGON_FX1_3,0,0},    // S_DRAGON_FX1_2
  2557. {SPR_DRFX,32770,4,NULL,S_DRAGON_FX1_4,0,0},    // S_DRAGON_FX1_3
  2558. {SPR_DRFX,32771,4,NULL,S_DRAGON_FX1_5,0,0},    // S_DRAGON_FX1_4
  2559. {SPR_DRFX,32772,4,NULL,S_DRAGON_FX1_6,0,0},    // S_DRAGON_FX1_5
  2560. {SPR_DRFX,32773,4,NULL,S_DRAGON_FX1_1,0,0},    // S_DRAGON_FX1_6
  2561. {SPR_DRFX,32774,4,NULL,S_DRAGON_FX1_X2,0,0},    // S_DRAGON_FX1_X1
  2562. {SPR_DRFX,32775,4,NULL,S_DRAGON_FX1_X3,0,0},    // S_DRAGON_FX1_X2
  2563. {SPR_DRFX,32776,4,NULL,S_DRAGON_FX1_X4,0,0},    // S_DRAGON_FX1_X3
  2564. {SPR_DRFX,32777,4,A_DragonFX2,S_DRAGON_FX1_X5,0,0},    // S_DRAGON_FX1_X4
  2565. {SPR_DRFX,32778,3,NULL,S_DRAGON_FX1_X6,0,0},    // S_DRAGON_FX1_X5
  2566. {SPR_DRFX,32779,3,NULL,S_NULL,0,0},    // S_DRAGON_FX1_X6
  2567. {SPR_CFCF,32784,1,NULL,S_DRAGON_FX2_2,0,0},    // S_DRAGON_FX2_1
  2568. {SPR_CFCF,32784,4,A_UnHideThing,S_DRAGON_FX2_3,0,0},    // S_DRAGON_FX2_2
  2569. {SPR_CFCF,32785,3,A_Scream,S_DRAGON_FX2_4,0,0},    // S_DRAGON_FX2_3
  2570. {SPR_CFCF,32786,4,NULL,S_DRAGON_FX2_5,0,0},    // S_DRAGON_FX2_4
  2571. {SPR_CFCF,32787,3,A_Explode,S_DRAGON_FX2_6,0,0},    // S_DRAGON_FX2_5
  2572. {SPR_CFCF,32788,4,NULL,S_DRAGON_FX2_7,0,0},    // S_DRAGON_FX2_6
  2573. {SPR_CFCF,32789,3,NULL,S_DRAGON_FX2_8,0,0},    // S_DRAGON_FX2_7
  2574. {SPR_CFCF,32790,4,NULL,S_DRAGON_FX2_9,0,0},    // S_DRAGON_FX2_8
  2575. {SPR_CFCF,32791,3,NULL,S_DRAGON_FX2_10,0,0},    // S_DRAGON_FX2_9
  2576. {SPR_CFCF,32792,4,NULL,S_DRAGON_FX2_11,0,0},    // S_DRAGON_FX2_10
  2577. {SPR_CFCF,32793,3,NULL,S_NULL,0,0},    // S_DRAGON_FX2_11
  2578. {SPR_ARM1,0,-1,NULL,S_NULL,0,0},    // S_ARMOR_1
  2579. {SPR_ARM2,0,-1,NULL,S_NULL,0,0},    // S_ARMOR_2
  2580. {SPR_ARM3,0,-1,NULL,S_NULL,0,0},    // S_ARMOR_3
  2581. {SPR_ARM4,0,-1,NULL,S_NULL,0,0},    // S_ARMOR_4
  2582. {SPR_MAN1,32768,4,NULL,S_MANA1_2,0,0},    // S_MANA1_1
  2583. {SPR_MAN1,32769,4,NULL,S_MANA1_3,0,0},    // S_MANA1_2
  2584. {SPR_MAN1,32770,4,NULL,S_MANA1_4,0,0},    // S_MANA1_3
  2585. {SPR_MAN1,32771,4,NULL,S_MANA1_5,0,0},    // S_MANA1_4
  2586. {SPR_MAN1,32772,4,NULL,S_MANA1_6,0,0},    // S_MANA1_5
  2587. {SPR_MAN1,32773,4,NULL,S_MANA1_7,0,0},    // S_MANA1_6
  2588. {SPR_MAN1,32774,4,NULL,S_MANA1_8,0,0},    // S_MANA1_7
  2589. {SPR_MAN1,32775,4,NULL,S_MANA1_9,0,0},    // S_MANA1_8
  2590. {SPR_MAN1,32776,4,NULL,S_MANA1_1,0,0},    // S_MANA1_9
  2591. {SPR_MAN2,32768,4,NULL,S_MANA2_2,0,0},    // S_MANA2_1
  2592. {SPR_MAN2,32769,4,NULL,S_MANA2_3,0,0},    // S_MANA2_2
  2593. {SPR_MAN2,32770,4,NULL,S_MANA2_4,0,0},    // S_MANA2_3
  2594. {SPR_MAN2,32771,4,NULL,S_MANA2_5,0,0},    // S_MANA2_4
  2595. {SPR_MAN2,32772,4,NULL,S_MANA2_6,0,0},    // S_MANA2_5
  2596. {SPR_MAN2,32773,4,NULL,S_MANA2_7,0,0},    // S_MANA2_6
  2597. {SPR_MAN2,32774,4,NULL,S_MANA2_8,0,0},    // S_MANA2_7
  2598. {SPR_MAN2,32775,4,NULL,S_MANA2_9,0,0},    // S_MANA2_8
  2599. {SPR_MAN2,32776,4,NULL,S_MANA2_10,0,0},    // S_MANA2_9
  2600. {SPR_MAN2,32777,4,NULL,S_MANA2_11,0,0},    // S_MANA2_10
  2601. {SPR_MAN2,32778,4,NULL,S_MANA2_12,0,0},    // S_MANA2_11
  2602. {SPR_MAN2,32779,4,NULL,S_MANA2_13,0,0},    // S_MANA2_12
  2603. {SPR_MAN2,32780,4,NULL,S_MANA2_14,0,0},    // S_MANA2_13
  2604. {SPR_MAN2,32781,4,NULL,S_MANA2_15,0,0},    // S_MANA2_14
  2605. {SPR_MAN2,32782,4,NULL,S_MANA2_16,0,0},    // S_MANA2_15
  2606. {SPR_MAN2,32783,4,NULL,S_MANA2_1,0,0},    // S_MANA2_16
  2607. {SPR_MAN3,32768,4,NULL,S_MANA3_2,0,0},    // S_MANA3_1
  2608. {SPR_MAN3,32769,4,NULL,S_MANA3_3,0,0},    // S_MANA3_2
  2609. {SPR_MAN3,32770,4,NULL,S_MANA3_4,0,0},    // S_MANA3_3
  2610. {SPR_MAN3,32771,4,NULL,S_MANA3_5,0,0},    // S_MANA3_4
  2611. {SPR_MAN3,32772,4,NULL,S_MANA3_6,0,0},    // S_MANA3_5
  2612. {SPR_MAN3,32773,4,NULL,S_MANA3_7,0,0},    // S_MANA3_6
  2613. {SPR_MAN3,32774,4,NULL,S_MANA3_8,0,0},    // S_MANA3_7
  2614. {SPR_MAN3,32775,4,NULL,S_MANA3_9,0,0},    // S_MANA3_8
  2615. {SPR_MAN3,32776,4,NULL,S_MANA3_10,0,0},    // S_MANA3_9
  2616. {SPR_MAN3,32777,4,NULL,S_MANA3_11,0,0},    // S_MANA3_10
  2617. {SPR_MAN3,32778,4,NULL,S_MANA3_12,0,0},    // S_MANA3_11
  2618. {SPR_MAN3,32779,4,NULL,S_MANA3_13,0,0},    // S_MANA3_12
  2619. {SPR_MAN3,32780,4,NULL,S_MANA3_14,0,0},    // S_MANA3_13
  2620. {SPR_MAN3,32781,4,NULL,S_MANA3_15,0,0},    // S_MANA3_14
  2621. {SPR_MAN3,32782,4,NULL,S_MANA3_16,0,0},    // S_MANA3_15
  2622. {SPR_MAN3,32783,4,NULL,S_MANA3_1,0,0},    // S_MANA3_16
  2623. {SPR_KEY1,0,-1,NULL,S_NULL,0,0},    // S_KEY1
  2624. {SPR_KEY2,0,-1,NULL,S_NULL,0,0},    // S_KEY2
  2625. {SPR_KEY3,0,-1,NULL,S_NULL,0,0},    // S_KEY3
  2626. {SPR_KEY4,0,-1,NULL,S_NULL,0,0},    // S_KEY4
  2627. {SPR_KEY5,0,-1,NULL,S_NULL,0,0},    // S_KEY5
  2628. {SPR_KEY6,0,-1,NULL,S_NULL,0,0},    // S_KEY6
  2629. {SPR_KEY7,0,-1,NULL,S_NULL,0,0},    // S_KEY7
  2630. {SPR_KEY8,0,-1,NULL,S_NULL,0,0},    // S_KEY8
  2631. {SPR_KEY9,0,-1,NULL,S_NULL,0,0},    // S_KEY9
  2632. {SPR_KEYA,0,-1,NULL,S_NULL,0,0},    // S_KEYA
  2633. {SPR_KEYB,0,-1,NULL,S_NULL,0,0},    // S_KEYB
  2634. {SPR_TLGL,0,1,NULL,S_SND_WIND2,0,0},    // S_SND_WIND1
  2635. {SPR_TLGL,0,200,A_ESound,S_SND_WIND2,0,0},    // S_SND_WIND2
  2636. {SPR_TLGL,0,85,A_ESound,S_SND_WATERFALL,0,0},    // S_SND_WATERFALL
  2637. {SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK2,0,0},    // S_ETTIN_LOOK1
  2638. {SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK1,0,0},    // S_ETTIN_LOOK2
  2639. {SPR_ETTN,0,5,A_Chase,S_ETTIN_CHASE2,0,0},    // S_ETTIN_CHASE1
  2640. {SPR_ETTN,1,5,A_Chase,S_ETTIN_CHASE3,0,0},    // S_ETTIN_CHASE2
  2641. {SPR_ETTN,2,5,A_Chase,S_ETTIN_CHASE4,0,0},    // S_ETTIN_CHASE3
  2642. {SPR_ETTN,3,5,A_Chase,S_ETTIN_CHASE1,0,0},    // S_ETTIN_CHASE4
  2643. {SPR_ETTN,7,7,A_Pain,S_ETTIN_CHASE1,0,0},    // S_ETTIN_PAIN1
  2644. {SPR_ETTN,4,6,A_FaceTarget,S_ETTIN_ATK1_2,0,0},    // S_ETTIN_ATK1_1
  2645. {SPR_ETTN,5,6,A_FaceTarget,S_ETTIN_ATK1_3,0,0},    // S_ETTIN_ATK1_2
  2646. {SPR_ETTN,6,8,A_EttinAttack,S_ETTIN_CHASE1,0,0},    // S_ETTIN_ATK1_3
  2647. {SPR_ETTN,8,4,NULL,S_ETTIN_DEATH1_2,0,0},    // S_ETTIN_DEATH1_1
  2648. {SPR_ETTN,9,4,NULL,S_ETTIN_DEATH1_3,0,0},    // S_ETTIN_DEATH1_2
  2649. {SPR_ETTN,10,4,A_Scream,S_ETTIN_DEATH1_4,0,0},    // S_ETTIN_DEATH1_3
  2650. {SPR_ETTN,11,4,A_NoBlocking,S_ETTIN_DEATH1_5,0,0},    // S_ETTIN_DEATH1_4
  2651. {SPR_ETTN,12,4,A_QueueCorpse,S_ETTIN_DEATH1_6,0,0},    // S_ETTIN_DEATH1_5
  2652. {SPR_ETTN,13,4,NULL,S_ETTIN_DEATH1_7,0,0},    // S_ETTIN_DEATH1_6
  2653. {SPR_ETTN,14,4,NULL,S_ETTIN_DEATH1_8,0,0},    // S_ETTIN_DEATH1_7
  2654. {SPR_ETTN,15,4,NULL,S_ETTIN_DEATH1_9,0,0},    // S_ETTIN_DEATH1_8
  2655. {SPR_ETTN,16,-1,NULL,S_NULL,0,0},    // S_ETTIN_DEATH1_9
  2656. {SPR_ETTB,0,4,NULL,S_ETTIN_DEATH2_2,0,0},    // S_ETTIN_DEATH2_1
  2657. {SPR_ETTB,1,4,A_NoBlocking,S_ETTIN_DEATH2_3,0,0},    // S_ETTIN_DEATH2_2
  2658. {SPR_ETTB,2,4,A_DropMace,S_ETTIN_DEATH2_4,0,0},    // S_ETTIN_DEATH2_3
  2659. {SPR_ETTB,3,4,A_Scream,S_ETTIN_DEATH2_5,0,0},    // S_ETTIN_DEATH2_4
  2660. {SPR_ETTB,4,4,A_QueueCorpse,S_ETTIN_DEATH2_6,0,0},    // S_ETTIN_DEATH2_5
  2661. {SPR_ETTB,5,4,NULL,S_ETTIN_DEATH2_7,0,0},    // S_ETTIN_DEATH2_6
  2662. {SPR_ETTB,6,4,NULL,S_ETTIN_DEATH2_8,0,0},    // S_ETTIN_DEATH2_7
  2663. {SPR_ETTB,7,4,NULL,S_ETTIN_DEATH2_9,0,0},    // S_ETTIN_DEATH2_8
  2664. {SPR_ETTB,8,4,NULL,S_ETTIN_DEATH2_0,0,0},    // S_ETTIN_DEATH2_9
  2665. {SPR_ETTB,9,4,NULL,S_ETTIN_DEATH2_A,0,0},    // S_ETTIN_DEATH2_0
  2666. {SPR_ETTB,10,4,NULL,S_ETTIN_DEATH2_B,0,0},    // S_ETTIN_DEATH2_A
  2667. {SPR_ETTB,11,-1,NULL,S_NULL,0,0},    // S_ETTIN_DEATH2_B
  2668. {SPR_ETTN,17,5,A_FreezeDeath,S_ETTIN_ICE2,0,0},    // S_ETTIN_ICE1
  2669. {SPR_ETTN,17,1,A_FreezeDeathChunks,S_ETTIN_ICE2,0,0},    // S_ETTIN_ICE2
  2670. {SPR_ETTB,12,5,A_CheckFloor,S_ETTIN_MACE2,0,0},    // S_ETTIN_MACE1
  2671. {SPR_ETTB,13,5,A_CheckFloor,S_ETTIN_MACE3,0,0},    // S_ETTIN_MACE2
  2672. {SPR_ETTB,14,5,A_CheckFloor,S_ETTIN_MACE4,0,0},    // S_ETTIN_MACE3
  2673. {SPR_ETTB,15,5,A_CheckFloor,S_ETTIN_MACE1,0,0},    // S_ETTIN_MACE4
  2674. {SPR_ETTB,16,5,NULL,S_ETTIN_MACE6,0,0},    // S_ETTIN_MACE5
  2675. {SPR_ETTB,17,5,A_QueueCorpse,S_ETTIN_MACE7,0,0},    // S_ETTIN_MACE6
  2676. {SPR_ETTB,18,-1,NULL,S_NULL,0,0},    // S_ETTIN_MACE7
  2677. {SPR_FDMN,32791,5,NULL,S_FIRED_LOOK1,0,0},    // S_FIRED_SPAWN1
  2678. {SPR_FDMN,32772,10,A_Look,S_FIRED_LOOK2,0,0},    // S_FIRED_LOOK1
  2679. {SPR_FDMN,32773,10,A_Look,S_FIRED_LOOK3,0,0},    // S_FIRED_LOOK2
  2680. {SPR_FDMN,32774,10,A_Look,S_FIRED_LOOK1,0,0},    // S_FIRED_LOOK3
  2681. {SPR_FDMN,32772,8,NULL,S_FIRED_LOOK5,0,0},    // S_FIRED_LOOK4
  2682. {SPR_FDMN,32773,6,NULL,S_FIRED_LOOK6,0,0},    // S_FIRED_LOOK5
  2683. {SPR_FDMN,32774,5,NULL,S_FIRED_LOOK7,0,0},    // S_FIRED_LOOK6
  2684. {SPR_FDMN,32773,8,NULL,S_FIRED_LOOK8,0,0},    // S_FIRED_LOOK7
  2685. {SPR_FDMN,32772,6,NULL,S_FIRED_LOOK9,0,0},    // S_FIRED_LOOK8
  2686. {SPR_FDMN,32773,7,A_FiredRocks,S_FIRED_LOOK0,0,0},    // S_FIRED_LOOK9
  2687. {SPR_FDMN,32775,5,NULL,S_FIRED_LOOKA,0,0},    // S_FIRED_LOOK0
  2688. {SPR_FDMN,32776,5,NULL,S_FIRED_LOOKB,0,0},    // S_FIRED_LOOKA
  2689. {SPR_FDMN,32777,5,A_UnSetInvulnerable,S_FIRED_WALK1,0,0},    // S_FIRED_LOOKB
  2690. {SPR_FDMN,32768,5,A_FiredChase,S_FIRED_WALK2,0,0},    // S_FIRED_WALK1
  2691. {SPR_FDMN,32769,5,A_FiredChase,S_FIRED_WALK3,0,0},    // S_FIRED_WALK2
  2692. {SPR_FDMN,32770,5,A_FiredChase,S_FIRED_WALK1,0,0},    // S_FIRED_WALK3
  2693. {SPR_FDMN,32771,6,A_Pain,S_FIRED_WALK1,0,0},    // S_FIRED_PAIN1
  2694. {SPR_FDMN,32778,3,A_FaceTarget,S_FIRED_ATTACK2,0,0},    // S_FIRED_ATTACK1
  2695. {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK3,0,0},    // S_FIRED_ATTACK2
  2696. {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK4,0,0},    // S_FIRED_ATTACK3
  2697. {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_WALK1,0,0},    // S_FIRED_ATTACK4
  2698. {SPR_FDMN,32771,4,A_FaceTarget,S_FIRED_DEATH2,0,0},    // S_FIRED_DEATH1
  2699. {SPR_FDMN,32779,4,A_Scream,S_FIRED_DEATH3,0,0},    // S_FIRED_DEATH2
  2700. {SPR_FDMN,32779,4,A_NoBlocking,S_FIRED_DEATH4,0,0},    // S_FIRED_DEATH3
  2701. {SPR_FDMN,32779,200,NULL,S_NULL,0,0},    // S_FIRED_DEATH4
  2702. {SPR_FDMN,12,5,A_FaceTarget,S_FIRED_XDEATH2,0,0},    // S_FIRED_XDEATH1
  2703. {SPR_FDMN,13,5,A_NoBlocking,S_FIRED_XDEATH3,0,0},    // S_FIRED_XDEATH2
  2704. {SPR_FDMN,14,5,A_FiredSplotch,S_NULL,0,0},    // S_FIRED_XDEATH3
  2705. {SPR_FDMN,17,5,A_FreezeDeath,S_FIRED_ICE2,0,0},    // S_FIRED_ICE1
  2706. {SPR_FDMN,17,1,A_FreezeDeathChunks,S_FIRED_ICE2,0,0},    // S_FIRED_ICE2
  2707. {SPR_FDMN,15,3,NULL,S_FIRED_CORPSE2,0,0},    // S_FIRED_CORPSE1
  2708. {SPR_FDMN,15,6,A_QueueCorpse,S_FIRED_CORPSE3,0,0},    // S_FIRED_CORPSE2
  2709. {SPR_FDMN,24,-1,NULL,S_NULL,0,0},    // S_FIRED_CORPSE3
  2710. {SPR_FDMN,16,3,NULL,S_FIRED_CORPSE5,0,0},    // S_FIRED_CORPSE4
  2711. {SPR_FDMN,16,6,A_QueueCorpse,S_FIRED_CORPSE6,0,0},    // S_FIRED_CORPSE5
  2712. {SPR_FDMN,25,-1,NULL,S_NULL,0,0},    // S_FIRED_CORPSE6
  2713. {SPR_FDMN,18,4,NULL,S_FIRED_RDROP1,0,0},    // S_FIRED_RDROP1
  2714. {SPR_FDMN,18,5,A_SmBounce,S_FIRED_RDEAD1_2,0,0},    // S_FIRED_RDEAD1_1
  2715. {SPR_FDMN,18,200,NULL,S_NULL,0,0},    // S_FIRED_RDEAD1_2
  2716. {SPR_FDMN,19,4,NULL,S_FIRED_RDROP2,0,0},    // S_FIRED_RDROP2
  2717. {SPR_FDMN,19,5,A_SmBounce,S_FIRED_RDEAD2_2,0,0},    // S_FIRED_RDEAD2_1
  2718. {SPR_FDMN,19,200,NULL,S_NULL,0,0},    // S_FIRED_RDEAD2_2
  2719. {SPR_FDMN,20,4,NULL,S_FIRED_RDROP3,0,0},    // S_FIRED_RDROP3
  2720. {SPR_FDMN,20,5,A_SmBounce,S_FIRED_RDEAD3_2,0,0},    // S_FIRED_RDEAD3_1
  2721. {SPR_FDMN,20,200,NULL,S_NULL,0,0},    // S_FIRED_RDEAD3_2
  2722. {SPR_FDMN,21,4,NULL,S_FIRED_RDROP4,0,0},    // S_FIRED_RDROP4
  2723. {SPR_FDMN,21,5,A_SmBounce,S_FIRED_RDEAD4_2,0,0},    // S_FIRED_RDEAD4_1
  2724. {SPR_FDMN,21,200,NULL,S_NULL,0,0},    // S_FIRED_RDEAD4_2
  2725. {SPR_FDMN,22,4,NULL,S_FIRED_RDROP5,0,0},    // S_FIRED_RDROP5
  2726. {SPR_FDMN,22,5,A_SmBounce,S_FIRED_RDEAD5_2,0,0},    // S_FIRED_RDEAD5_1
  2727. {SPR_FDMN,22,200,NULL,S_NULL,0,0},    // S_FIRED_RDEAD5_2
  2728. {SPR_FDMB,32768,5,NULL,S_FIRED_FX6_1,0,0},    // S_FIRED_FX6_1
  2729. {SPR_FDMB,32769,5,NULL,S_FIRED_FX6_3,0,0},    // S_FIRED_FX6_2
  2730. {SPR_FDMB,32770,5,NULL,S_FIRED_FX6_4,0,0},    // S_FIRED_FX6_3
  2731. {SPR_FDMB,32771,5,NULL,S_FIRED_FX6_5,0,0},    // S_FIRED_FX6_4
  2732. {SPR_FDMB,32772,5,NULL,S_NULL,0,0},    // S_FIRED_FX6_5
  2733. {SPR_ICEY,0,10,A_IceGuyLook,S_ICEGUY_LOOK,0,0},    // S_ICEGUY_LOOK
  2734. {SPR_ICEY,0,-1,NULL,S_ICEGUY_LOOK,0,0},    // S_ICEGUY_DORMANT
  2735. {SPR_ICEY,0,4,A_Chase,S_ICEGUY_WALK2,0,0},    // S_ICEGUY_WALK1
  2736. {SPR_ICEY,1,4,A_IceGuyChase,S_ICEGUY_WALK3,0,0},    // S_ICEGUY_WALK2
  2737. {SPR_ICEY,2,4,A_Chase,S_ICEGUY_WALK4,0,0},    // S_ICEGUY_WALK3
  2738. {SPR_ICEY,3,4,A_Chase,S_ICEGUY_WALK1,0,0},    // S_ICEGUY_WALK4
  2739. {SPR_ICEY,4,3,A_FaceTarget,S_ICEGUY_ATK2,0,0},    // S_ICEGUY_ATK1
  2740. {SPR_ICEY,5,3,A_FaceTarget,S_ICEGUY_ATK3,0,0},    // S_ICEGUY_ATK2
  2741. {SPR_ICEY,32774,8,A_IceGuyAttack,S_ICEGUY_ATK4,0,0},    // S_ICEGUY_ATK3
  2742. {SPR_ICEY,5,4,A_FaceTarget,S_ICEGUY_WALK1,0,0},    // S_ICEGUY_ATK4
  2743. {SPR_ICEY,0,1,A_Pain,S_ICEGUY_WALK1,0,0},    // S_ICEGUY_PAIN1
  2744. {SPR_ICEY,0,1,A_IceGuyDie,S_NULL,0,0},    // S_ICEGUY_DEATH
  2745. {SPR_ICPR,32768,3,A_IceGuyMissilePuff,S_ICEGUY_FX2,0,0},    // S_ICEGUY_FX1
  2746. {SPR_ICPR,32769,3,A_IceGuyMissilePuff,S_ICEGUY_FX3,0,0},    // S_ICEGUY_FX2
  2747. {SPR_ICPR,32770,3,A_IceGuyMissilePuff,S_ICEGUY_FX1,0,0},    // S_ICEGUY_FX3
  2748. {SPR_ICPR,32771,4,NULL,S_ICEGUY_FX_X2,0,0},    // S_ICEGUY_FX_X1
  2749. {SPR_ICPR,32772,4,A_IceGuyMissileExplode,S_ICEGUY_FX_X3,0,0},    // S_ICEGUY_FX_X2
  2750. {SPR_ICPR,32773,4,NULL,S_ICEGUY_FX_X4,0,0},    // S_ICEGUY_FX_X3
  2751. {SPR_ICPR,32774,4,NULL,S_ICEGUY_FX_X5,0,0},    // S_ICEGUY_FX_X4
  2752. {SPR_ICPR,32775,3,NULL,S_NULL,0,0},    // S_ICEGUY_FX_X5
  2753. {SPR_ICPR,8,3,NULL,S_ICEFX_PUFF2,0,0},    // S_ICEFX_PUFF1
  2754. {SPR_ICPR,9,3,NULL,S_ICEFX_PUFF3,0,0},    // S_ICEFX_PUFF2
  2755. {SPR_ICPR,10,3,NULL,S_ICEFX_PUFF4,0,0},    // S_ICEFX_PUFF3
  2756. {SPR_ICPR,11,2,NULL,S_ICEFX_PUFF5,0,0},    // S_ICEFX_PUFF4
  2757. {SPR_ICPR,12,2,NULL,S_NULL,0,0},    // S_ICEFX_PUFF5
  2758. {SPR_ICPR,32781,3,NULL,S_ICEGUY_FX2_2,0,0},    // S_ICEGUY_FX2_1
  2759. {SPR_ICPR,32782,3,NULL,S_ICEGUY_FX2_3,0,0},    // S_ICEGUY_FX2_2
  2760. {SPR_ICPR,32783,3,NULL,S_ICEGUY_FX2_1,0,0},    // S_ICEGUY_FX2_3
  2761. {SPR_ICPR,32784,50,NULL,S_NULL,0,0},    // S_ICEGUY_BIT1
  2762. {SPR_ICPR,32785,50,NULL,S_NULL,0,0},    // S_ICEGUY_BIT2
  2763. {SPR_ICWS,0,2,NULL,S_ICEGUY_WISP1_2,0,0},    // S_ICEGUY_WISP1_1
  2764. {SPR_ICWS,1,2,NULL,S_ICEGUY_WISP1_3,0,0},    // S_ICEGUY_WISP1_2
  2765. {SPR_ICWS,2,2,NULL,S_ICEGUY_WISP1_4,0,0},    // S_ICEGUY_WISP1_3
  2766. {SPR_ICWS,3,2,NULL,S_ICEGUY_WISP1_5,0,0},    // S_ICEGUY_WISP1_4
  2767. {SPR_ICWS,4,2,NULL,S_ICEGUY_WISP1_6,0,0},    // S_ICEGUY_WISP1_5
  2768. {SPR_ICWS,5,2,NULL,S_ICEGUY_WISP1_7,0,0},    // S_ICEGUY_WISP1_6
  2769. {SPR_ICWS,6,2,NULL,S_ICEGUY_WISP1_8,0,0},    // S_ICEGUY_WISP1_7
  2770. {SPR_ICWS,7,2,NULL,S_ICEGUY_WISP1_9,0,0},    // S_ICEGUY_WISP1_8
  2771. {SPR_ICWS,8,2,NULL,S_NULL,0,0},    // S_ICEGUY_WISP1_9
  2772. {SPR_ICWS,9,2,NULL,S_ICEGUY_WISP2_2,0,0},    // S_ICEGUY_WISP2_1
  2773. {SPR_ICWS,10,2,NULL,S_ICEGUY_WISP2_3,0,0},    // S_ICEGUY_WISP2_2
  2774. {SPR_ICWS,11,2,NULL,S_ICEGUY_WISP2_4,0,0},    // S_ICEGUY_WISP2_3
  2775. {SPR_ICWS,12,2,NULL,S_ICEGUY_WISP2_5,0,0},    // S_ICEGUY_WISP2_4
  2776. {SPR_ICWS,13,2,NULL,S_ICEGUY_WISP2_6,0,0},    // S_ICEGUY_WISP2_5
  2777. {SPR_ICWS,14,2,NULL,S_ICEGUY_WISP2_7,0,0},    // S_ICEGUY_WISP2_6
  2778. {SPR_ICWS,15,2,NULL,S_ICEGUY_WISP2_8,0,0},    // S_ICEGUY_WISP2_7
  2779. {SPR_ICWS,16,2,NULL,S_ICEGUY_WISP2_9,0,0},    // S_ICEGUY_WISP2_8
  2780. {SPR_ICWS,17,2,NULL,S_NULL,0,0},    // S_ICEGUY_WISP2_9
  2781. {SPR_PLAY,0,2,NULL,S_FIGHTER2,0,0},    // S_FIGHTER
  2782. {SPR_PLAY,0,3,A_ClassBossHealth,S_FIGHTERLOOK,0,0},    // S_FIGHTER2
  2783. {SPR_PLAY,0,5,A_Look,S_FIGHTERLOOK,0,0},    // S_FIGHTERLOOK
  2784. {SPR_PLAY,0,4,A_FastChase,S_FIGHTER_RUN2,0,0},    // S_FIGHTER_RUN1
  2785. {SPR_PLAY,1,4,A_FastChase,S_FIGHTER_RUN3,0,0},    // S_FIGHTER_RUN2
  2786. {SPR_PLAY,2,4,A_FastChase,S_FIGHTER_RUN4,0,0},    // S_FIGHTER_RUN3
  2787. {SPR_PLAY,3,4,A_FastChase,S_FIGHTER_RUN1,0,0},    // S_FIGHTER_RUN4
  2788. {SPR_PLAY,4,8,A_FaceTarget,S_FIGHTER_ATK2,0,0},    // S_FIGHTER_ATK1
  2789. {SPR_PLAY,5,8,A_FighterAttack,S_FIGHTER_RUN1,0,0},    // S_FIGHTER_ATK2
  2790. {SPR_PLAY,6,4,NULL,S_FIGHTER_PAIN2,0,0},    // S_FIGHTER_PAIN
  2791. {SPR_PLAY,6,4,A_Pain,S_FIGHTER_RUN1,0,0},    // S_FIGHTER_PAIN2
  2792. {SPR_PLAY,7,6,NULL,S_FIGHTER_DIE2,0,0},    // S_FIGHTER_DIE1
  2793. {SPR_PLAY,8,6,A_Scream,S_FIGHTER_DIE3,0,0},    // S_FIGHTER_DIE2
  2794. {SPR_PLAY,9,6,NULL,S_FIGHTER_DIE4,0,0},    // S_FIGHTER_DIE3
  2795. {SPR_PLAY,10,6,NULL,S_FIGHTER_DIE5,0,0},    // S_FIGHTER_DIE4
  2796. {SPR_PLAY,11,6,A_NoBlocking,S_FIGHTER_DIE6,0,0},    // S_FIGHTER_DIE5
  2797. {SPR_PLAY,12,6,NULL,S_FIGHTER_DIE7,0,0},    // S_FIGHTER_DIE6
  2798. {SPR_PLAY,13,-1,NULL,S_NULL,0,0},    // S_FIGHTER_DIE7
  2799. {SPR_PLAY,14,5,A_Scream,S_FIGHTER_XDIE2,0,0},    // S_FIGHTER_XDIE1
  2800. {SPR_PLAY,15,5,A_SkullPop,S_FIGHTER_XDIE3,0,0},    // S_FIGHTER_XDIE2
  2801. {SPR_PLAY,17,5,A_NoBlocking,S_FIGHTER_XDIE4,0,0},    // S_FIGHTER_XDIE3
  2802. {SPR_PLAY,18,5,NULL,S_FIGHTER_XDIE5,0,0},    // S_FIGHTER_XDIE4
  2803. {SPR_PLAY,19,5,NULL,S_FIGHTER_XDIE6,0,0},    // S_FIGHTER_XDIE5
  2804. {SPR_PLAY,20,5,NULL,S_FIGHTER_XDIE7,0,0},    // S_FIGHTER_XDIE6
  2805. {SPR_PLAY,21,5,NULL,S_FIGHTER_XDIE8,0,0},    // S_FIGHTER_XDIE7
  2806. {SPR_PLAY,22,-1,NULL,S_NULL,0,0},    // S_FIGHTER_XDIE8
  2807. {SPR_PLAY,23,5,A_FreezeDeath,S_FIGHTER_ICE2,0,0},    // S_FIGHTER_ICE
  2808. {SPR_PLAY,23,1,A_FreezeDeathChunks,S_FIGHTER_ICE2,0,0},    // S_FIGHTER_ICE2
  2809. {SPR_CLER,0,2,NULL,S_CLERIC2,0,0},    // S_CLERIC
  2810. {SPR_CLER,0,3,A_ClassBossHealth,S_CLERICLOOK,0,0},    // S_CLERIC2
  2811. {SPR_CLER,0,5,A_Look,S_CLERICLOOK,0,0},    // S_CLERICLOOK
  2812. {SPR_CLER,0,4,A_FastChase,S_CLERIC_RUN2,0,0},    // S_CLERIC_RUN1
  2813. {SPR_CLER,1,4,A_FastChase,S_CLERIC_RUN3,0,0},    // S_CLERIC_RUN2
  2814. {SPR_CLER,2,4,A_FastChase,S_CLERIC_RUN4,0,0},    // S_CLERIC_RUN3
  2815. {SPR_CLER,3,4,A_FastChase,S_CLERIC_RUN1,0,0},    // S_CLERIC_RUN4
  2816. {SPR_CLER,4,8,A_FaceTarget,S_CLERIC_ATK2,0,0},    // S_CLERIC_ATK1
  2817. {SPR_CLER,5,8,A_FaceTarget,S_CLERIC_ATK3,0,0},    // S_CLERIC_ATK2
  2818. {SPR_CLER,6,10,A_ClericAttack,S_CLERIC_RUN1,0,0},    // S_CLERIC_ATK3
  2819. {SPR_CLER,7,4,NULL,S_CLERIC_PAIN2,0,0},    // S_CLERIC_PAIN
  2820. {SPR_CLER,7,4,A_Pain,S_CLERIC_RUN1,0,0},    // S_CLERIC_PAIN2
  2821. {SPR_CLER,8,6,NULL,S_CLERIC_DIE2,0,0},    // S_CLERIC_DIE1
  2822. {SPR_CLER,10,6,A_Scream,S_CLERIC_DIE3,0,0},    // S_CLERIC_DIE2
  2823. {SPR_CLER,11,6,NULL,S_CLERIC_DIE4,0,0},    // S_CLERIC_DIE3
  2824. {SPR_CLER,11,6,NULL,S_CLERIC_DIE5,0,0},    // S_CLERIC_DIE4
  2825. {SPR_CLER,12,6,A_NoBlocking,S_CLERIC_DIE6,0,0},    // S_CLERIC_DIE5
  2826. {SPR_CLER,13,6,NULL,S_CLERIC_DIE7,0,0},    // S_CLERIC_DIE6
  2827. {SPR_CLER,14,6,NULL,S_CLERIC_DIE8,0,0},    // S_CLERIC_DIE7
  2828. {SPR_CLER,15,6,NULL,S_CLERIC_DIE9,0,0},    // S_CLERIC_DIE8
  2829. {SPR_CLER,16,-1,NULL,S_NULL,0,0},    // S_CLERIC_DIE9
  2830. {SPR_CLER,17,5,A_Scream,S_CLERIC_XDIE2,0,0},    // S_CLERIC_XDIE1
  2831. {SPR_CLER,18,5,NULL,S_CLERIC_XDIE3,0,0},    // S_CLERIC_XDIE2
  2832. {SPR_CLER,19,5,A_NoBlocking,S_CLERIC_XDIE4,0,0},    // S_CLERIC_XDIE3
  2833. {SPR_CLER,20,5,NULL,S_CLERIC_XDIE5,0,0},    // S_CLERIC_XDIE4
  2834. {SPR_CLER,21,5,NULL,S_CLERIC_XDIE6,0,0},    // S_CLERIC_XDIE5
  2835. {SPR_CLER,22,5,NULL,S_CLERIC_XDIE7,0,0},    // S_CLERIC_XDIE6
  2836. {SPR_CLER,23,5,NULL,S_CLERIC_XDIE8,0,0},    // S_CLERIC_XDIE7
  2837. {SPR_CLER,24,5,NULL,S_CLERIC_XDIE9,0,0},    // S_CLERIC_XDIE8
  2838. {SPR_CLER,25,5,NULL,S_CLERIC_XDIE10,0,0},    // S_CLERIC_XDIE9
  2839. {SPR_CLER,26,-1,NULL,S_NULL,0,0},    // S_CLERIC_XDIE10
  2840. {SPR_CLER,27,5,A_FreezeDeath,S_CLERIC_ICE2,0,0},    // S_CLERIC_ICE
  2841. {SPR_CLER,27,1,A_FreezeDeathChunks,S_CLERIC_ICE2,0,0},    // S_CLERIC_ICE2
  2842. {SPR_MAGE,0,2,NULL,S_MAGE2,0,0},    // S_MAGE
  2843. {SPR_MAGE,0,3,A_ClassBossHealth,S_MAGELOOK,0,0},    // S_MAGE2
  2844. {SPR_MAGE,0,5,A_Look,S_MAGELOOK,0,0},    // S_MAGELOOK
  2845. {SPR_MAGE,0,4,A_FastChase,S_MAGE_RUN2,0,0},    // S_MAGE_RUN1
  2846. {SPR_MAGE,1,4,A_FastChase,S_MAGE_RUN3,0,0},    // S_MAGE_RUN2
  2847. {SPR_MAGE,2,4,A_FastChase,S_MAGE_RUN4,0,0},    // S_MAGE_RUN3
  2848. {SPR_MAGE,3,4,A_FastChase,S_MAGE_RUN1,0,0},    // S_MAGE_RUN4
  2849. {SPR_MAGE,4,8,A_FaceTarget,S_MAGE_ATK2,0,0},    // S_MAGE_ATK1
  2850. {SPR_MAGE,32773,8,A_MageAttack,S_MAGE_RUN1,0,0},    // S_MAGE_ATK2
  2851. {SPR_MAGE,6,4,NULL,S_MAGE_PAIN2,0,0},    // S_MAGE_PAIN
  2852. {SPR_MAGE,6,4,A_Pain,S_MAGE_RUN1,0,0},    // S_MAGE_PAIN2
  2853. {SPR_MAGE,7,6,NULL,S_MAGE_DIE2,0,0},    // S_MAGE_DIE1
  2854. {SPR_MAGE,8,6,A_Scream,S_MAGE_DIE3,0,0},    // S_MAGE_DIE2
  2855. {SPR_MAGE,9,6,NULL,S_MAGE_DIE4,0,0},    // S_MAGE_DIE3
  2856. {SPR_MAGE,10,6,NULL,S_MAGE_DIE5,0,0},    // S_MAGE_DIE4
  2857. {SPR_MAGE,11,6,A_NoBlocking,S_MAGE_DIE6,0,0},    // S_MAGE_DIE5
  2858. {SPR_MAGE,12,6,NULL,S_MAGE_DIE7,0,0},    // S_MAGE_DIE6
  2859. {SPR_MAGE,13,-1,NULL,S_NULL,0,0},    // S_MAGE_DIE7
  2860. {SPR_MAGE,14,5,A_Scream,S_MAGE_XDIE2,0,0},    // S_MAGE_XDIE1
  2861. {SPR_MAGE,15,5,NULL,S_MAGE_XDIE3,0,0},    // S_MAGE_XDIE2
  2862. {SPR_MAGE,17,5,A_NoBlocking,S_MAGE_XDIE4,0,0},    // S_MAGE_XDIE3
  2863. {SPR_MAGE,18,5,NULL,S_MAGE_XDIE5,0,0},    // S_MAGE_XDIE4
  2864. {SPR_MAGE,19,5,NULL,S_MAGE_XDIE6,0,0},    // S_MAGE_XDIE5
  2865. {SPR_MAGE,20,5,NULL,S_MAGE_XDIE7,0,0},    // S_MAGE_XDIE6
  2866. {SPR_MAGE,21,5,NULL,S_MAGE_XDIE8,0,0},    // S_MAGE_XDIE7
  2867. {SPR_MAGE,22,5,NULL,S_MAGE_XDIE9,0,0},    // S_MAGE_XDIE8
  2868. {SPR_MAGE,23,-1,NULL,S_NULL,0,0},    // S_MAGE_XDIE9
  2869. {SPR_MAGE,24,5,A_FreezeDeath,S_MAGE_ICE2,0,0},    // S_MAGE_ICE
  2870. {SPR_MAGE,24,1,A_FreezeDeathChunks,S_MAGE_ICE2,0,0},    // S_MAGE_ICE2
  2871. {SPR_SORC,0,3,NULL,S_SORC_SPAWN2,0,0},    // S_SORC_SPAWN1
  2872. {SPR_SORC,0,2,A_SorcSpinBalls,S_SORC_LOOK1,0,0},    // S_SORC_SPAWN2
  2873. {SPR_SORC,0,10,A_Look,S_SORC_LOOK1,0,0},    // S_SORC_LOOK1
  2874. {SPR_SORC,0,5,A_Chase,S_SORC_WALK2,0,0},    // S_SORC_WALK1
  2875. {SPR_SORC,1,5,A_Chase,S_SORC_WALK3,0,0},    // S_SORC_WALK2
  2876. {SPR_SORC,2,5,A_Chase,S_SORC_WALK4,0,0},    // S_SORC_WALK3
  2877. {SPR_SORC,3,5,A_Chase,S_SORC_WALK1,0,0},    // S_SORC_WALK4
  2878. {SPR_SORC,6,8,NULL,S_SORC_PAIN2,0,0},    // S_SORC_PAIN1
  2879. {SPR_SORC,6,8,A_Pain,S_SORC_WALK1,0,0},    // S_SORC_PAIN2
  2880. {SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_2,0,0},    // S_SORC_ATK2_1
  2881. {SPR_SORC,32773,6,A_SpeedBalls,S_SORC_ATK2_3,0,0},    // S_SORC_ATK2_2
  2882. {SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_3,0,0},    // S_SORC_ATK2_3
  2883. {SPR_SORC,32772,6,NULL,S_SORC_ATTACK2,0,0},    // S_SORC_ATTACK1
  2884. {SPR_SORC,32772,6,A_SpawnFizzle,S_SORC_ATTACK3,0,0},    // S_SORC_ATTACK2
  2885. {SPR_SORC,32772,5,A_FaceTarget,S_SORC_ATTACK2,0,0},    // S_SORC_ATTACK3
  2886. {SPR_SORC,32772,2,NULL,S_SORC_ATTACK5,0,0},    // S_SORC_ATTACK4
  2887. {SPR_SORC,32772,2,A_SorcBossAttack,S_SORC_WALK1,0,0},    // S_SORC_ATTACK5
  2888. {SPR_SORC,32775,5,NULL,S_SORC_DIE2,0,0},    // S_SORC_DIE1
  2889. {SPR_SORC,32776,5,A_FaceTarget,S_SORC_DIE3,0,0},    // S_SORC_DIE2
  2890. {SPR_SORC,32777,5,A_Scream,S_SORC_DIE4,0,0},    // S_SORC_DIE3
  2891. {SPR_SORC,32778,5,NULL,S_SORC_DIE5,0,0},    // S_SORC_DIE4
  2892. {SPR_SORC,32779,5,NULL,S_SORC_DIE6,0,0},    // S_SORC_DIE5
  2893. {SPR_SORC,32780,5,NULL,S_SORC_DIE7,0,0},    // S_SORC_DIE6
  2894. {SPR_SORC,32781,5,NULL,S_SORC_DIE8,0,0},    // S_SORC_DIE7
  2895. {SPR_SORC,32782,5,NULL,S_SORC_DIE9,0,0},    // S_SORC_DIE8
  2896. {SPR_SORC,32783,5,NULL,S_SORC_DIE0,0,0},    // S_SORC_DIE9
  2897. {SPR_SORC,32784,5,NULL,S_SORC_DIEA,0,0},    // S_SORC_DIE0
  2898. {SPR_SORC,32785,5,NULL,S_SORC_DIEB,0,0},    // S_SORC_DIEA
  2899. {SPR_SORC,32786,5,NULL,S_SORC_DIEC,0,0},    // S_SORC_DIEB
  2900. {SPR_SORC,32787,5,NULL,S_SORC_DIED,0,0},    // S_SORC_DIEC
  2901. {SPR_SORC,32788,5,A_NoBlocking,S_SORC_DIEE,0,0},    // S_SORC_DIED
  2902. {SPR_SORC,32789,5,NULL,S_SORC_DIEF,0,0},    // S_SORC_DIEE
  2903. {SPR_SORC,32790,5,NULL,S_SORC_DIEG,0,0},    // S_SORC_DIEF
  2904. {SPR_SORC,32791,5,NULL,S_SORC_DIEH,0,0},    // S_SORC_DIEG
  2905. {SPR_SORC,32792,5,NULL,S_SORC_DIEI,0,0},    // S_SORC_DIEH
  2906. {SPR_SORC,32793,-1,NULL,S_NULL,0,0},    // S_SORC_DIEI
  2907. {SPR_SBMP,0,2,A_SorcBallOrbit,S_SORCBALL1_2,0,0},    // S_SORCBALL1_1
  2908. {SPR_SBMP,1,2,A_SorcBallOrbit,S_SORCBALL1_3,0,0},    // S_SORCBALL1_2
  2909. {SPR_SBMP,2,2,A_SorcBallOrbit,S_SORCBALL1_4,0,0},    // S_SORCBALL1_3
  2910. {SPR_SBMP,3,2,A_SorcBallOrbit,S_SORCBALL1_5,0,0},    // S_SORCBALL1_4
  2911. {SPR_SBMP,4,2,A_SorcBallOrbit,S_SORCBALL1_6,0,0},    // S_SORCBALL1_5
  2912. {SPR_SBMP,5,2,A_SorcBallOrbit,S_SORCBALL1_7,0,0},    // S_SORCBALL1_6
  2913. {SPR_SBMP,6,2,A_SorcBallOrbit,S_SORCBALL1_8,0,0},    // S_SORCBALL1_7
  2914. {SPR_SBMP,7,2,A_SorcBallOrbit,S_SORCBALL1_9,0,0},    // S_SORCBALL1_8
  2915. {SPR_SBMP,8,2,A_SorcBallOrbit,S_SORCBALL1_0,0,0},    // S_SORCBALL1_9
  2916. {SPR_SBMP,9,2,A_SorcBallOrbit,S_SORCBALL1_A,0,0},    // S_SORCBALL1_0
  2917. {SPR_SBMP,10,2,A_SorcBallOrbit,S_SORCBALL1_B,0,0},    // S_SORCBALL1_A
  2918. {SPR_SBMP,11,2,A_SorcBallOrbit,S_SORCBALL1_C,0,0},    // S_SORCBALL1_B
  2919. {SPR_SBMP,12,2,A_SorcBallOrbit,S_SORCBALL1_D,0,0},    // S_SORCBALL1_C
  2920. {SPR_SBMP,13,2,A_SorcBallOrbit,S_SORCBALL1_E,0,0},    // S_SORCBALL1_D
  2921. {SPR_SBMP,14,2,A_SorcBallOrbit,S_SORCBALL1_F,0,0},    // S_SORCBALL1_E
  2922. {SPR_SBMP,15,2,A_SorcBallOrbit,S_SORCBALL1_1,0,0},    // S_SORCBALL1_F
  2923. {SPR_SBMP,0,5,A_SorcBallPop,S_SORCBALL1_D2,0,0},    // S_SORCBALL1_D1
  2924. {SPR_SBMP,1,2,A_BounceCheck,S_SORCBALL1_D2,0,0},    // S_SORCBALL1_D2
  2925. {SPR_SBS4,3,5,A_Explode,S_SORCBALL1_D6,0,0},    // S_SORCBALL1_D5
  2926. {SPR_SBS4,4,5,NULL,S_SORCBALL1_D7,0,0},    // S_SORCBALL1_D6
  2927. {SPR_SBS4,5,6,NULL,S_SORCBALL1_D8,0,0},    // S_SORCBALL1_D7
  2928. {SPR_SBS4,6,6,NULL,S_SORCBALL1_D9,0,0},    // S_SORCBALL1_D8
  2929. {SPR_SBS4,7,6,NULL,S_NULL,0,0},    // S_SORCBALL1_D9
  2930. {SPR_SBMB,0,2,A_SorcBallOrbit,S_SORCBALL2_2,0,0},    // S_SORCBALL2_1
  2931. {SPR_SBMB,1,2,A_SorcBallOrbit,S_SORCBALL2_3,0,0},    // S_SORCBALL2_2
  2932. {SPR_SBMB,2,2,A_SorcBallOrbit,S_SORCBALL2_4,0,0},    // S_SORCBALL2_3
  2933. {SPR_SBMB,3,2,A_SorcBallOrbit,S_SORCBALL2_5,0,0},    // S_SORCBALL2_4
  2934. {SPR_SBMB,4,2,A_SorcBallOrbit,S_SORCBALL2_6,0,0},    // S_SORCBALL2_5
  2935. {SPR_SBMB,5,2,A_SorcBallOrbit,S_SORCBALL2_7,0,0},    // S_SORCBALL2_6
  2936. {SPR_SBMB,6,2,A_SorcBallOrbit,S_SORCBALL2_8,0,0},    // S_SORCBALL2_7
  2937. {SPR_SBMB,7,2,A_SorcBallOrbit,S_SORCBALL2_9,0,0},    // S_SORCBALL2_8
  2938. {SPR_SBMB,8,2,A_SorcBallOrbit,S_SORCBALL2_0,0,0},    // S_SORCBALL2_9
  2939. {SPR_SBMB,9,2,A_SorcBallOrbit,S_SORCBALL2_A,0,0},    // S_SORCBALL2_0
  2940. {SPR_SBMB,10,2,A_SorcBallOrbit,S_SORCBALL2_B,0,0},    // S_SORCBALL2_A
  2941. {SPR_SBMB,11,2,A_SorcBallOrbit,S_SORCBALL2_C,0,0},    // S_SORCBALL2_B
  2942. {SPR_SBMB,12,2,A_SorcBallOrbit,S_SORCBALL2_D,0,0},    // S_SORCBALL2_C
  2943. {SPR_SBMB,13,2,A_SorcBallOrbit,S_SORCBALL2_E,0,0},    // S_SORCBALL2_D
  2944. {SPR_SBMB,14,2,A_SorcBallOrbit,S_SORCBALL2_F,0,0},    // S_SORCBALL2_E
  2945. {SPR_SBMB,15,2,A_SorcBallOrbit,S_SORCBALL2_1,0,0},    // S_SORCBALL2_F
  2946. {SPR_SBMB,0,5,A_SorcBallPop,S_SORCBALL2_D2,0,0},    // S_SORCBALL2_D1
  2947. {SPR_SBMB,1,2,A_BounceCheck,S_SORCBALL2_D2,0,0},    // S_SORCBALL2_D2
  2948. {SPR_SBS3,3,5,A_Explode,S_SORCBALL2_D6,0,0},    // S_SORCBALL2_D5
  2949. {SPR_SBS3,4,5,NULL,S_SORCBALL2_D7,0,0},    // S_SORCBALL2_D6
  2950. {SPR_SBS3,5,6,NULL,S_SORCBALL2_D8,0,0},    // S_SORCBALL2_D7
  2951. {SPR_SBS3,6,6,NULL,S_SORCBALL2_D9,0,0},    // S_SORCBALL2_D8
  2952. {SPR_SBS3,7,6,NULL,S_NULL,0,0},    // S_SORCBALL2_D9
  2953. {SPR_SBMG,0,2,A_SorcBallOrbit,S_SORCBALL3_2,0,0},    // S_SORCBALL3_1
  2954. {SPR_SBMG,1,2,A_SorcBallOrbit,S_SORCBALL3_3,0,0},    // S_SORCBALL3_2
  2955. {SPR_SBMG,2,2,A_SorcBallOrbit,S_SORCBALL3_4,0,0},    // S_SORCBALL3_3
  2956. {SPR_SBMG,3,2,A_SorcBallOrbit,S_SORCBALL3_5,0,0},    // S_SORCBALL3_4
  2957. {SPR_SBMG,4,2,A_SorcBallOrbit,S_SORCBALL3_6,0,0},    // S_SORCBALL3_5
  2958. {SPR_SBMG,5,2,A_SorcBallOrbit,S_SORCBALL3_7,0,0},    // S_SORCBALL3_6
  2959. {SPR_SBMG,6,2,A_SorcBallOrbit,S_SORCBALL3_8,0,0},    // S_SORCBALL3_7
  2960. {SPR_SBMG,7,2,A_SorcBallOrbit,S_SORCBALL3_9,0,0},    // S_SORCBALL3_8
  2961. {SPR_SBMG,8,2,A_SorcBallOrbit,S_SORCBALL3_0,0,0},    // S_SORCBALL3_9
  2962. {SPR_SBMG,9,2,A_SorcBallOrbit,S_SORCBALL3_A,0,0},    // S_SORCBALL3_0
  2963. {SPR_SBMG,10,2,A_SorcBallOrbit,S_SORCBALL3_B,0,0},    // S_SORCBALL3_A
  2964. {SPR_SBMG,11,2,A_SorcBallOrbit,S_SORCBALL3_C,0,0},    // S_SORCBALL3_B
  2965. {SPR_SBMG,12,2,A_SorcBallOrbit,S_SORCBALL3_D,0,0},    // S_SORCBALL3_C
  2966. {SPR_SBMG,13,2,A_SorcBallOrbit,S_SORCBALL3_E,0,0},    // S_SORCBALL3_D
  2967. {SPR_SBMG,14,2,A_SorcBallOrbit,S_SORCBALL3_F,0,0},    // S_SORCBALL3_E
  2968. {SPR_SBMG,15,2,A_SorcBallOrbit,S_SORCBALL3_1,0,0},    // S_SORCBALL3_F
  2969. {SPR_SBMG,0,5,A_SorcBallPop,S_SORCBALL3_D2,0,0},    // S_SORCBALL3_D1
  2970. {SPR_SBMG,1,2,A_BounceCheck,S_SORCBALL3_D2,0,0},    // S_SORCBALL3_D2
  2971. {SPR_SBS3,3,5,A_Explode,S_SORCBALL3_D6,0,0},    // S_SORCBALL3_D5
  2972. {SPR_SBS3,4,5,NULL,S_SORCBALL3_D7,0,0},    // S_SORCBALL3_D6
  2973. {SPR_SBS3,5,6,NULL,S_SORCBALL3_D8,0,0},    // S_SORCBALL3_D7
  2974. {SPR_SBS3,6,6,NULL,S_SORCBALL3_D9,0,0},    // S_SORCBALL3_D8
  2975. {SPR_SBS3,7,6,NULL,S_NULL,0,0},    // S_SORCBALL3_D9
  2976. {SPR_SBS1,32768,2,NULL,S_SORCFX1_2,0,0},    // S_SORCFX1_1
  2977. {SPR_SBS1,32769,3,A_SorcFX1Seek,S_SORCFX1_3,0,0},    // S_SORCFX1_2
  2978. {SPR_SBS1,32770,3,A_SorcFX1Seek,S_SORCFX1_4,0,0},    // S_SORCFX1_3
  2979. {SPR_SBS1,32771,3,A_SorcFX1Seek,S_SORCFX1_1,0,0},    // S_SORCFX1_4
  2980. {SPR_FHFX,32786,2,A_Explode,S_SORCFX1_D2,0,0},    // S_SORCFX1_D1
  2981. {SPR_FHFX,32786,6,NULL,S_SORCFX1_D3,0,0},    // S_SORCFX1_D2
  2982. {SPR_FHFX,32786,6,NULL,S_NULL,0,0},    // S_SORCFX1_D3
  2983. {SPR_SBS2,32768,3,A_SorcFX2Split,S_SORCFX2_SPLIT1,0,0},    // S_SORCFX2_SPLIT1
  2984. {SPR_SBS2,32768,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT2,0,0},    // S_SORCFX2_ORBIT1
  2985. {SPR_SBS2,32769,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT3,0,0},    // S_SORCFX2_ORBIT2
  2986. {SPR_SBS2,32770,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT4,0,0},    // S_SORCFX2_ORBIT3
  2987. {SPR_SBS2,32771,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT5,0,0},    // S_SORCFX2_ORBIT4
  2988. {SPR_SBS2,32772,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT6,0,0},    // S_SORCFX2_ORBIT5
  2989. {SPR_SBS2,32773,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT7,0,0},    // S_SORCFX2_ORBIT6
  2990. {SPR_SBS2,32774,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT8,0,0},    // S_SORCFX2_ORBIT7
  2991. {SPR_SBS2,32775,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT9,0,0},    // S_SORCFX2_ORBIT8
  2992. {SPR_SBS2,32776,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT0,0,0},    // S_SORCFX2_ORBIT9
  2993. {SPR_SBS2,32777,2,A_SorcFX2Orbit,S_SORCFX2_ORBITA,0,0},    // S_SORCFX2_ORBIT0
  2994. {SPR_SBS2,32778,2,A_SorcFX2Orbit,S_SORCFX2_ORBITB,0,0},    // S_SORCFX2_ORBITA
  2995. {SPR_SBS2,32779,2,A_SorcFX2Orbit,S_SORCFX2_ORBITC,0,0},    // S_SORCFX2_ORBITB
  2996. {SPR_SBS2,32780,2,A_SorcFX2Orbit,S_SORCFX2_ORBITD,0,0},    // S_SORCFX2_ORBITC
  2997. {SPR_SBS2,32781,2,A_SorcFX2Orbit,S_SORCFX2_ORBITE,0,0},    // S_SORCFX2_ORBITD
  2998. {SPR_SBS2,32782,2,A_SorcFX2Orbit,S_SORCFX2_ORBITF,0,0},    // S_SORCFX2_ORBITE
  2999. {SPR_SBS2,32783,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT1,0,0},    // S_SORCFX2_ORBITF
  3000. {SPR_SBS2,0,10,NULL,S_NULL,0,0},    // S_SORCFX2T1
  3001. {SPR_SBS3,32768,2,NULL,S_SORCFX3_2,0,0},    // S_SORCFX3_1
  3002. {SPR_SBS3,32769,2,NULL,S_SORCFX3_3,0,0},    // S_SORCFX3_2
  3003. {SPR_SBS3,32770,2,NULL,S_SORCFX3_1,0,0},    // S_SORCFX3_3
  3004. {SPR_SBS3,32768,4,NULL,S_BISHMORPHA,0,0},    // S_BISHMORPH1
  3005. {SPR_BISH,15,4,A_SorcererBishopEntry,S_BISHMORPHB,0,0},    // S_BISHMORPHA
  3006. {SPR_BISH,14,4,NULL,S_BISHMORPHC,0,0},    // S_BISHMORPHB
  3007. {SPR_BISH,13,4,NULL,S_BISHMORPHD,0,0},    // S_BISHMORPHC
  3008. {SPR_BISH,12,3,NULL,S_BISHMORPHE,0,0},    // S_BISHMORPHD
  3009. {SPR_BISH,11,3,NULL,S_BISHMORPHF,0,0},    // S_BISHMORPHE
  3010. {SPR_BISH,10,3,NULL,S_BISHMORPHG,0,0},    // S_BISHMORPHF
  3011. {SPR_BISH,9,3,NULL,S_BISHMORPHH,0,0},    // S_BISHMORPHG
  3012. {SPR_BISH,8,3,NULL,S_BISHMORPHI,0,0},    // S_BISHMORPHH
  3013. {SPR_BISH,7,3,NULL,S_BISHMORPHJ,0,0},    // S_BISHMORPHI
  3014. {SPR_BISH,6,3,A_SpawnBishop,S_NULL,0,0},    // S_BISHMORPHJ
  3015. {SPR_SBS3,3,3,NULL,S_SORCFX3_EXP2,0,0},    // S_SORCFX3_EXP1
  3016. {SPR_SBS3,4,3,NULL,S_SORCFX3_EXP3,0,0},    // S_SORCFX3_EXP2
  3017. {SPR_SBS3,5,3,NULL,S_SORCFX3_EXP4,0,0},    // S_SORCFX3_EXP3
  3018. {SPR_SBS3,6,3,NULL,S_SORCFX3_EXP5,0,0},    // S_SORCFX3_EXP4
  3019. {SPR_SBS3,7,3,NULL,S_NULL,0,0},    // S_SORCFX3_EXP5
  3020. {SPR_SBS4,32768,2,A_SorcFX4Check,S_SORCFX4_2,0,0},    // S_SORCFX4_1
  3021. {SPR_SBS4,32769,2,A_SorcFX4Check,S_SORCFX4_3,0,0},    // S_SORCFX4_2
  3022. {SPR_SBS4,32770,2,A_SorcFX4Check,S_SORCFX4_1,0,0},    // S_SORCFX4_3
  3023. {SPR_SBS4,32771,2,NULL,S_SORCFX4_D2,0,0},    // S_SORCFX4_D1
  3024. {SPR_SBS4,32772,2,A_Explode,S_SORCFX4_D3,0,0},    // S_SORCFX4_D2
  3025. {SPR_SBS4,32773,2,NULL,S_SORCFX4_D4,0,0},    // S_SORCFX4_D3
  3026. {SPR_SBS4,32774,2,NULL,S_SORCFX4_D5,0,0},    // S_SORCFX4_D4
  3027. {SPR_SBS4,32775,2,NULL,S_NULL,0,0},    // S_SORCFX4_D5
  3028. {SPR_SBFX,32768,4,NULL,S_SORCSPARK2,0,0},    // S_SORCSPARK1
  3029. {SPR_SBFX,32769,4,NULL,S_SORCSPARK3,0,0},    // S_SORCSPARK2
  3030. {SPR_SBFX,32770,4,NULL,S_SORCSPARK4,0,0},    // S_SORCSPARK3
  3031. {SPR_SBFX,32771,4,NULL,S_SORCSPARK5,0,0},    // S_SORCSPARK4
  3032. {SPR_SBFX,32772,4,NULL,S_SORCSPARK6,0,0},    // S_SORCSPARK5
  3033. {SPR_SBFX,32773,4,NULL,S_SORCSPARK7,0,0},    // S_SORCSPARK6
  3034. {SPR_SBFX,32774,4,NULL,S_NULL,0,0},    // S_SORCSPARK7
  3035. {SPR_RADE,0,4,NULL,S_BLASTEFFECT2,0,0},    // S_BLASTEFFECT1
  3036. {SPR_RADE,1,4,NULL,S_BLASTEFFECT3,0,0},    // S_BLASTEFFECT2
  3037. {SPR_RADE,2,4,NULL,S_BLASTEFFECT4,0,0},    // S_BLASTEFFECT3
  3038. {SPR_RADE,3,4,NULL,S_BLASTEFFECT5,0,0},    // S_BLASTEFFECT4
  3039. {SPR_RADE,4,4,NULL,S_BLASTEFFECT6,0,0},    // S_BLASTEFFECT5
  3040. {SPR_RADE,5,4,NULL,S_BLASTEFFECT7,0,0},    // S_BLASTEFFECT6
  3041. {SPR_RADE,6,4,NULL,S_BLASTEFFECT8,0,0},    // S_BLASTEFFECT7
  3042. {SPR_RADE,7,4,NULL,S_BLASTEFFECT9,0,0},    // S_BLASTEFFECT8
  3043. {SPR_RADE,8,4,NULL,S_NULL,0,0},    // S_BLASTEFFECT9
  3044. {SPR_WATR,0,5,NULL,S_WATERDRIP1,0,0},    // S_WATERDRIP1
  3045. {SPR_KORX,0,5,A_Look,S_KORAX_LOOK1,0,0},    // S_KORAX_LOOK1
  3046. {SPR_KORX,0,3,A_KoraxStep2,S_KORAX_CHASE2,0,0},    // S_KORAX_CHASE1
  3047. {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE3,0,0},    // S_KORAX_CHASE2
  3048. {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE4,0,0},    // S_KORAX_CHASE3
  3049. {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE5,0,0},    // S_KORAX_CHASE4
  3050. {SPR_KORX,1,3,A_KoraxStep,S_KORAX_CHASE6,0,0},    // S_KORAX_CHASE5
  3051. {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE7,0,0},    // S_KORAX_CHASE6
  3052. {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE8,0,0},    // S_KORAX_CHASE7
  3053. {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE9,0,0},    // S_KORAX_CHASE8
  3054. {SPR_KORX,2,3,A_KoraxStep2,S_KORAX_CHASE0,0,0},    // S_KORAX_CHASE9
  3055. {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEA,0,0},    // S_KORAX_CHASE0
  3056. {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEB,0,0},    // S_KORAX_CHASEA
  3057. {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEC,0,0},    // S_KORAX_CHASEB
  3058. {SPR_KORX,3,3,A_KoraxStep,S_KORAX_CHASED,0,0},    // S_KORAX_CHASEC
  3059. {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEE,0,0},    // S_KORAX_CHASED
  3060. {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEF,0,0},    // S_KORAX_CHASEE
  3061. {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASE1,0,0},    // S_KORAX_CHASEF
  3062. {SPR_KORX,7,5,A_Pain,S_KORAX_PAIN2,0,0},    // S_KORAX_PAIN1
  3063. {SPR_KORX,7,5,NULL,S_KORAX_CHASE2,0,0},    // S_KORAX_PAIN2
  3064. {SPR_KORX,32772,2,A_FaceTarget,S_KORAX_ATTACK2,0,0},    // S_KORAX_ATTACK1
  3065. {SPR_KORX,32772,5,A_KoraxDecide,S_KORAX_ATTACK2,0,0},    // S_KORAX_ATTACK2
  3066. {SPR_KORX,32772,4,A_FaceTarget,S_KORAX_MISSILE2,0,0},    // S_KORAX_MISSILE1
  3067. {SPR_KORX,32773,8,A_KoraxMissile,S_KORAX_MISSILE3,0,0},    // S_KORAX_MISSILE2
  3068. {SPR_KORX,32772,8,NULL,S_KORAX_CHASE2,0,0},    // S_KORAX_MISSILE3
  3069. {SPR_KORX,32772,5,A_FaceTarget,S_KORAX_COMMAND2,0,0},    // S_KORAX_COMMAND1
  3070. {SPR_KORX,32790,10,A_FaceTarget,S_KORAX_COMMAND3,0,0},    // S_KORAX_COMMAND2
  3071. {SPR_KORX,32774,15,A_KoraxCommand,S_KORAX_COMMAND4,0,0},    // S_KORAX_COMMAND3
  3072. {SPR_KORX,32790,10,NULL,S_KORAX_COMMAND5,0,0},    // S_KORAX_COMMAND4
  3073. {SPR_KORX,32772,5,NULL,S_KORAX_CHASE2,0,0},    // S_KORAX_COMMAND5
  3074. {SPR_KORX,8,5,NULL,S_KORAX_DEATH2,0,0},    // S_KORAX_DEATH1
  3075. {SPR_KORX,9,5,A_FaceTarget,S_KORAX_DEATH3,0,0},    // S_KORAX_DEATH2
  3076. {SPR_KORX,10,5,A_Scream,S_KORAX_DEATH4,0,0},    // S_KORAX_DEATH3
  3077. {SPR_KORX,11,5,NULL,S_KORAX_DEATH5,0,0},    // S_KORAX_DEATH4
  3078. {SPR_KORX,12,5,NULL,S_KORAX_DEATH6,0,0},    // S_KORAX_DEATH5
  3079. {SPR_KORX,13,5,NULL,S_KORAX_DEATH7,0,0},    // S_KORAX_DEATH6
  3080. {SPR_KORX,14,5,NULL,S_KORAX_DEATH8,0,0},    // S_KORAX_DEATH7
  3081. {SPR_KORX,15,5,NULL,S_KORAX_DEATH9,0,0},    // S_KORAX_DEATH8
  3082. {SPR_KORX,16,10,NULL,S_KORAX_DEATH0,0,0},    // S_KORAX_DEATH9
  3083. {SPR_KORX,17,5,A_KoraxBonePop,S_KORAX_DEATHA,0,0},    // S_KORAX_DEATH0
  3084. {SPR_KORX,18,5,A_NoBlocking,S_KORAX_DEATHB,0,0},    // S_KORAX_DEATHA
  3085. {SPR_KORX,19,5,NULL,S_KORAX_DEATHC,0,0},    // S_KORAX_DEATHB
  3086. {SPR_KORX,20,5,NULL,S_KORAX_DEATHD,0,0},    // S_KORAX_DEATHC
  3087. {SPR_KORX,21,-1,NULL,S_NULL,0,0},    // S_KORAX_DEATHD
  3088. {SPR_SPIR,0,5,A_KSpiritRoam,S_KSPIRIT_ROAM2,0,0},    // S_KSPIRIT_ROAM1
  3089. {SPR_SPIR,1,5,A_KSpiritRoam,S_KSPIRIT_ROAM1,0,0},    // S_KSPIRIT_ROAM2
  3090. {SPR_SPIR,3,5,NULL,S_KSPIRIT_DEATH2,0,0},    // S_KSPIRIT_DEATH1
  3091. {SPR_SPIR,4,5,NULL,S_KSPIRIT_DEATH3,0,0},    // S_KSPIRIT_DEATH2
  3092. {SPR_SPIR,5,5,NULL,S_KSPIRIT_DEATH4,0,0},    // S_KSPIRIT_DEATH3
  3093. {SPR_SPIR,6,5,NULL,S_KSPIRIT_DEATH5,0,0},    // S_KSPIRIT_DEATH4
  3094. {SPR_SPIR,7,5,NULL,S_KSPIRIT_DEATH6,0,0},    // S_KSPIRIT_DEATH5
  3095. {SPR_SPIR,8,5,NULL,S_NULL,0,0},    // S_KSPIRIT_DEATH6
  3096. {SPR_MLFX,32776,2,NULL,S_KBOLT2,0,0},    // S_KBOLT1
  3097. {SPR_MLFX,32777,2,A_KBoltRaise,S_KBOLT3,0,0},    // S_KBOLT2
  3098. {SPR_MLFX,32776,2,A_KBolt,S_KBOLT4,0,0},    // S_KBOLT3
  3099. {SPR_MLFX,32777,2,A_KBolt,S_KBOLT5,0,0},    // S_KBOLT4
  3100. {SPR_MLFX,32778,2,A_KBolt,S_KBOLT6,0,0},    // S_KBOLT5
  3101. {SPR_MLFX,32779,2,A_KBolt,S_KBOLT7,0,0},    // S_KBOLT6
  3102. {SPR_MLFX,32780,2,A_KBolt,S_KBOLT3,0,0},    // S_KBOLT7
  3103. {SPR_MAN1,0,2,NULL,S_SPAWNBATS2,0,0},    // S_SPAWNBATS1
  3104. {SPR_MAN1,0,2,A_BatSpawnInit,S_SPAWNBATS3,0,0},    // S_SPAWNBATS2
  3105. {SPR_MAN1,0,2,A_BatSpawn,S_SPAWNBATS3,0,0},    // S_SPAWNBATS3
  3106. {SPR_MAN1,0,-1,NULL,S_NULL,0,0},    // S_SPAWNBATS_OFF
  3107. {SPR_ABAT,0,2,A_BatMove,S_BAT2,0,0},    // S_BAT1
  3108. {SPR_ABAT,1,2,A_BatMove,S_BAT3,0,0},    // S_BAT2
  3109. {SPR_ABAT,2,2,A_BatMove,S_BAT1,0,0},    // S_BAT3
  3110. {SPR_ABAT,0,2,NULL,S_NULL,0,0}    // S_BAT_DEATH
  3111. };
  3112.  
  3113.  
  3114. mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
  3115.  
  3116. {        // MT_MAPSPOT
  3117. 9001,        // doomednum
  3118. S_MAPSPOT,        // spawnstate
  3119. 1000,        // spawnhealth
  3120. S_NULL,        // seestate
  3121. SFX_NONE,        // seesound
  3122. 8,        // reactiontime
  3123. SFX_NONE,        // attacksound
  3124. S_NULL,        // painstate
  3125. 0,        // painchance
  3126. SFX_NONE,        // painsound
  3127. S_NULL,        // meleestate
  3128. S_NULL,        // missilestate
  3129. S_NULL,        // crashstate
  3130. S_NULL,        // deathstate
  3131. S_NULL,        // xdeathstate
  3132. SFX_NONE,        // deathsound
  3133. 0,        // speed
  3134. 20*FRACUNIT,        // radius
  3135. 16*FRACUNIT,        // height
  3136. 100,        // mass
  3137. 0,        // damage
  3138. SFX_NONE,        // activesound
  3139. MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,        // flags
  3140. 0        // flags2
  3141.  },
  3142.  
  3143. {        // MT_MAPSPOTGRAVITY
  3144. 9013,        // doomednum
  3145. S_MAPSPOT,        // spawnstate
  3146. 1000,        // spawnhealth
  3147. S_NULL,        // seestate
  3148. SFX_NONE,        // seesound
  3149. 8,        // reactiontime
  3150. SFX_NONE,        // attacksound
  3151. S_NULL,        // painstate
  3152. 0,        // painchance
  3153. SFX_NONE,        // painsound
  3154. S_NULL,        // meleestate
  3155. S_NULL,        // missilestate
  3156. S_NULL,        // crashstate
  3157. S_NULL,        // deathstate
  3158. S_NULL,        // xdeathstate
  3159. SFX_NONE,        // deathsound
  3160. 0,        // speed
  3161. 20*FRACUNIT,        // radius
  3162. 16*FRACUNIT,        // height
  3163. 100,        // mass
  3164. 0,        // damage
  3165. SFX_NONE,        // activesound
  3166. 0,        // flags
  3167. MF2_DONTDRAW        // flags2
  3168.  },
  3169.  
  3170. {        // MT_FIREBALL1
  3171. -1,        // doomednum
  3172. S_FIREBALL1_1,        // spawnstate
  3173. 1000,        // spawnhealth
  3174. S_NULL,        // seestate
  3175. SFX_NONE,        // seesound
  3176. 8,        // reactiontime
  3177. SFX_NONE,        // attacksound
  3178. S_NULL,        // painstate
  3179. 0,        // painchance
  3180. SFX_NONE,        // painsound
  3181. S_NULL,        // meleestate
  3182. S_NULL,        // missilestate
  3183. S_NULL,        // crashstate
  3184. S_FIREBALL1_X1,        // deathstate
  3185. S_NULL,        // xdeathstate
  3186. SFX_FIREBALL,        // deathsound
  3187. 2*FRACUNIT,        // speed
  3188. 8*FRACUNIT,        // radius
  3189. 8*FRACUNIT,        // height
  3190. 100,        // mass
  3191. 4,        // damage
  3192. SFX_NONE,        // activesound
  3193. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  3194. MF2_NOTELEPORT|MF2_FIREDAMAGE        // flags2
  3195.  },
  3196.  
  3197. {        // MT_ARROW
  3198. -1,        // doomednum
  3199. S_ARROW_1,        // spawnstate
  3200. 1000,        // spawnhealth
  3201. S_NULL,        // seestate
  3202. SFX_NONE,        // seesound
  3203. 8,        // reactiontime
  3204. SFX_NONE,        // attacksound
  3205. S_NULL,        // painstate
  3206. 0,        // painchance
  3207. SFX_NONE,        // painsound
  3208. S_NULL,        // meleestate
  3209. S_NULL,        // missilestate
  3210. S_NULL,        // crashstate
  3211. S_ARROW_X1,        // deathstate
  3212. S_NULL,        // xdeathstate
  3213. SFX_NONE,        // deathsound
  3214. 6*FRACUNIT,        // speed
  3215. 8*FRACUNIT,        // radius
  3216. 4*FRACUNIT,        // height
  3217. 100,        // mass
  3218. 4,        // damage
  3219. SFX_NONE,        // activesound
  3220. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  3221. MF2_NOTELEPORT        // flags2
  3222.  },
  3223.  
  3224. {        // MT_DART
  3225. -1,        // doomednum
  3226. S_DART_1,        // spawnstate
  3227. 1000,        // spawnhealth
  3228. S_NULL,        // seestate
  3229. SFX_NONE,        // seesound
  3230. 8,        // reactiontime
  3231. SFX_NONE,        // attacksound
  3232. S_NULL,        // painstate
  3233. 0,        // painchance
  3234. SFX_NONE,        // painsound
  3235. S_NULL,        // meleestate
  3236. S_NULL,        // missilestate
  3237. S_NULL,        // crashstate
  3238. S_DART_X1,        // deathstate
  3239. S_NULL,        // xdeathstate
  3240. SFX_NONE,        // deathsound
  3241. 6*FRACUNIT,        // speed
  3242. 8*FRACUNIT,        // radius
  3243. 4*FRACUNIT,        // height
  3244. 100,        // mass
  3245. 2,        // damage
  3246. SFX_NONE,        // activesound
  3247. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  3248. MF2_NOTELEPORT        // flags2
  3249.  },
  3250.  
  3251. {        // MT_POISONDART
  3252. -1,        // doomednum
  3253. S_POISONDART_1,        // spawnstate
  3254. 1000,        // spawnhealth
  3255. S_NULL,        // seestate
  3256. SFX_NONE,        // seesound
  3257. 8,        // reactiontime
  3258. SFX_NONE,        // attacksound
  3259. S_NULL,        // painstate
  3260. 0,        // painchance
  3261. SFX_NONE,        // painsound
  3262. S_NULL,        // meleestate
  3263. S_NULL,        // missilestate
  3264. S_NULL,        // crashstate
  3265. S_POISONDART_X1,        // deathstate
  3266. S_NULL,        // xdeathstate
  3267. SFX_NONE,        // deathsound
  3268. 6*FRACUNIT,        // speed
  3269. 8*FRACUNIT,        // radius
  3270. 4*FRACUNIT,        // height
  3271. 100,        // mass
  3272. 2,        // damage
  3273. SFX_NONE,        // activesound
  3274. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  3275. MF2_NOTELEPORT        // flags2
  3276.  },
  3277.  
  3278. {        // MT_RIPPERBALL
  3279. -1,        // doomednum
  3280. S_RIPPERBALL_1,        // spawnstate
  3281. 1000,        // spawnhealth
  3282. S_NULL,        // seestate
  3283. SFX_NONE,        // seesound
  3284. 8,        // reactiontime
  3285. SFX_NONE,        // attacksound
  3286. S_NULL,        // painstate
  3287. 0,        // painchance
  3288. SFX_NONE,        // painsound
  3289. S_NULL,        // meleestate
  3290. S_NULL,        // missilestate
  3291. S_NULL,        // crashstate
  3292. S_RIPPERBALL_X1,        // deathstate
  3293. S_NULL,        // xdeathstate
  3294. SFX_NONE,        // deathsound
  3295. 6*FRACUNIT,        // speed
  3296. 8*FRACUNIT,        // radius
  3297. 16*FRACUNIT,        // height
  3298. 100,        // mass
  3299. 2,        // damage
  3300. SFX_NONE,        // activesound
  3301. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  3302. MF2_NOTELEPORT|MF2_RIP        // flags2
  3303.  },
  3304.  
  3305. {        // MT_PROJECTILE_BLADE
  3306. -1,        // doomednum
  3307. S_PRJ_BLADE1,        // spawnstate
  3308. 1000,        // spawnhealth
  3309. S_NULL,        // seestate
  3310. SFX_NONE,        // seesound
  3311. 8,        // reactiontime
  3312. SFX_NONE,        // attacksound
  3313. S_NULL,        // painstate
  3314. 0,        // painchance
  3315. SFX_NONE,        // painsound
  3316. S_NULL,        // meleestate
  3317. S_NULL,        // missilestate
  3318. S_NULL,        // crashstate
  3319. S_PRJ_BLADE_X1,        // deathstate
  3320. S_NULL,        // xdeathstate
  3321. SFX_NONE,        // deathsound
  3322. 6*FRACUNIT,        // speed
  3323. 6*FRACUNIT,        // radius
  3324. 6*FRACUNIT,        // height
  3325. 100,        // mass
  3326. 3,        // damage
  3327. SFX_NONE,        // activesound
  3328. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  3329. MF2_NOTELEPORT        // flags2
  3330.  },
  3331.  
  3332. {        // MT_ICESHARD
  3333. -1,        // doomednum
  3334. S_ICESHARD1,        // spawnstate
  3335. 1000,        // spawnhealth
  3336. S_NULL,        // seestate
  3337. SFX_NONE,        // seesound
  3338. 8,        // reactiontime
  3339. SFX_NONE,        // attacksound
  3340. S_NULL,        // painstate
  3341. 0,        // painchance
  3342. SFX_NONE,        // painsound
  3343. S_NULL,        // meleestate
  3344. S_NULL,        // missilestate
  3345. S_NULL,        // crashstate
  3346. S_SHARDFXE1_1,        // deathstate
  3347. S_NULL,        // xdeathstate
  3348. SFX_MAGE_SHARDS_EXPLODE,        // deathsound
  3349. 25*FRACUNIT,        // speed
  3350. 13*FRACUNIT,        // radius
  3351. 8*FRACUNIT,        // height
  3352. 100,        // mass
  3353. 1,        // damage
  3354. SFX_NONE,        // activesound
  3355. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  3356. MF2_NOTELEPORT|MF2_ICEDAMAGE        // flags2
  3357.  },
  3358.  
  3359. {        // MT_FLAME_SMALL_TEMP
  3360. 10500,        // doomednum
  3361. S_FLAME_TSMALL1,        // spawnstate
  3362. 1000,        // spawnhealth
  3363. S_NULL,        // seestate
  3364. SFX_NONE,        // seesound
  3365. 8,        // reactiontime
  3366. SFX_NONE,        // attacksound
  3367. S_NULL,        // painstate
  3368. 0,        // painchance
  3369. SFX_NONE,        // painsound
  3370. S_NULL,        // meleestate
  3371. S_NULL,        // missilestate
  3372. S_NULL,        // crashstate
  3373. S_NULL,        // deathstate
  3374. S_NULL,        // xdeathstate
  3375. SFX_NONE,        // deathsound
  3376. 0,        // speed
  3377. 20*FRACUNIT,        // radius
  3378. 16*FRACUNIT,        // height
  3379. 100,        // mass
  3380. 0,        // damage
  3381. SFX_NONE,        // activesound
  3382. 0,        // flags
  3383. MF2_NOTELEPORT        // flags2
  3384.  },
  3385.  
  3386. {        // MT_FLAME_LARGE_TEMP
  3387. 10502,        // doomednum
  3388. S_FLAME_TLARGE1,        // spawnstate
  3389. 1000,        // spawnhealth
  3390. S_NULL,        // seestate
  3391. SFX_NONE,        // seesound
  3392. 8,        // reactiontime
  3393. SFX_NONE,        // attacksound
  3394. S_NULL,        // painstate
  3395. 0,        // painchance
  3396. SFX_NONE,        // painsound
  3397. S_NULL,        // meleestate
  3398. S_NULL,        // missilestate
  3399. S_NULL,        // crashstate
  3400. S_NULL,        // deathstate
  3401. S_NULL,        // xdeathstate
  3402. SFX_NONE,        // deathsound
  3403. 0,        // speed
  3404. 20*FRACUNIT,        // radius
  3405. 16*FRACUNIT,        // height
  3406. 100,        // mass
  3407. 0,        // damage
  3408. SFX_NONE,        // activesound
  3409. 0,        // flags
  3410. MF2_NOTELEPORT        // flags2
  3411.  },
  3412.  
  3413. {        // MT_FLAME_SMALL
  3414. 10501,        // doomednum
  3415. S_FLAME_SMALL1,        // spawnstate
  3416. 1000,        // spawnhealth
  3417. S_NULL,        // seestate
  3418. SFX_NONE,        // seesound
  3419. 8,        // reactiontime
  3420. SFX_NONE,        // attacksound
  3421. S_NULL,        // painstate
  3422. 0,        // painchance
  3423. SFX_NONE,        // painsound
  3424. S_NULL,        // meleestate
  3425. S_NULL,        // missilestate
  3426. S_NULL,        // crashstate
  3427. S_NULL,        // deathstate
  3428. S_NULL,        // xdeathstate
  3429. SFX_NONE,        // deathsound
  3430. 0,        // speed
  3431. 20*FRACUNIT,        // radius
  3432. 16*FRACUNIT,        // height
  3433. 100,        // mass
  3434. 0,        // damage
  3435. SFX_NONE,        // activesound
  3436. 0,        // flags
  3437. MF2_NOTELEPORT|MF2_DONTDRAW        // flags2
  3438.  },
  3439.  
  3440. {        // MT_FLAME_LARGE
  3441. 10503,        // doomednum
  3442. S_FLAME_LARGE1,        // spawnstate
  3443. 1000,        // spawnhealth
  3444. S_NULL,        // seestate
  3445. SFX_NONE,        // seesound
  3446. 8,        // reactiontime
  3447. SFX_NONE,        // attacksound
  3448. S_NULL,        // painstate
  3449. 0,        // painchance
  3450. SFX_NONE,        // painsound
  3451. S_NULL,        // meleestate
  3452. S_NULL,        // missilestate
  3453. S_NULL,        // crashstate
  3454. S_NULL,        // deathstate
  3455. S_NULL,        // xdeathstate
  3456. SFX_NONE,        // deathsound
  3457. 0,        // speed
  3458. 20*FRACUNIT,        // radius
  3459. 16*FRACUNIT,        // height
  3460. 100,        // mass
  3461. 0,        // damage
  3462. SFX_NONE,        // activesound
  3463. 0,        // flags
  3464. MF2_NOTELEPORT|MF2_DONTDRAW        // flags2
  3465.  },
  3466.  
  3467. {        // MT_HEALINGBOTTLE
  3468. 81,        // doomednum
  3469. S_ITEM_PTN1_1,        // spawnstate
  3470. 1000,        // spawnhealth
  3471. S_NULL,        // seestate
  3472. SFX_NONE,        // seesound
  3473. 8,        // reactiontime
  3474. SFX_NONE,        // attacksound
  3475. S_NULL,        // painstate
  3476. 0,        // painchance
  3477. SFX_NONE,        // painsound
  3478. S_NULL,        // meleestate
  3479. S_NULL,        // missilestate
  3480. S_NULL,        // crashstate
  3481. S_NULL,        // deathstate
  3482. S_NULL,        // xdeathstate
  3483. SFX_NONE,        // deathsound
  3484. 0,        // speed
  3485. 20*FRACUNIT,        // radius
  3486. 16*FRACUNIT,        // height
  3487. 100,        // mass
  3488. 0,        // damage
  3489. SFX_NONE,        // activesound
  3490. MF_SPECIAL,        // flags
  3491. MF2_FLOATBOB        // flags2
  3492.  },
  3493.  
  3494. {        // MT_HEALTHFLASK
  3495. 82,        // doomednum
  3496. S_ARTI_PTN2_1,        // spawnstate
  3497. 1000,        // spawnhealth
  3498. S_NULL,        // seestate
  3499. SFX_NONE,        // seesound
  3500. 8,        // reactiontime
  3501. SFX_NONE,        // attacksound
  3502. S_NULL,        // painstate
  3503. 0,        // painchance
  3504. SFX_NONE,        // painsound
  3505. S_NULL,        // meleestate
  3506. S_NULL,        // missilestate
  3507. S_NULL,        // crashstate
  3508. S_NULL,        // deathstate
  3509. S_NULL,        // xdeathstate
  3510. SFX_NONE,        // deathsound
  3511. 0,        // speed
  3512. 20*FRACUNIT,        // radius
  3513. 16*FRACUNIT,        // height
  3514. 100,        // mass
  3515. 0,        // damage
  3516. SFX_NONE,        // activesound
  3517. MF_SPECIAL,        // flags
  3518. MF2_FLOATBOB        // flags2
  3519.  },
  3520.  
  3521. {        // MT_ARTIFLY
  3522. 83,        // doomednum
  3523. S_ARTI_SOAR1,        // spawnstate
  3524. 1000,        // spawnhealth
  3525. S_NULL,        // seestate
  3526. SFX_NONE,        // seesound
  3527. 8,        // reactiontime
  3528. SFX_NONE,        // attacksound
  3529. S_NULL,        // painstate
  3530. 0,        // painchance
  3531. SFX_NONE,        // painsound
  3532. S_NULL,        // meleestate
  3533. S_NULL,        // missilestate
  3534. S_NULL,        // crashstate
  3535. S_NULL,        // deathstate
  3536. S_NULL,        // xdeathstate
  3537. SFX_NONE,        // deathsound
  3538. 0,        // speed
  3539. 20*FRACUNIT,        // radius
  3540. 16*FRACUNIT,        // height
  3541. 100,        // mass
  3542. 0,        // damage
  3543. SFX_NONE,        // activesound
  3544. MF_SPECIAL,        // flags
  3545. MF2_FLOATBOB        // flags2
  3546.  },
  3547.  
  3548. {        // MT_ARTIINVULNERABILITY
  3549. 84,        // doomednum
  3550. S_ARTI_INVU1,        // spawnstate
  3551. 1000,        // spawnhealth
  3552. S_NULL,        // seestate
  3553. SFX_NONE,        // seesound
  3554. 8,        // reactiontime
  3555. SFX_NONE,        // attacksound
  3556. S_NULL,        // painstate
  3557. 0,        // painchance
  3558. SFX_NONE,        // painsound
  3559. S_NULL,        // meleestate
  3560. S_NULL,        // missilestate
  3561. S_NULL,        // crashstate
  3562. S_NULL,        // deathstate
  3563. S_NULL,        // xdeathstate
  3564. SFX_NONE,        // deathsound
  3565. 0,        // speed
  3566. 20*FRACUNIT,        // radius
  3567. 16*FRACUNIT,        // height
  3568. 100,        // mass
  3569. 0,        // damage
  3570. SFX_NONE,        // activesound
  3571. MF_SPECIAL,        // flags
  3572. MF2_FLOATBOB        // flags2
  3573.  },
  3574.  
  3575. {        // MT_SUMMONMAULATOR
  3576. 86,        // doomednum
  3577. S_ARTI_SUMMON,        // spawnstate
  3578. 1000,        // spawnhealth
  3579. S_NULL,        // seestate
  3580. SFX_NONE,        // seesound
  3581. 8,        // reactiontime
  3582. SFX_NONE,        // attacksound
  3583. S_NULL,        // painstate
  3584. 0,        // painchance
  3585. SFX_NONE,        // painsound
  3586. S_NULL,        // meleestate
  3587. S_NULL,        // missilestate
  3588. S_NULL,        // crashstate
  3589. S_NULL,        // deathstate
  3590. S_NULL,        // xdeathstate
  3591. SFX_NONE,        // deathsound
  3592. 0,        // speed
  3593. 20*FRACUNIT,        // radius
  3594. 16*FRACUNIT,        // height
  3595. 100,        // mass
  3596. 0,        // damage
  3597. SFX_NONE,        // activesound
  3598. MF_SPECIAL,        // flags
  3599. MF2_FLOATBOB        // flags2
  3600.  },
  3601.  
  3602. {        // MT_SUMMON_FX
  3603. -1,        // doomednum
  3604. S_SUMMON_FX1_1,        // spawnstate
  3605. 1000,        // spawnhealth
  3606. S_NULL,        // seestate
  3607. SFX_NONE,        // seesound
  3608. 8,        // reactiontime
  3609. SFX_NONE,        // attacksound
  3610. S_NULL,        // painstate
  3611. 0,        // painchance
  3612. SFX_NONE,        // painsound
  3613. S_NULL,        // meleestate
  3614. S_NULL,        // missilestate
  3615. S_NULL,        // crashstate
  3616. S_SUMMON_FX2_1,        // deathstate
  3617. S_NULL,        // xdeathstate
  3618. SFX_NONE,        // deathsound
  3619. 20*FRACUNIT,        // speed
  3620. 20*FRACUNIT,        // radius
  3621. 16*FRACUNIT,        // height
  3622. 100,        // mass
  3623. 0,        // damage
  3624. SFX_NONE,        // activesound
  3625. MF_MISSILE|MF_DROPOFF|MF_NOBLOCKMAP,        // flags
  3626. MF2_NOTELEPORT        // flags2
  3627.  },
  3628.  
  3629. {        // MT_THRUSTFLOOR_UP
  3630. 10091,        // doomednum
  3631. S_THRUSTINIT2_1,        // spawnstate
  3632. 1000,        // spawnhealth
  3633. S_NULL,        // seestate
  3634. SFX_NONE,        // seesound
  3635. 8,        // reactiontime
  3636. SFX_NONE,        // attacksound
  3637. S_NULL,        // painstate
  3638. 0,        // painchance
  3639. SFX_NONE,        // painsound
  3640. S_NULL,        // meleestate
  3641. S_NULL,        // missilestate
  3642. S_NULL,        // crashstate
  3643. S_NULL,        // deathstate
  3644. S_NULL,        // xdeathstate
  3645. SFX_NONE,        // deathsound
  3646. 0,        // speed
  3647. 20*FRACUNIT,        // radius
  3648. 128*FRACUNIT,        // height
  3649. 100,        // mass
  3650. 0,        // damage
  3651. SFX_NONE,        // activesound
  3652. MF_SOLID,        // flags
  3653. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  3654.  },
  3655.  
  3656. {        // MT_THRUSTFLOOR_DOWN
  3657. 10090,        // doomednum
  3658. S_THRUSTINIT1_1,        // spawnstate
  3659. 1000,        // spawnhealth
  3660. S_NULL,        // seestate
  3661. SFX_NONE,        // seesound
  3662. 8,        // reactiontime
  3663. SFX_NONE,        // attacksound
  3664. S_NULL,        // painstate
  3665. 0,        // painchance
  3666. SFX_NONE,        // painsound
  3667. S_NULL,        // meleestate
  3668. S_NULL,        // missilestate
  3669. S_NULL,        // crashstate
  3670. S_NULL,        // deathstate
  3671. S_NULL,        // xdeathstate
  3672. SFX_NONE,        // deathsound
  3673. 0,        // speed
  3674. 20*FRACUNIT,        // radius
  3675. 128*FRACUNIT,        // height
  3676. 100,        // mass
  3677. 0,        // damage
  3678. SFX_NONE,        // activesound
  3679. 0,        // flags
  3680. MF2_NOTELEPORT|MF2_FLOORCLIP|MF2_DONTDRAW        // flags2
  3681.  },
  3682.  
  3683. {        // MT_TELEPORTOTHER
  3684. 10040,        // doomednum
  3685. S_ARTI_TELOTHER1,        // spawnstate
  3686. 1000,        // spawnhealth
  3687. S_NULL,        // seestate
  3688. SFX_NONE,        // seesound
  3689. 8,        // reactiontime
  3690. SFX_NONE,        // attacksound
  3691. S_NULL,        // painstate
  3692. 0,        // painchance
  3693. SFX_NONE,        // painsound
  3694. S_NULL,        // meleestate
  3695. S_NULL,        // missilestate
  3696. S_NULL,        // crashstate
  3697. S_NULL,        // deathstate
  3698. S_NULL,        // xdeathstate
  3699. SFX_NONE,        // deathsound
  3700. 0,        // speed
  3701. 20*FRACUNIT,        // radius
  3702. 16*FRACUNIT,        // height
  3703. 100,        // mass
  3704. 0,        // damage
  3705. SFX_NONE,        // activesound
  3706. MF_SPECIAL,        // flags
  3707. MF2_FLOATBOB        // flags2
  3708.  },
  3709.  
  3710. {        // MT_TELOTHER_FX1
  3711. -1,        // doomednum
  3712. S_TELO_FX1,        // spawnstate
  3713. 1000,        // spawnhealth
  3714. S_NULL,        // seestate
  3715. SFX_NONE,        // seesound
  3716. 8,        // reactiontime
  3717. SFX_NONE,        // attacksound
  3718. S_NULL,        // painstate
  3719. 0,        // painchance
  3720. SFX_NONE,        // painsound
  3721. S_NULL,        // meleestate
  3722. S_NULL,        // missilestate
  3723. S_NULL,        // crashstate
  3724. S_TELO_FX9,        // deathstate
  3725. S_NULL,        // xdeathstate
  3726. SFX_NONE,        // deathsound
  3727. 20*FRACUNIT,        // speed
  3728. 16*FRACUNIT,        // radius
  3729. 16*FRACUNIT,        // height
  3730. 100,        // mass
  3731. 10001,        // damage
  3732. SFX_NONE,        // activesound
  3733. MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,        // flags
  3734. MF2_NOTELEPORT        // flags2
  3735.  },
  3736.  
  3737. {        // MT_TELOTHER_FX2
  3738. -1,        // doomednum
  3739. S_TELO_FX2_1,        // spawnstate
  3740. 1000,        // spawnhealth
  3741. S_NULL,        // seestate
  3742. SFX_NONE,        // seesound
  3743. 8,        // reactiontime
  3744. SFX_NONE,        // attacksound
  3745. S_NULL,        // painstate
  3746. 0,        // painchance
  3747. SFX_NONE,        // painsound
  3748. S_NULL,        // meleestate
  3749. S_NULL,        // missilestate
  3750. S_NULL,        // crashstate
  3751. S_TELO_FX9,        // deathstate
  3752. S_NULL,        // xdeathstate
  3753. SFX_NONE,        // deathsound
  3754. 16*FRACUNIT,        // speed
  3755. 16*FRACUNIT,        // radius
  3756. 16*FRACUNIT,        // height
  3757. 100,        // mass
  3758. 10001,        // damage
  3759. SFX_NONE,        // activesound
  3760. MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,        // flags
  3761. MF2_NOTELEPORT        // flags2
  3762.  },
  3763.  
  3764. {        // MT_TELOTHER_FX3
  3765. -1,        // doomednum
  3766. S_TELO_FX3_1,        // spawnstate
  3767. 1000,        // spawnhealth
  3768. S_NULL,        // seestate
  3769. SFX_NONE,        // seesound
  3770. 8,        // reactiontime
  3771. SFX_NONE,        // attacksound
  3772. S_NULL,        // painstate
  3773. 0,        // painchance
  3774. SFX_NONE,        // painsound
  3775. S_NULL,        // meleestate
  3776. S_NULL,        // missilestate
  3777. S_NULL,        // crashstate
  3778. S_TELO_FX9,        // deathstate
  3779. S_NULL,        // xdeathstate
  3780. SFX_NONE,        // deathsound
  3781. 16*FRACUNIT,        // speed
  3782. 16*FRACUNIT,        // radius
  3783. 16*FRACUNIT,        // height
  3784. 100,        // mass
  3785. 10001,        // damage
  3786. SFX_NONE,        // activesound
  3787. MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,        // flags
  3788. MF2_NOTELEPORT        // flags2
  3789.  },
  3790.  
  3791. {        // MT_TELOTHER_FX4
  3792. -1,        // doomednum
  3793. S_TELO_FX4_1,        // spawnstate
  3794. 1000,        // spawnhealth
  3795. S_NULL,        // seestate
  3796. SFX_NONE,        // seesound
  3797. 8,        // reactiontime
  3798. SFX_NONE,        // attacksound
  3799. S_NULL,        // painstate
  3800. 0,        // painchance
  3801. SFX_NONE,        // painsound
  3802. S_NULL,        // meleestate
  3803. S_NULL,        // missilestate
  3804. S_NULL,        // crashstate
  3805. S_TELO_FX9,        // deathstate
  3806. S_NULL,        // xdeathstate
  3807. SFX_NONE,        // deathsound
  3808. 16*FRACUNIT,        // speed
  3809. 16*FRACUNIT,        // radius
  3810. 16*FRACUNIT,        // height
  3811. 100,        // mass
  3812. 10001,        // damage
  3813. SFX_NONE,        // activesound
  3814. MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,        // flags
  3815. MF2_NOTELEPORT        // flags2
  3816.  },
  3817.  
  3818. {        // MT_TELOTHER_FX5
  3819. -1,        // doomednum
  3820. S_TELO_FX5_1,        // spawnstate
  3821. 1000,        // spawnhealth
  3822. S_NULL,        // seestate
  3823. SFX_NONE,        // seesound
  3824. 8,        // reactiontime
  3825. SFX_NONE,        // attacksound
  3826. S_NULL,        // painstate
  3827. 0,        // painchance
  3828. SFX_NONE,        // painsound
  3829. S_NULL,        // meleestate
  3830. S_NULL,        // missilestate
  3831. S_NULL,        // crashstate
  3832. S_TELO_FX9,        // deathstate
  3833. S_NULL,        // xdeathstate
  3834. SFX_NONE,        // deathsound
  3835. 16*FRACUNIT,        // speed
  3836. 16*FRACUNIT,        // radius
  3837. 16*FRACUNIT,        // height
  3838. 100,        // mass
  3839. 10001,        // damage
  3840. SFX_NONE,        // activesound
  3841. MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,        // flags
  3842. MF2_NOTELEPORT        // flags2
  3843.  },
  3844.  
  3845. {        // MT_DIRT1
  3846. -1,        // doomednum
  3847. S_DIRT1_1,        // spawnstate
  3848. 1000,        // spawnhealth
  3849. S_NULL,        // seestate
  3850. SFX_NONE,        // seesound
  3851. 8,        // reactiontime
  3852. SFX_NONE,        // attacksound
  3853. S_NULL,        // painstate
  3854. 0,        // painchance
  3855. SFX_NONE,        // painsound
  3856. S_NULL,        // meleestate
  3857. S_NULL,        // missilestate
  3858. S_NULL,        // crashstate
  3859. S_DIRT1_D,        // deathstate
  3860. S_NULL,        // xdeathstate
  3861. SFX_NONE,        // deathsound
  3862. 0,        // speed
  3863. 20*FRACUNIT,        // radius
  3864. 16*FRACUNIT,        // height
  3865. 100,        // mass
  3866. 0,        // damage
  3867. SFX_NONE,        // activesound
  3868. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  3869. MF2_NOTELEPORT        // flags2
  3870.  },
  3871.  
  3872. {        // MT_DIRT2
  3873. -1,        // doomednum
  3874. S_DIRT2_1,        // spawnstate
  3875. 1000,        // spawnhealth
  3876. S_NULL,        // seestate
  3877. SFX_NONE,        // seesound
  3878. 8,        // reactiontime
  3879. SFX_NONE,        // attacksound
  3880. S_NULL,        // painstate
  3881. 0,        // painchance
  3882. SFX_NONE,        // painsound
  3883. S_NULL,        // meleestate
  3884. S_NULL,        // missilestate
  3885. S_NULL,        // crashstate
  3886. S_DIRT2_D,        // deathstate
  3887. S_NULL,        // xdeathstate
  3888. SFX_NONE,        // deathsound
  3889. 0,        // speed
  3890. 20*FRACUNIT,        // radius
  3891. 16*FRACUNIT,        // height
  3892. 100,        // mass
  3893. 0,        // damage
  3894. SFX_NONE,        // activesound
  3895. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  3896. MF2_NOTELEPORT        // flags2
  3897.  },
  3898.  
  3899. {        // MT_DIRT3
  3900. -1,        // doomednum
  3901. S_DIRT3_1,        // spawnstate
  3902. 1000,        // spawnhealth
  3903. S_NULL,        // seestate
  3904. SFX_NONE,        // seesound
  3905. 8,        // reactiontime
  3906. SFX_NONE,        // attacksound
  3907. S_NULL,        // painstate
  3908. 0,        // painchance
  3909. SFX_NONE,        // painsound
  3910. S_NULL,        // meleestate
  3911. S_NULL,        // missilestate
  3912. S_NULL,        // crashstate
  3913. S_DIRT3_D,        // deathstate
  3914. S_NULL,        // xdeathstate
  3915. SFX_NONE,        // deathsound
  3916. 0,        // speed
  3917. 20*FRACUNIT,        // radius
  3918. 16*FRACUNIT,        // height
  3919. 100,        // mass
  3920. 0,        // damage
  3921. SFX_NONE,        // activesound
  3922. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  3923. MF2_NOTELEPORT        // flags2
  3924.  },
  3925.  
  3926. {        // MT_DIRT4
  3927. -1,        // doomednum
  3928. S_DIRT4_1,        // spawnstate
  3929. 1000,        // spawnhealth
  3930. S_NULL,        // seestate
  3931. SFX_NONE,        // seesound
  3932. 8,        // reactiontime
  3933. SFX_NONE,        // attacksound
  3934. S_NULL,        // painstate
  3935. 0,        // painchance
  3936. SFX_NONE,        // painsound
  3937. S_NULL,        // meleestate
  3938. S_NULL,        // missilestate
  3939. S_NULL,        // crashstate
  3940. S_DIRT4_D,        // deathstate
  3941. S_NULL,        // xdeathstate
  3942. SFX_NONE,        // deathsound
  3943. 0,        // speed
  3944. 20*FRACUNIT,        // radius
  3945. 16*FRACUNIT,        // height
  3946. 100,        // mass
  3947. 0,        // damage
  3948. SFX_NONE,        // activesound
  3949. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  3950. MF2_NOTELEPORT|MF2_LOGRAV        // flags2
  3951.  },
  3952.  
  3953. {        // MT_DIRT5
  3954. -1,        // doomednum
  3955. S_DIRT5_1,        // spawnstate
  3956. 1000,        // spawnhealth
  3957. S_NULL,        // seestate
  3958. SFX_NONE,        // seesound
  3959. 8,        // reactiontime
  3960. SFX_NONE,        // attacksound
  3961. S_NULL,        // painstate
  3962. 0,        // painchance
  3963. SFX_NONE,        // painsound
  3964. S_NULL,        // meleestate
  3965. S_NULL,        // missilestate
  3966. S_NULL,        // crashstate
  3967. S_DIRT5_D,        // deathstate
  3968. S_NULL,        // xdeathstate
  3969. SFX_NONE,        // deathsound
  3970. 0,        // speed
  3971. 20*FRACUNIT,        // radius
  3972. 16*FRACUNIT,        // height
  3973. 100,        // mass
  3974. 0,        // damage
  3975. SFX_NONE,        // activesound
  3976. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  3977. MF2_NOTELEPORT|MF2_LOGRAV        // flags2
  3978.  },
  3979.  
  3980. {        // MT_DIRT6
  3981. -1,        // doomednum
  3982. S_DIRT6_1,        // spawnstate
  3983. 1000,        // spawnhealth
  3984. S_NULL,        // seestate
  3985. SFX_NONE,        // seesound
  3986. 8,        // reactiontime
  3987. SFX_NONE,        // attacksound
  3988. S_NULL,        // painstate
  3989. 0,        // painchance
  3990. SFX_NONE,        // painsound
  3991. S_NULL,        // meleestate
  3992. S_NULL,        // missilestate
  3993. S_NULL,        // crashstate
  3994. S_DIRT6_D,        // deathstate
  3995. S_NULL,        // xdeathstate
  3996. SFX_NONE,        // deathsound
  3997. 0,        // speed
  3998. 20*FRACUNIT,        // radius
  3999. 16*FRACUNIT,        // height
  4000. 100,        // mass
  4001. 0,        // damage
  4002. SFX_NONE,        // activesound
  4003. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  4004. MF2_NOTELEPORT|MF2_LOGRAV        // flags2
  4005.  },
  4006.  
  4007. {        // MT_DIRTCLUMP
  4008. -1,        // doomednum
  4009. S_DIRTCLUMP1,        // spawnstate
  4010. 1000,        // spawnhealth
  4011. S_NULL,        // seestate
  4012. SFX_NONE,        // seesound
  4013. 8,        // reactiontime
  4014. SFX_NONE,        // attacksound
  4015. S_NULL,        // painstate
  4016. 0,        // painchance
  4017. SFX_NONE,        // painsound
  4018. S_NULL,        // meleestate
  4019. S_NULL,        // missilestate
  4020. S_NULL,        // crashstate
  4021. S_NULL,        // deathstate
  4022. S_NULL,        // xdeathstate
  4023. SFX_NONE,        // deathsound
  4024. 0,        // speed
  4025. 20*FRACUNIT,        // radius
  4026. 16*FRACUNIT,        // height
  4027. 100,        // mass
  4028. 0,        // damage
  4029. SFX_NONE,        // activesound
  4030. MF_NOBLOCKMAP,        // flags
  4031. MF2_NOTELEPORT        // flags2
  4032.  },
  4033.  
  4034. {        // MT_ROCK1
  4035. -1,        // doomednum
  4036. S_ROCK1_1,        // spawnstate
  4037. 1000,        // spawnhealth
  4038. S_NULL,        // seestate
  4039. SFX_NONE,        // seesound
  4040. 8,        // reactiontime
  4041. SFX_NONE,        // attacksound
  4042. S_NULL,        // painstate
  4043. 0,        // painchance
  4044. SFX_NONE,        // painsound
  4045. S_NULL,        // meleestate
  4046. S_NULL,        // missilestate
  4047. S_NULL,        // crashstate
  4048. S_ROCK1_D,        // deathstate
  4049. S_NULL,        // xdeathstate
  4050. SFX_NONE,        // deathsound
  4051. 0,        // speed
  4052. 20*FRACUNIT,        // radius
  4053. 16*FRACUNIT,        // height
  4054. 100,        // mass
  4055. 0,        // damage
  4056. SFX_NONE,        // activesound
  4057. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  4058. MF2_NOTELEPORT        // flags2
  4059.  },
  4060.  
  4061. {        // MT_ROCK2
  4062. -1,        // doomednum
  4063. S_ROCK2_1,        // spawnstate
  4064. 1000,        // spawnhealth
  4065. S_NULL,        // seestate
  4066. SFX_NONE,        // seesound
  4067. 8,        // reactiontime
  4068. SFX_NONE,        // attacksound
  4069. S_NULL,        // painstate
  4070. 0,        // painchance
  4071. SFX_NONE,        // painsound
  4072. S_NULL,        // meleestate
  4073. S_NULL,        // missilestate
  4074. S_NULL,        // crashstate
  4075. S_ROCK2_D,        // deathstate
  4076. S_NULL,        // xdeathstate
  4077. SFX_NONE,        // deathsound
  4078. 0,        // speed
  4079. 20*FRACUNIT,        // radius
  4080. 16*FRACUNIT,        // height
  4081. 100,        // mass
  4082. 0,        // damage
  4083. SFX_NONE,        // activesound
  4084. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  4085. MF2_NOTELEPORT        // flags2
  4086.  },
  4087.  
  4088. {        // MT_ROCK3
  4089. -1,        // doomednum
  4090. S_ROCK3_1,        // spawnstate
  4091. 1000,        // spawnhealth
  4092. S_NULL,        // seestate
  4093. SFX_NONE,        // seesound
  4094. 8,        // reactiontime
  4095. SFX_NONE,        // attacksound
  4096. S_NULL,        // painstate
  4097. 0,        // painchance
  4098. SFX_NONE,        // painsound
  4099. S_NULL,        // meleestate
  4100. S_NULL,        // missilestate
  4101. S_NULL,        // crashstate
  4102. S_ROCK3_D,        // deathstate
  4103. S_NULL,        // xdeathstate
  4104. SFX_NONE,        // deathsound
  4105. 0,        // speed
  4106. 20*FRACUNIT,        // radius
  4107. 16*FRACUNIT,        // height
  4108. 100,        // mass
  4109. 0,        // damage
  4110. SFX_NONE,        // activesound
  4111. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  4112. MF2_NOTELEPORT        // flags2
  4113.  },
  4114.  
  4115. {        // MT_FOGSPAWNER
  4116. 10000,        // doomednum
  4117. S_SPAWNFOG1,        // spawnstate
  4118. 1000,        // spawnhealth
  4119. S_NULL,        // seestate
  4120. SFX_NONE,        // seesound
  4121. 8,        // reactiontime
  4122. SFX_NONE,        // attacksound
  4123. S_NULL,        // painstate
  4124. 0,        // painchance
  4125. SFX_NONE,        // painsound
  4126. S_NULL,        // meleestate
  4127. S_NULL,        // missilestate
  4128. S_NULL,        // crashstate
  4129. S_NULL,        // deathstate
  4130. S_NULL,        // xdeathstate
  4131. SFX_NONE,        // deathsound
  4132. 0,        // speed
  4133. 20*FRACUNIT,        // radius
  4134. 16*FRACUNIT,        // height
  4135. 100,        // mass
  4136. 0,        // damage
  4137. SFX_NONE,        // activesound
  4138. MF_NOBLOCKMAP|MF_NOSECTOR,        // flags
  4139. MF2_DONTDRAW|MF2_FLOATBOB        // flags2
  4140.  },
  4141.  
  4142. {        // MT_FOGPATCHS
  4143. 10001,        // doomednum
  4144. S_FOGPATCHS1,        // spawnstate
  4145. 1000,        // spawnhealth
  4146. S_NULL,        // seestate
  4147. SFX_NONE,        // seesound
  4148. 8,        // reactiontime
  4149. SFX_NONE,        // attacksound
  4150. S_NULL,        // painstate
  4151. 0,        // painchance
  4152. SFX_NONE,        // painsound
  4153. S_NULL,        // meleestate
  4154. S_NULL,        // missilestate
  4155. S_NULL,        // crashstate
  4156. S_FOGPATCHS0,        // deathstate
  4157. S_NULL,        // xdeathstate
  4158. SFX_NONE,        // deathsound
  4159. FRACUNIT,        // speed
  4160. 20*FRACUNIT,        // radius
  4161. 16*FRACUNIT,        // height
  4162. 100,        // mass
  4163. 0,        // damage
  4164. SFX_NONE,        // activesound
  4165. MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP,        // flags
  4166. MF2_NOTELEPORT        // flags2
  4167.  },
  4168.  
  4169. {        // MT_FOGPATCHM
  4170. 10002,        // doomednum
  4171. S_FOGPATCHM1,        // spawnstate
  4172. 1000,        // spawnhealth
  4173. S_NULL,        // seestate
  4174. SFX_NONE,        // seesound
  4175. 8,        // reactiontime
  4176. SFX_NONE,        // attacksound
  4177. S_NULL,        // painstate
  4178. 0,        // painchance
  4179. SFX_NONE,        // painsound
  4180. S_NULL,        // meleestate
  4181. S_NULL,        // missilestate
  4182. S_NULL,        // crashstate
  4183. S_FOGPATCHM0,        // deathstate
  4184. S_NULL,        // xdeathstate
  4185. SFX_NONE,        // deathsound
  4186. FRACUNIT,        // speed
  4187. 20*FRACUNIT,        // radius
  4188. 16*FRACUNIT,        // height
  4189. 100,        // mass
  4190. 0,        // damage
  4191. SFX_NONE,        // activesound
  4192. MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP,        // flags
  4193. MF2_NOTELEPORT        // flags2
  4194.  },
  4195.  
  4196. {        // MT_FOGPATCHL
  4197. 10003,        // doomednum
  4198. S_FOGPATCHL1,        // spawnstate
  4199. 1000,        // spawnhealth
  4200. S_NULL,        // seestate
  4201. SFX_NONE,        // seesound
  4202. 8,        // reactiontime
  4203. SFX_NONE,        // attacksound
  4204. S_NULL,        // painstate
  4205. 0,        // painchance
  4206. SFX_NONE,        // painsound
  4207. S_NULL,        // meleestate
  4208. S_NULL,        // missilestate
  4209. S_NULL,        // crashstate
  4210. S_FOGPATCHL0,        // deathstate
  4211. S_NULL,        // xdeathstate
  4212. SFX_NONE,        // deathsound
  4213. FRACUNIT,        // speed
  4214. 20*FRACUNIT,        // radius
  4215. 16*FRACUNIT,        // height
  4216. 100,        // mass
  4217. 0,        // damage
  4218. SFX_NONE,        // activesound
  4219. MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP,        // flags
  4220. MF2_NOTELEPORT        // flags2
  4221.  },
  4222.  
  4223. {        // MT_QUAKE_FOCUS
  4224. -1,        // doomednum
  4225. S_QUAKE_ACTIVE1,        // spawnstate
  4226. 1000,        // spawnhealth
  4227. S_NULL,        // seestate
  4228. SFX_NONE,        // seesound
  4229. 8,        // reactiontime
  4230. SFX_NONE,        // attacksound
  4231. S_NULL,        // painstate
  4232. 0,        // painchance
  4233. SFX_NONE,        // painsound
  4234. S_NULL,        // meleestate
  4235. S_NULL,        // missilestate
  4236. S_NULL,        // crashstate
  4237. S_NULL,        // deathstate
  4238. S_NULL,        // xdeathstate
  4239. SFX_NONE,        // deathsound
  4240. 0,        // speed
  4241. 20*FRACUNIT,        // radius
  4242. 16*FRACUNIT,        // height
  4243. 100,        // mass
  4244. 0,        // damage
  4245. SFX_NONE,        // activesound
  4246. MF_NOBLOCKMAP|MF_NOSECTOR,        // flags
  4247. MF2_DONTDRAW        // flags2
  4248.  },
  4249.  
  4250. {        // MT_SGSHARD1
  4251. -1,        // doomednum
  4252. S_SGSHARD1_1,        // spawnstate
  4253. 1000,        // spawnhealth
  4254. S_NULL,        // seestate
  4255. SFX_NONE,        // seesound
  4256. 8,        // reactiontime
  4257. SFX_NONE,        // attacksound
  4258. S_NULL,        // painstate
  4259. 0,        // painchance
  4260. SFX_NONE,        // painsound
  4261. S_NULL,        // meleestate
  4262. S_NULL,        // missilestate
  4263. S_NULL,        // crashstate
  4264. S_SGSHARD1_D,        // deathstate
  4265. S_NULL,        // xdeathstate
  4266. SFX_NONE,        // deathsound
  4267. 0,        // speed
  4268. 5*FRACUNIT,        // radius
  4269. 16*FRACUNIT,        // height
  4270. 5,        // mass
  4271. 0,        // damage
  4272. SFX_NONE,        // activesound
  4273. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,        // flags
  4274. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  4275.  },
  4276.  
  4277. {        // MT_SGSHARD2
  4278. -1,        // doomednum
  4279. S_SGSHARD2_1,        // spawnstate
  4280. 1000,        // spawnhealth
  4281. S_NULL,        // seestate
  4282. SFX_NONE,        // seesound
  4283. 8,        // reactiontime
  4284. SFX_NONE,        // attacksound
  4285. S_NULL,        // painstate
  4286. 0,        // painchance
  4287. SFX_NONE,        // painsound
  4288. S_NULL,        // meleestate
  4289. S_NULL,        // missilestate
  4290. S_NULL,        // crashstate
  4291. S_SGSHARD2_D,        // deathstate
  4292. S_NULL,        // xdeathstate
  4293. SFX_NONE,        // deathsound
  4294. 0,        // speed
  4295. 5*FRACUNIT,        // radius
  4296. 16*FRACUNIT,        // height
  4297. 5,        // mass
  4298. 0,        // damage
  4299. SFX_NONE,        // activesound
  4300. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,        // flags
  4301. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  4302.  },
  4303.  
  4304. {        // MT_SGSHARD3
  4305. -1,        // doomednum
  4306. S_SGSHARD3_1,        // spawnstate
  4307. 1000,        // spawnhealth
  4308. S_NULL,        // seestate
  4309. SFX_NONE,        // seesound
  4310. 8,        // reactiontime
  4311. SFX_NONE,        // attacksound
  4312. S_NULL,        // painstate
  4313. 0,        // painchance
  4314. SFX_NONE,        // painsound
  4315. S_NULL,        // meleestate
  4316. S_NULL,        // missilestate
  4317. S_NULL,        // crashstate
  4318. S_SGSHARD3_D,        // deathstate
  4319. S_NULL,        // xdeathstate
  4320. SFX_NONE,        // deathsound
  4321. 0,        // speed
  4322. 5*FRACUNIT,        // radius
  4323. 16*FRACUNIT,        // height
  4324. 5,        // mass
  4325. 0,        // damage
  4326. SFX_NONE,        // activesound
  4327. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,        // flags
  4328. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  4329.  },
  4330.  
  4331. {        // MT_SGSHARD4
  4332. -1,        // doomednum
  4333. S_SGSHARD4_1,        // spawnstate
  4334. 1000,        // spawnhealth
  4335. S_NULL,        // seestate
  4336. SFX_NONE,        // seesound
  4337. 8,        // reactiontime
  4338. SFX_NONE,        // attacksound
  4339. S_NULL,        // painstate
  4340. 0,        // painchance
  4341. SFX_NONE,        // painsound
  4342. S_NULL,        // meleestate
  4343. S_NULL,        // missilestate
  4344. S_NULL,        // crashstate
  4345. S_SGSHARD4_D,        // deathstate
  4346. S_NULL,        // xdeathstate
  4347. SFX_NONE,        // deathsound
  4348. 0,        // speed
  4349. 5*FRACUNIT,        // radius
  4350. 16*FRACUNIT,        // height
  4351. 5,        // mass
  4352. 0,        // damage
  4353. SFX_NONE,        // activesound
  4354. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,        // flags
  4355. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  4356.  },
  4357.  
  4358. {        // MT_SGSHARD5
  4359. -1,        // doomednum
  4360. S_SGSHARD5_1,        // spawnstate
  4361. 1000,        // spawnhealth
  4362. S_NULL,        // seestate
  4363. SFX_NONE,        // seesound
  4364. 8,        // reactiontime
  4365. SFX_NONE,        // attacksound
  4366. S_NULL,        // painstate
  4367. 0,        // painchance
  4368. SFX_NONE,        // painsound
  4369. S_NULL,        // meleestate
  4370. S_NULL,        // missilestate
  4371. S_NULL,        // crashstate
  4372. S_SGSHARD5_D,        // deathstate
  4373. S_NULL,        // xdeathstate
  4374. SFX_NONE,        // deathsound
  4375. 0,        // speed
  4376. 5*FRACUNIT,        // radius
  4377. 16*FRACUNIT,        // height
  4378. 5,        // mass
  4379. 0,        // damage
  4380. SFX_NONE,        // activesound
  4381. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,        // flags
  4382. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  4383.  },
  4384.  
  4385. {        // MT_SGSHARD6
  4386. -1,        // doomednum
  4387. S_SGSHARD6_1,        // spawnstate
  4388. 1000,        // spawnhealth
  4389. S_NULL,        // seestate
  4390. SFX_NONE,        // seesound
  4391. 8,        // reactiontime
  4392. SFX_NONE,        // attacksound
  4393. S_NULL,        // painstate
  4394. 0,        // painchance
  4395. SFX_NONE,        // painsound
  4396. S_NULL,        // meleestate
  4397. S_NULL,        // missilestate
  4398. S_NULL,        // crashstate
  4399. S_SGSHARD6_D,        // deathstate
  4400. S_NULL,        // xdeathstate
  4401. SFX_NONE,        // deathsound
  4402. 0,        // speed
  4403. 5*FRACUNIT,        // radius
  4404. 16*FRACUNIT,        // height
  4405. 5,        // mass
  4406. 0,        // damage
  4407. SFX_NONE,        // activesound
  4408. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,        // flags
  4409. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  4410.  },
  4411.  
  4412. {        // MT_SGSHARD7
  4413. -1,        // doomednum
  4414. S_SGSHARD7_1,        // spawnstate
  4415. 1000,        // spawnhealth
  4416. S_NULL,        // seestate
  4417. SFX_NONE,        // seesound
  4418. 8,        // reactiontime
  4419. SFX_NONE,        // attacksound
  4420. S_NULL,        // painstate
  4421. 0,        // painchance
  4422. SFX_NONE,        // painsound
  4423. S_NULL,        // meleestate
  4424. S_NULL,        // missilestate
  4425. S_NULL,        // crashstate
  4426. S_SGSHARD7_D,        // deathstate
  4427. S_NULL,        // xdeathstate
  4428. SFX_NONE,        // deathsound
  4429. 0,        // speed
  4430. 5*FRACUNIT,        // radius
  4431. 16*FRACUNIT,        // height
  4432. 5,        // mass
  4433. 0,        // damage
  4434. SFX_NONE,        // activesound
  4435. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,        // flags
  4436. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  4437.  },
  4438.  
  4439. {        // MT_SGSHARD8
  4440. -1,        // doomednum
  4441. S_SGSHARD8_1,        // spawnstate
  4442. 1000,        // spawnhealth
  4443. S_NULL,        // seestate
  4444. SFX_NONE,        // seesound
  4445. 8,        // reactiontime
  4446. SFX_NONE,        // attacksound
  4447. S_NULL,        // painstate
  4448. 0,        // painchance
  4449. SFX_NONE,        // painsound
  4450. S_NULL,        // meleestate
  4451. S_NULL,        // missilestate
  4452. S_NULL,        // crashstate
  4453. S_SGSHARD8_D,        // deathstate
  4454. S_NULL,        // xdeathstate
  4455. SFX_NONE,        // deathsound
  4456. 0,        // speed
  4457. 5*FRACUNIT,        // radius
  4458. 16*FRACUNIT,        // height
  4459. 5,        // mass
  4460. 0,        // damage
  4461. SFX_NONE,        // activesound
  4462. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,        // flags
  4463. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  4464.  },
  4465.  
  4466. {        // MT_SGSHARD9
  4467. -1,        // doomednum
  4468. S_SGSHARD9_1,        // spawnstate
  4469. 1000,        // spawnhealth
  4470. S_NULL,        // seestate
  4471. SFX_NONE,        // seesound
  4472. 8,        // reactiontime
  4473. SFX_NONE,        // attacksound
  4474. S_NULL,        // painstate
  4475. 0,        // painchance
  4476. SFX_NONE,        // painsound
  4477. S_NULL,        // meleestate
  4478. S_NULL,        // missilestate
  4479. S_NULL,        // crashstate
  4480. S_SGSHARD9_D,        // deathstate
  4481. S_NULL,        // xdeathstate
  4482. SFX_NONE,        // deathsound
  4483. 0,        // speed
  4484. 5*FRACUNIT,        // radius
  4485. 16*FRACUNIT,        // height
  4486. 5,        // mass
  4487. 0,        // damage
  4488. SFX_NONE,        // activesound
  4489. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,        // flags
  4490. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  4491.  },
  4492.  
  4493. {        // MT_SGSHARD0
  4494. -1,        // doomednum
  4495. S_SGSHARD0_1,        // spawnstate
  4496. 1000,        // spawnhealth
  4497. S_NULL,        // seestate
  4498. SFX_NONE,        // seesound
  4499. 8,        // reactiontime
  4500. SFX_NONE,        // attacksound
  4501. S_NULL,        // painstate
  4502. 0,        // painchance
  4503. SFX_NONE,        // painsound
  4504. S_NULL,        // meleestate
  4505. S_NULL,        // missilestate
  4506. S_NULL,        // crashstate
  4507. S_SGSHARD0_D,        // deathstate
  4508. S_NULL,        // xdeathstate
  4509. SFX_NONE,        // deathsound
  4510. 0,        // speed
  4511. 5*FRACUNIT,        // radius
  4512. 16*FRACUNIT,        // height
  4513. 5,        // mass
  4514. 0,        // damage
  4515. SFX_NONE,        // activesound
  4516. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,        // flags
  4517. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  4518.  },
  4519.  
  4520. {        // MT_ARTIEGG
  4521. 30,        // doomednum
  4522. S_ARTI_EGGC1,        // spawnstate
  4523. 1000,        // spawnhealth
  4524. S_NULL,        // seestate
  4525. SFX_NONE,        // seesound
  4526. 8,        // reactiontime
  4527. SFX_NONE,        // attacksound
  4528. S_NULL,        // painstate
  4529. 0,        // painchance
  4530. SFX_NONE,        // painsound
  4531. S_NULL,        // meleestate
  4532. S_NULL,        // missilestate
  4533. S_NULL,        // crashstate
  4534. S_NULL,        // deathstate
  4535. S_NULL,        // xdeathstate
  4536. SFX_NONE,        // deathsound
  4537. 0,        // speed
  4538. 20*FRACUNIT,        // radius
  4539. 16*FRACUNIT,        // height
  4540. 100,        // mass
  4541. 0,        // damage
  4542. SFX_NONE,        // activesound
  4543. MF_SPECIAL,        // flags
  4544. MF2_FLOATBOB        // flags2
  4545.  },
  4546.  
  4547. {        // MT_EGGFX
  4548. -1,        // doomednum
  4549. S_EGGFX1,        // spawnstate
  4550. 1000,        // spawnhealth
  4551. S_NULL,        // seestate
  4552. 0,        // seesound
  4553. 8,        // reactiontime
  4554. SFX_NONE,        // attacksound
  4555. S_NULL,        // painstate
  4556. 0,        // painchance
  4557. SFX_NONE,        // painsound
  4558. S_NULL,        // meleestate
  4559. S_NULL,        // missilestate
  4560. S_NULL,        // crashstate
  4561. S_EGGFXI1_1,        // deathstate
  4562. S_NULL,        // xdeathstate
  4563. 0,        // deathsound
  4564. 18*FRACUNIT,        // speed
  4565. 8*FRACUNIT,        // radius
  4566. 8*FRACUNIT,        // height
  4567. 100,        // mass
  4568. 1,        // damage
  4569. SFX_NONE,        // activesound
  4570. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  4571. MF2_NOTELEPORT        // flags2
  4572.  },
  4573.  
  4574. {        // MT_ARTISUPERHEAL
  4575. 32,        // doomednum
  4576. S_ARTI_SPHL1,        // spawnstate
  4577. 1000,        // spawnhealth
  4578. S_NULL,        // seestate
  4579. SFX_NONE,        // seesound
  4580. 8,        // reactiontime
  4581. SFX_NONE,        // attacksound
  4582. S_NULL,        // painstate
  4583. 0,        // painchance
  4584. SFX_NONE,        // painsound
  4585. S_NULL,        // meleestate
  4586. S_NULL,        // missilestate
  4587. S_NULL,        // crashstate
  4588. S_NULL,        // deathstate
  4589. S_NULL,        // xdeathstate
  4590. SFX_NONE,        // deathsound
  4591. 0,        // speed
  4592. 20*FRACUNIT,        // radius
  4593. 16*FRACUNIT,        // height
  4594. 100,        // mass
  4595. 0,        // damage
  4596. SFX_NONE,        // activesound
  4597. MF_SPECIAL,        // flags
  4598. MF2_FLOATBOB        // flags2
  4599.  },
  4600.  
  4601. {        // MT_ZWINGEDSTATUENOSKULL
  4602. 9011,        // doomednum
  4603. S_ZWINGEDSTATUENOSKULL,        // spawnstate
  4604. 1000,        // spawnhealth
  4605. S_NULL,        // seestate
  4606. SFX_NONE,        // seesound
  4607. 8,        // reactiontime
  4608. SFX_NONE,        // attacksound
  4609. S_NULL,        // painstate
  4610. 0,        // painchance
  4611. SFX_NONE,        // painsound
  4612. S_NULL,        // meleestate
  4613. S_NULL,        // missilestate
  4614. S_NULL,        // crashstate
  4615. S_NULL,        // deathstate
  4616. S_NULL,        // xdeathstate
  4617. SFX_NONE,        // deathsound
  4618. 0,        // speed
  4619. 10*FRACUNIT,        // radius
  4620. 62*FRACUNIT,        // height
  4621. 100,        // mass
  4622. 0,        // damage
  4623. SFX_NONE,        // activesound
  4624. MF_SOLID,        // flags
  4625. 0        // flags2
  4626.  },
  4627.  
  4628. {        // MT_ZGEMPEDESTAL
  4629. 9012,        // doomednum
  4630. S_ZGEMPEDESTAL1,        // spawnstate
  4631. 1000,        // spawnhealth
  4632. S_NULL,        // seestate
  4633. SFX_NONE,        // seesound
  4634. 8,        // reactiontime
  4635. SFX_NONE,        // attacksound
  4636. S_NULL,        // painstate
  4637. 0,        // painchance
  4638. SFX_NONE,        // painsound
  4639. S_NULL,        // meleestate
  4640. S_NULL,        // missilestate
  4641. S_NULL,        // crashstate
  4642. S_NULL,        // deathstate
  4643. S_NULL,        // xdeathstate
  4644. SFX_NONE,        // deathsound
  4645. 0,        // speed
  4646. 10*FRACUNIT,        // radius
  4647. 40*FRACUNIT,        // height
  4648. 100,        // mass
  4649. 0,        // damage
  4650. SFX_NONE,        // activesound
  4651. MF_SOLID,        // flags
  4652. 0        // flags2
  4653.  },
  4654.  
  4655. {        // MT_ARTIPUZZSKULL
  4656. 9002,        // doomednum
  4657. S_ARTIPUZZSKULL,        // spawnstate
  4658. 1000,        // spawnhealth
  4659. S_NULL,        // seestate
  4660. SFX_NONE,        // seesound
  4661. 8,        // reactiontime
  4662. SFX_NONE,        // attacksound
  4663. S_NULL,        // painstate
  4664. 0,        // painchance
  4665. SFX_NONE,        // painsound
  4666. S_NULL,        // meleestate
  4667. S_NULL,        // missilestate
  4668. S_NULL,        // crashstate
  4669. S_NULL,        // deathstate
  4670. S_NULL,        // xdeathstate
  4671. SFX_NONE,        // deathsound
  4672. 0,        // speed
  4673. 20*FRACUNIT,        // radius
  4674. 16*FRACUNIT,        // height
  4675. 100,        // mass
  4676. 0,        // damage
  4677. SFX_NONE,        // activesound
  4678. MF_SPECIAL|MF_NOGRAVITY,        // flags
  4679. 0        // flags2
  4680.  },
  4681.  
  4682. {        // MT_ARTIPUZZGEMBIG
  4683. 9003,        // doomednum
  4684. S_ARTIPUZZGEMBIG,        // spawnstate
  4685. 1000,        // spawnhealth
  4686. S_NULL,        // seestate
  4687. SFX_NONE,        // seesound
  4688. 8,        // reactiontime
  4689. SFX_NONE,        // attacksound
  4690. S_NULL,        // painstate
  4691. 0,        // painchance
  4692. SFX_NONE,        // painsound
  4693. S_NULL,        // meleestate
  4694. S_NULL,        // missilestate
  4695. S_NULL,        // crashstate
  4696. S_NULL,        // deathstate
  4697. S_NULL,        // xdeathstate
  4698. SFX_NONE,        // deathsound
  4699. 0,        // speed
  4700. 20*FRACUNIT,        // radius
  4701. 16*FRACUNIT,        // height
  4702. 100,        // mass
  4703. 0,        // damage
  4704. SFX_NONE,        // activesound
  4705. MF_SPECIAL|MF_NOGRAVITY,        // flags
  4706. 0        // flags2
  4707.  },
  4708.  
  4709. {        // MT_ARTIPUZZGEMRED
  4710. 9004,        // doomednum
  4711. S_ARTIPUZZGEMRED,        // spawnstate
  4712. 1000,        // spawnhealth
  4713. S_NULL,        // seestate
  4714. SFX_NONE,        // seesound
  4715. 8,        // reactiontime
  4716. SFX_NONE,        // attacksound
  4717. S_NULL,        // painstate
  4718. 0,        // painchance
  4719. SFX_NONE,        // painsound
  4720. S_NULL,        // meleestate
  4721. S_NULL,        // missilestate
  4722. S_NULL,        // crashstate
  4723. S_NULL,        // deathstate
  4724. S_NULL,        // xdeathstate
  4725. SFX_NONE,        // deathsound
  4726. 0,        // speed
  4727. 20*FRACUNIT,        // radius
  4728. 16*FRACUNIT,        // height
  4729. 100,        // mass
  4730. 0,        // damage
  4731. SFX_NONE,        // activesound
  4732. MF_SPECIAL|MF_NOGRAVITY,        // flags
  4733. 0        // flags2
  4734.  },
  4735.  
  4736. {        // MT_ARTIPUZZGEMGREEN1
  4737. 9005,        // doomednum
  4738. S_ARTIPUZZGEMGREEN1,        // spawnstate
  4739. 1000,        // spawnhealth
  4740. S_NULL,        // seestate
  4741. SFX_NONE,        // seesound
  4742. 8,        // reactiontime
  4743. SFX_NONE,        // attacksound
  4744. S_NULL,        // painstate
  4745. 0,        // painchance
  4746. SFX_NONE,        // painsound
  4747. S_NULL,        // meleestate
  4748. S_NULL,        // missilestate
  4749. S_NULL,        // crashstate
  4750. S_NULL,        // deathstate
  4751. S_NULL,        // xdeathstate
  4752. SFX_NONE,        // deathsound
  4753. 0,        // speed
  4754. 20*FRACUNIT,        // radius
  4755. 16*FRACUNIT,        // height
  4756. 100,        // mass
  4757. 0,        // damage
  4758. SFX_NONE,        // activesound
  4759. MF_SPECIAL|MF_NOGRAVITY,        // flags
  4760. 0        // flags2
  4761.  },
  4762.  
  4763. {        // MT_ARTIPUZZGEMGREEN2
  4764. 9009,        // doomednum
  4765. S_ARTIPUZZGEMGREEN2,        // spawnstate
  4766. 1000,        // spawnhealth
  4767. S_NULL,        // seestate
  4768. SFX_NONE,        // seesound
  4769. 8,        // reactiontime
  4770. SFX_NONE,        // attacksound
  4771. S_NULL,        // painstate
  4772. 0,        // painchance
  4773. SFX_NONE,        // painsound
  4774. S_NULL,        // meleestate
  4775. S_NULL,        // missilestate
  4776. S_NULL,        // crashstate
  4777. S_NULL,        // deathstate
  4778. S_NULL,        // xdeathstate
  4779. SFX_NONE,        // deathsound
  4780. 0,        // speed
  4781. 20*FRACUNIT,        // radius
  4782. 16*FRACUNIT,        // height
  4783. 100,        // mass
  4784. 0,        // damage
  4785. SFX_NONE,        // activesound
  4786. MF_SPECIAL|MF_NOGRAVITY,        // flags
  4787. 0        // flags2
  4788.  },
  4789.  
  4790. {        // MT_ARTIPUZZGEMBLUE1
  4791. 9006,        // doomednum
  4792. S_ARTIPUZZGEMBLUE1,        // spawnstate
  4793. 1000,        // spawnhealth
  4794. S_NULL,        // seestate
  4795. SFX_NONE,        // seesound
  4796. 8,        // reactiontime
  4797. SFX_NONE,        // attacksound
  4798. S_NULL,        // painstate
  4799. 0,        // painchance
  4800. SFX_NONE,        // painsound
  4801. S_NULL,        // meleestate
  4802. S_NULL,        // missilestate
  4803. S_NULL,        // crashstate
  4804. S_NULL,        // deathstate
  4805. S_NULL,        // xdeathstate
  4806. SFX_NONE,        // deathsound
  4807. 0,        // speed
  4808. 20*FRACUNIT,        // radius
  4809. 16*FRACUNIT,        // height
  4810. 100,        // mass
  4811. 0,        // damage
  4812. SFX_NONE,        // activesound
  4813. MF_SPECIAL|MF_NOGRAVITY,        // flags
  4814. 0        // flags2
  4815.  },
  4816.  
  4817. {        // MT_ARTIPUZZGEMBLUE2
  4818. 9010,        // doomednum
  4819. S_ARTIPUZZGEMBLUE2,        // spawnstate
  4820. 1000,        // spawnhealth
  4821. S_NULL,        // seestate
  4822. SFX_NONE,        // seesound
  4823. 8,        // reactiontime
  4824. SFX_NONE,        // attacksound
  4825. S_NULL,        // painstate
  4826. 0,        // painchance
  4827. SFX_NONE,        // painsound
  4828. S_NULL,        // meleestate
  4829. S_NULL,        // missilestate
  4830. S_NULL,        // crashstate
  4831. S_NULL,        // deathstate
  4832. S_NULL,        // xdeathstate
  4833. SFX_NONE,        // deathsound
  4834. 0,        // speed
  4835. 20*FRACUNIT,        // radius
  4836. 16*FRACUNIT,        // height
  4837. 100,        // mass
  4838. 0,        // damage
  4839. SFX_NONE,        // activesound
  4840. MF_SPECIAL|MF_NOGRAVITY,        // flags
  4841. 0        // flags2
  4842.  },
  4843.  
  4844. {        // MT_ARTIPUZZBOOK1
  4845. 9007,        // doomednum
  4846. S_ARTIPUZZBOOK1,        // spawnstate
  4847. 1000,        // spawnhealth
  4848. S_NULL,        // seestate
  4849. SFX_NONE,        // seesound
  4850. 8,        // reactiontime
  4851. SFX_NONE,        // attacksound
  4852. S_NULL,        // painstate
  4853. 0,        // painchance
  4854. SFX_NONE,        // painsound
  4855. S_NULL,        // meleestate
  4856. S_NULL,        // missilestate
  4857. S_NULL,        // crashstate
  4858. S_NULL,        // deathstate
  4859. S_NULL,        // xdeathstate
  4860. SFX_NONE,        // deathsound
  4861. 0,        // speed
  4862. 20*FRACUNIT,        // radius
  4863. 16*FRACUNIT,        // height
  4864. 100,        // mass
  4865. 0,        // damage
  4866. SFX_NONE,        // activesound
  4867. MF_SPECIAL|MF_NOGRAVITY,        // flags
  4868. 0        // flags2
  4869.  },
  4870.  
  4871. {        // MT_ARTIPUZZBOOK2
  4872. 9008,        // doomednum
  4873. S_ARTIPUZZBOOK2,        // spawnstate
  4874. 1000,        // spawnhealth
  4875. S_NULL,        // seestate
  4876. SFX_NONE,        // seesound
  4877. 8,        // reactiontime
  4878. SFX_NONE,        // attacksound
  4879. S_NULL,        // painstate
  4880. 0,        // painchance
  4881. SFX_NONE,        // painsound
  4882. S_NULL,        // meleestate
  4883. S_NULL,        // missilestate
  4884. S_NULL,        // crashstate
  4885. S_NULL,        // deathstate
  4886. S_NULL,        // xdeathstate
  4887. SFX_NONE,        // deathsound
  4888. 0,        // speed
  4889. 20*FRACUNIT,        // radius
  4890. 16*FRACUNIT,        // height
  4891. 100,        // mass
  4892. 0,        // damage
  4893. SFX_NONE,        // activesound
  4894. MF_SPECIAL|MF_NOGRAVITY,        // flags
  4895. 0        // flags2
  4896.  },
  4897.  
  4898. {        // MT_ARTIPUZZSKULL2
  4899. 9014,        // doomednum
  4900. S_ARTIPUZZSKULL2,        // spawnstate
  4901. 1000,        // spawnhealth
  4902. S_NULL,        // seestate
  4903. SFX_NONE,        // seesound
  4904. 8,        // reactiontime
  4905. SFX_NONE,        // attacksound
  4906. S_NULL,        // painstate
  4907. 0,        // painchance
  4908. SFX_NONE,        // painsound
  4909. S_NULL,        // meleestate
  4910. S_NULL,        // missilestate
  4911. S_NULL,        // crashstate
  4912. S_NULL,        // deathstate
  4913. S_NULL,        // xdeathstate
  4914. SFX_NONE,        // deathsound
  4915. 0,        // speed
  4916. 20*FRACUNIT,        // radius
  4917. 16*FRACUNIT,        // height
  4918. 100,        // mass
  4919. 0,        // damage
  4920. SFX_NONE,        // activesound
  4921. MF_SPECIAL|MF_NOGRAVITY,        // flags
  4922. 0        // flags2
  4923.  },
  4924.  
  4925. {        // MT_ARTIPUZZFWEAPON
  4926. 9015,        // doomednum
  4927. S_ARTIPUZZFWEAPON,        // spawnstate
  4928. 1000,        // spawnhealth
  4929. S_NULL,        // seestate
  4930. SFX_NONE,        // seesound
  4931. 8,        // reactiontime
  4932. SFX_NONE,        // attacksound
  4933. S_NULL,        // painstate
  4934. 0,        // painchance
  4935. SFX_NONE,        // painsound
  4936. S_NULL,        // meleestate
  4937. S_NULL,        // missilestate
  4938. S_NULL,        // crashstate
  4939. S_NULL,        // deathstate
  4940. S_NULL,        // xdeathstate
  4941. SFX_NONE,        // deathsound
  4942. 0,        // speed
  4943. 20*FRACUNIT,        // radius
  4944. 16*FRACUNIT,        // height
  4945. 100,        // mass
  4946. 0,        // damage
  4947. SFX_NONE,        // activesound
  4948. MF_SPECIAL|MF_NOGRAVITY,        // flags
  4949. 0        // flags2
  4950.  },
  4951.  
  4952. {        // MT_ARTIPUZZCWEAPON
  4953. 9016,        // doomednum
  4954. S_ARTIPUZZCWEAPON,        // spawnstate
  4955. 1000,        // spawnhealth
  4956. S_NULL,        // seestate
  4957. SFX_NONE,        // seesound
  4958. 8,        // reactiontime
  4959. SFX_NONE,        // attacksound
  4960. S_NULL,        // painstate
  4961. 0,        // painchance
  4962. SFX_NONE,        // painsound
  4963. S_NULL,        // meleestate
  4964. S_NULL,        // missilestate
  4965. S_NULL,        // crashstate
  4966. S_NULL,        // deathstate
  4967. S_NULL,        // xdeathstate
  4968. SFX_NONE,        // deathsound
  4969. 0,        // speed
  4970. 20*FRACUNIT,        // radius
  4971. 16*FRACUNIT,        // height
  4972. 100,        // mass
  4973. 0,        // damage
  4974. SFX_NONE,        // activesound
  4975. MF_SPECIAL|MF_NOGRAVITY,        // flags
  4976. 0        // flags2
  4977.  },
  4978.  
  4979. {        // MT_ARTIPUZZMWEAPON
  4980. 9017,        // doomednum
  4981. S_ARTIPUZZMWEAPON,        // spawnstate
  4982. 1000,        // spawnhealth
  4983. S_NULL,        // seestate
  4984. SFX_NONE,        // seesound
  4985. 8,        // reactiontime
  4986. SFX_NONE,        // attacksound
  4987. S_NULL,        // painstate
  4988. 0,        // painchance
  4989. SFX_NONE,        // painsound
  4990. S_NULL,        // meleestate
  4991. S_NULL,        // missilestate
  4992. S_NULL,        // crashstate
  4993. S_NULL,        // deathstate
  4994. S_NULL,        // xdeathstate
  4995. SFX_NONE,        // deathsound
  4996. 0,        // speed
  4997. 20*FRACUNIT,        // radius
  4998. 16*FRACUNIT,        // height
  4999. 100,        // mass
  5000. 0,        // damage
  5001. SFX_NONE,        // activesound
  5002. MF_SPECIAL|MF_NOGRAVITY,        // flags
  5003. 0        // flags2
  5004.  },
  5005.  
  5006. {        // MT_ARTIPUZZGEAR
  5007. 9018,        // doomednum
  5008. S_ARTIPUZZGEAR_1,        // spawnstate
  5009. 1000,        // spawnhealth
  5010. S_NULL,        // seestate
  5011. SFX_NONE,        // seesound
  5012. 8,        // reactiontime
  5013. SFX_NONE,        // attacksound
  5014. S_NULL,        // painstate
  5015. 0,        // painchance
  5016. SFX_NONE,        // painsound
  5017. S_NULL,        // meleestate
  5018. S_NULL,        // missilestate
  5019. S_NULL,        // crashstate
  5020. S_NULL,        // deathstate
  5021. S_NULL,        // xdeathstate
  5022. SFX_NONE,        // deathsound
  5023. 0,        // speed
  5024. 20*FRACUNIT,        // radius
  5025. 16*FRACUNIT,        // height
  5026. 100,        // mass
  5027. 0,        // damage
  5028. SFX_NONE,        // activesound
  5029. MF_SPECIAL|MF_NOGRAVITY,        // flags
  5030. 0        // flags2
  5031.  },
  5032.  
  5033. {        // MT_ARTIPUZZGEAR2
  5034. 9019,        // doomednum
  5035. S_ARTIPUZZGEAR2_1,        // spawnstate
  5036. 1000,        // spawnhealth
  5037. S_NULL,        // seestate
  5038. SFX_NONE,        // seesound
  5039. 8,        // reactiontime
  5040. SFX_NONE,        // attacksound
  5041. S_NULL,        // painstate
  5042. 0,        // painchance
  5043. SFX_NONE,        // painsound
  5044. S_NULL,        // meleestate
  5045. S_NULL,        // missilestate
  5046. S_NULL,        // crashstate
  5047. S_NULL,        // deathstate
  5048. S_NULL,        // xdeathstate
  5049. SFX_NONE,        // deathsound
  5050. 0,        // speed
  5051. 20*FRACUNIT,        // radius
  5052. 16*FRACUNIT,        // height
  5053. 100,        // mass
  5054. 0,        // damage
  5055. SFX_NONE,        // activesound
  5056. MF_SPECIAL|MF_NOGRAVITY,        // flags
  5057. 0        // flags2
  5058.  },
  5059.  
  5060. {        // MT_ARTIPUZZGEAR3
  5061. 9020,        // doomednum
  5062. S_ARTIPUZZGEAR3_1,        // spawnstate
  5063. 1000,        // spawnhealth
  5064. S_NULL,        // seestate
  5065. SFX_NONE,        // seesound
  5066. 8,        // reactiontime
  5067. SFX_NONE,        // attacksound
  5068. S_NULL,        // painstate
  5069. 0,        // painchance
  5070. SFX_NONE,        // painsound
  5071. S_NULL,        // meleestate
  5072. S_NULL,        // missilestate
  5073. S_NULL,        // crashstate
  5074. S_NULL,        // deathstate
  5075. S_NULL,        // xdeathstate
  5076. SFX_NONE,        // deathsound
  5077. 0,        // speed
  5078. 20*FRACUNIT,        // radius
  5079. 16*FRACUNIT,        // height
  5080. 100,        // mass
  5081. 0,        // damage
  5082. SFX_NONE,        // activesound
  5083. MF_SPECIAL|MF_NOGRAVITY,        // flags
  5084. 0        // flags2
  5085.  },
  5086.  
  5087. {        // MT_ARTIPUZZGEAR4
  5088. 9021,        // doomednum
  5089. S_ARTIPUZZGEAR4_1,        // spawnstate
  5090. 1000,        // spawnhealth
  5091. S_NULL,        // seestate
  5092. SFX_NONE,        // seesound
  5093. 8,        // reactiontime
  5094. SFX_NONE,        // attacksound
  5095. S_NULL,        // painstate
  5096. 0,        // painchance
  5097. SFX_NONE,        // painsound
  5098. S_NULL,        // meleestate
  5099. S_NULL,        // missilestate
  5100. S_NULL,        // crashstate
  5101. S_NULL,        // deathstate
  5102. S_NULL,        // xdeathstate
  5103. SFX_NONE,        // deathsound
  5104. 0,        // speed
  5105. 20*FRACUNIT,        // radius
  5106. 16*FRACUNIT,        // height
  5107. 100,        // mass
  5108. 0,        // damage
  5109. SFX_NONE,        // activesound
  5110. MF_SPECIAL|MF_NOGRAVITY,        // flags
  5111. 0        // flags2
  5112.  },
  5113.  
  5114. {        // MT_ARTITORCH
  5115. 33,        // doomednum
  5116. S_ARTI_TRCH1,        // spawnstate
  5117. 1000,        // spawnhealth
  5118. S_NULL,        // seestate
  5119. SFX_NONE,        // seesound
  5120. 8,        // reactiontime
  5121. SFX_NONE,        // attacksound
  5122. S_NULL,        // painstate
  5123. 0,        // painchance
  5124. SFX_NONE,        // painsound
  5125. S_NULL,        // meleestate
  5126. S_NULL,        // missilestate
  5127. S_NULL,        // crashstate
  5128. S_NULL,        // deathstate
  5129. S_NULL,        // xdeathstate
  5130. SFX_NONE,        // deathsound
  5131. 0,        // speed
  5132. 20*FRACUNIT,        // radius
  5133. 16*FRACUNIT,        // height
  5134. 100,        // mass
  5135. 0,        // damage
  5136. SFX_NONE,        // activesound
  5137. MF_SPECIAL,        // flags
  5138. MF2_FLOATBOB        // flags2
  5139.  },
  5140.  
  5141. {        // MT_FIREBOMB
  5142. -1,        // doomednum
  5143. S_FIREBOMB1,        // spawnstate
  5144. 1000,        // spawnhealth
  5145. S_NULL,        // seestate
  5146. SFX_NONE,        // seesound
  5147. 8,        // reactiontime
  5148. SFX_NONE,        // attacksound
  5149. S_NULL,        // painstate
  5150. 0,        // painchance
  5151. SFX_NONE,        // painsound
  5152. S_NULL,        // meleestate
  5153. S_NULL,        // missilestate
  5154. S_NULL,        // crashstate
  5155. S_NULL,        // deathstate
  5156. S_NULL,        // xdeathstate
  5157. SFX_FLECHETTE_EXPLODE,        // deathsound
  5158. 0,        // speed
  5159. 20*FRACUNIT,        // radius
  5160. 16*FRACUNIT,        // height
  5161. 100,        // mass
  5162. 0,        // damage
  5163. SFX_NONE,        // activesound
  5164. MF_NOGRAVITY|MF_ALTSHADOW,        // flags
  5165. MF2_FIREDAMAGE        // flags2
  5166.  },
  5167.  
  5168. {        // MT_ARTITELEPORT
  5169. 36,        // doomednum
  5170. S_ARTI_ATLP1,        // spawnstate
  5171. 1000,        // spawnhealth
  5172. S_NULL,        // seestate
  5173. SFX_NONE,        // seesound
  5174. 8,        // reactiontime
  5175. SFX_NONE,        // attacksound
  5176. S_NULL,        // painstate
  5177. 0,        // painchance
  5178. SFX_NONE,        // painsound
  5179. S_NULL,        // meleestate
  5180. S_NULL,        // missilestate
  5181. S_NULL,        // crashstate
  5182. S_NULL,        // deathstate
  5183. S_NULL,        // xdeathstate
  5184. SFX_NONE,        // deathsound
  5185. 0,        // speed
  5186. 20*FRACUNIT,        // radius
  5187. 16*FRACUNIT,        // height
  5188. 100,        // mass
  5189. 0,        // damage
  5190. SFX_NONE,        // activesound
  5191. MF_SPECIAL,        // flags
  5192. MF2_FLOATBOB        // flags2
  5193.  },
  5194.  
  5195. {        // MT_ARTIPOISONBAG
  5196. 8000,        // doomednum
  5197. S_ARTI_PSBG1,        // spawnstate
  5198. 1000,        // spawnhealth
  5199. S_NULL,        // seestate
  5200. SFX_NONE,        // seesound
  5201. 8,        // reactiontime
  5202. SFX_NONE,        // attacksound
  5203. S_NULL,        // painstate
  5204. 0,        // painchance
  5205. SFX_NONE,        // painsound
  5206. S_NULL,        // meleestate
  5207. S_NULL,        // missilestate
  5208. S_NULL,        // crashstate
  5209. S_NULL,        // deathstate
  5210. S_NULL,        // xdeathstate
  5211. SFX_NONE,        // deathsound
  5212. 0,        // speed
  5213. 20*FRACUNIT,        // radius
  5214. 16*FRACUNIT,        // height
  5215. 100,        // mass
  5216. 0,        // damage
  5217. SFX_NONE,        // activesound
  5218. MF_SPECIAL,        // flags
  5219. MF2_FLOATBOB        // flags2
  5220.  },
  5221.  
  5222. {        // MT_POISONBAG
  5223. -1,        // doomednum
  5224. S_POISONBAG1,        // spawnstate
  5225. 1000,        // spawnhealth
  5226. S_NULL,        // seestate
  5227. SFX_NONE,        // seesound
  5228. 8,        // reactiontime
  5229. SFX_NONE,        // attacksound
  5230. S_NULL,        // painstate
  5231. 0,        // painchance
  5232. SFX_NONE,        // painsound
  5233. S_NULL,        // meleestate
  5234. S_NULL,        // missilestate
  5235. S_NULL,        // crashstate
  5236. S_NULL,        // deathstate
  5237. S_NULL,        // xdeathstate
  5238. SFX_NONE,        // deathsound
  5239. 0,        // speed
  5240. 5*FRACUNIT,        // radius
  5241. 5*FRACUNIT,        // height
  5242. 100,        // mass
  5243. 0,        // damage
  5244. SFX_NONE,        // activesound
  5245. MF_NOGRAVITY|MF_NOBLOCKMAP,        // flags
  5246. 0        // flags2
  5247.  },
  5248.  
  5249. {        // MT_POISONCLOUD
  5250. -1,        // doomednum
  5251. S_POISONCLOUD1,        // spawnstate
  5252. 1000,        // spawnhealth
  5253. S_NULL,        // seestate
  5254. SFX_NONE,        // seesound
  5255. 8,        // reactiontime
  5256. SFX_NONE,        // attacksound
  5257. S_NULL,        // painstate
  5258. 0,        // painchance
  5259. SFX_NONE,        // painsound
  5260. S_NULL,        // meleestate
  5261. S_NULL,        // missilestate
  5262. S_NULL,        // crashstate
  5263. S_NULL,        // deathstate
  5264. S_NULL,        // xdeathstate
  5265. SFX_POISONSHROOM_DEATH,        // deathsound
  5266. 0,        // speed
  5267. 1,        // radius
  5268. 1,        // height
  5269. MAXINT,        // mass
  5270. 0,        // damage
  5271. SFX_NONE,        // activesound
  5272. MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SHADOW|MF_NOCLIP|MF_DROPOFF,        // flags
  5273. MF2_NODMGTHRUST        // flags2
  5274.  },
  5275.  
  5276. {        // MT_THROWINGBOMB
  5277. -1,        // doomednum
  5278. S_THROWINGBOMB1,        // spawnstate
  5279. 48,        // spawnhealth
  5280. S_NULL,        // seestate
  5281. SFX_FLECHETTE_BOUNCE,        // seesound
  5282. 8,        // reactiontime
  5283. SFX_NONE,        // attacksound
  5284. S_NULL,        // painstate
  5285. 0,        // painchance
  5286. SFX_NONE,        // painsound
  5287. S_NULL,        // meleestate
  5288. S_NULL,        // missilestate
  5289. S_NULL,        // crashstate
  5290. S_THROWINGBOMB_X1,        // deathstate
  5291. S_NULL,        // xdeathstate
  5292. SFX_FLECHETTE_EXPLODE,        // deathsound
  5293. 12*FRACUNIT,        // speed
  5294. 8*FRACUNIT,        // radius
  5295. 10*FRACUNIT,        // height
  5296. 100,        // mass
  5297. 0,        // damage
  5298. SFX_NONE,        // activesound
  5299. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  5300. MF2_FLOORBOUNCE|MF2_FIREDAMAGE        // flags2
  5301.  },
  5302.  
  5303. {        // MT_SPEEDBOOTS
  5304. 8002,        // doomednum
  5305. S_ARTI_BOOTS1,        // spawnstate
  5306. 1000,        // spawnhealth
  5307. S_NULL,        // seestate
  5308. SFX_NONE,        // seesound
  5309. 8,        // reactiontime
  5310. SFX_NONE,        // attacksound
  5311. S_NULL,        // painstate
  5312. 0,        // painchance
  5313. SFX_NONE,        // painsound
  5314. S_NULL,        // meleestate
  5315. S_NULL,        // missilestate
  5316. S_NULL,        // crashstate
  5317. S_NULL,        // deathstate
  5318. S_NULL,        // xdeathstate
  5319. SFX_NONE,        // deathsound
  5320. 0,        // speed
  5321. 20*FRACUNIT,        // radius
  5322. 16*FRACUNIT,        // height
  5323. 100,        // mass
  5324. 0,        // damage
  5325. SFX_NONE,        // activesound
  5326. MF_SPECIAL,        // flags
  5327. MF2_FLOATBOB        // flags2
  5328.  },
  5329.  
  5330. {        // MT_BOOSTMANA
  5331. 8003,        // doomednum
  5332. S_ARTI_MANA,        // spawnstate
  5333. 1000,        // spawnhealth
  5334. S_NULL,        // seestate
  5335. SFX_NONE,        // seesound
  5336. 8,        // reactiontime
  5337. SFX_NONE,        // attacksound
  5338. S_NULL,        // painstate
  5339. 0,        // painchance
  5340. SFX_NONE,        // painsound
  5341. S_NULL,        // meleestate
  5342. S_NULL,        // missilestate
  5343. S_NULL,        // crashstate
  5344. S_NULL,        // deathstate
  5345. S_NULL,        // xdeathstate
  5346. SFX_NONE,        // deathsound
  5347. 0,        // speed
  5348. 20*FRACUNIT,        // radius
  5349. 16*FRACUNIT,        // height
  5350. 100,        // mass
  5351. 0,        // damage
  5352. SFX_NONE,        // activesound
  5353. MF_SPECIAL,        // flags
  5354. MF2_FLOATBOB        // flags2
  5355.  },
  5356.  
  5357. {        // MT_BOOSTARMOR
  5358. 8041,        // doomednum
  5359. S_ARTI_ARMOR1,        // spawnstate
  5360. 1000,        // spawnhealth
  5361. S_NULL,        // seestate
  5362. SFX_NONE,        // seesound
  5363. 8,        // reactiontime
  5364. SFX_NONE,        // attacksound
  5365. S_NULL,        // painstate
  5366. 0,        // painchance
  5367. SFX_NONE,        // painsound
  5368. S_NULL,        // meleestate
  5369. S_NULL,        // missilestate
  5370. S_NULL,        // crashstate
  5371. S_NULL,        // deathstate
  5372. S_NULL,        // xdeathstate
  5373. SFX_NONE,        // deathsound
  5374. 0,        // speed
  5375. 20*FRACUNIT,        // radius
  5376. 16*FRACUNIT,        // height
  5377. 100,        // mass
  5378. 0,        // damage
  5379. SFX_NONE,        // activesound
  5380. MF_SPECIAL,        // flags
  5381. MF2_FLOATBOB        // flags2
  5382.  },
  5383.  
  5384. {        // MT_BLASTRADIUS
  5385. 10110,        // doomednum
  5386. S_ARTI_BLAST1,        // spawnstate
  5387. 1000,        // spawnhealth
  5388. S_NULL,        // seestate
  5389. SFX_NONE,        // seesound
  5390. 8,        // reactiontime
  5391. SFX_NONE,        // attacksound
  5392. S_NULL,        // painstate
  5393. 0,        // painchance
  5394. SFX_NONE,        // painsound
  5395. S_NULL,        // meleestate
  5396. S_NULL,        // missilestate
  5397. S_NULL,        // crashstate
  5398. S_NULL,        // deathstate
  5399. S_NULL,        // xdeathstate
  5400. SFX_NONE,        // deathsound
  5401. 0,        // speed
  5402. 20*FRACUNIT,        // radius
  5403. 16*FRACUNIT,        // height
  5404. 100,        // mass
  5405. 0,        // damage
  5406. SFX_NONE,        // activesound
  5407. MF_SPECIAL,        // flags
  5408. MF2_FLOATBOB        // flags2
  5409.  },
  5410.  
  5411. {        // MT_HEALRADIUS
  5412. 10120,        // doomednum
  5413. S_ARTI_HEALRAD1,        // spawnstate
  5414. 1000,        // spawnhealth
  5415. S_NULL,        // seestate
  5416. SFX_NONE,        // seesound
  5417. 8,        // reactiontime
  5418. SFX_NONE,        // attacksound
  5419. S_NULL,        // painstate
  5420. 0,        // painchance
  5421. SFX_NONE,        // painsound
  5422. S_NULL,        // meleestate
  5423. S_NULL,        // missilestate
  5424. S_NULL,        // crashstate
  5425. S_NULL,        // deathstate
  5426. S_NULL,        // xdeathstate
  5427. SFX_NONE,        // deathsound
  5428. 0,        // speed
  5429. 20*FRACUNIT,        // radius
  5430. 16*FRACUNIT,        // height
  5431. 100,        // mass
  5432. 0,        // damage
  5433. SFX_NONE,        // activesound
  5434. MF_SPECIAL,        // flags
  5435. MF2_FLOATBOB        // flags2
  5436.  },
  5437.  
  5438. {        // MT_SPLASH
  5439. -1,        // doomednum
  5440. S_SPLASH1,        // spawnstate
  5441. 1000,        // spawnhealth
  5442. S_NULL,        // seestate
  5443. SFX_NONE,        // seesound
  5444. 8,        // reactiontime
  5445. SFX_NONE,        // attacksound
  5446. S_NULL,        // painstate
  5447. 0,        // painchance
  5448. SFX_NONE,        // painsound
  5449. S_NULL,        // meleestate
  5450. S_NULL,        // missilestate
  5451. S_NULL,        // crashstate
  5452. S_SPLASHX,        // deathstate
  5453. S_NULL,        // xdeathstate
  5454. SFX_NONE,        // deathsound
  5455. 0,        // speed
  5456. 2*FRACUNIT,        // radius
  5457. 4*FRACUNIT,        // height
  5458. 100,        // mass
  5459. 0,        // damage
  5460. SFX_NONE,        // activesound
  5461. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,        // flags
  5462. MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH        // flags2
  5463.  },
  5464.  
  5465. {        // MT_SPLASHBASE
  5466. -1,        // doomednum
  5467. S_SPLASHBASE1,        // spawnstate
  5468. 1000,        // spawnhealth
  5469. S_NULL,        // seestate
  5470. SFX_NONE,        // seesound
  5471. 8,        // reactiontime
  5472. SFX_NONE,        // attacksound
  5473. S_NULL,        // painstate
  5474. 0,        // painchance
  5475. SFX_NONE,        // painsound
  5476. S_NULL,        // meleestate
  5477. S_NULL,        // missilestate
  5478. S_NULL,        // crashstate
  5479. S_NULL,        // deathstate
  5480. S_NULL,        // xdeathstate
  5481. SFX_NONE,        // deathsound
  5482. 0,        // speed
  5483. 20*FRACUNIT,        // radius
  5484. 16*FRACUNIT,        // height
  5485. 100,        // mass
  5486. 0,        // damage
  5487. SFX_NONE,        // activesound
  5488. MF_NOBLOCKMAP,        // flags
  5489. 0        // flags2
  5490.  },
  5491.  
  5492. {        // MT_LAVASPLASH
  5493. -1,        // doomednum
  5494. S_LAVASPLASH1,        // spawnstate
  5495. 1000,        // spawnhealth
  5496. S_NULL,        // seestate
  5497. SFX_NONE,        // seesound
  5498. 8,        // reactiontime
  5499. SFX_NONE,        // attacksound
  5500. S_NULL,        // painstate
  5501. 0,        // painchance
  5502. SFX_NONE,        // painsound
  5503. S_NULL,        // meleestate
  5504. S_NULL,        // missilestate
  5505. S_NULL,        // crashstate
  5506. S_NULL,        // deathstate
  5507. S_NULL,        // xdeathstate
  5508. SFX_NONE,        // deathsound
  5509. 0,        // speed
  5510. 20*FRACUNIT,        // radius
  5511. 16*FRACUNIT,        // height
  5512. 100,        // mass
  5513. 0,        // damage
  5514. SFX_NONE,        // activesound
  5515. MF_NOBLOCKMAP,        // flags
  5516. 0        // flags2
  5517.  },
  5518.  
  5519. {        // MT_LAVASMOKE
  5520. -1,        // doomednum
  5521. S_LAVASMOKE1,        // spawnstate
  5522. 1000,        // spawnhealth
  5523. S_NULL,        // seestate
  5524. SFX_NONE,        // seesound
  5525. 8,        // reactiontime
  5526. SFX_NONE,        // attacksound
  5527. S_NULL,        // painstate
  5528. 0,        // painchance
  5529. SFX_NONE,        // painsound
  5530. S_NULL,        // meleestate
  5531. S_NULL,        // missilestate
  5532. S_NULL,        // crashstate
  5533. S_NULL,        // deathstate
  5534. S_NULL,        // xdeathstate
  5535. SFX_NONE,        // deathsound
  5536. 0,        // speed
  5537. 20*FRACUNIT,        // radius
  5538. 16*FRACUNIT,        // height
  5539. 100,        // mass
  5540. 0,        // damage
  5541. SFX_NONE,        // activesound
  5542. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  5543. 0        // flags2
  5544.  },
  5545.  
  5546. {        // MT_SLUDGECHUNK
  5547. -1,        // doomednum
  5548. S_SLUDGECHUNK1,        // spawnstate
  5549. 1000,        // spawnhealth
  5550. S_NULL,        // seestate
  5551. SFX_NONE,        // seesound
  5552. 8,        // reactiontime
  5553. SFX_NONE,        // attacksound
  5554. S_NULL,        // painstate
  5555. 0,        // painchance
  5556. SFX_NONE,        // painsound
  5557. S_NULL,        // meleestate
  5558. S_NULL,        // missilestate
  5559. S_NULL,        // crashstate
  5560. S_SLUDGECHUNKX,        // deathstate
  5561. S_NULL,        // xdeathstate
  5562. SFX_NONE,        // deathsound
  5563. 0,        // speed
  5564. 2*FRACUNIT,        // radius
  5565. 4*FRACUNIT,        // height
  5566. 100,        // mass
  5567. 0,        // damage
  5568. SFX_NONE,        // activesound
  5569. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,        // flags
  5570. MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH        // flags2
  5571.  },
  5572.  
  5573. {        // MT_SLUDGESPLASH
  5574. -1,        // doomednum
  5575. S_SLUDGESPLASH1,        // spawnstate
  5576. 1000,        // spawnhealth
  5577. S_NULL,        // seestate
  5578. SFX_NONE,        // seesound
  5579. 8,        // reactiontime
  5580. SFX_NONE,        // attacksound
  5581. S_NULL,        // painstate
  5582. 0,        // painchance
  5583. SFX_NONE,        // painsound
  5584. S_NULL,        // meleestate
  5585. S_NULL,        // missilestate
  5586. S_NULL,        // crashstate
  5587. S_NULL,        // deathstate
  5588. S_NULL,        // xdeathstate
  5589. SFX_NONE,        // deathsound
  5590. 0,        // speed
  5591. 20*FRACUNIT,        // radius
  5592. 16*FRACUNIT,        // height
  5593. 100,        // mass
  5594. 0,        // damage
  5595. SFX_NONE,        // activesound
  5596. MF_NOBLOCKMAP,        // flags
  5597. 0        // flags2
  5598.  },
  5599.  
  5600. {        // MT_MISC0
  5601. 5,        // doomednum
  5602. S_ZWINGEDSTATUE1,        // spawnstate
  5603. 1000,        // spawnhealth
  5604. S_NULL,        // seestate
  5605. SFX_NONE,        // seesound
  5606. 8,        // reactiontime
  5607. SFX_NONE,        // attacksound
  5608. S_NULL,        // painstate
  5609. 0,        // painchance
  5610. SFX_NONE,        // painsound
  5611. S_NULL,        // meleestate
  5612. S_NULL,        // missilestate
  5613. S_NULL,        // crashstate
  5614. S_NULL,        // deathstate
  5615. S_NULL,        // xdeathstate
  5616. SFX_NONE,        // deathsound
  5617. 0,        // speed
  5618. 10*FRACUNIT,        // radius
  5619. 62*FRACUNIT,        // height
  5620. 100,        // mass
  5621. 0,        // damage
  5622. SFX_NONE,        // activesound
  5623. MF_SOLID,        // flags
  5624. 0        // flags2
  5625.  },
  5626.  
  5627. {        // MT_MISC1
  5628. 6,        // doomednum
  5629. S_ZROCK1_1,        // spawnstate
  5630. 1000,        // spawnhealth
  5631. S_NULL,        // seestate
  5632. SFX_NONE,        // seesound
  5633. 8,        // reactiontime
  5634. SFX_NONE,        // attacksound
  5635. S_NULL,        // painstate
  5636. 0,        // painchance
  5637. SFX_NONE,        // painsound
  5638. S_NULL,        // meleestate
  5639. S_NULL,        // missilestate
  5640. S_NULL,        // crashstate
  5641. S_NULL,        // deathstate
  5642. S_NULL,        // xdeathstate
  5643. SFX_NONE,        // deathsound
  5644. 0,        // speed
  5645. 20*FRACUNIT,        // radius
  5646. 16*FRACUNIT,        // height
  5647. 100,        // mass
  5648. 0,        // damage
  5649. SFX_NONE,        // activesound
  5650. 0,        // flags
  5651. 0        // flags2
  5652.  },
  5653.  
  5654. {        // MT_MISC2
  5655. 7,        // doomednum
  5656. S_ZROCK2_1,        // spawnstate
  5657. 1000,        // spawnhealth
  5658. S_NULL,        // seestate
  5659. SFX_NONE,        // seesound
  5660. 8,        // reactiontime
  5661. SFX_NONE,        // attacksound
  5662. S_NULL,        // painstate
  5663. 0,        // painchance
  5664. SFX_NONE,        // painsound
  5665. S_NULL,        // meleestate
  5666. S_NULL,        // missilestate
  5667. S_NULL,        // crashstate
  5668. S_NULL,        // deathstate
  5669. S_NULL,        // xdeathstate
  5670. SFX_NONE,        // deathsound
  5671. 0,        // speed
  5672. 20*FRACUNIT,        // radius
  5673. 16*FRACUNIT,        // height
  5674. 100,        // mass
  5675. 0,        // damage
  5676. SFX_NONE,        // activesound
  5677. 0,        // flags
  5678. 0        // flags2
  5679.  },
  5680.  
  5681. {        // MT_MISC3
  5682. 9,        // doomednum
  5683. S_ZROCK3_1,        // spawnstate
  5684. 1000,        // spawnhealth
  5685. S_NULL,        // seestate
  5686. SFX_NONE,        // seesound
  5687. 8,        // reactiontime
  5688. SFX_NONE,        // attacksound
  5689. S_NULL,        // painstate
  5690. 0,        // painchance
  5691. SFX_NONE,        // painsound
  5692. S_NULL,        // meleestate
  5693. S_NULL,        // missilestate
  5694. S_NULL,        // crashstate
  5695. S_NULL,        // deathstate
  5696. S_NULL,        // xdeathstate
  5697. SFX_NONE,        // deathsound
  5698. 0,        // speed
  5699. 20*FRACUNIT,        // radius
  5700. 16*FRACUNIT,        // height
  5701. 100,        // mass
  5702. 0,        // damage
  5703. SFX_NONE,        // activesound
  5704. 0,        // flags
  5705. 0        // flags2
  5706.  },
  5707.  
  5708. {        // MT_MISC4
  5709. 15,        // doomednum
  5710. S_ZROCK4_1,        // spawnstate
  5711. 1000,        // spawnhealth
  5712. S_NULL,        // seestate
  5713. SFX_NONE,        // seesound
  5714. 8,        // reactiontime
  5715. SFX_NONE,        // attacksound
  5716. S_NULL,        // painstate
  5717. 0,        // painchance
  5718. SFX_NONE,        // painsound
  5719. S_NULL,        // meleestate
  5720. S_NULL,        // missilestate
  5721. S_NULL,        // crashstate
  5722. S_NULL,        // deathstate
  5723. S_NULL,        // xdeathstate
  5724. SFX_NONE,        // deathsound
  5725. 0,        // speed
  5726. 20*FRACUNIT,        // radius
  5727. 16*FRACUNIT,        // height
  5728. 100,        // mass
  5729. 0,        // damage
  5730. SFX_NONE,        // activesound
  5731. MF_SOLID,        // flags
  5732. 0        // flags2
  5733.  },
  5734.  
  5735. {        // MT_MISC5
  5736. 17,        // doomednum
  5737. S_ZCHANDELIER1,        // spawnstate
  5738. 1000,        // spawnhealth
  5739. S_NULL,        // seestate
  5740. SFX_NONE,        // seesound
  5741. 8,        // reactiontime
  5742. SFX_NONE,        // attacksound
  5743. S_NULL,        // painstate
  5744. 0,        // painchance
  5745. SFX_NONE,        // painsound
  5746. S_NULL,        // meleestate
  5747. S_NULL,        // missilestate
  5748. S_NULL,        // crashstate
  5749. S_NULL,        // deathstate
  5750. S_NULL,        // xdeathstate
  5751. SFX_NONE,        // deathsound
  5752. 0,        // speed
  5753. 20*FRACUNIT,        // radius
  5754. 60*FRACUNIT,        // height
  5755. 100,        // mass
  5756. 0,        // damage
  5757. SFX_NONE,        // activesound
  5758. MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  5759. 0        // flags2
  5760.  },
  5761.  
  5762. {        // MT_MISC6
  5763. 8063,        // doomednum
  5764. S_ZCHANDELIER_U,        // spawnstate
  5765. 1000,        // spawnhealth
  5766. S_NULL,        // seestate
  5767. SFX_NONE,        // seesound
  5768. 8,        // reactiontime
  5769. SFX_NONE,        // attacksound
  5770. S_NULL,        // painstate
  5771. 0,        // painchance
  5772. SFX_NONE,        // painsound
  5773. S_NULL,        // meleestate
  5774. S_NULL,        // missilestate
  5775. S_NULL,        // crashstate
  5776. S_NULL,        // deathstate
  5777. S_NULL,        // xdeathstate
  5778. SFX_NONE,        // deathsound
  5779. 0,        // speed
  5780. 20*FRACUNIT,        // radius
  5781. 60*FRACUNIT,        // height
  5782. 100,        // mass
  5783. 0,        // damage
  5784. SFX_NONE,        // activesound
  5785. MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  5786. 0        // flags2
  5787.  },
  5788.  
  5789. {        // MT_MISC7
  5790. 24,        // doomednum
  5791. S_ZTREEDEAD1,        // spawnstate
  5792. 1000,        // spawnhealth
  5793. S_NULL,        // seestate
  5794. SFX_NONE,        // seesound
  5795. 8,        // reactiontime
  5796. SFX_NONE,        // attacksound
  5797. S_NULL,        // painstate
  5798. 0,        // painchance
  5799. SFX_NONE,        // painsound
  5800. S_NULL,        // meleestate
  5801. S_NULL,        // missilestate
  5802. S_NULL,        // crashstate
  5803. S_NULL,        // deathstate
  5804. S_NULL,        // xdeathstate
  5805. SFX_NONE,        // deathsound
  5806. 0,        // speed
  5807. 10*FRACUNIT,        // radius
  5808. 96*FRACUNIT,        // height
  5809. 100,        // mass
  5810. 0,        // damage
  5811. SFX_NONE,        // activesound
  5812. MF_SOLID,        // flags
  5813. 0        // flags2
  5814.  },
  5815.  
  5816. {        // MT_MISC8
  5817. 25,        // doomednum
  5818. S_ZTREE,        // spawnstate
  5819. 1000,        // spawnhealth
  5820. S_NULL,        // seestate
  5821. SFX_NONE,        // seesound
  5822. 8,        // reactiontime
  5823. SFX_NONE,        // attacksound
  5824. S_NULL,        // painstate
  5825. 0,        // painchance
  5826. SFX_NONE,        // painsound
  5827. S_NULL,        // meleestate
  5828. S_NULL,        // missilestate
  5829. S_NULL,        // crashstate
  5830. S_NULL,        // deathstate
  5831. S_NULL,        // xdeathstate
  5832. SFX_NONE,        // deathsound
  5833. 0,        // speed
  5834. 15*FRACUNIT,        // radius
  5835. 128*FRACUNIT,        // height
  5836. 100,        // mass
  5837. 0,        // damage
  5838. SFX_NONE,        // activesound
  5839. MF_SOLID,        // flags
  5840. 0        // flags2
  5841.  },
  5842.  
  5843. {        // MT_TREEDESTRUCTIBLE
  5844. 8062,        // doomednum
  5845. S_ZTREEDESTRUCTIBLE1,        // spawnstate
  5846. 70,        // spawnhealth
  5847. S_NULL,        // seestate
  5848. SFX_NONE,        // seesound
  5849. 8,        // reactiontime
  5850. SFX_NONE,        // attacksound
  5851. S_NULL,        // painstate
  5852. 0,        // painchance
  5853. SFX_NONE,        // painsound
  5854. S_NULL,        // meleestate
  5855. S_NULL,        // missilestate
  5856. S_NULL,        // crashstate
  5857. S_ZTREEDES_D1,        // deathstate
  5858. S_NULL,        // xdeathstate
  5859. SFX_TREE_BREAK,        // deathsound
  5860. 0,        // speed
  5861. 15*FRACUNIT,        // radius
  5862. 180*FRACUNIT,        // height
  5863. MAXINT,        // mass
  5864. 0,        // damage
  5865. SFX_NONE,        // activesound
  5866. MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,        // flags
  5867. 0        // flags2
  5868.  },
  5869.  
  5870. {        // MT_MISC9
  5871. 26,        // doomednum
  5872. S_ZTREESWAMP182_1,        // spawnstate
  5873. 1000,        // spawnhealth
  5874. S_NULL,        // seestate
  5875. SFX_NONE,        // seesound
  5876. 8,        // reactiontime
  5877. SFX_NONE,        // attacksound
  5878. S_NULL,        // painstate
  5879. 0,        // painchance
  5880. SFX_NONE,        // painsound
  5881. S_NULL,        // meleestate
  5882. S_NULL,        // missilestate
  5883. S_NULL,        // crashstate
  5884. S_NULL,        // deathstate
  5885. S_NULL,        // xdeathstate
  5886. SFX_NONE,        // deathsound
  5887. 0,        // speed
  5888. 10*FRACUNIT,        // radius
  5889. 150*FRACUNIT,        // height
  5890. 100,        // mass
  5891. 0,        // damage
  5892. SFX_NONE,        // activesound
  5893. MF_SOLID,        // flags
  5894. 0        // flags2
  5895.  },
  5896.  
  5897. {        // MT_MISC10
  5898. 27,        // doomednum
  5899. S_ZTREESWAMP172_1,        // spawnstate
  5900. 1000,        // spawnhealth
  5901. S_NULL,        // seestate
  5902. SFX_NONE,        // seesound
  5903. 8,        // reactiontime
  5904. SFX_NONE,        // attacksound
  5905. S_NULL,        // painstate
  5906. 0,        // painchance
  5907. SFX_NONE,        // painsound
  5908. S_NULL,        // meleestate
  5909. S_NULL,        // missilestate
  5910. S_NULL,        // crashstate
  5911. S_NULL,        // deathstate
  5912. S_NULL,        // xdeathstate
  5913. SFX_NONE,        // deathsound
  5914. 0,        // speed
  5915. 10*FRACUNIT,        // radius
  5916. 120*FRACUNIT,        // height
  5917. 100,        // mass
  5918. 0,        // damage
  5919. SFX_NONE,        // activesound
  5920. MF_SOLID,        // flags
  5921. 0        // flags2
  5922.  },
  5923.  
  5924. {        // MT_MISC11
  5925. 28,        // doomednum
  5926. S_ZSTUMPBURNED1,        // spawnstate
  5927. 1000,        // spawnhealth
  5928. S_NULL,        // seestate
  5929. SFX_NONE,        // seesound
  5930. 8,        // reactiontime
  5931. SFX_NONE,        // attacksound
  5932. S_NULL,        // painstate
  5933. 0,        // painchance
  5934. SFX_NONE,        // painsound
  5935. S_NULL,        // meleestate
  5936. S_NULL,        // missilestate
  5937. S_NULL,        // crashstate
  5938. S_NULL,        // deathstate
  5939. S_NULL,        // xdeathstate
  5940. SFX_NONE,        // deathsound
  5941. 0,        // speed
  5942. 12*FRACUNIT,        // radius
  5943. 20*FRACUNIT,        // height
  5944. 100,        // mass
  5945. 0,        // damage
  5946. SFX_NONE,        // activesound
  5947. MF_SOLID,        // flags
  5948. 0        // flags2
  5949.  },
  5950.  
  5951. {        // MT_MISC12
  5952. 29,        // doomednum
  5953. S_ZSTUMPBARE1,        // spawnstate
  5954. 1000,        // spawnhealth
  5955. S_NULL,        // seestate
  5956. SFX_NONE,        // seesound
  5957. 8,        // reactiontime
  5958. SFX_NONE,        // attacksound
  5959. S_NULL,        // painstate
  5960. 0,        // painchance
  5961. SFX_NONE,        // painsound
  5962. S_NULL,        // meleestate
  5963. S_NULL,        // missilestate
  5964. S_NULL,        // crashstate
  5965. S_NULL,        // deathstate
  5966. S_NULL,        // xdeathstate
  5967. SFX_NONE,        // deathsound
  5968. 0,        // speed
  5969. 12*FRACUNIT,        // radius
  5970. 20*FRACUNIT,        // height
  5971. 100,        // mass
  5972. 0,        // damage
  5973. SFX_NONE,        // activesound
  5974. MF_SOLID,        // flags
  5975. 0        // flags2
  5976.  },
  5977.  
  5978. {        // MT_MISC13
  5979. 37,        // doomednum
  5980. S_ZSTUMPSWAMP1_1,        // spawnstate
  5981. 1000,        // spawnhealth
  5982. S_NULL,        // seestate
  5983. SFX_NONE,        // seesound
  5984. 8,        // reactiontime
  5985. SFX_NONE,        // attacksound
  5986. S_NULL,        // painstate
  5987. 0,        // painchance
  5988. SFX_NONE,        // painsound
  5989. S_NULL,        // meleestate
  5990. S_NULL,        // missilestate
  5991. S_NULL,        // crashstate
  5992. S_NULL,        // deathstate
  5993. S_NULL,        // xdeathstate
  5994. SFX_NONE,        // deathsound
  5995. 0,        // speed
  5996. 20*FRACUNIT,        // radius
  5997. 16*FRACUNIT,        // height
  5998. 100,        // mass
  5999. 0,        // damage
  6000. SFX_NONE,        // activesound
  6001. 0,        // flags
  6002. 0        // flags2
  6003.  },
  6004.  
  6005. {        // MT_MISC14
  6006. 38,        // doomednum
  6007. S_ZSTUMPSWAMP2_1,        // spawnstate
  6008. 1000,        // spawnhealth
  6009. S_NULL,        // seestate
  6010. SFX_NONE,        // seesound
  6011. 8,        // reactiontime
  6012. SFX_NONE,        // attacksound
  6013. S_NULL,        // painstate
  6014. 0,        // painchance
  6015. SFX_NONE,        // painsound
  6016. S_NULL,        // meleestate
  6017. S_NULL,        // missilestate
  6018. S_NULL,        // crashstate
  6019. S_NULL,        // deathstate
  6020. S_NULL,        // xdeathstate
  6021. SFX_NONE,        // deathsound
  6022. 0,        // speed
  6023. 20*FRACUNIT,        // radius
  6024. 16*FRACUNIT,        // height
  6025. 100,        // mass
  6026. 0,        // damage
  6027. SFX_NONE,        // activesound
  6028. 0,        // flags
  6029. 0        // flags2
  6030.  },
  6031.  
  6032. {        // MT_MISC15
  6033. 39,        // doomednum
  6034. S_ZSHROOMLARGE1_1,        // spawnstate
  6035. 1000,        // spawnhealth
  6036. S_NULL,        // seestate
  6037. SFX_NONE,        // seesound
  6038. 8,        // reactiontime
  6039. SFX_NONE,        // attacksound
  6040. S_NULL,        // painstate
  6041. 0,        // painchance
  6042. SFX_NONE,        // painsound
  6043. S_NULL,        // meleestate
  6044. S_NULL,        // missilestate
  6045. S_NULL,        // crashstate
  6046. S_NULL,        // deathstate
  6047. S_NULL,        // xdeathstate
  6048. SFX_NONE,        // deathsound
  6049. 0,        // speed
  6050. 20*FRACUNIT,        // radius
  6051. 16*FRACUNIT,        // height
  6052. 100,        // mass
  6053. 0,        // damage
  6054. SFX_NONE,        // activesound
  6055. 0,        // flags
  6056. 0        // flags2
  6057.  },
  6058.  
  6059. {        // MT_MISC16
  6060. 40,        // doomednum
  6061. S_ZSHROOMLARGE2_1,        // spawnstate
  6062. 1000,        // spawnhealth
  6063. S_NULL,        // seestate
  6064. SFX_NONE,        // seesound
  6065. 8,        // reactiontime
  6066. SFX_NONE,        // attacksound
  6067. S_NULL,        // painstate
  6068. 0,        // painchance
  6069. SFX_NONE,        // painsound
  6070. S_NULL,        // meleestate
  6071. S_NULL,        // missilestate
  6072. S_NULL,        // crashstate
  6073. S_NULL,        // deathstate
  6074. S_NULL,        // xdeathstate
  6075. SFX_NONE,        // deathsound
  6076. 0,        // speed
  6077. 20*FRACUNIT,        // radius
  6078. 16*FRACUNIT,        // height
  6079. 100,        // mass
  6080. 0,        // damage
  6081. SFX_NONE,        // activesound
  6082. 0,        // flags
  6083. 0        // flags2
  6084.  },
  6085.  
  6086. {        // MT_MISC17
  6087. 41,        // doomednum
  6088. S_ZSHROOMLARGE3_1,        // spawnstate
  6089. 1000,        // spawnhealth
  6090. S_NULL,        // seestate
  6091. SFX_NONE,        // seesound
  6092. 8,        // reactiontime
  6093. SFX_NONE,        // attacksound
  6094. S_NULL,        // painstate
  6095. 0,        // painchance
  6096. SFX_NONE,        // painsound
  6097. S_NULL,        // meleestate
  6098. S_NULL,        // missilestate
  6099. S_NULL,        // crashstate
  6100. S_NULL,        // deathstate
  6101. S_NULL,        // xdeathstate
  6102. SFX_NONE,        // deathsound
  6103. 0,        // speed
  6104. 20*FRACUNIT,        // radius
  6105. 16*FRACUNIT,        // height
  6106. 100,        // mass
  6107. 0,        // damage
  6108. SFX_NONE,        // activesound
  6109. 0,        // flags
  6110. 0        // flags2
  6111.  },
  6112.  
  6113. {        // MT_MISC18
  6114. 42,        // doomednum
  6115. S_ZSHROOMSMALL1_1,        // spawnstate
  6116. 1000,        // spawnhealth
  6117. S_NULL,        // seestate
  6118. SFX_NONE,        // seesound
  6119. 8,        // reactiontime
  6120. SFX_NONE,        // attacksound
  6121. S_NULL,        // painstate
  6122. 0,        // painchance
  6123. SFX_NONE,        // painsound
  6124. S_NULL,        // meleestate
  6125. S_NULL,        // missilestate
  6126. S_NULL,        // crashstate
  6127. S_NULL,        // deathstate
  6128. S_NULL,        // xdeathstate
  6129. SFX_NONE,        // deathsound
  6130. 0,        // speed
  6131. 20*FRACUNIT,        // radius
  6132. 16*FRACUNIT,        // height
  6133. 100,        // mass
  6134. 0,        // damage
  6135. SFX_NONE,        // activesound
  6136. 0,        // flags
  6137. 0        // flags2
  6138.  },
  6139.  
  6140. {        // MT_MISC19
  6141. 44,        // doomednum
  6142. S_ZSHROOMSMALL2_1,        // spawnstate
  6143. 1000,        // spawnhealth
  6144. S_NULL,        // seestate
  6145. SFX_NONE,        // seesound
  6146. 8,        // reactiontime
  6147. SFX_NONE,        // attacksound
  6148. S_NULL,        // painstate
  6149. 0,        // painchance
  6150. SFX_NONE,        // painsound
  6151. S_NULL,        // meleestate
  6152. S_NULL,        // missilestate
  6153. S_NULL,        // crashstate
  6154. S_NULL,        // deathstate
  6155. S_NULL,        // xdeathstate
  6156. SFX_NONE,        // deathsound
  6157. 0,        // speed
  6158. 20*FRACUNIT,        // radius
  6159. 16*FRACUNIT,        // height
  6160. 100,        // mass
  6161. 0,        // damage
  6162. SFX_NONE,        // activesound
  6163. 0,        // flags
  6164. 0        // flags2
  6165.  },
  6166.  
  6167. {        // MT_MISC20
  6168. 45,        // doomednum
  6169. S_ZSHROOMSMALL3_1,        // spawnstate
  6170. 1000,        // spawnhealth
  6171. S_NULL,        // seestate
  6172. SFX_NONE,        // seesound
  6173. 8,        // reactiontime
  6174. SFX_NONE,        // attacksound
  6175. S_NULL,        // painstate
  6176. 0,        // painchance
  6177. SFX_NONE,        // painsound
  6178. S_NULL,        // meleestate
  6179. S_NULL,        // missilestate
  6180. S_NULL,        // crashstate
  6181. S_NULL,        // deathstate
  6182. S_NULL,        // xdeathstate
  6183. SFX_NONE,        // deathsound
  6184. 0,        // speed
  6185. 20*FRACUNIT,        // radius
  6186. 16*FRACUNIT,        // height
  6187. 100,        // mass
  6188. 0,        // damage
  6189. SFX_NONE,        // activesound
  6190. 0,        // flags
  6191. 0        // flags2
  6192.  },
  6193.  
  6194. {        // MT_MISC21
  6195. 46,        // doomednum
  6196. S_ZSHROOMSMALL4_1,        // spawnstate
  6197. 1000,        // spawnhealth
  6198. S_NULL,        // seestate
  6199. SFX_NONE,        // seesound
  6200. 8,        // reactiontime
  6201. SFX_NONE,        // attacksound
  6202. S_NULL,        // painstate
  6203. 0,        // painchance
  6204. SFX_NONE,        // painsound
  6205. S_NULL,        // meleestate
  6206. S_NULL,        // missilestate
  6207. S_NULL,        // crashstate
  6208. S_NULL,        // deathstate
  6209. S_NULL,        // xdeathstate
  6210. SFX_NONE,        // deathsound
  6211. 0,        // speed
  6212. 20*FRACUNIT,        // radius
  6213. 16*FRACUNIT,        // height
  6214. 100,        // mass
  6215. 0,        // damage
  6216. SFX_NONE,        // activesound
  6217. 0,        // flags
  6218. 0        // flags2
  6219.  },
  6220.  
  6221. {        // MT_MISC22
  6222. 47,        // doomednum
  6223. S_ZSHROOMSMALL5_1,        // spawnstate
  6224. 1000,        // spawnhealth
  6225. S_NULL,        // seestate
  6226. SFX_NONE,        // seesound
  6227. 8,        // reactiontime
  6228. SFX_NONE,        // attacksound
  6229. S_NULL,        // painstate
  6230. 0,        // painchance
  6231. SFX_NONE,        // painsound
  6232. S_NULL,        // meleestate
  6233. S_NULL,        // missilestate
  6234. S_NULL,        // crashstate
  6235. S_NULL,        // deathstate
  6236. S_NULL,        // xdeathstate
  6237. SFX_NONE,        // deathsound
  6238. 0,        // speed
  6239. 20*FRACUNIT,        // radius
  6240. 16*FRACUNIT,        // height
  6241. 100,        // mass
  6242. 0,        // damage
  6243. SFX_NONE,        // activesound
  6244. 0,        // flags
  6245. 0        // flags2
  6246.  },
  6247.  
  6248. {        // MT_MISC23
  6249. 48,        // doomednum
  6250. S_ZSTALAGMITEPILLAR1,        // spawnstate
  6251. 1000,        // spawnhealth
  6252. S_NULL,        // seestate
  6253. SFX_NONE,        // seesound
  6254. 8,        // reactiontime
  6255. SFX_NONE,        // attacksound
  6256. S_NULL,        // painstate
  6257. 0,        // painchance
  6258. SFX_NONE,        // painsound
  6259. S_NULL,        // meleestate
  6260. S_NULL,        // missilestate
  6261. S_NULL,        // crashstate
  6262. S_NULL,        // deathstate
  6263. S_NULL,        // xdeathstate
  6264. SFX_NONE,        // deathsound
  6265. 0,        // speed
  6266. 8*FRACUNIT,        // radius
  6267. 138*FRACUNIT,        // height
  6268. 100,        // mass
  6269. 0,        // damage
  6270. SFX_NONE,        // activesound
  6271. MF_SOLID,        // flags
  6272. 0        // flags2
  6273.  },
  6274.  
  6275. {        // MT_MISC24
  6276. 49,        // doomednum
  6277. S_ZSTALAGMITELARGE1,        // spawnstate
  6278. 1000,        // spawnhealth
  6279. S_NULL,        // seestate
  6280. SFX_NONE,        // seesound
  6281. 8,        // reactiontime
  6282. SFX_NONE,        // attacksound
  6283. S_NULL,        // painstate
  6284. 0,        // painchance
  6285. SFX_NONE,        // painsound
  6286. S_NULL,        // meleestate
  6287. S_NULL,        // missilestate
  6288. S_NULL,        // crashstate
  6289. S_NULL,        // deathstate
  6290. S_NULL,        // xdeathstate
  6291. SFX_NONE,        // deathsound
  6292. 0,        // speed
  6293. 8*FRACUNIT,        // radius
  6294. 48*FRACUNIT,        // height
  6295. 100,        // mass
  6296. 0,        // damage
  6297. SFX_NONE,        // activesound
  6298. MF_SOLID,        // flags
  6299. 0        // flags2
  6300.  },
  6301.  
  6302. {        // MT_MISC25
  6303. 50,        // doomednum
  6304. S_ZSTALAGMITEMEDIUM1,        // spawnstate
  6305. 1000,        // spawnhealth
  6306. S_NULL,        // seestate
  6307. SFX_NONE,        // seesound
  6308. 8,        // reactiontime
  6309. SFX_NONE,        // attacksound
  6310. S_NULL,        // painstate
  6311. 0,        // painchance
  6312. SFX_NONE,        // painsound
  6313. S_NULL,        // meleestate
  6314. S_NULL,        // missilestate
  6315. S_NULL,        // crashstate
  6316. S_NULL,        // deathstate
  6317. S_NULL,        // xdeathstate
  6318. SFX_NONE,        // deathsound
  6319. 0,        // speed
  6320. 6*FRACUNIT,        // radius
  6321. 40*FRACUNIT,        // height
  6322. 100,        // mass
  6323. 0,        // damage
  6324. SFX_NONE,        // activesound
  6325. MF_SOLID,        // flags
  6326. 0        // flags2
  6327.  },
  6328.  
  6329. {        // MT_MISC26
  6330. 51,        // doomednum
  6331. S_ZSTALAGMITESMALL1,        // spawnstate
  6332. 1000,        // spawnhealth
  6333. S_NULL,        // seestate
  6334. SFX_NONE,        // seesound
  6335. 8,        // reactiontime
  6336. SFX_NONE,        // attacksound
  6337. S_NULL,        // painstate
  6338. 0,        // painchance
  6339. SFX_NONE,        // painsound
  6340. S_NULL,        // meleestate
  6341. S_NULL,        // missilestate
  6342. S_NULL,        // crashstate
  6343. S_NULL,        // deathstate
  6344. S_NULL,        // xdeathstate
  6345. SFX_NONE,        // deathsound
  6346. 0,        // speed
  6347. 8*FRACUNIT,        // radius
  6348. 36*FRACUNIT,        // height
  6349. 100,        // mass
  6350. 0,        // damage
  6351. SFX_NONE,        // activesound
  6352. MF_SOLID,        // flags
  6353. 0        // flags2
  6354.  },
  6355.  
  6356. {        // MT_MISC27
  6357. 52,        // doomednum
  6358. S_ZSTALACTITELARGE1,        // spawnstate
  6359. 1000,        // spawnhealth
  6360. S_NULL,        // seestate
  6361. SFX_NONE,        // seesound
  6362. 8,        // reactiontime
  6363. SFX_NONE,        // attacksound
  6364. S_NULL,        // painstate
  6365. 0,        // painchance
  6366. SFX_NONE,        // painsound
  6367. S_NULL,        // meleestate
  6368. S_NULL,        // missilestate
  6369. S_NULL,        // crashstate
  6370. S_NULL,        // deathstate
  6371. S_NULL,        // xdeathstate
  6372. SFX_NONE,        // deathsound
  6373. 0,        // speed
  6374. 8*FRACUNIT,        // radius
  6375. 66*FRACUNIT,        // height
  6376. 100,        // mass
  6377. 0,        // damage
  6378. SFX_NONE,        // activesound
  6379. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  6380. 0        // flags2
  6381.  },
  6382.  
  6383. {        // MT_MISC28
  6384. 56,        // doomednum
  6385. S_ZSTALACTITEMEDIUM1,        // spawnstate
  6386. 1000,        // spawnhealth
  6387. S_NULL,        // seestate
  6388. SFX_NONE,        // seesound
  6389. 8,        // reactiontime
  6390. SFX_NONE,        // attacksound
  6391. S_NULL,        // painstate
  6392. 0,        // painchance
  6393. SFX_NONE,        // painsound
  6394. S_NULL,        // meleestate
  6395. S_NULL,        // missilestate
  6396. S_NULL,        // crashstate
  6397. S_NULL,        // deathstate
  6398. S_NULL,        // xdeathstate
  6399. SFX_NONE,        // deathsound
  6400. 0,        // speed
  6401. 6*FRACUNIT,        // radius
  6402. 50*FRACUNIT,        // height
  6403. 100,        // mass
  6404. 0,        // damage
  6405. SFX_NONE,        // activesound
  6406. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  6407. 0        // flags2
  6408.  },
  6409.  
  6410. {        // MT_MISC29
  6411. 57,        // doomednum
  6412. S_ZSTALACTITESMALL1,        // spawnstate
  6413. 1000,        // spawnhealth
  6414. S_NULL,        // seestate
  6415. SFX_NONE,        // seesound
  6416. 8,        // reactiontime
  6417. SFX_NONE,        // attacksound
  6418. S_NULL,        // painstate
  6419. 0,        // painchance
  6420. SFX_NONE,        // painsound
  6421. S_NULL,        // meleestate
  6422. S_NULL,        // missilestate
  6423. S_NULL,        // crashstate
  6424. S_NULL,        // deathstate
  6425. S_NULL,        // xdeathstate
  6426. SFX_NONE,        // deathsound
  6427. 0,        // speed
  6428. 8*FRACUNIT,        // radius
  6429. 40*FRACUNIT,        // height
  6430. 100,        // mass
  6431. 0,        // damage
  6432. SFX_NONE,        // activesound
  6433. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  6434. 0        // flags2
  6435.  },
  6436.  
  6437. {        // MT_MISC30
  6438. 58,        // doomednum
  6439. S_ZMOSSCEILING1_1,        // spawnstate
  6440. 1000,        // spawnhealth
  6441. S_NULL,        // seestate
  6442. SFX_NONE,        // seesound
  6443. 8,        // reactiontime
  6444. SFX_NONE,        // attacksound
  6445. S_NULL,        // painstate
  6446. 0,        // painchance
  6447. SFX_NONE,        // painsound
  6448. S_NULL,        // meleestate
  6449. S_NULL,        // missilestate
  6450. S_NULL,        // crashstate
  6451. S_NULL,        // deathstate
  6452. S_NULL,        // xdeathstate
  6453. SFX_NONE,        // deathsound
  6454. 0,        // speed
  6455. 20*FRACUNIT,        // radius
  6456. 20*FRACUNIT,        // height
  6457. 100,        // mass
  6458. 0,        // damage
  6459. SFX_NONE,        // activesound
  6460. MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  6461. 0        // flags2
  6462.  },
  6463.  
  6464. {        // MT_MISC31
  6465. 59,        // doomednum
  6466. S_ZMOSSCEILING2_1,        // spawnstate
  6467. 1000,        // spawnhealth
  6468. S_NULL,        // seestate
  6469. SFX_NONE,        // seesound
  6470. 8,        // reactiontime
  6471. SFX_NONE,        // attacksound
  6472. S_NULL,        // painstate
  6473. 0,        // painchance
  6474. SFX_NONE,        // painsound
  6475. S_NULL,        // meleestate
  6476. S_NULL,        // missilestate
  6477. S_NULL,        // crashstate
  6478. S_NULL,        // deathstate
  6479. S_NULL,        // xdeathstate
  6480. SFX_NONE,        // deathsound
  6481. 0,        // speed
  6482. 20*FRACUNIT,        // radius
  6483. 24*FRACUNIT,        // height
  6484. 100,        // mass
  6485. 0,        // damage
  6486. SFX_NONE,        // activesound
  6487. MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  6488. 0        // flags2
  6489.  },
  6490.  
  6491. {        // MT_MISC32
  6492. 60,        // doomednum
  6493. S_ZSWAMPVINE1,        // spawnstate
  6494. 1000,        // spawnhealth
  6495. S_NULL,        // seestate
  6496. SFX_NONE,        // seesound
  6497. 8,        // reactiontime
  6498. SFX_NONE,        // attacksound
  6499. S_NULL,        // painstate
  6500. 0,        // painchance
  6501. SFX_NONE,        // painsound
  6502. S_NULL,        // meleestate
  6503. S_NULL,        // missilestate
  6504. S_NULL,        // crashstate
  6505. S_NULL,        // deathstate
  6506. S_NULL,        // xdeathstate
  6507. SFX_NONE,        // deathsound
  6508. 0,        // speed
  6509. 8*FRACUNIT,        // radius
  6510. 52*FRACUNIT,        // height
  6511. 100,        // mass
  6512. 0,        // damage
  6513. SFX_NONE,        // activesound
  6514. MF_SOLID,        // flags
  6515. 0        // flags2
  6516.  },
  6517.  
  6518. {        // MT_MISC33
  6519. 61,        // doomednum
  6520. S_ZCORPSEKABOB1,        // spawnstate
  6521. 1000,        // spawnhealth
  6522. S_NULL,        // seestate
  6523. SFX_NONE,        // seesound
  6524. 8,        // reactiontime
  6525. SFX_NONE,        // attacksound
  6526. S_NULL,        // painstate
  6527. 0,        // painchance
  6528. SFX_NONE,        // painsound
  6529. S_NULL,        // meleestate
  6530. S_NULL,        // missilestate
  6531. S_NULL,        // crashstate
  6532. S_NULL,        // deathstate
  6533. S_NULL,        // xdeathstate
  6534. SFX_NONE,        // deathsound
  6535. 0,        // speed
  6536. 10*FRACUNIT,        // radius
  6537. 92*FRACUNIT,        // height
  6538. 100,        // mass
  6539. 0,        // damage
  6540. SFX_NONE,        // activesound
  6541. MF_SOLID,        // flags
  6542. 0        // flags2
  6543.  },
  6544.  
  6545. {        // MT_MISC34
  6546. 62,        // doomednum
  6547. S_ZCORPSESLEEPING1,        // spawnstate
  6548. 1000,        // spawnhealth
  6549. S_NULL,        // seestate
  6550. SFX_NONE,        // seesound
  6551. 8,        // reactiontime
  6552. SFX_NONE,        // attacksound
  6553. S_NULL,        // painstate
  6554. 0,        // painchance
  6555. SFX_NONE,        // painsound
  6556. S_NULL,        // meleestate
  6557. S_NULL,        // missilestate
  6558. S_NULL,        // crashstate
  6559. S_NULL,        // deathstate
  6560. S_NULL,        // xdeathstate
  6561. SFX_NONE,        // deathsound
  6562. 0,        // speed
  6563. 20*FRACUNIT,        // radius
  6564. 16*FRACUNIT,        // height
  6565. 100,        // mass
  6566. 0,        // damage
  6567. SFX_NONE,        // activesound
  6568. 0,        // flags
  6569. 0        // flags2
  6570.  },
  6571.  
  6572. {        // MT_MISC35
  6573. 63,        // doomednum
  6574. S_ZTOMBSTONERIP1,        // spawnstate
  6575. 1000,        // spawnhealth
  6576. S_NULL,        // seestate
  6577. SFX_NONE,        // seesound
  6578. 8,        // reactiontime
  6579. SFX_NONE,        // attacksound
  6580. S_NULL,        // painstate
  6581. 0,        // painchance
  6582. SFX_NONE,        // painsound
  6583. S_NULL,        // meleestate
  6584. S_NULL,        // missilestate
  6585. S_NULL,        // crashstate
  6586. S_NULL,        // deathstate
  6587. S_NULL,        // xdeathstate
  6588. SFX_NONE,        // deathsound
  6589. 0,        // speed
  6590. 10*FRACUNIT,        // radius
  6591. 46*FRACUNIT,        // height
  6592. 100,        // mass
  6593. 0,        // damage
  6594. SFX_NONE,        // activesound
  6595. MF_SOLID,        // flags
  6596. 0        // flags2
  6597.  },
  6598.  
  6599. {        // MT_MISC36
  6600. 64,        // doomednum
  6601. S_ZTOMBSTONESHANE1,        // spawnstate
  6602. 1000,        // spawnhealth
  6603. S_NULL,        // seestate
  6604. SFX_NONE,        // seesound
  6605. 8,        // reactiontime
  6606. SFX_NONE,        // attacksound
  6607. S_NULL,        // painstate
  6608. 0,        // painchance
  6609. SFX_NONE,        // painsound
  6610. S_NULL,        // meleestate
  6611. S_NULL,        // missilestate
  6612. S_NULL,        // crashstate
  6613. S_NULL,        // deathstate
  6614. S_NULL,        // xdeathstate
  6615. SFX_NONE,        // deathsound
  6616. 0,        // speed
  6617. 10*FRACUNIT,        // radius
  6618. 46*FRACUNIT,        // height
  6619. 100,        // mass
  6620. 0,        // damage
  6621. SFX_NONE,        // activesound
  6622. MF_SOLID,        // flags
  6623. 0        // flags2
  6624.  },
  6625.  
  6626. {        // MT_MISC37
  6627. 65,        // doomednum
  6628. S_ZTOMBSTONEBIGCROSS1,        // spawnstate
  6629. 1000,        // spawnhealth
  6630. S_NULL,        // seestate
  6631. SFX_NONE,        // seesound
  6632. 8,        // reactiontime
  6633. SFX_NONE,        // attacksound
  6634. S_NULL,        // painstate
  6635. 0,        // painchance
  6636. SFX_NONE,        // painsound
  6637. S_NULL,        // meleestate
  6638. S_NULL,        // missilestate
  6639. S_NULL,        // crashstate
  6640. S_NULL,        // deathstate
  6641. S_NULL,        // xdeathstate
  6642. SFX_NONE,        // deathsound
  6643. 0,        // speed
  6644. 10*FRACUNIT,        // radius
  6645. 46*FRACUNIT,        // height
  6646. 100,        // mass
  6647. 0,        // damage
  6648. SFX_NONE,        // activesound
  6649. MF_SOLID,        // flags
  6650. 0        // flags2
  6651.  },
  6652.  
  6653. {        // MT_MISC38
  6654. 66,        // doomednum
  6655. S_ZTOMBSTONEBRIANR1,        // spawnstate
  6656. 1000,        // spawnhealth
  6657. S_NULL,        // seestate
  6658. SFX_NONE,        // seesound
  6659. 8,        // reactiontime
  6660. SFX_NONE,        // attacksound
  6661. S_NULL,        // painstate
  6662. 0,        // painchance
  6663. SFX_NONE,        // painsound
  6664. S_NULL,        // meleestate
  6665. S_NULL,        // missilestate
  6666. S_NULL,        // crashstate
  6667. S_NULL,        // deathstate
  6668. S_NULL,        // xdeathstate
  6669. SFX_NONE,        // deathsound
  6670. 0,        // speed
  6671. 10*FRACUNIT,        // radius
  6672. 52*FRACUNIT,        // height
  6673. 100,        // mass
  6674. 0,        // damage
  6675. SFX_NONE,        // activesound
  6676. MF_SOLID,        // flags
  6677. 0        // flags2
  6678.  },
  6679.  
  6680. {        // MT_MISC39
  6681. 67,        // doomednum
  6682. S_ZTOMBSTONECROSSCIRCLE1,        // spawnstate
  6683. 1000,        // spawnhealth
  6684. S_NULL,        // seestate
  6685. SFX_NONE,        // seesound
  6686. 8,        // reactiontime
  6687. SFX_NONE,        // attacksound
  6688. S_NULL,        // painstate
  6689. 0,        // painchance
  6690. SFX_NONE,        // painsound
  6691. S_NULL,        // meleestate
  6692. S_NULL,        // missilestate
  6693. S_NULL,        // crashstate
  6694. S_NULL,        // deathstate
  6695. S_NULL,        // xdeathstate
  6696. SFX_NONE,        // deathsound
  6697. 0,        // speed
  6698. 10*FRACUNIT,        // radius
  6699. 52*FRACUNIT,        // height
  6700. 100,        // mass
  6701. 0,        // damage
  6702. SFX_NONE,        // activesound
  6703. MF_SOLID,        // flags
  6704. 0        // flags2
  6705.  },
  6706.  
  6707. {        // MT_MISC40
  6708. 68,        // doomednum
  6709. S_ZTOMBSTONESMALLCROSS1,        // spawnstate
  6710. 1000,        // spawnhealth
  6711. S_NULL,        // seestate
  6712. SFX_NONE,        // seesound
  6713. 8,        // reactiontime
  6714. SFX_NONE,        // attacksound
  6715. S_NULL,        // painstate
  6716. 0,        // painchance
  6717. SFX_NONE,        // painsound
  6718. S_NULL,        // meleestate
  6719. S_NULL,        // missilestate
  6720. S_NULL,        // crashstate
  6721. S_NULL,        // deathstate
  6722. S_NULL,        // xdeathstate
  6723. SFX_NONE,        // deathsound
  6724. 0,        // speed
  6725. 8*FRACUNIT,        // radius
  6726. 46*FRACUNIT,        // height
  6727. 100,        // mass
  6728. 0,        // damage
  6729. SFX_NONE,        // activesound
  6730. MF_SOLID,        // flags
  6731. 0        // flags2
  6732.  },
  6733.  
  6734. {        // MT_MISC41
  6735. 69,        // doomednum
  6736. S_ZTOMBSTONEBRIANP1,        // spawnstate
  6737. 1000,        // spawnhealth
  6738. S_NULL,        // seestate
  6739. SFX_NONE,        // seesound
  6740. 8,        // reactiontime
  6741. SFX_NONE,        // attacksound
  6742. S_NULL,        // painstate
  6743. 0,        // painchance
  6744. SFX_NONE,        // painsound
  6745. S_NULL,        // meleestate
  6746. S_NULL,        // missilestate
  6747. S_NULL,        // crashstate
  6748. S_NULL,        // deathstate
  6749. S_NULL,        // xdeathstate
  6750. SFX_NONE,        // deathsound
  6751. 0,        // speed
  6752. 8*FRACUNIT,        // radius
  6753. 46*FRACUNIT,        // height
  6754. 100,        // mass
  6755. 0,        // damage
  6756. SFX_NONE,        // activesound
  6757. MF_SOLID,        // flags
  6758. 0        // flags2
  6759.  },
  6760.  
  6761. {        // MT_MISC42
  6762. 71,        // doomednum
  6763. S_CORPSEHANGING_1,        // spawnstate
  6764. 1000,        // spawnhealth
  6765. S_NULL,        // seestate
  6766. SFX_NONE,        // seesound
  6767. 8,        // reactiontime
  6768. SFX_NONE,        // attacksound
  6769. S_NULL,        // painstate
  6770. 0,        // painchance
  6771. SFX_NONE,        // painsound
  6772. S_NULL,        // meleestate
  6773. S_NULL,        // missilestate
  6774. S_NULL,        // crashstate
  6775. S_NULL,        // deathstate
  6776. S_NULL,        // xdeathstate
  6777. SFX_NONE,        // deathsound
  6778. 0,        // speed
  6779. 6*FRACUNIT,        // radius
  6780. 75*FRACUNIT,        // height
  6781. 100,        // mass
  6782. 0,        // damage
  6783. SFX_NONE,        // activesound
  6784. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  6785. 0        // flags2
  6786.  },
  6787.  
  6788. {        // MT_MISC43
  6789. 72,        // doomednum
  6790. S_ZSTATUEGARGOYLEGREENTALL_1,        // spawnstate
  6791. 1000,        // spawnhealth
  6792. S_NULL,        // seestate
  6793. SFX_NONE,        // seesound
  6794. 8,        // reactiontime
  6795. SFX_NONE,        // attacksound
  6796. S_NULL,        // painstate
  6797. 0,        // painchance
  6798. SFX_NONE,        // painsound
  6799. S_NULL,        // meleestate
  6800. S_NULL,        // missilestate
  6801. S_NULL,        // crashstate
  6802. S_NULL,        // deathstate
  6803. S_NULL,        // xdeathstate
  6804. SFX_NONE,        // deathsound
  6805. 0,        // speed
  6806. 14*FRACUNIT,        // radius
  6807. 108*FRACUNIT,        // height
  6808. 100,        // mass
  6809. 0,        // damage
  6810. SFX_NONE,        // activesound
  6811. MF_SOLID,        // flags
  6812. 0        // flags2
  6813.  },
  6814.  
  6815. {        // MT_MISC44
  6816. 73,        // doomednum
  6817. S_ZSTATUEGARGOYLEBLUETALL_1,        // spawnstate
  6818. 1000,        // spawnhealth
  6819. S_NULL,        // seestate
  6820. SFX_NONE,        // seesound
  6821. 8,        // reactiontime
  6822. SFX_NONE,        // attacksound
  6823. S_NULL,        // painstate
  6824. 0,        // painchance
  6825. SFX_NONE,        // painsound
  6826. S_NULL,        // meleestate
  6827. S_NULL,        // missilestate
  6828. S_NULL,        // crashstate
  6829. S_NULL,        // deathstate
  6830. S_NULL,        // xdeathstate
  6831. SFX_NONE,        // deathsound
  6832. 0,        // speed
  6833. 14*FRACUNIT,        // radius
  6834. 108*FRACUNIT,        // height
  6835. 100,        // mass
  6836. 0,        // damage
  6837. SFX_NONE,        // activesound
  6838. MF_SOLID,        // flags
  6839. 0        // flags2
  6840.  },
  6841.  
  6842. {        // MT_MISC45
  6843. 74,        // doomednum
  6844. S_ZSTATUEGARGOYLEGREENSHORT_1,        // spawnstate
  6845. 1000,        // spawnhealth
  6846. S_NULL,        // seestate
  6847. SFX_NONE,        // seesound
  6848. 8,        // reactiontime
  6849. SFX_NONE,        // attacksound
  6850. S_NULL,        // painstate
  6851. 0,        // painchance
  6852. SFX_NONE,        // painsound
  6853. S_NULL,        // meleestate
  6854. S_NULL,        // missilestate
  6855. S_NULL,        // crashstate
  6856. S_NULL,        // deathstate
  6857. S_NULL,        // xdeathstate
  6858. SFX_NONE,        // deathsound
  6859. 0,        // speed
  6860. 14*FRACUNIT,        // radius
  6861. 62*FRACUNIT,        // height
  6862. 100,        // mass
  6863. 0,        // damage
  6864. SFX_NONE,        // activesound
  6865. MF_SOLID,        // flags
  6866. 0        // flags2
  6867.  },
  6868.  
  6869. {        // MT_MISC46
  6870. 76,        // doomednum
  6871. S_ZSTATUEGARGOYLEBLUESHORT_1,        // spawnstate
  6872. 1000,        // spawnhealth
  6873. S_NULL,        // seestate
  6874. SFX_NONE,        // seesound
  6875. 8,        // reactiontime
  6876. SFX_NONE,        // attacksound
  6877. S_NULL,        // painstate
  6878. 0,        // painchance
  6879. SFX_NONE,        // painsound
  6880. S_NULL,        // meleestate
  6881. S_NULL,        // missilestate
  6882. S_NULL,        // crashstate
  6883. S_NULL,        // deathstate
  6884. S_NULL,        // xdeathstate
  6885. SFX_NONE,        // deathsound
  6886. 0,        // speed
  6887. 14*FRACUNIT,        // radius
  6888. 62*FRACUNIT,        // height
  6889. 100,        // mass
  6890. 0,        // damage
  6891. SFX_NONE,        // activesound
  6892. MF_SOLID,        // flags
  6893. 0        // flags2
  6894.  },
  6895.  
  6896. {        // MT_MISC47
  6897. 8044,        // doomednum
  6898. S_ZSTATUEGARGOYLESTRIPETALL_1,        // spawnstate
  6899. 1000,        // spawnhealth
  6900. S_NULL,        // seestate
  6901. SFX_NONE,        // seesound
  6902. 8,        // reactiontime
  6903. SFX_NONE,        // attacksound
  6904. S_NULL,        // painstate
  6905. 0,        // painchance
  6906. SFX_NONE,        // painsound
  6907. S_NULL,        // meleestate
  6908. S_NULL,        // missilestate
  6909. S_NULL,        // crashstate
  6910. S_NULL,        // deathstate
  6911. S_NULL,        // xdeathstate
  6912. SFX_NONE,        // deathsound
  6913. 0,        // speed
  6914. 14*FRACUNIT,        // radius
  6915. 108*FRACUNIT,        // height
  6916. 100,        // mass
  6917. 0,        // damage
  6918. SFX_NONE,        // activesound
  6919. MF_SOLID,        // flags
  6920. 0        // flags2
  6921.  },
  6922.  
  6923. {        // MT_MISC48
  6924. 8045,        // doomednum
  6925. S_ZSTATUEGARGOYLEDARKREDTALL_1,        // spawnstate
  6926. 1000,        // spawnhealth
  6927. S_NULL,        // seestate
  6928. SFX_NONE,        // seesound
  6929. 8,        // reactiontime
  6930. SFX_NONE,        // attacksound
  6931. S_NULL,        // painstate
  6932. 0,        // painchance
  6933. SFX_NONE,        // painsound
  6934. S_NULL,        // meleestate
  6935. S_NULL,        // missilestate
  6936. S_NULL,        // crashstate
  6937. S_NULL,        // deathstate
  6938. S_NULL,        // xdeathstate
  6939. SFX_NONE,        // deathsound
  6940. 0,        // speed
  6941. 14*FRACUNIT,        // radius
  6942. 108*FRACUNIT,        // height
  6943. 100,        // mass
  6944. 0,        // damage
  6945. SFX_NONE,        // activesound
  6946. MF_SOLID,        // flags
  6947. 0        // flags2
  6948.  },
  6949.  
  6950. {        // MT_MISC49
  6951. 8046,        // doomednum
  6952. S_ZSTATUEGARGOYLEREDTALL_1,        // spawnstate
  6953. 1000,        // spawnhealth
  6954. S_NULL,        // seestate
  6955. SFX_NONE,        // seesound
  6956. 8,        // reactiontime
  6957. SFX_NONE,        // attacksound
  6958. S_NULL,        // painstate
  6959. 0,        // painchance
  6960. SFX_NONE,        // painsound
  6961. S_NULL,        // meleestate
  6962. S_NULL,        // missilestate
  6963. S_NULL,        // crashstate
  6964. S_NULL,        // deathstate
  6965. S_NULL,        // xdeathstate
  6966. SFX_NONE,        // deathsound
  6967. 0,        // speed
  6968. 14*FRACUNIT,        // radius
  6969. 108*FRACUNIT,        // height
  6970. 100,        // mass
  6971. 0,        // damage
  6972. SFX_NONE,        // activesound
  6973. MF_SOLID,        // flags
  6974. 0        // flags2
  6975.  },
  6976.  
  6977. {        // MT_MISC50
  6978. 8047,        // doomednum
  6979. S_ZSTATUEGARGOYLETANTALL_1,        // spawnstate
  6980. 1000,        // spawnhealth
  6981. S_NULL,        // seestate
  6982. SFX_NONE,        // seesound
  6983. 8,        // reactiontime
  6984. SFX_NONE,        // attacksound
  6985. S_NULL,        // painstate
  6986. 0,        // painchance
  6987. SFX_NONE,        // painsound
  6988. S_NULL,        // meleestate
  6989. S_NULL,        // missilestate
  6990. S_NULL,        // crashstate
  6991. S_NULL,        // deathstate
  6992. S_NULL,        // xdeathstate
  6993. SFX_NONE,        // deathsound
  6994. 0,        // speed
  6995. 14*FRACUNIT,        // radius
  6996. 108*FRACUNIT,        // height
  6997. 100,        // mass
  6998. 0,        // damage
  6999. SFX_NONE,        // activesound
  7000. MF_SOLID,        // flags
  7001. 0        // flags2
  7002.  },
  7003.  
  7004. {        // MT_MISC51
  7005. 8048,        // doomednum
  7006. S_ZSTATUEGARGOYLERUSTTALL_1,        // spawnstate
  7007. 1000,        // spawnhealth
  7008. S_NULL,        // seestate
  7009. SFX_NONE,        // seesound
  7010. 8,        // reactiontime
  7011. SFX_NONE,        // attacksound
  7012. S_NULL,        // painstate
  7013. 0,        // painchance
  7014. SFX_NONE,        // painsound
  7015. S_NULL,        // meleestate
  7016. S_NULL,        // missilestate
  7017. S_NULL,        // crashstate
  7018. S_NULL,        // deathstate
  7019. S_NULL,        // xdeathstate
  7020. SFX_NONE,        // deathsound
  7021. 0,        // speed
  7022. 14*FRACUNIT,        // radius
  7023. 108*FRACUNIT,        // height
  7024. 100,        // mass
  7025. 0,        // damage
  7026. SFX_NONE,        // activesound
  7027. MF_SOLID,        // flags
  7028. 0        // flags2
  7029.  },
  7030.  
  7031. {        // MT_MISC52
  7032. 8049,        // doomednum
  7033. S_ZSTATUEGARGOYLEDARKREDSHORT_1,        // spawnstate
  7034. 1000,        // spawnhealth
  7035. S_NULL,        // seestate
  7036. SFX_NONE,        // seesound
  7037. 8,        // reactiontime
  7038. SFX_NONE,        // attacksound
  7039. S_NULL,        // painstate
  7040. 0,        // painchance
  7041. SFX_NONE,        // painsound
  7042. S_NULL,        // meleestate
  7043. S_NULL,        // missilestate
  7044. S_NULL,        // crashstate
  7045. S_NULL,        // deathstate
  7046. S_NULL,        // xdeathstate
  7047. SFX_NONE,        // deathsound
  7048. 0,        // speed
  7049. 14*FRACUNIT,        // radius
  7050. 62*FRACUNIT,        // height
  7051. 100,        // mass
  7052. 0,        // damage
  7053. SFX_NONE,        // activesound
  7054. MF_SOLID,        // flags
  7055. 0        // flags2
  7056.  },
  7057.  
  7058. {        // MT_MISC53
  7059. 8050,        // doomednum
  7060. S_ZSTATUEGARGOYLEREDSHORT_1,        // spawnstate
  7061. 1000,        // spawnhealth
  7062. S_NULL,        // seestate
  7063. SFX_NONE,        // seesound
  7064. 8,        // reactiontime
  7065. SFX_NONE,        // attacksound
  7066. S_NULL,        // painstate
  7067. 0,        // painchance
  7068. SFX_NONE,        // painsound
  7069. S_NULL,        // meleestate
  7070. S_NULL,        // missilestate
  7071. S_NULL,        // crashstate
  7072. S_NULL,        // deathstate
  7073. S_NULL,        // xdeathstate
  7074. SFX_NONE,        // deathsound
  7075. 0,        // speed
  7076. 14*FRACUNIT,        // radius
  7077. 62*FRACUNIT,        // height
  7078. 100,        // mass
  7079. 0,        // damage
  7080. SFX_NONE,        // activesound
  7081. MF_SOLID,        // flags
  7082. 0        // flags2
  7083.  },
  7084.  
  7085. {        // MT_MISC54
  7086. 8051,        // doomednum
  7087. S_ZSTATUEGARGOYLETANSHORT_1,        // spawnstate
  7088. 1000,        // spawnhealth
  7089. S_NULL,        // seestate
  7090. SFX_NONE,        // seesound
  7091. 8,        // reactiontime
  7092. SFX_NONE,        // attacksound
  7093. S_NULL,        // painstate
  7094. 0,        // painchance
  7095. SFX_NONE,        // painsound
  7096. S_NULL,        // meleestate
  7097. S_NULL,        // missilestate
  7098. S_NULL,        // crashstate
  7099. S_NULL,        // deathstate
  7100. S_NULL,        // xdeathstate
  7101. SFX_NONE,        // deathsound
  7102. 0,        // speed
  7103. 14*FRACUNIT,        // radius
  7104. 62*FRACUNIT,        // height
  7105. 100,        // mass
  7106. 0,        // damage
  7107. SFX_NONE,        // activesound
  7108. MF_SOLID,        // flags
  7109. 0        // flags2
  7110.  },
  7111.  
  7112. {        // MT_MISC55
  7113. 8052,        // doomednum
  7114. S_ZSTATUEGARGOYLERUSTSHORT_1,        // spawnstate
  7115. 1000,        // spawnhealth
  7116. S_NULL,        // seestate
  7117. SFX_NONE,        // seesound
  7118. 8,        // reactiontime
  7119. SFX_NONE,        // attacksound
  7120. S_NULL,        // painstate
  7121. 0,        // painchance
  7122. SFX_NONE,        // painsound
  7123. S_NULL,        // meleestate
  7124. S_NULL,        // missilestate
  7125. S_NULL,        // crashstate
  7126. S_NULL,        // deathstate
  7127. S_NULL,        // xdeathstate
  7128. SFX_NONE,        // deathsound
  7129. 0,        // speed
  7130. 14*FRACUNIT,        // radius
  7131. 62*FRACUNIT,        // height
  7132. 100,        // mass
  7133. 0,        // damage
  7134. SFX_NONE,        // activesound
  7135. MF_SOLID,        // flags
  7136. 0        // flags2
  7137.  },
  7138.  
  7139. {        // MT_MISC56
  7140. 77,        // doomednum
  7141. S_ZBANNERTATTERED_1,        // spawnstate
  7142. 1000,        // spawnhealth
  7143. S_NULL,        // seestate
  7144. SFX_NONE,        // seesound
  7145. 8,        // reactiontime
  7146. SFX_NONE,        // attacksound
  7147. S_NULL,        // painstate
  7148. 0,        // painchance
  7149. SFX_NONE,        // painsound
  7150. S_NULL,        // meleestate
  7151. S_NULL,        // missilestate
  7152. S_NULL,        // crashstate
  7153. S_NULL,        // deathstate
  7154. S_NULL,        // xdeathstate
  7155. SFX_NONE,        // deathsound
  7156. 0,        // speed
  7157. 8*FRACUNIT,        // radius
  7158. 120*FRACUNIT,        // height
  7159. 100,        // mass
  7160. 0,        // damage
  7161. SFX_NONE,        // activesound
  7162. MF_SOLID,        // flags
  7163. 0        // flags2
  7164.  },
  7165.  
  7166. {        // MT_MISC57
  7167. 78,        // doomednum
  7168. S_ZTREELARGE1,        // spawnstate
  7169. 1000,        // spawnhealth
  7170. S_NULL,        // seestate
  7171. SFX_NONE,        // seesound
  7172. 8,        // reactiontime
  7173. SFX_NONE,        // attacksound
  7174. S_NULL,        // painstate
  7175. 0,        // painchance
  7176. SFX_NONE,        // painsound
  7177. S_NULL,        // meleestate
  7178. S_NULL,        // missilestate
  7179. S_NULL,        // crashstate
  7180. S_ZTREELARGE1,        // deathstate
  7181. S_NULL,        // xdeathstate
  7182. SFX_NONE,        // deathsound
  7183. 0,        // speed
  7184. 15*FRACUNIT,        // radius
  7185. 180*FRACUNIT,        // height
  7186. 100,        // mass
  7187. 0,        // damage
  7188. SFX_NONE,        // activesound
  7189. MF_SOLID,        // flags
  7190. 0        // flags2
  7191.  },
  7192.  
  7193. {        // MT_MISC58
  7194. 79,        // doomednum
  7195. S_ZTREELARGE2,        // spawnstate
  7196. 1000,        // spawnhealth
  7197. S_NULL,        // seestate
  7198. SFX_NONE,        // seesound
  7199. 8,        // reactiontime
  7200. SFX_NONE,        // attacksound
  7201. S_NULL,        // painstate
  7202. 0,        // painchance
  7203. SFX_NONE,        // painsound
  7204. S_NULL,        // meleestate
  7205. S_NULL,        // missilestate
  7206. S_NULL,        // crashstate
  7207. S_ZTREELARGE2,        // deathstate
  7208. S_NULL,        // xdeathstate
  7209. SFX_NONE,        // deathsound
  7210. 0,        // speed
  7211. 15*FRACUNIT,        // radius
  7212. 180*FRACUNIT,        // height
  7213. 100,        // mass
  7214. 0,        // damage
  7215. SFX_NONE,        // activesound
  7216. MF_SOLID,        // flags
  7217. 0        // flags2
  7218.  },
  7219.  
  7220. {        // MT_MISC59
  7221. 80,        // doomednum
  7222. S_ZTREEGNARLED1,        // spawnstate
  7223. 1000,        // spawnhealth
  7224. S_NULL,        // seestate
  7225. SFX_NONE,        // seesound
  7226. 8,        // reactiontime
  7227. SFX_NONE,        // attacksound
  7228. S_NULL,        // painstate
  7229. 0,        // painchance
  7230. SFX_NONE,        // painsound
  7231. S_NULL,        // meleestate
  7232. S_NULL,        // missilestate
  7233. S_NULL,        // crashstate
  7234. S_NULL,        // deathstate
  7235. S_NULL,        // xdeathstate
  7236. SFX_NONE,        // deathsound
  7237. 0,        // speed
  7238. 22*FRACUNIT,        // radius
  7239. 100*FRACUNIT,        // height
  7240. 100,        // mass
  7241. 0,        // damage
  7242. SFX_NONE,        // activesound
  7243. MF_SOLID,        // flags
  7244. 0        // flags2
  7245.  },
  7246.  
  7247. {        // MT_MISC60
  7248. 87,        // doomednum
  7249. S_ZTREEGNARLED2,        // spawnstate
  7250. 1000,        // spawnhealth
  7251. S_NULL,        // seestate
  7252. SFX_NONE,        // seesound
  7253. 8,        // reactiontime
  7254. SFX_NONE,        // attacksound
  7255. S_NULL,        // painstate
  7256. 0,        // painchance
  7257. SFX_NONE,        // painsound
  7258. S_NULL,        // meleestate
  7259. S_NULL,        // missilestate
  7260. S_NULL,        // crashstate
  7261. S_NULL,        // deathstate
  7262. S_NULL,        // xdeathstate
  7263. SFX_NONE,        // deathsound
  7264. 0,        // speed
  7265. 22*FRACUNIT,        // radius
  7266. 100*FRACUNIT,        // height
  7267. 100,        // mass
  7268. 0,        // damage
  7269. SFX_NONE,        // activesound
  7270. MF_SOLID,        // flags
  7271. 0        // flags2
  7272.  },
  7273.  
  7274. {        // MT_MISC61
  7275. 88,        // doomednum
  7276. S_ZLOG,        // spawnstate
  7277. 1000,        // spawnhealth
  7278. S_NULL,        // seestate
  7279. SFX_NONE,        // seesound
  7280. 8,        // reactiontime
  7281. SFX_NONE,        // attacksound
  7282. S_NULL,        // painstate
  7283. 0,        // painchance
  7284. SFX_NONE,        // painsound
  7285. S_NULL,        // meleestate
  7286. S_NULL,        // missilestate
  7287. S_NULL,        // crashstate
  7288. S_NULL,        // deathstate
  7289. S_NULL,        // xdeathstate
  7290. SFX_NONE,        // deathsound
  7291. 0,        // speed
  7292. 20*FRACUNIT,        // radius
  7293. 25*FRACUNIT,        // height
  7294. 100,        // mass
  7295. 0,        // damage
  7296. SFX_NONE,        // activesound
  7297. MF_SOLID,        // flags
  7298. 0        // flags2
  7299.  },
  7300.  
  7301. {        // MT_MISC62
  7302. 89,        // doomednum
  7303. S_ZSTALACTITEICELARGE,        // spawnstate
  7304. 1000,        // spawnhealth
  7305. S_NULL,        // seestate
  7306. SFX_NONE,        // seesound
  7307. 8,        // reactiontime
  7308. SFX_NONE,        // attacksound
  7309. S_NULL,        // painstate
  7310. 0,        // painchance
  7311. SFX_NONE,        // painsound
  7312. S_NULL,        // meleestate
  7313. S_NULL,        // missilestate
  7314. S_NULL,        // crashstate
  7315. S_NULL,        // deathstate
  7316. S_NULL,        // xdeathstate
  7317. SFX_NONE,        // deathsound
  7318. 0,        // speed
  7319. 8*FRACUNIT,        // radius
  7320. 66*FRACUNIT,        // height
  7321. 100,        // mass
  7322. 0,        // damage
  7323. SFX_NONE,        // activesound
  7324. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  7325. 0        // flags2
  7326.  },
  7327.  
  7328. {        // MT_MISC63
  7329. 90,        // doomednum
  7330. S_ZSTALACTITEICEMEDIUM,        // spawnstate
  7331. 1000,        // spawnhealth
  7332. S_NULL,        // seestate
  7333. SFX_NONE,        // seesound
  7334. 8,        // reactiontime
  7335. SFX_NONE,        // attacksound
  7336. S_NULL,        // painstate
  7337. 0,        // painchance
  7338. SFX_NONE,        // painsound
  7339. S_NULL,        // meleestate
  7340. S_NULL,        // missilestate
  7341. S_NULL,        // crashstate
  7342. S_NULL,        // deathstate
  7343. S_NULL,        // xdeathstate
  7344. SFX_NONE,        // deathsound
  7345. 0,        // speed
  7346. 5*FRACUNIT,        // radius
  7347. 50*FRACUNIT,        // height
  7348. 100,        // mass
  7349. 0,        // damage
  7350. SFX_NONE,        // activesound
  7351. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  7352. 0        // flags2
  7353.  },
  7354.  
  7355. {        // MT_MISC64
  7356. 91,        // doomednum
  7357. S_ZSTALACTITEICESMALL,        // spawnstate
  7358. 1000,        // spawnhealth
  7359. S_NULL,        // seestate
  7360. SFX_NONE,        // seesound
  7361. 8,        // reactiontime
  7362. SFX_NONE,        // attacksound
  7363. S_NULL,        // painstate
  7364. 0,        // painchance
  7365. SFX_NONE,        // painsound
  7366. S_NULL,        // meleestate
  7367. S_NULL,        // missilestate
  7368. S_NULL,        // crashstate
  7369. S_NULL,        // deathstate
  7370. S_NULL,        // xdeathstate
  7371. SFX_NONE,        // deathsound
  7372. 0,        // speed
  7373. 4*FRACUNIT,        // radius
  7374. 32*FRACUNIT,        // height
  7375. 100,        // mass
  7376. 0,        // damage
  7377. SFX_NONE,        // activesound
  7378. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  7379. 0        // flags2
  7380.  },
  7381.  
  7382. {        // MT_MISC65
  7383. 92,        // doomednum
  7384. S_ZSTALACTITEICETINY,        // spawnstate
  7385. 1000,        // spawnhealth
  7386. S_NULL,        // seestate
  7387. SFX_NONE,        // seesound
  7388. 8,        // reactiontime
  7389. SFX_NONE,        // attacksound
  7390. S_NULL,        // painstate
  7391. 0,        // painchance
  7392. SFX_NONE,        // painsound
  7393. S_NULL,        // meleestate
  7394. S_NULL,        // missilestate
  7395. S_NULL,        // crashstate
  7396. S_NULL,        // deathstate
  7397. S_NULL,        // xdeathstate
  7398. SFX_NONE,        // deathsound
  7399. 0,        // speed
  7400. 4*FRACUNIT,        // radius
  7401. 8*FRACUNIT,        // height
  7402. 100,        // mass
  7403. 0,        // damage
  7404. SFX_NONE,        // activesound
  7405. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  7406. 0        // flags2
  7407.  },
  7408.  
  7409. {        // MT_MISC66
  7410. 93,        // doomednum
  7411. S_ZSTALAGMITEICELARGE,        // spawnstate
  7412. 1000,        // spawnhealth
  7413. S_NULL,        // seestate
  7414. SFX_NONE,        // seesound
  7415. 8,        // reactiontime
  7416. SFX_NONE,        // attacksound
  7417. S_NULL,        // painstate
  7418. 0,        // painchance
  7419. SFX_NONE,        // painsound
  7420. S_NULL,        // meleestate
  7421. S_NULL,        // missilestate
  7422. S_NULL,        // crashstate
  7423. S_NULL,        // deathstate
  7424. S_NULL,        // xdeathstate
  7425. SFX_NONE,        // deathsound
  7426. 0,        // speed
  7427. 8*FRACUNIT,        // radius
  7428. 66*FRACUNIT,        // height
  7429. 100,        // mass
  7430. 0,        // damage
  7431. SFX_NONE,        // activesound
  7432. MF_SOLID,        // flags
  7433. 0        // flags2
  7434.  },
  7435.  
  7436. {        // MT_MISC67
  7437. 94,        // doomednum
  7438. S_ZSTALAGMITEICEMEDIUM,        // spawnstate
  7439. 1000,        // spawnhealth
  7440. S_NULL,        // seestate
  7441. SFX_NONE,        // seesound
  7442. 8,        // reactiontime
  7443. SFX_NONE,        // attacksound
  7444. S_NULL,        // painstate
  7445. 0,        // painchance
  7446. SFX_NONE,        // painsound
  7447. S_NULL,        // meleestate
  7448. S_NULL,        // missilestate
  7449. S_NULL,        // crashstate
  7450. S_NULL,        // deathstate
  7451. S_NULL,        // xdeathstate
  7452. SFX_NONE,        // deathsound
  7453. 0,        // speed
  7454. 5*FRACUNIT,        // radius
  7455. 50*FRACUNIT,        // height
  7456. 100,        // mass
  7457. 0,        // damage
  7458. SFX_NONE,        // activesound
  7459. MF_SOLID,        // flags
  7460. 0        // flags2
  7461.  },
  7462.  
  7463. {        // MT_MISC68
  7464. 95,        // doomednum
  7465. S_ZSTALAGMITEICESMALL,        // spawnstate
  7466. 1000,        // spawnhealth
  7467. S_NULL,        // seestate
  7468. SFX_NONE,        // seesound
  7469. 8,        // reactiontime
  7470. SFX_NONE,        // attacksound
  7471. S_NULL,        // painstate
  7472. 0,        // painchance
  7473. SFX_NONE,        // painsound
  7474. S_NULL,        // meleestate
  7475. S_NULL,        // missilestate
  7476. S_NULL,        // crashstate
  7477. S_NULL,        // deathstate
  7478. S_NULL,        // xdeathstate
  7479. SFX_NONE,        // deathsound
  7480. 0,        // speed
  7481. 4*FRACUNIT,        // radius
  7482. 32*FRACUNIT,        // height
  7483. 100,        // mass
  7484. 0,        // damage
  7485. SFX_NONE,        // activesound
  7486. MF_SOLID,        // flags
  7487. 0        // flags2
  7488.  },
  7489.  
  7490. {        // MT_MISC69
  7491. 96,        // doomednum
  7492. S_ZSTALAGMITEICETINY,        // spawnstate
  7493. 1000,        // spawnhealth
  7494. S_NULL,        // seestate
  7495. SFX_NONE,        // seesound
  7496. 8,        // reactiontime
  7497. SFX_NONE,        // attacksound
  7498. S_NULL,        // painstate
  7499. 0,        // painchance
  7500. SFX_NONE,        // painsound
  7501. S_NULL,        // meleestate
  7502. S_NULL,        // missilestate
  7503. S_NULL,        // crashstate
  7504. S_NULL,        // deathstate
  7505. S_NULL,        // xdeathstate
  7506. SFX_NONE,        // deathsound
  7507. 0,        // speed
  7508. 4*FRACUNIT,        // radius
  7509. 8*FRACUNIT,        // height
  7510. 100,        // mass
  7511. 0,        // damage
  7512. SFX_NONE,        // activesound
  7513. MF_SOLID,        // flags
  7514. 0        // flags2
  7515.  },
  7516.  
  7517. {        // MT_MISC70
  7518. 97,        // doomednum
  7519. S_ZROCKBROWN1,        // spawnstate
  7520. 1000,        // spawnhealth
  7521. S_NULL,        // seestate
  7522. SFX_NONE,        // seesound
  7523. 8,        // reactiontime
  7524. SFX_NONE,        // attacksound
  7525. S_NULL,        // painstate
  7526. 0,        // painchance
  7527. SFX_NONE,        // painsound
  7528. S_NULL,        // meleestate
  7529. S_NULL,        // missilestate
  7530. S_NULL,        // crashstate
  7531. S_NULL,        // deathstate
  7532. S_NULL,        // xdeathstate
  7533. SFX_NONE,        // deathsound
  7534. 0,        // speed
  7535. 17*FRACUNIT,        // radius
  7536. 72*FRACUNIT,        // height
  7537. 100,        // mass
  7538. 0,        // damage
  7539. SFX_NONE,        // activesound
  7540. MF_SOLID,        // flags
  7541. 0        // flags2
  7542.  },
  7543.  
  7544. {        // MT_MISC71
  7545. 98,        // doomednum
  7546. S_ZROCKBROWN2,        // spawnstate
  7547. 1000,        // spawnhealth
  7548. S_NULL,        // seestate
  7549. SFX_NONE,        // seesound
  7550. 8,        // reactiontime
  7551. SFX_NONE,        // attacksound
  7552. S_NULL,        // painstate
  7553. 0,        // painchance
  7554. SFX_NONE,        // painsound
  7555. S_NULL,        // meleestate
  7556. S_NULL,        // missilestate
  7557. S_NULL,        // crashstate
  7558. S_NULL,        // deathstate
  7559. S_NULL,        // xdeathstate
  7560. SFX_NONE,        // deathsound
  7561. 0,        // speed
  7562. 15*FRACUNIT,        // radius
  7563. 50*FRACUNIT,        // height
  7564. 100,        // mass
  7565. 0,        // damage
  7566. SFX_NONE,        // activesound
  7567. MF_SOLID,        // flags
  7568. 0        // flags2
  7569.  },
  7570.  
  7571. {        // MT_MISC72
  7572. 99,        // doomednum
  7573. S_ZROCKBLACK,        // spawnstate
  7574. 1000,        // spawnhealth
  7575. S_NULL,        // seestate
  7576. SFX_NONE,        // seesound
  7577. 8,        // reactiontime
  7578. SFX_NONE,        // attacksound
  7579. S_NULL,        // painstate
  7580. 0,        // painchance
  7581. SFX_NONE,        // painsound
  7582. S_NULL,        // meleestate
  7583. S_NULL,        // missilestate
  7584. S_NULL,        // crashstate
  7585. S_NULL,        // deathstate
  7586. S_NULL,        // xdeathstate
  7587. SFX_NONE,        // deathsound
  7588. 0,        // speed
  7589. 20*FRACUNIT,        // radius
  7590. 40*FRACUNIT,        // height
  7591. 100,        // mass
  7592. 0,        // damage
  7593. SFX_NONE,        // activesound
  7594. MF_SOLID,        // flags
  7595. 0        // flags2
  7596.  },
  7597.  
  7598. {        // MT_MISC73
  7599. 100,        // doomednum
  7600. S_ZRUBBLE1,        // spawnstate
  7601. 1000,        // spawnhealth
  7602. S_NULL,        // seestate
  7603. SFX_NONE,        // seesound
  7604. 8,        // reactiontime
  7605. SFX_NONE,        // attacksound
  7606. S_NULL,        // painstate
  7607. 0,        // painchance
  7608. SFX_NONE,        // painsound
  7609. S_NULL,        // meleestate
  7610. S_NULL,        // missilestate
  7611. S_NULL,        // crashstate
  7612. S_NULL,        // deathstate
  7613. S_NULL,        // xdeathstate
  7614. SFX_NONE,        // deathsound
  7615. 0,        // speed
  7616. 20*FRACUNIT,        // radius
  7617. 16*FRACUNIT,        // height
  7618. 100,        // mass
  7619. 0,        // damage
  7620. SFX_NONE,        // activesound
  7621. 0,        // flags
  7622. 0        // flags2
  7623.  },
  7624.  
  7625. {        // MT_MISC74
  7626. 101,        // doomednum
  7627. S_ZRUBBLE2,        // spawnstate
  7628. 1000,        // spawnhealth
  7629. S_NULL,        // seestate
  7630. SFX_NONE,        // seesound
  7631. 8,        // reactiontime
  7632. SFX_NONE,        // attacksound
  7633. S_NULL,        // painstate
  7634. 0,        // painchance
  7635. SFX_NONE,        // painsound
  7636. S_NULL,        // meleestate
  7637. S_NULL,        // missilestate
  7638. S_NULL,        // crashstate
  7639. S_NULL,        // deathstate
  7640. S_NULL,        // xdeathstate
  7641. SFX_NONE,        // deathsound
  7642. 0,        // speed
  7643. 20*FRACUNIT,        // radius
  7644. 16*FRACUNIT,        // height
  7645. 100,        // mass
  7646. 0,        // damage
  7647. SFX_NONE,        // activesound
  7648. 0,        // flags
  7649. 0        // flags2
  7650.  },
  7651.  
  7652. {        // MT_MISC75
  7653. 102,        // doomednum
  7654. S_ZRUBBLE3,        // spawnstate
  7655. 1000,        // spawnhealth
  7656. S_NULL,        // seestate
  7657. SFX_NONE,        // seesound
  7658. 8,        // reactiontime
  7659. SFX_NONE,        // attacksound
  7660. S_NULL,        // painstate
  7661. 0,        // painchance
  7662. SFX_NONE,        // painsound
  7663. S_NULL,        // meleestate
  7664. S_NULL,        // missilestate
  7665. S_NULL,        // crashstate
  7666. S_NULL,        // deathstate
  7667. S_NULL,        // xdeathstate
  7668. SFX_NONE,        // deathsound
  7669. 0,        // speed
  7670. 20*FRACUNIT,        // radius
  7671. 16*FRACUNIT,        // height
  7672. 100,        // mass
  7673. 0,        // damage
  7674. SFX_NONE,        // activesound
  7675. 0,        // flags
  7676. 0        // flags2
  7677.  },
  7678.  
  7679. {        // MT_MISC76
  7680. 103,        // doomednum
  7681. S_ZVASEPILLAR,        // spawnstate
  7682. 1000,        // spawnhealth
  7683. S_NULL,        // seestate
  7684. SFX_NONE,        // seesound
  7685. 8,        // reactiontime
  7686. SFX_NONE,        // attacksound
  7687. S_NULL,        // painstate
  7688. 0,        // painchance
  7689. SFX_NONE,        // painsound
  7690. S_NULL,        // meleestate
  7691. S_NULL,        // missilestate
  7692. S_NULL,        // crashstate
  7693. S_NULL,        // deathstate
  7694. S_NULL,        // xdeathstate
  7695. SFX_NONE,        // deathsound
  7696. 0,        // speed
  7697. 12*FRACUNIT,        // radius
  7698. 54*FRACUNIT,        // height
  7699. 100,        // mass
  7700. 0,        // damage
  7701. SFX_NONE,        // activesound
  7702. MF_SOLID,        // flags
  7703. 0        // flags2
  7704.  },
  7705.  
  7706. {        // MT_POTTERY1
  7707. 104,        // doomednum
  7708. S_ZPOTTERY1,        // spawnstate
  7709. 15,        // spawnhealth
  7710. S_NULL,        // seestate
  7711. SFX_NONE,        // seesound
  7712. 8,        // reactiontime
  7713. SFX_NONE,        // attacksound
  7714. S_NULL,        // painstate
  7715. 0,        // painchance
  7716. SFX_NONE,        // painsound
  7717. S_NULL,        // meleestate
  7718. S_NULL,        // missilestate
  7719. S_NULL,        // crashstate
  7720. S_ZPOTTERY_EXPLODE,        // deathstate
  7721. S_NULL,        // xdeathstate
  7722. SFX_NONE,        // deathsound
  7723. 0,        // speed
  7724. 10*FRACUNIT,        // radius
  7725. 32*FRACUNIT,        // height
  7726. 100,        // mass
  7727. 0,        // damage
  7728. SFX_NONE,        // activesound
  7729. MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF,        // flags
  7730. MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ        // flags2
  7731.  },
  7732.  
  7733. {        // MT_POTTERY2
  7734. 105,        // doomednum
  7735. S_ZPOTTERY2,        // spawnstate
  7736. 15,        // spawnhealth
  7737. S_NULL,        // seestate
  7738. SFX_NONE,        // seesound
  7739. 8,        // reactiontime
  7740. SFX_NONE,        // attacksound
  7741. S_NULL,        // painstate
  7742. 0,        // painchance
  7743. SFX_NONE,        // painsound
  7744. S_NULL,        // meleestate
  7745. S_NULL,        // missilestate
  7746. S_NULL,        // crashstate
  7747. S_ZPOTTERY_EXPLODE,        // deathstate
  7748. S_NULL,        // xdeathstate
  7749. SFX_NONE,        // deathsound
  7750. 0,        // speed
  7751. 10*FRACUNIT,        // radius
  7752. 25*FRACUNIT,        // height
  7753. 100,        // mass
  7754. 0,        // damage
  7755. SFX_NONE,        // activesound
  7756. MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF,        // flags
  7757. MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ        // flags2
  7758.  },
  7759.  
  7760. {        // MT_POTTERY3
  7761. 106,        // doomednum
  7762. S_ZPOTTERY3,        // spawnstate
  7763. 15,        // spawnhealth
  7764. S_NULL,        // seestate
  7765. SFX_NONE,        // seesound
  7766. 8,        // reactiontime
  7767. SFX_NONE,        // attacksound
  7768. S_NULL,        // painstate
  7769. 0,        // painchance
  7770. SFX_NONE,        // painsound
  7771. S_NULL,        // meleestate
  7772. S_NULL,        // missilestate
  7773. S_NULL,        // crashstate
  7774. S_ZPOTTERY_EXPLODE,        // deathstate
  7775. S_NULL,        // xdeathstate
  7776. SFX_NONE,        // deathsound
  7777. 0,        // speed
  7778. 15*FRACUNIT,        // radius
  7779. 25*FRACUNIT,        // height
  7780. 100,        // mass
  7781. 0,        // damage
  7782. SFX_NONE,        // activesound
  7783. MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF,        // flags
  7784. MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ        // flags2
  7785.  },
  7786.  
  7787. {        // MT_POTTERYBIT1
  7788. -1,        // doomednum
  7789. S_POTTERYBIT_1,        // spawnstate
  7790. 1000,        // spawnhealth
  7791. S_NULL,        // seestate
  7792. SFX_NONE,        // seesound
  7793. 8,        // reactiontime
  7794. SFX_NONE,        // attacksound
  7795. S_NULL,        // painstate
  7796. 0,        // painchance
  7797. SFX_NONE,        // painsound
  7798. S_NULL,        // meleestate
  7799. S_NULL,        // missilestate
  7800. S_NULL,        // crashstate
  7801. S_POTTERYBIT_EX0,        // deathstate
  7802. S_NULL,        // xdeathstate
  7803. SFX_NONE,        // deathsound
  7804. 0,        // speed
  7805. 5*FRACUNIT,        // radius
  7806. 5*FRACUNIT,        // height
  7807. 100,        // mass
  7808. 0,        // damage
  7809. SFX_NONE,        // activesound
  7810. MF_MISSILE,        // flags
  7811. MF2_NOTELEPORT        // flags2
  7812.  },
  7813.  
  7814. {        // MT_MISC77
  7815. 108,        // doomednum
  7816. S_ZCORPSELYNCHED1,        // spawnstate
  7817. 1000,        // spawnhealth
  7818. S_NULL,        // seestate
  7819. SFX_NONE,        // seesound
  7820. 8,        // reactiontime
  7821. SFX_NONE,        // attacksound
  7822. S_NULL,        // painstate
  7823. 0,        // painchance
  7824. SFX_NONE,        // painsound
  7825. S_NULL,        // meleestate
  7826. S_NULL,        // missilestate
  7827. S_NULL,        // crashstate
  7828. S_NULL,        // deathstate
  7829. S_NULL,        // xdeathstate
  7830. SFX_NONE,        // deathsound
  7831. 0,        // speed
  7832. 11*FRACUNIT,        // radius
  7833. 95*FRACUNIT,        // height
  7834. 100,        // mass
  7835. 0,        // damage
  7836. SFX_NONE,        // activesound
  7837. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  7838. 0        // flags2
  7839.  },
  7840.  
  7841. {        // MT_ZLYNCHED_NOHEART
  7842. 109,        // doomednum
  7843. S_ZCORPSELYNCHED2,        // spawnstate
  7844. 1000,        // spawnhealth
  7845. S_NULL,        // seestate
  7846. SFX_NONE,        // seesound
  7847. 8,        // reactiontime
  7848. SFX_NONE,        // attacksound
  7849. S_NULL,        // painstate
  7850. 0,        // painchance
  7851. SFX_NONE,        // painsound
  7852. S_NULL,        // meleestate
  7853. S_NULL,        // missilestate
  7854. S_NULL,        // crashstate
  7855. S_NULL,        // deathstate
  7856. S_NULL,        // xdeathstate
  7857. SFX_NONE,        // deathsound
  7858. 0,        // speed
  7859. 10*FRACUNIT,        // radius
  7860. 100*FRACUNIT,        // height
  7861. 100,        // mass
  7862. 0,        // damage
  7863. SFX_NONE,        // activesound
  7864. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  7865. 0        // flags2
  7866.  },
  7867.  
  7868. {        // MT_MISC78
  7869. 110,        // doomednum
  7870. S_ZCORPSESITTING,        // spawnstate
  7871. 30,        // spawnhealth
  7872. S_NULL,        // seestate
  7873. SFX_NONE,        // seesound
  7874. 8,        // reactiontime
  7875. SFX_NONE,        // attacksound
  7876. S_NULL,        // painstate
  7877. 0,        // painchance
  7878. SFX_NONE,        // painsound
  7879. S_NULL,        // meleestate
  7880. S_NULL,        // missilestate
  7881. S_NULL,        // crashstate
  7882. S_ZCORPSESITTING_X,        // deathstate
  7883. S_NULL,        // xdeathstate
  7884. SFX_NONE,        // deathsound
  7885. 0,        // speed
  7886. 15*FRACUNIT,        // radius
  7887. 35*FRACUNIT,        // height
  7888. 100,        // mass
  7889. 0,        // damage
  7890. SFX_NONE,        // activesound
  7891. MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,        // flags
  7892. 0        // flags2
  7893.  },
  7894.  
  7895. {        // MT_CORPSEBIT
  7896. -1,        // doomednum
  7897. S_CORPSEBIT_1,        // spawnstate
  7898. 1000,        // spawnhealth
  7899. S_NULL,        // seestate
  7900. SFX_NONE,        // seesound
  7901. 8,        // reactiontime
  7902. SFX_NONE,        // attacksound
  7903. S_NULL,        // painstate
  7904. 0,        // painchance
  7905. SFX_NONE,        // painsound
  7906. S_NULL,        // meleestate
  7907. S_NULL,        // missilestate
  7908. S_NULL,        // crashstate
  7909. S_NULL,        // deathstate
  7910. S_NULL,        // xdeathstate
  7911. SFX_NONE,        // deathsound
  7912. 0,        // speed
  7913. 5*FRACUNIT,        // radius
  7914. 5*FRACUNIT,        // height
  7915. 100,        // mass
  7916. 0,        // damage
  7917. SFX_NONE,        // activesound
  7918. MF_NOBLOCKMAP,        // flags
  7919. MF2_TELESTOMP        // flags2
  7920.  },
  7921.  
  7922. {        // MT_CORPSEBLOODDRIP
  7923. -1,        // doomednum
  7924. S_CORPSEBLOODDRIP,        // spawnstate
  7925. 1000,        // spawnhealth
  7926. S_NULL,        // seestate
  7927. SFX_NONE,        // seesound
  7928. 8,        // reactiontime
  7929. SFX_NONE,        // attacksound
  7930. S_NULL,        // painstate
  7931. 0,        // painchance
  7932. SFX_NONE,        // painsound
  7933. S_NULL,        // meleestate
  7934. S_NULL,        // missilestate
  7935. S_NULL,        // crashstate
  7936. S_CORPSEBLOODDRIP_X1,        // deathstate
  7937. S_NULL,        // xdeathstate
  7938. SFX_DRIP,        // deathsound
  7939. 0,        // speed
  7940. FRACUNIT,        // radius
  7941. 4*FRACUNIT,        // height
  7942. 100,        // mass
  7943. 0,        // damage
  7944. SFX_NONE,        // activesound
  7945. MF_MISSILE,        // flags
  7946. MF2_LOGRAV        // flags2
  7947.  },
  7948.  
  7949. {        // MT_BLOODPOOL
  7950. 111,        // doomednum
  7951. S_BLOODPOOL,        // spawnstate
  7952. 1000,        // spawnhealth
  7953. S_NULL,        // seestate
  7954. SFX_NONE,        // seesound
  7955. 8,        // reactiontime
  7956. SFX_NONE,        // attacksound
  7957. S_NULL,        // painstate
  7958. 0,        // painchance
  7959. SFX_NONE,        // painsound
  7960. S_NULL,        // meleestate
  7961. S_NULL,        // missilestate
  7962. S_NULL,        // crashstate
  7963. S_NULL,        // deathstate
  7964. S_NULL,        // xdeathstate
  7965. SFX_NONE,        // deathsound
  7966. 0,        // speed
  7967. 20*FRACUNIT,        // radius
  7968. 16*FRACUNIT,        // height
  7969. 100,        // mass
  7970. 0,        // damage
  7971. SFX_NONE,        // activesound
  7972. MF_NOBLOCKMAP,        // flags
  7973. 0        // flags2
  7974.  },
  7975.  
  7976. {        // MT_MISC79
  7977. 119,        // doomednum
  7978. S_ZCANDLE1,        // spawnstate
  7979. 1000,        // spawnhealth
  7980. S_NULL,        // seestate
  7981. SFX_NONE,        // seesound
  7982. 8,        // reactiontime
  7983. SFX_NONE,        // attacksound
  7984. S_NULL,        // painstate
  7985. 0,        // painchance
  7986. SFX_NONE,        // painsound
  7987. S_NULL,        // meleestate
  7988. S_NULL,        // missilestate
  7989. S_NULL,        // crashstate
  7990. S_NULL,        // deathstate
  7991. S_NULL,        // xdeathstate
  7992. SFX_NONE,        // deathsound
  7993. 0,        // speed
  7994. 20*FRACUNIT,        // radius
  7995. 16*FRACUNIT,        // height
  7996. 100,        // mass
  7997. 0,        // damage
  7998. SFX_NONE,        // activesound
  7999. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  8000. 0        // flags2
  8001.  },
  8002.  
  8003. {        // MT_MISC80
  8004. 113,        // doomednum
  8005. S_ZLEAFSPAWNER,        // spawnstate
  8006. 1000,        // spawnhealth
  8007. S_NULL,        // seestate
  8008. SFX_NONE,        // seesound
  8009. 8,        // reactiontime
  8010. SFX_NONE,        // attacksound
  8011. S_NULL,        // painstate
  8012. 0,        // painchance
  8013. SFX_NONE,        // painsound
  8014. S_NULL,        // meleestate
  8015. S_NULL,        // missilestate
  8016. S_NULL,        // crashstate
  8017. S_NULL,        // deathstate
  8018. S_NULL,        // xdeathstate
  8019. SFX_NONE,        // deathsound
  8020. 0,        // speed
  8021. 20*FRACUNIT,        // radius
  8022. 16*FRACUNIT,        // height
  8023. 100,        // mass
  8024. 0,        // damage
  8025. SFX_NONE,        // activesound
  8026. MF_NOBLOCKMAP|MF_NOSECTOR,        // flags
  8027. MF2_DONTDRAW        // flags2
  8028.  },
  8029.  
  8030. {        // MT_LEAF1
  8031. -1,        // doomednum
  8032. S_LEAF1_1,        // spawnstate
  8033. 1000,        // spawnhealth
  8034. S_NULL,        // seestate
  8035. SFX_NONE,        // seesound
  8036. 8,        // reactiontime
  8037. SFX_NONE,        // attacksound
  8038. S_NULL,        // painstate
  8039. 0,        // painchance
  8040. SFX_NONE,        // painsound
  8041. S_NULL,        // meleestate
  8042. S_NULL,        // missilestate
  8043. S_NULL,        // crashstate
  8044. S_LEAF_X1,        // deathstate
  8045. S_NULL,        // xdeathstate
  8046. SFX_NONE,        // deathsound
  8047. 0,        // speed
  8048. 2*FRACUNIT,        // radius
  8049. 4*FRACUNIT,        // height
  8050. 100,        // mass
  8051. 0,        // damage
  8052. SFX_NONE,        // activesound
  8053. MF_NOBLOCKMAP|MF_MISSILE,        // flags
  8054. MF2_NOTELEPORT|MF2_LOGRAV        // flags2
  8055.  },
  8056.  
  8057. {        // MT_LEAF2
  8058. -1,        // doomednum
  8059. S_LEAF2_1,        // spawnstate
  8060. 1000,        // spawnhealth
  8061. S_NULL,        // seestate
  8062. SFX_NONE,        // seesound
  8063. 8,        // reactiontime
  8064. SFX_NONE,        // attacksound
  8065. S_NULL,        // painstate
  8066. 0,        // painchance
  8067. SFX_NONE,        // painsound
  8068. S_NULL,        // meleestate
  8069. S_NULL,        // missilestate
  8070. S_NULL,        // crashstate
  8071. S_LEAF_X1,        // deathstate
  8072. S_NULL,        // xdeathstate
  8073. SFX_NONE,        // deathsound
  8074. 0,        // speed
  8075. 2*FRACUNIT,        // radius
  8076. 4*FRACUNIT,        // height
  8077. 100,        // mass
  8078. 0,        // damage
  8079. SFX_NONE,        // activesound
  8080. MF_NOBLOCKMAP|MF_MISSILE,        // flags
  8081. MF2_NOTELEPORT|MF2_LOGRAV        // flags2
  8082.  },
  8083.  
  8084. {        // MT_ZTWINEDTORCH
  8085. 116,        // doomednum
  8086. S_ZTWINEDTORCH_1,        // spawnstate
  8087. 1000,        // spawnhealth
  8088. S_NULL,        // seestate
  8089. SFX_NONE,        // seesound
  8090. 8,        // reactiontime
  8091. SFX_NONE,        // attacksound
  8092. S_NULL,        // painstate
  8093. 0,        // painchance
  8094. SFX_NONE,        // painsound
  8095. S_NULL,        // meleestate
  8096. S_NULL,        // missilestate
  8097. S_NULL,        // crashstate
  8098. S_NULL,        // deathstate
  8099. S_NULL,        // xdeathstate
  8100. SFX_NONE,        // deathsound
  8101. 0,        // speed
  8102. 10*FRACUNIT,        // radius
  8103. 64*FRACUNIT,        // height
  8104. 100,        // mass
  8105. 0,        // damage
  8106. SFX_NONE,        // activesound
  8107. MF_SOLID,        // flags
  8108. 0        // flags2
  8109.  },
  8110.  
  8111. {        // MT_ZTWINEDTORCH_UNLIT
  8112. 117,        // doomednum
  8113. S_ZTWINEDTORCH_UNLIT,        // spawnstate
  8114. 1000,        // spawnhealth
  8115. S_NULL,        // seestate
  8116. SFX_NONE,        // seesound
  8117. 8,        // reactiontime
  8118. SFX_NONE,        // attacksound
  8119. S_NULL,        // painstate
  8120. 0,        // painchance
  8121. SFX_NONE,        // painsound
  8122. S_NULL,        // meleestate
  8123. S_NULL,        // missilestate
  8124. S_NULL,        // crashstate
  8125. S_NULL,        // deathstate
  8126. S_NULL,        // xdeathstate
  8127. SFX_NONE,        // deathsound
  8128. 0,        // speed
  8129. 10*FRACUNIT,        // radius
  8130. 64*FRACUNIT,        // height
  8131. 100,        // mass
  8132. 0,        // damage
  8133. SFX_NONE,        // activesound
  8134. MF_SOLID,        // flags
  8135. 0        // flags2
  8136.  },
  8137.  
  8138. {        // MT_BRIDGE
  8139. 118,        // doomednum
  8140. S_BRIDGE1,        // spawnstate
  8141. 1000,        // spawnhealth
  8142. S_NULL,        // seestate
  8143. SFX_NONE,        // seesound
  8144. 8,        // reactiontime
  8145. SFX_NONE,        // attacksound
  8146. S_NULL,        // painstate
  8147. 0,        // painchance
  8148. SFX_NONE,        // painsound
  8149. S_NULL,        // meleestate
  8150. S_NULL,        // missilestate
  8151. S_NULL,        // crashstate
  8152. S_NULL,        // deathstate
  8153. S_NULL,        // xdeathstate
  8154. SFX_NONE,        // deathsound
  8155. 0,        // speed
  8156. 32*FRACUNIT,        // radius
  8157. 2*FRACUNIT,        // height
  8158. 100,        // mass
  8159. 0,        // damage
  8160. SFX_NONE,        // activesound
  8161. MF_SOLID|MF_NOGRAVITY,        // flags
  8162. MF2_DONTDRAW        // flags2
  8163.  },
  8164.  
  8165. {        // MT_BRIDGEBALL
  8166. -1,        // doomednum
  8167. S_BBALL1,        // spawnstate
  8168. 1000,        // spawnhealth
  8169. S_NULL,        // seestate
  8170. SFX_NONE,        // seesound
  8171. 8,        // reactiontime
  8172. SFX_NONE,        // attacksound
  8173. S_NULL,        // painstate
  8174. 0,        // painchance
  8175. SFX_NONE,        // painsound
  8176. S_NULL,        // meleestate
  8177. S_NULL,        // missilestate
  8178. S_NULL,        // crashstate
  8179. S_NULL,        // deathstate
  8180. S_NULL,        // xdeathstate
  8181. SFX_NONE,        // deathsound
  8182. 0,        // speed
  8183. 20*FRACUNIT,        // radius
  8184. 16*FRACUNIT,        // height
  8185. 100,        // mass
  8186. 0,        // damage
  8187. SFX_NONE,        // activesound
  8188. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  8189. MF2_NOTELEPORT        // flags2
  8190.  },
  8191.  
  8192. {        // MT_ZWALLTORCH
  8193. 54,        // doomednum
  8194. S_ZWALLTORCH1,        // spawnstate
  8195. 1000,        // spawnhealth
  8196. S_NULL,        // seestate
  8197. SFX_NONE,        // seesound
  8198. 8,        // reactiontime
  8199. SFX_NONE,        // attacksound
  8200. S_NULL,        // painstate
  8201. 0,        // painchance
  8202. SFX_NONE,        // painsound
  8203. S_NULL,        // meleestate
  8204. S_NULL,        // missilestate
  8205. S_NULL,        // crashstate
  8206. S_NULL,        // deathstate
  8207. S_NULL,        // xdeathstate
  8208. SFX_NONE,        // deathsound
  8209. 0,        // speed
  8210. 20*FRACUNIT,        // radius
  8211. 16*FRACUNIT,        // height
  8212. 100,        // mass
  8213. 0,        // damage
  8214. SFX_NONE,        // activesound
  8215. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  8216. 0        // flags2
  8217.  },
  8218.  
  8219. {        // MT_ZWALLTORCH_UNLIT
  8220. 55,        // doomednum
  8221. S_ZWALLTORCH_U,        // spawnstate
  8222. 1000,        // spawnhealth
  8223. S_NULL,        // seestate
  8224. SFX_NONE,        // seesound
  8225. 8,        // reactiontime
  8226. SFX_NONE,        // attacksound
  8227. S_NULL,        // painstate
  8228. 0,        // painchance
  8229. SFX_NONE,        // painsound
  8230. S_NULL,        // meleestate
  8231. S_NULL,        // missilestate
  8232. S_NULL,        // crashstate
  8233. S_NULL,        // deathstate
  8234. S_NULL,        // xdeathstate
  8235. SFX_NONE,        // deathsound
  8236. 0,        // speed
  8237. 20*FRACUNIT,        // radius
  8238. 16*FRACUNIT,        // height
  8239. 100,        // mass
  8240. 0,        // damage
  8241. SFX_NONE,        // activesound
  8242. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  8243. 0        // flags2
  8244.  },
  8245.  
  8246. {        // MT_ZBARREL
  8247. 8100,        // doomednum
  8248. S_ZBARREL1,        // spawnstate
  8249. 1000,        // spawnhealth
  8250. S_NULL,        // seestate
  8251. SFX_NONE,        // seesound
  8252. 8,        // reactiontime
  8253. SFX_NONE,        // attacksound
  8254. S_NULL,        // painstate
  8255. 0,        // painchance
  8256. SFX_NONE,        // painsound
  8257. S_NULL,        // meleestate
  8258. S_NULL,        // missilestate
  8259. S_NULL,        // crashstate
  8260. S_NULL,        // deathstate
  8261. S_NULL,        // xdeathstate
  8262. SFX_NONE,        // deathsound
  8263. 0,        // speed
  8264. 15*FRACUNIT,        // radius
  8265. 32*FRACUNIT,        // height
  8266. 100,        // mass
  8267. 0,        // damage
  8268. SFX_NONE,        // activesound
  8269. MF_SOLID,        // flags
  8270. 0        // flags2
  8271.  },
  8272.  
  8273. {        // MT_ZSHRUB1
  8274. 8101,        // doomednum
  8275. S_ZSHRUB1,        // spawnstate
  8276. 20,        // spawnhealth
  8277. S_NULL,        // seestate
  8278. SFX_NONE,        // seesound
  8279. 8,        // reactiontime
  8280. SFX_NONE,        // attacksound
  8281. S_NULL,        // painstate
  8282. 0,        // painchance
  8283. SFX_NONE,        // painsound
  8284. S_ZSHRUB1_X1,        // meleestate
  8285. S_NULL,        // missilestate
  8286. S_NULL,        // crashstate
  8287. S_ZSHRUB1_DIE,        // deathstate
  8288. S_NULL,        // xdeathstate
  8289. SFX_TREE_EXPLODE,        // deathsound
  8290. 0,        // speed
  8291. 8*FRACUNIT,        // radius
  8292. 24*FRACUNIT,        // height
  8293. MAXINT,        // mass
  8294. 0,        // damage
  8295. SFX_NONE,        // activesound
  8296. MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,        // flags
  8297. 0        // flags2
  8298.  },
  8299.  
  8300. {        // MT_ZSHRUB2
  8301. 8102,        // doomednum
  8302. S_ZSHRUB2,        // spawnstate
  8303. 10,        // spawnhealth
  8304. S_NULL,        // seestate
  8305. SFX_NONE,        // seesound
  8306. 8,        // reactiontime
  8307. SFX_NONE,        // attacksound
  8308. S_NULL,        // painstate
  8309. 0,        // painchance
  8310. SFX_NONE,        // painsound
  8311. S_ZSHRUB2_X1,        // meleestate
  8312. S_NULL,        // missilestate
  8313. S_NULL,        // crashstate
  8314. S_ZSHRUB2_DIE,        // deathstate
  8315. S_NULL,        // xdeathstate
  8316. SFX_TREE_EXPLODE,        // deathsound
  8317. 0,        // speed
  8318. 16*FRACUNIT,        // radius
  8319. 40*FRACUNIT,        // height
  8320. MAXINT,        // mass
  8321. 0,        // damage
  8322. SFX_NONE,        // activesound
  8323. MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,        // flags
  8324. 0        // flags2
  8325.  },
  8326.  
  8327. {        // MT_ZBUCKET
  8328. 8103,        // doomednum
  8329. S_ZBUCKET1,        // spawnstate
  8330. 1000,        // spawnhealth
  8331. S_NULL,        // seestate
  8332. SFX_NONE,        // seesound
  8333. 8,        // reactiontime
  8334. SFX_NONE,        // attacksound
  8335. S_NULL,        // painstate
  8336. 0,        // painchance
  8337. SFX_NONE,        // painsound
  8338. S_NULL,        // meleestate
  8339. S_NULL,        // missilestate
  8340. S_NULL,        // crashstate
  8341. S_NULL,        // deathstate
  8342. S_NULL,        // xdeathstate
  8343. SFX_NONE,        // deathsound
  8344. 0,        // speed
  8345. 8*FRACUNIT,        // radius
  8346. 72*FRACUNIT,        // height
  8347. 100,        // mass
  8348. 0,        // damage
  8349. SFX_NONE,        // activesound
  8350. MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,        // flags
  8351. 0        // flags2
  8352.  },
  8353.  
  8354. {        // MT_ZPOISONSHROOM
  8355. 8104,        // doomednum
  8356. S_ZPOISONSHROOM1,        // spawnstate
  8357. 30,        // spawnhealth
  8358. S_NULL,        // seestate
  8359. SFX_NONE,        // seesound
  8360. 8,        // reactiontime
  8361. SFX_NONE,        // attacksound
  8362. S_ZPOISONSHROOM_P1,        // painstate
  8363. 255,        // painchance
  8364. SFX_POISONSHROOM_PAIN,        // painsound
  8365. S_NULL,        // meleestate
  8366. S_NULL,        // missilestate
  8367. S_NULL,        // crashstate
  8368. S_ZPOISONSHROOM_X1,        // deathstate
  8369. S_NULL,        // xdeathstate
  8370. SFX_POISONSHROOM_DEATH,        // deathsound
  8371. 0,        // speed
  8372. 6*FRACUNIT,        // radius
  8373. 20*FRACUNIT,        // height
  8374. MAXINT,        // mass
  8375. 0,        // damage
  8376. SFX_NONE,        // activesound
  8377. MF_SHOOTABLE|MF_SOLID|MF_NOBLOOD,        // flags
  8378. 0        // flags2
  8379.  },
  8380.  
  8381. {        // MT_ZFIREBULL
  8382. 8042,        // doomednum
  8383. S_ZFIREBULL1,        // spawnstate
  8384. 1000,        // spawnhealth
  8385. S_NULL,        // seestate
  8386. SFX_NONE,        // seesound
  8387. 8,        // reactiontime
  8388. SFX_NONE,        // attacksound
  8389. S_NULL,        // painstate
  8390. 0,        // painchance
  8391. SFX_NONE,        // painsound
  8392. S_NULL,        // meleestate
  8393. S_NULL,        // missilestate
  8394. S_NULL,        // crashstate
  8395. S_NULL,        // deathstate
  8396. S_NULL,        // xdeathstate
  8397. SFX_NONE,        // deathsound
  8398. 0,        // speed
  8399. 20*FRACUNIT,        // radius
  8400. 80*FRACUNIT,        // height
  8401. 100,        // mass
  8402. 0,        // damage
  8403. SFX_NONE,        // activesound
  8404. MF_SOLID,        // flags
  8405. 0        // flags2
  8406.  },
  8407.  
  8408. {        // MT_ZFIREBULL_UNLIT
  8409. 8043,        // doomednum
  8410. S_ZFIREBULL_U,        // spawnstate
  8411. 1000,        // spawnhealth
  8412. S_NULL,        // seestate
  8413. SFX_NONE,        // seesound
  8414. 8,        // reactiontime
  8415. SFX_NONE,        // attacksound
  8416. S_NULL,        // painstate
  8417. 0,        // painchance
  8418. SFX_NONE,        // painsound
  8419. S_NULL,        // meleestate
  8420. S_NULL,        // missilestate
  8421. S_NULL,        // crashstate
  8422. S_NULL,        // deathstate
  8423. S_NULL,        // xdeathstate
  8424. SFX_NONE,        // deathsound
  8425. 0,        // speed
  8426. 20*FRACUNIT,        // radius
  8427. 80*FRACUNIT,        // height
  8428. 100,        // mass
  8429. 0,        // damage
  8430. SFX_NONE,        // activesound
  8431. MF_SOLID,        // flags
  8432. 0        // flags2
  8433.  },
  8434.  
  8435. {        // MT_FIRETHING
  8436. 8060,        // doomednum
  8437. S_ZFIRETHING1,        // spawnstate
  8438. 1000,        // spawnhealth
  8439. S_NULL,        // seestate
  8440. SFX_NONE,        // seesound
  8441. 8,        // reactiontime
  8442. SFX_NONE,        // attacksound
  8443. S_NULL,        // painstate
  8444. 0,        // painchance
  8445. SFX_NONE,        // painsound
  8446. S_NULL,        // meleestate
  8447. S_NULL,        // missilestate
  8448. S_NULL,        // crashstate
  8449. S_NULL,        // deathstate
  8450. S_NULL,        // xdeathstate
  8451. SFX_NONE,        // deathsound
  8452. 0,        // speed
  8453. 5*FRACUNIT,        // radius
  8454. 10*FRACUNIT,        // height
  8455. 100,        // mass
  8456. 0,        // damage
  8457. SFX_NONE,        // activesound
  8458. MF_SOLID,        // flags
  8459. 0        // flags2
  8460.  },
  8461.  
  8462. {        // MT_BRASSTORCH
  8463. 8061,        // doomednum
  8464. S_ZBRASSTORCH1,        // spawnstate
  8465. 1000,        // spawnhealth
  8466. S_NULL,        // seestate
  8467. SFX_NONE,        // seesound
  8468. 8,        // reactiontime
  8469. SFX_NONE,        // attacksound
  8470. S_NULL,        // painstate
  8471. 0,        // painchance
  8472. SFX_NONE,        // painsound
  8473. S_NULL,        // meleestate
  8474. S_NULL,        // missilestate
  8475. S_NULL,        // crashstate
  8476. S_NULL,        // deathstate
  8477. S_NULL,        // xdeathstate
  8478. SFX_NONE,        // deathsound
  8479. 0,        // speed
  8480. 6*FRACUNIT,        // radius
  8481. 35*FRACUNIT,        // height
  8482. 100,        // mass
  8483. 0,        // damage
  8484. SFX_NONE,        // activesound
  8485. MF_SOLID,        // flags
  8486. 0        // flags2
  8487.  },
  8488.  
  8489. {        // MT_ZSUITOFARMOR
  8490. 8064,        // doomednum
  8491. S_ZSUITOFARMOR,        // spawnstate
  8492. 60,        // spawnhealth
  8493. S_NULL,        // seestate
  8494. SFX_NONE,        // seesound
  8495. 8,        // reactiontime
  8496. SFX_NONE,        // attacksound
  8497. S_NULL,        // painstate
  8498. 0,        // painchance
  8499. SFX_NONE,        // painsound
  8500. S_NULL,        // meleestate
  8501. S_NULL,        // missilestate
  8502. S_NULL,        // crashstate
  8503. S_ZSUITOFARMOR_X1,        // deathstate
  8504. S_NULL,        // xdeathstate
  8505. SFX_SUITOFARMOR_BREAK,        // deathsound
  8506. 0,        // speed
  8507. 16*FRACUNIT,        // radius
  8508. 72*FRACUNIT,        // height
  8509. MAXINT,        // mass
  8510. 0,        // damage
  8511. SFX_NONE,        // activesound
  8512. MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,        // flags
  8513. 0        // flags2
  8514.  },
  8515.  
  8516. {        // MT_ZARMORCHUNK
  8517. -1,        // doomednum
  8518. S_ZARMORCHUNK1,        // spawnstate
  8519. 1000,        // spawnhealth
  8520. S_NULL,        // seestate
  8521. SFX_NONE,        // seesound
  8522. 8,        // reactiontime
  8523. SFX_NONE,        // attacksound
  8524. S_NULL,        // painstate
  8525. 0,        // painchance
  8526. SFX_NONE,        // painsound
  8527. S_NULL,        // meleestate
  8528. S_NULL,        // missilestate
  8529. S_NULL,        // crashstate
  8530. S_NULL,        // deathstate
  8531. S_NULL,        // xdeathstate
  8532. SFX_NONE,        // deathsound
  8533. 0,        // speed
  8534. 4*FRACUNIT,        // radius
  8535. 8*FRACUNIT,        // height
  8536. 100,        // mass
  8537. 0,        // damage
  8538. SFX_NONE,        // activesound
  8539. 0,        // flags
  8540. 0        // flags2
  8541.  },
  8542.  
  8543. {        // MT_ZBELL
  8544. 8065,        // doomednum
  8545. S_ZBELL,        // spawnstate
  8546. 5,        // spawnhealth
  8547. S_NULL,        // seestate
  8548. SFX_NONE,        // seesound
  8549. 8,        // reactiontime
  8550. SFX_NONE,        // attacksound
  8551. S_NULL,        // painstate
  8552. 0,        // painchance
  8553. SFX_NONE,        // painsound
  8554. S_NULL,        // meleestate
  8555. S_NULL,        // missilestate
  8556. S_NULL,        // crashstate
  8557. S_ZBELL_X1,        // deathstate
  8558. S_NULL,        // xdeathstate
  8559. SFX_BELLRING,        // deathsound
  8560. 0,        // speed
  8561. 56*FRACUNIT,        // radius
  8562. 120*FRACUNIT,        // height
  8563. MAXINT,        // mass
  8564. 0,        // damage
  8565. SFX_NONE,        // activesound
  8566. MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_NOGRAVITY|MF_SPAWNCEILING,        // flags
  8567. 0        // flags2
  8568.  },
  8569.  
  8570. {        // MT_ZBLUE_CANDLE
  8571. 8066,        // doomednum
  8572. S_ZBLUE_CANDLE1,        // spawnstate
  8573. 1000,        // spawnhealth
  8574. S_NULL,        // seestate
  8575. SFX_NONE,        // seesound
  8576. 8,        // reactiontime
  8577. SFX_NONE,        // attacksound
  8578. S_NULL,        // painstate
  8579. 0,        // painchance
  8580. SFX_NONE,        // painsound
  8581. S_NULL,        // meleestate
  8582. S_NULL,        // missilestate
  8583. S_NULL,        // crashstate
  8584. S_NULL,        // deathstate
  8585. S_NULL,        // xdeathstate
  8586. SFX_NONE,        // deathsound
  8587. 0,        // speed
  8588. 20*FRACUNIT,        // radius
  8589. 16*FRACUNIT,        // height
  8590. 100,        // mass
  8591. 0,        // damage
  8592. SFX_NONE,        // activesound
  8593. MF_NOBLOCKMAP,        // flags
  8594. 0        // flags2
  8595.  },
  8596.  
  8597. {        // MT_ZIRON_MAIDEN
  8598. 8067,        // doomednum
  8599. S_ZIRON_MAIDEN,        // spawnstate
  8600. 1000,        // spawnhealth
  8601. S_NULL,        // seestate
  8602. SFX_NONE,        // seesound
  8603. 8,        // reactiontime
  8604. SFX_NONE,        // attacksound
  8605. S_NULL,        // painstate
  8606. 0,        // painchance
  8607. SFX_NONE,        // painsound
  8608. S_NULL,        // meleestate
  8609. S_NULL,        // missilestate
  8610. S_NULL,        // crashstate
  8611. S_NULL,        // deathstate
  8612. S_NULL,        // xdeathstate
  8613. SFX_NONE,        // deathsound
  8614. 0,        // speed
  8615. 12*FRACUNIT,        // radius
  8616. 60*FRACUNIT,        // height
  8617. 100,        // mass
  8618. 0,        // damage
  8619. SFX_NONE,        // activesound
  8620. MF_SOLID,        // flags
  8621. 0        // flags2
  8622.  },
  8623.  
  8624. {        // MT_ZXMAS_TREE
  8625. 8068,        // doomednum
  8626. S_ZXMAS_TREE,        // spawnstate
  8627. 20,        // spawnhealth
  8628. S_NULL,        // seestate
  8629. SFX_NONE,        // seesound
  8630. 8,        // reactiontime
  8631. SFX_NONE,        // attacksound
  8632. S_NULL,        // painstate
  8633. 0,        // painchance
  8634. SFX_NONE,        // painsound
  8635. S_ZXMAS_TREE_X1,        // meleestate
  8636. S_NULL,        // missilestate
  8637. S_NULL,        // crashstate
  8638. S_ZXMAS_TREE_DIE,        // deathstate
  8639. S_NULL,        // xdeathstate
  8640. SFX_TREE_EXPLODE,        // deathsound
  8641. 0,        // speed
  8642. 11*FRACUNIT,        // radius
  8643. 130*FRACUNIT,        // height
  8644. MAXINT,        // mass
  8645. 0,        // damage
  8646. SFX_NONE,        // activesound
  8647. MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,        // flags
  8648. 0        // flags2
  8649.  },
  8650.  
  8651. {        // MT_ZCAULDRON
  8652. 8069,        // doomednum
  8653. S_ZCAULDRON1,        // spawnstate
  8654. 1000,        // spawnhealth
  8655. S_NULL,        // seestate
  8656. SFX_NONE,        // seesound
  8657. 8,        // reactiontime
  8658. SFX_NONE,        // attacksound
  8659. S_NULL,        // painstate
  8660. 0,        // painchance
  8661. SFX_NONE,        // painsound
  8662. S_NULL,        // meleestate
  8663. S_NULL,        // missilestate
  8664. S_NULL,        // crashstate
  8665. S_NULL,        // deathstate
  8666. S_NULL,        // xdeathstate
  8667. SFX_NONE,        // deathsound
  8668. 0,        // speed
  8669. 12*FRACUNIT,        // radius
  8670. 26*FRACUNIT,        // height
  8671. 100,        // mass
  8672. 0,        // damage
  8673. SFX_NONE,        // activesound
  8674. MF_SOLID,        // flags
  8675. 0        // flags2
  8676.  },
  8677.  
  8678. {        // MT_ZCAULDRON_UNLIT
  8679. 8070,        // doomednum
  8680. S_ZCAULDRON_U,        // spawnstate
  8681. 1000,        // spawnhealth
  8682. S_NULL,        // seestate
  8683. SFX_NONE,        // seesound
  8684. 8,        // reactiontime
  8685. SFX_NONE,        // attacksound
  8686. S_NULL,        // painstate
  8687. 0,        // painchance
  8688. SFX_NONE,        // painsound
  8689. S_NULL,        // meleestate
  8690. S_NULL,        // missilestate
  8691. S_NULL,        // crashstate
  8692. S_NULL,        // deathstate
  8693. S_NULL,        // xdeathstate
  8694. SFX_NONE,        // deathsound
  8695. 0,        // speed
  8696. 12*FRACUNIT,        // radius
  8697. 26*FRACUNIT,        // height
  8698. 100,        // mass
  8699. 0,        // damage
  8700. SFX_NONE,        // activesound
  8701. MF_SOLID,        // flags
  8702. 0        // flags2
  8703.  },
  8704.  
  8705. {        // MT_ZCHAINBIT32
  8706. 8071,        // doomednum
  8707. S_ZCHAINBIT32,        // spawnstate
  8708. 1000,        // spawnhealth
  8709. S_NULL,        // seestate
  8710. SFX_NONE,        // seesound
  8711. 8,        // reactiontime
  8712. SFX_NONE,        // attacksound
  8713. S_NULL,        // painstate
  8714. 0,        // painchance
  8715. SFX_NONE,        // painsound
  8716. S_NULL,        // meleestate
  8717. S_NULL,        // missilestate
  8718. S_NULL,        // crashstate
  8719. S_NULL,        // deathstate
  8720. S_NULL,        // xdeathstate
  8721. SFX_NONE,        // deathsound
  8722. 0,        // speed
  8723. 4*FRACUNIT,        // radius
  8724. 32*FRACUNIT,        // height
  8725. 100,        // mass
  8726. 0,        // damage
  8727. SFX_NONE,        // activesound
  8728. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,        // flags
  8729. 0        // flags2
  8730.  },
  8731.  
  8732. {        // MT_ZCHAINBIT64
  8733. 8072,        // doomednum
  8734. S_ZCHAINBIT64,        // spawnstate
  8735. 1000,        // spawnhealth
  8736. S_NULL,        // seestate
  8737. SFX_NONE,        // seesound
  8738. 8,        // reactiontime
  8739. SFX_NONE,        // attacksound
  8740. S_NULL,        // painstate
  8741. 0,        // painchance
  8742. SFX_NONE,        // painsound
  8743. S_NULL,        // meleestate
  8744. S_NULL,        // missilestate
  8745. S_NULL,        // crashstate
  8746. S_NULL,        // deathstate
  8747. S_NULL,        // xdeathstate
  8748. SFX_NONE,        // deathsound
  8749. 0,        // speed
  8750. 4*FRACUNIT,        // radius
  8751. 64*FRACUNIT,        // height
  8752. 100,        // mass
  8753. 0,        // damage
  8754. SFX_NONE,        // activesound
  8755. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,        // flags
  8756. 0        // flags2
  8757.  },
  8758.  
  8759. {        // MT_ZCHAINEND_HEART
  8760. 8073,        // doomednum
  8761. S_ZCHAINEND_HEART,        // spawnstate
  8762. 1000,        // spawnhealth
  8763. S_NULL,        // seestate
  8764. SFX_NONE,        // seesound
  8765. 8,        // reactiontime
  8766. SFX_NONE,        // attacksound
  8767. S_NULL,        // painstate
  8768. 0,        // painchance
  8769. SFX_NONE,        // painsound
  8770. S_NULL,        // meleestate
  8771. S_NULL,        // missilestate
  8772. S_NULL,        // crashstate
  8773. S_NULL,        // deathstate
  8774. S_NULL,        // xdeathstate
  8775. SFX_NONE,        // deathsound
  8776. 0,        // speed
  8777. 4*FRACUNIT,        // radius
  8778. 32*FRACUNIT,        // height
  8779. 100,        // mass
  8780. 0,        // damage
  8781. SFX_NONE,        // activesound
  8782. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,        // flags
  8783. 0        // flags2
  8784.  },
  8785.  
  8786. {        // MT_ZCHAINEND_HOOK1
  8787. 8074,        // doomednum
  8788. S_ZCHAINEND_HOOK1,        // spawnstate
  8789. 1000,        // spawnhealth
  8790. S_NULL,        // seestate
  8791. SFX_NONE,        // seesound
  8792. 8,        // reactiontime
  8793. SFX_NONE,        // attacksound
  8794. S_NULL,        // painstate
  8795. 0,        // painchance
  8796. SFX_NONE,        // painsound
  8797. S_NULL,        // meleestate
  8798. S_NULL,        // missilestate
  8799. S_NULL,        // crashstate
  8800. S_NULL,        // deathstate
  8801. S_NULL,        // xdeathstate
  8802. SFX_NONE,        // deathsound
  8803. 0,        // speed
  8804. 4*FRACUNIT,        // radius
  8805. 32*FRACUNIT,        // height
  8806. 100,        // mass
  8807. 0,        // damage
  8808. SFX_NONE,        // activesound
  8809. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,        // flags
  8810. 0        // flags2
  8811.  },
  8812.  
  8813. {        // MT_ZCHAINEND_HOOK2
  8814. 8075,        // doomednum
  8815. S_ZCHAINEND_HOOK2,        // spawnstate
  8816. 1000,        // spawnhealth
  8817. S_NULL,        // seestate
  8818. SFX_NONE,        // seesound
  8819. 8,        // reactiontime
  8820. SFX_NONE,        // attacksound
  8821. S_NULL,        // painstate
  8822. 0,        // painchance
  8823. SFX_NONE,        // painsound
  8824. S_NULL,        // meleestate
  8825. S_NULL,        // missilestate
  8826. S_NULL,        // crashstate
  8827. S_NULL,        // deathstate
  8828. S_NULL,        // xdeathstate
  8829. SFX_NONE,        // deathsound
  8830. 0,        // speed
  8831. 4*FRACUNIT,        // radius
  8832. 32*FRACUNIT,        // height
  8833. 100,        // mass
  8834. 0,        // damage
  8835. SFX_NONE,        // activesound
  8836. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,        // flags
  8837. 0        // flags2
  8838.  },
  8839.  
  8840. {        // MT_ZCHAINEND_SPIKE
  8841. 8076,        // doomednum
  8842. S_ZCHAINEND_SPIKE,        // spawnstate
  8843. 1000,        // spawnhealth
  8844. S_NULL,        // seestate
  8845. SFX_NONE,        // seesound
  8846. 8,        // reactiontime
  8847. SFX_NONE,        // attacksound
  8848. S_NULL,        // painstate
  8849. 0,        // painchance
  8850. SFX_NONE,        // painsound
  8851. S_NULL,        // meleestate
  8852. S_NULL,        // missilestate
  8853. S_NULL,        // crashstate
  8854. S_NULL,        // deathstate
  8855. S_NULL,        // xdeathstate
  8856. SFX_NONE,        // deathsound
  8857. 0,        // speed
  8858. 4*FRACUNIT,        // radius
  8859. 32*FRACUNIT,        // height
  8860. 100,        // mass
  8861. 0,        // damage
  8862. SFX_NONE,        // activesound
  8863. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,        // flags
  8864. 0        // flags2
  8865.  },
  8866.  
  8867. {        // MT_ZCHAINEND_SKULL
  8868. 8077,        // doomednum
  8869. S_ZCHAINEND_SKULL,        // spawnstate
  8870. 1000,        // spawnhealth
  8871. S_NULL,        // seestate
  8872. SFX_NONE,        // seesound
  8873. 8,        // reactiontime
  8874. SFX_NONE,        // attacksound
  8875. S_NULL,        // painstate
  8876. 0,        // painchance
  8877. SFX_NONE,        // painsound
  8878. S_NULL,        // meleestate
  8879. S_NULL,        // missilestate
  8880. S_NULL,        // crashstate
  8881. S_NULL,        // deathstate
  8882. S_NULL,        // xdeathstate
  8883. SFX_NONE,        // deathsound
  8884. 0,        // speed
  8885. 4*FRACUNIT,        // radius
  8886. 32*FRACUNIT,        // height
  8887. 100,        // mass
  8888. 0,        // damage
  8889. SFX_NONE,        // activesound
  8890. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,        // flags
  8891. 0        // flags2
  8892.  },
  8893.  
  8894. {        // MT_TABLE_SHIT1
  8895. 8500,        // doomednum
  8896. S_TABLE_SHIT1,        // spawnstate
  8897. 1000,        // spawnhealth
  8898. S_NULL,        // seestate
  8899. SFX_NONE,        // seesound
  8900. 8,        // reactiontime
  8901. SFX_NONE,        // attacksound
  8902. S_NULL,        // painstate
  8903. 0,        // painchance
  8904. SFX_NONE,        // painsound
  8905. S_NULL,        // meleestate
  8906. S_NULL,        // missilestate
  8907. S_NULL,        // crashstate
  8908. S_NULL,        // deathstate
  8909. S_NULL,        // xdeathstate
  8910. SFX_NONE,        // deathsound
  8911. 0,        // speed
  8912. 20*FRACUNIT,        // radius
  8913. 16*FRACUNIT,        // height
  8914. 100,        // mass
  8915. 0,        // damage
  8916. SFX_NONE,        // activesound
  8917. MF_NOBLOCKMAP,        // flags
  8918. 0        // flags2
  8919.  },
  8920.  
  8921. {        // MT_TABLE_SHIT2
  8922. 8501,        // doomednum
  8923. S_TABLE_SHIT2,        // spawnstate
  8924. 1000,        // spawnhealth
  8925. S_NULL,        // seestate
  8926. SFX_NONE,        // seesound
  8927. 8,        // reactiontime
  8928. SFX_NONE,        // attacksound
  8929. S_NULL,        // painstate
  8930. 0,        // painchance
  8931. SFX_NONE,        // painsound
  8932. S_NULL,        // meleestate
  8933. S_NULL,        // missilestate
  8934. S_NULL,        // crashstate
  8935. S_NULL,        // deathstate
  8936. S_NULL,        // xdeathstate
  8937. SFX_NONE,        // deathsound
  8938. 0,        // speed
  8939. 20*FRACUNIT,        // radius
  8940. 16*FRACUNIT,        // height
  8941. 100,        // mass
  8942. 0,        // damage
  8943. SFX_NONE,        // activesound
  8944. MF_NOBLOCKMAP,        // flags
  8945. 0        // flags2
  8946.  },
  8947.  
  8948. {        // MT_TABLE_SHIT3
  8949. 8502,        // doomednum
  8950. S_TABLE_SHIT3,        // spawnstate
  8951. 1000,        // spawnhealth
  8952. S_NULL,        // seestate
  8953. SFX_NONE,        // seesound
  8954. 8,        // reactiontime
  8955. SFX_NONE,        // attacksound
  8956. S_NULL,        // painstate
  8957. 0,        // painchance
  8958. SFX_NONE,        // painsound
  8959. S_NULL,        // meleestate
  8960. S_NULL,        // missilestate
  8961. S_NULL,        // crashstate
  8962. S_NULL,        // deathstate
  8963. S_NULL,        // xdeathstate
  8964. SFX_NONE,        // deathsound
  8965. 0,        // speed
  8966. 20*FRACUNIT,        // radius
  8967. 16*FRACUNIT,        // height
  8968. 100,        // mass
  8969. 0,        // damage
  8970. SFX_NONE,        // activesound
  8971. MF_NOBLOCKMAP,        // flags
  8972. 0        // flags2
  8973.  },
  8974.  
  8975. {        // MT_TABLE_SHIT4
  8976. 8503,        // doomednum
  8977. S_TABLE_SHIT4,        // spawnstate
  8978. 1000,        // spawnhealth
  8979. S_NULL,        // seestate
  8980. SFX_NONE,        // seesound
  8981. 8,        // reactiontime
  8982. SFX_NONE,        // attacksound
  8983. S_NULL,        // painstate
  8984. 0,        // painchance
  8985. SFX_NONE,        // painsound
  8986. S_NULL,        // meleestate
  8987. S_NULL,        // missilestate
  8988. S_NULL,        // crashstate
  8989. S_NULL,        // deathstate
  8990. S_NULL,        // xdeathstate
  8991. SFX_NONE,        // deathsound
  8992. 0,        // speed
  8993. 20*FRACUNIT,        // radius
  8994. 16*FRACUNIT,        // height
  8995. 100,        // mass
  8996. 0,        // damage
  8997. SFX_NONE,        // activesound
  8998. MF_NOBLOCKMAP,        // flags
  8999. 0        // flags2
  9000.  },
  9001.  
  9002. {        // MT_TABLE_SHIT5
  9003. 8504,        // doomednum
  9004. S_TABLE_SHIT5,        // spawnstate
  9005. 1000,        // spawnhealth
  9006. S_NULL,        // seestate
  9007. SFX_NONE,        // seesound
  9008. 8,        // reactiontime
  9009. SFX_NONE,        // attacksound
  9010. S_NULL,        // painstate
  9011. 0,        // painchance
  9012. SFX_NONE,        // painsound
  9013. S_NULL,        // meleestate
  9014. S_NULL,        // missilestate
  9015. S_NULL,        // crashstate
  9016. S_NULL,        // deathstate
  9017. S_NULL,        // xdeathstate
  9018. SFX_NONE,        // deathsound
  9019. 0,        // speed
  9020. 20*FRACUNIT,        // radius
  9021. 16*FRACUNIT,        // height
  9022. 100,        // mass
  9023. 0,        // damage
  9024. SFX_NONE,        // activesound
  9025. MF_NOBLOCKMAP,        // flags
  9026. 0        // flags2
  9027.  },
  9028.  
  9029. {        // MT_TABLE_SHIT6
  9030. 8505,        // doomednum
  9031. S_TABLE_SHIT6,        // spawnstate
  9032. 1000,        // spawnhealth
  9033. S_NULL,        // seestate
  9034. SFX_NONE,        // seesound
  9035. 8,        // reactiontime
  9036. SFX_NONE,        // attacksound
  9037. S_NULL,        // painstate
  9038. 0,        // painchance
  9039. SFX_NONE,        // painsound
  9040. S_NULL,        // meleestate
  9041. S_NULL,        // missilestate
  9042. S_NULL,        // crashstate
  9043. S_NULL,        // deathstate
  9044. S_NULL,        // xdeathstate
  9045. SFX_NONE,        // deathsound
  9046. 0,        // speed
  9047. 20*FRACUNIT,        // radius
  9048. 16*FRACUNIT,        // height
  9049. 100,        // mass
  9050. 0,        // damage
  9051. SFX_NONE,        // activesound
  9052. MF_NOBLOCKMAP,        // flags
  9053. 0        // flags2
  9054.  },
  9055.  
  9056. {        // MT_TABLE_SHIT7
  9057. 8506,        // doomednum
  9058. S_TABLE_SHIT7,        // spawnstate
  9059. 1000,        // spawnhealth
  9060. S_NULL,        // seestate
  9061. SFX_NONE,        // seesound
  9062. 8,        // reactiontime
  9063. SFX_NONE,        // attacksound
  9064. S_NULL,        // painstate
  9065. 0,        // painchance
  9066. SFX_NONE,        // painsound
  9067. S_NULL,        // meleestate
  9068. S_NULL,        // missilestate
  9069. S_NULL,        // crashstate
  9070. S_NULL,        // deathstate
  9071. S_NULL,        // xdeathstate
  9072. SFX_NONE,        // deathsound
  9073. 0,        // speed
  9074. 20*FRACUNIT,        // radius
  9075. 16*FRACUNIT,        // height
  9076. 100,        // mass
  9077. 0,        // damage
  9078. SFX_NONE,        // activesound
  9079. MF_NOBLOCKMAP,        // flags
  9080. 0        // flags2
  9081.  },
  9082.  
  9083. {        // MT_TABLE_SHIT8
  9084. 8507,        // doomednum
  9085. S_TABLE_SHIT8,        // spawnstate
  9086. 1000,        // spawnhealth
  9087. S_NULL,        // seestate
  9088. SFX_NONE,        // seesound
  9089. 8,        // reactiontime
  9090. SFX_NONE,        // attacksound
  9091. S_NULL,        // painstate
  9092. 0,        // painchance
  9093. SFX_NONE,        // painsound
  9094. S_NULL,        // meleestate
  9095. S_NULL,        // missilestate
  9096. S_NULL,        // crashstate
  9097. S_NULL,        // deathstate
  9098. S_NULL,        // xdeathstate
  9099. SFX_NONE,        // deathsound
  9100. 0,        // speed
  9101. 20*FRACUNIT,        // radius
  9102. 16*FRACUNIT,        // height
  9103. 100,        // mass
  9104. 0,        // damage
  9105. SFX_NONE,        // activesound
  9106. MF_NOBLOCKMAP,        // flags
  9107. 0        // flags2
  9108.  },
  9109.  
  9110. {        // MT_TABLE_SHIT9
  9111. 8508,        // doomednum
  9112. S_TABLE_SHIT9,        // spawnstate
  9113. 1000,        // spawnhealth
  9114. S_NULL,        // seestate
  9115. SFX_NONE,        // seesound
  9116. 8,        // reactiontime
  9117. SFX_NONE,        // attacksound
  9118. S_NULL,        // painstate
  9119. 0,        // painchance
  9120. SFX_NONE,        // painsound
  9121. S_NULL,        // meleestate
  9122. S_NULL,        // missilestate
  9123. S_NULL,        // crashstate
  9124. S_NULL,        // deathstate
  9125. S_NULL,        // xdeathstate
  9126. SFX_NONE,        // deathsound
  9127. 0,        // speed
  9128. 20*FRACUNIT,        // radius
  9129. 16*FRACUNIT,        // height
  9130. 100,        // mass
  9131. 0,        // damage
  9132. SFX_NONE,        // activesound
  9133. MF_NOBLOCKMAP,        // flags
  9134. 0        // flags2
  9135.  },
  9136.  
  9137. {        // MT_TABLE_SHIT10
  9138. 8509,        // doomednum
  9139. S_TABLE_SHIT10,        // spawnstate
  9140. 1000,        // spawnhealth
  9141. S_NULL,        // seestate
  9142. SFX_NONE,        // seesound
  9143. 8,        // reactiontime
  9144. SFX_NONE,        // attacksound
  9145. S_NULL,        // painstate
  9146. 0,        // painchance
  9147. SFX_NONE,        // painsound
  9148. S_NULL,        // meleestate
  9149. S_NULL,        // missilestate
  9150. S_NULL,        // crashstate
  9151. S_NULL,        // deathstate
  9152. S_NULL,        // xdeathstate
  9153. SFX_NONE,        // deathsound
  9154. 0,        // speed
  9155. 20*FRACUNIT,        // radius
  9156. 16*FRACUNIT,        // height
  9157. 100,        // mass
  9158. 0,        // damage
  9159. SFX_NONE,        // activesound
  9160. MF_NOBLOCKMAP,        // flags
  9161. 0        // flags2
  9162.  },
  9163.  
  9164. {        // MT_TFOG
  9165. -1,        // doomednum
  9166. S_TFOG1,        // spawnstate
  9167. 1000,        // spawnhealth
  9168. S_NULL,        // seestate
  9169. SFX_NONE,        // seesound
  9170. 8,        // reactiontime
  9171. SFX_NONE,        // attacksound
  9172. S_NULL,        // painstate
  9173. 0,        // painchance
  9174. SFX_NONE,        // painsound
  9175. S_NULL,        // meleestate
  9176. S_NULL,        // missilestate
  9177. S_NULL,        // crashstate
  9178. S_NULL,        // deathstate
  9179. S_NULL,        // xdeathstate
  9180. SFX_NONE,        // deathsound
  9181. 0,        // speed
  9182. 20*FRACUNIT,        // radius
  9183. 16*FRACUNIT,        // height
  9184. 100,        // mass
  9185. 0,        // damage
  9186. SFX_NONE,        // activesound
  9187. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  9188. 0        // flags2
  9189.  },
  9190.  
  9191. {        // MT_MISC81
  9192. 140,        // doomednum
  9193. S_TELESMOKE1,        // spawnstate
  9194. 1000,        // spawnhealth
  9195. S_NULL,        // seestate
  9196. SFX_NONE,        // seesound
  9197. 8,        // reactiontime
  9198. SFX_NONE,        // attacksound
  9199. S_NULL,        // painstate
  9200. 0,        // painchance
  9201. SFX_NONE,        // painsound
  9202. S_NULL,        // meleestate
  9203. S_NULL,        // missilestate
  9204. S_NULL,        // crashstate
  9205. S_NULL,        // deathstate
  9206. S_NULL,        // xdeathstate
  9207. SFX_NONE,        // deathsound
  9208. 0,        // speed
  9209. 20*FRACUNIT,        // radius
  9210. 16*FRACUNIT,        // height
  9211. 100,        // mass
  9212. 0,        // damage
  9213. SFX_NONE,        // activesound
  9214. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  9215. 0        // flags2
  9216.  },
  9217.  
  9218. {        // MT_TELEPORTMAN
  9219. 14,        // doomednum
  9220. S_NULL,        // spawnstate
  9221. 1000,        // spawnhealth
  9222. S_NULL,        // seestate
  9223. SFX_NONE,        // seesound
  9224. 8,        // reactiontime
  9225. SFX_NONE,        // attacksound
  9226. S_NULL,        // painstate
  9227. 0,        // painchance
  9228. SFX_NONE,        // painsound
  9229. S_NULL,        // meleestate
  9230. S_NULL,        // missilestate
  9231. S_NULL,        // crashstate
  9232. S_NULL,        // deathstate
  9233. S_NULL,        // xdeathstate
  9234. SFX_NONE,        // deathsound
  9235. 0,        // speed
  9236. 20*FRACUNIT,        // radius
  9237. 16*FRACUNIT,        // height
  9238. 100,        // mass
  9239. 0,        // damage
  9240. SFX_NONE,        // activesound
  9241. MF_NOBLOCKMAP|MF_NOSECTOR,        // flags
  9242. 0        // flags2
  9243.  },
  9244.  
  9245. {        // MT_PUNCHPUFF
  9246. -1,        // doomednum
  9247. S_PUNCHPUFF1,        // spawnstate
  9248. 1000,        // spawnhealth
  9249. S_NULL,        // seestate
  9250. SFX_FIGHTER_PUNCH_HITTHING,        // seesound
  9251. 8,        // reactiontime
  9252. SFX_FIGHTER_PUNCH_HITWALL,        // attacksound
  9253. S_NULL,        // painstate
  9254. 0,        // painchance
  9255. SFX_NONE,        // painsound
  9256. S_NULL,        // meleestate
  9257. S_NULL,        // missilestate
  9258. S_NULL,        // crashstate
  9259. S_NULL,        // deathstate
  9260. S_NULL,        // xdeathstate
  9261. SFX_NONE,        // deathsound
  9262. 0,        // speed
  9263. 20*FRACUNIT,        // radius
  9264. 16*FRACUNIT,        // height
  9265. 100,        // mass
  9266. 0,        // damage
  9267. SFX_NONE,        // activesound
  9268. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  9269. 0        // flags2
  9270.  },
  9271.  
  9272. {        // MT_FW_AXE
  9273. 8010,        // doomednum
  9274. S_AXE,        // spawnstate
  9275. 1000,        // spawnhealth
  9276. S_NULL,        // seestate
  9277. SFX_NONE,        // seesound
  9278. 8,        // reactiontime
  9279. SFX_NONE,        // attacksound
  9280. S_NULL,        // painstate
  9281. 0,        // painchance
  9282. SFX_NONE,        // painsound
  9283. S_NULL,        // meleestate
  9284. S_NULL,        // missilestate
  9285. S_NULL,        // crashstate
  9286. S_NULL,        // deathstate
  9287. S_NULL,        // xdeathstate
  9288. SFX_NONE,        // deathsound
  9289. 0,        // speed
  9290. 20*FRACUNIT,        // radius
  9291. 16*FRACUNIT,        // height
  9292. 100,        // mass
  9293. 0,        // damage
  9294. SFX_NONE,        // activesound
  9295. MF_SPECIAL,        // flags
  9296. 0        // flags2
  9297.  },
  9298.  
  9299. {        // MT_AXEPUFF
  9300. -1,        // doomednum
  9301. S_HAMMERPUFF1,        // spawnstate
  9302. 1000,        // spawnhealth
  9303. S_NULL,        // seestate
  9304. SFX_FIGHTER_AXE_HITTHING,        // seesound
  9305. 8,        // reactiontime
  9306. SFX_FIGHTER_HAMMER_HITWALL,        // attacksound
  9307. S_NULL,        // painstate
  9308. 0,        // painchance
  9309. SFX_NONE,        // painsound
  9310. S_NULL,        // meleestate
  9311. S_NULL,        // missilestate
  9312. S_NULL,        // crashstate
  9313. S_NULL,        // deathstate
  9314. S_NULL,        // xdeathstate
  9315. SFX_NONE,        // deathsound
  9316. 0,        // speed
  9317. 20*FRACUNIT,        // radius
  9318. 16*FRACUNIT,        // height
  9319. 100,        // mass
  9320. 0,        // damage
  9321. SFX_NONE,        // activesound
  9322. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  9323. 0        // flags2
  9324.  },
  9325.  
  9326. {        // MT_AXEPUFF_GLOW
  9327. -1,        // doomednum
  9328. S_AXEPUFF_GLOW1,        // spawnstate
  9329. 1000,        // spawnhealth
  9330. S_NULL,        // seestate
  9331. SFX_FIGHTER_AXE_HITTHING,        // seesound
  9332. 8,        // reactiontime
  9333. SFX_FIGHTER_HAMMER_HITWALL,        // attacksound
  9334. S_NULL,        // painstate
  9335. 0,        // painchance
  9336. SFX_NONE,        // painsound
  9337. S_NULL,        // meleestate
  9338. S_NULL,        // missilestate
  9339. S_NULL,        // crashstate
  9340. S_NULL,        // deathstate
  9341. S_NULL,        // xdeathstate
  9342. SFX_NONE,        // deathsound
  9343. 0,        // speed
  9344. 20*FRACUNIT,        // radius
  9345. 16*FRACUNIT,        // height
  9346. 100,        // mass
  9347. 0,        // damage
  9348. SFX_NONE,        // activesound
  9349. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  9350. 0        // flags2
  9351.  },
  9352.  
  9353. {        // MT_AXEBLOOD
  9354. -1,        // doomednum
  9355. S_AXEBLOOD1,        // spawnstate
  9356. 1000,        // spawnhealth
  9357. S_NULL,        // seestate
  9358. SFX_NONE,        // seesound
  9359. 8,        // reactiontime
  9360. SFX_NONE,        // attacksound
  9361. S_NULL,        // painstate
  9362. 0,        // painchance
  9363. SFX_NONE,        // painsound
  9364. S_NULL,        // meleestate
  9365. S_NULL,        // missilestate
  9366. S_NULL,        // crashstate
  9367. S_AXEBLOOD6,        // deathstate
  9368. S_NULL,        // xdeathstate
  9369. SFX_NONE,        // deathsound
  9370. 0,        // speed
  9371. 2*FRACUNIT,        // radius
  9372. 4*FRACUNIT,        // height
  9373. 100,        // mass
  9374. 0,        // damage
  9375. SFX_NONE,        // activesound
  9376. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,        // flags
  9377. MF2_NOTELEPORT|MF2_CANNOTPUSH        // flags2
  9378.  },
  9379.  
  9380. {        // MT_FW_HAMMER
  9381. 123,        // doomednum
  9382. S_HAMM,        // spawnstate
  9383. 1000,        // spawnhealth
  9384. S_NULL,        // seestate
  9385. SFX_NONE,        // seesound
  9386. 8,        // reactiontime
  9387. SFX_NONE,        // attacksound
  9388. S_NULL,        // painstate
  9389. 0,        // painchance
  9390. SFX_NONE,        // painsound
  9391. S_NULL,        // meleestate
  9392. S_NULL,        // missilestate
  9393. S_NULL,        // crashstate
  9394. S_NULL,        // deathstate
  9395. S_NULL,        // xdeathstate
  9396. SFX_NONE,        // deathsound
  9397. 0,        // speed
  9398. 20*FRACUNIT,        // radius
  9399. 16*FRACUNIT,        // height
  9400. 100,        // mass
  9401. 0,        // damage
  9402. SFX_NONE,        // activesound
  9403. MF_SPECIAL,        // flags
  9404. 0        // flags2
  9405.  },
  9406.  
  9407. {        // MT_HAMMER_MISSILE
  9408. -1,        // doomednum
  9409. S_HAMMER_MISSILE_1,        // spawnstate
  9410. 1000,        // spawnhealth
  9411. S_NULL,        // seestate
  9412. SFX_NONE,        // seesound
  9413. 8,        // reactiontime
  9414. SFX_NONE,        // attacksound
  9415. S_NULL,        // painstate
  9416. 0,        // painchance
  9417. SFX_NONE,        // painsound
  9418. S_NULL,        // meleestate
  9419. S_NULL,        // missilestate
  9420. S_NULL,        // crashstate
  9421. S_HAMMER_MISSILE_X1,        // deathstate
  9422. S_NULL,        // xdeathstate
  9423. SFX_FIGHTER_HAMMER_EXPLODE,        // deathsound
  9424. 25*FRACUNIT,        // speed
  9425. 14*FRACUNIT,        // radius
  9426. 20*FRACUNIT,        // height
  9427. 100,        // mass
  9428. 10,        // damage
  9429. SFX_NONE,        // activesound
  9430. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  9431. MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE        // flags2
  9432.  },
  9433.  
  9434. {        // MT_HAMMERPUFF
  9435. -1,        // doomednum
  9436. S_HAMMERPUFF1,        // spawnstate
  9437. 1000,        // spawnhealth
  9438. S_NULL,        // seestate
  9439. SFX_FIGHTER_HAMMER_HITTHING,        // seesound
  9440. 8,        // reactiontime
  9441. SFX_FIGHTER_HAMMER_HITWALL,        // attacksound
  9442. S_NULL,        // painstate
  9443. 0,        // painchance
  9444. SFX_NONE,        // painsound
  9445. S_NULL,        // meleestate
  9446. S_NULL,        // missilestate
  9447. S_NULL,        // crashstate
  9448. S_NULL,        // deathstate
  9449. S_NULL,        // xdeathstate
  9450. SFX_NONE,        // deathsound
  9451. 0,        // speed
  9452. 20*FRACUNIT,        // radius
  9453. 16*FRACUNIT,        // height
  9454. 100,        // mass
  9455. 0,        // damage
  9456. SFX_NONE,        // activesound
  9457. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  9458. 0        // flags2
  9459.  },
  9460.  
  9461. {        // MT_FSWORD_MISSILE
  9462. -1,        // doomednum
  9463. S_FSWORD_MISSILE1,        // spawnstate
  9464. 1000,        // spawnhealth
  9465. S_NULL,        // seestate
  9466. SFX_NONE,        // seesound
  9467. 8,        // reactiontime
  9468. SFX_NONE,        // attacksound
  9469. S_NULL,        // painstate
  9470. 0,        // painchance
  9471. SFX_NONE,        // painsound
  9472. S_NULL,        // meleestate
  9473. S_NULL,        // missilestate
  9474. S_NULL,        // crashstate
  9475. S_FSWORD_MISSILE_X1,        // deathstate
  9476. S_NULL,        // xdeathstate
  9477. SFX_FIGHTER_SWORD_EXPLODE,        // deathsound
  9478. 30*FRACUNIT,        // speed
  9479. 16*FRACUNIT,        // radius
  9480. 8*FRACUNIT,        // height
  9481. 100,        // mass
  9482. 8,        // damage
  9483. SFX_NONE,        // activesound
  9484. MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,        // flags
  9485. MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS        // flags2
  9486.  },
  9487.  
  9488. {        // MT_FSWORD_FLAME
  9489. -1,        // doomednum
  9490. S_FSWORD_FLAME1,        // spawnstate
  9491. 1000,        // spawnhealth
  9492. S_NULL,        // seestate
  9493. SFX_NONE,        // seesound
  9494. 8,        // reactiontime
  9495. SFX_NONE,        // attacksound
  9496. S_NULL,        // painstate
  9497. 0,        // painchance
  9498. SFX_NONE,        // painsound
  9499. S_NULL,        // meleestate
  9500. S_NULL,        // missilestate
  9501. S_NULL,        // crashstate
  9502. S_NULL,        // deathstate
  9503. S_NULL,        // xdeathstate
  9504. SFX_NONE,        // deathsound
  9505. 0,        // speed
  9506. 20*FRACUNIT,        // radius
  9507. 16*FRACUNIT,        // height
  9508. 100,        // mass
  9509. 0,        // damage
  9510. SFX_NONE,        // activesound
  9511. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  9512. 0        // flags2
  9513.  },
  9514.  
  9515. {        // MT_CW_SERPSTAFF
  9516. 10,        // doomednum
  9517. S_CSTAFF,        // spawnstate
  9518. 1000,        // spawnhealth
  9519. S_NULL,        // seestate
  9520. SFX_NONE,        // seesound
  9521. 8,        // reactiontime
  9522. SFX_NONE,        // attacksound
  9523. S_NULL,        // painstate
  9524. 0,        // painchance
  9525. SFX_NONE,        // painsound
  9526. S_NULL,        // meleestate
  9527. S_NULL,        // missilestate
  9528. S_NULL,        // crashstate
  9529. S_NULL,        // deathstate
  9530. S_NULL,        // xdeathstate
  9531. SFX_NONE,        // deathsound
  9532. 0,        // speed
  9533. 20*FRACUNIT,        // radius
  9534. 16*FRACUNIT,        // height
  9535. 100,        // mass
  9536. 0,        // damage
  9537. SFX_NONE,        // activesound
  9538. MF_SPECIAL,        // flags
  9539. 0        // flags2
  9540.  },
  9541.  
  9542. {        // MT_CSTAFF_MISSILE
  9543. -1,        // doomednum
  9544. S_CSTAFF_MISSILE1,        // spawnstate
  9545. 1000,        // spawnhealth
  9546. S_NULL,        // seestate
  9547. SFX_NONE,        // seesound
  9548. 8,        // reactiontime
  9549. SFX_NONE,        // attacksound
  9550. S_NULL,        // painstate
  9551. 0,        // painchance
  9552. SFX_NONE,        // painsound
  9553. S_NULL,        // meleestate
  9554. S_NULL,        // missilestate
  9555. S_NULL,        // crashstate
  9556. S_CSTAFF_MISSILE_X1,        // deathstate
  9557. S_NULL,        // xdeathstate
  9558. SFX_CLERIC_CSTAFF_EXPLODE,        // deathsound
  9559. 22*FRACUNIT,        // speed
  9560. 12*FRACUNIT,        // radius
  9561. 10*FRACUNIT,        // height
  9562. 100,        // mass
  9563. 5,        // damage
  9564. SFX_NONE,        // activesound
  9565. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  9566. MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS        // flags2
  9567.  },
  9568.  
  9569. {        // MT_CSTAFFPUFF
  9570. -1,        // doomednum
  9571. S_CSTAFFPUFF1,        // spawnstate
  9572. 1000,        // spawnhealth
  9573. S_NULL,        // seestate
  9574. SFX_CLERIC_CSTAFF_HITTHING,        // seesound
  9575. 8,        // reactiontime
  9576. SFX_NONE,        // attacksound
  9577. S_NULL,        // painstate
  9578. 0,        // painchance
  9579. SFX_NONE,        // painsound
  9580. S_NULL,        // meleestate
  9581. S_NULL,        // missilestate
  9582. S_NULL,        // crashstate
  9583. S_NULL,        // deathstate
  9584. S_NULL,        // xdeathstate
  9585. SFX_NONE,        // deathsound
  9586. 0,        // speed
  9587. 20*FRACUNIT,        // radius
  9588. 16*FRACUNIT,        // height
  9589. 100,        // mass
  9590. 0,        // damage
  9591. SFX_NONE,        // activesound
  9592. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  9593. 0        // flags2
  9594.  },
  9595.  
  9596. {        // MT_CW_FLAME
  9597. 8009,        // doomednum
  9598. S_CFLAME1,        // spawnstate
  9599. 1000,        // spawnhealth
  9600. S_NULL,        // seestate
  9601. SFX_NONE,        // seesound
  9602. 8,        // reactiontime
  9603. SFX_NONE,        // attacksound
  9604. S_NULL,        // painstate
  9605. 0,        // painchance
  9606. SFX_NONE,        // painsound
  9607. S_NULL,        // meleestate
  9608. S_NULL,        // missilestate
  9609. S_NULL,        // crashstate
  9610. S_NULL,        // deathstate
  9611. S_NULL,        // xdeathstate
  9612. SFX_NONE,        // deathsound
  9613. 0,        // speed
  9614. 20*FRACUNIT,        // radius
  9615. 16*FRACUNIT,        // height
  9616. 100,        // mass
  9617. 0,        // damage
  9618. SFX_NONE,        // activesound
  9619. MF_SPECIAL|MF_NOGRAVITY,        // flags
  9620. 0        // flags2
  9621.  },
  9622.  
  9623. {        // MT_CFLAMEFLOOR
  9624. -1,        // doomednum
  9625. S_CFLAMEFLOOR1,        // spawnstate
  9626. 1000,        // spawnhealth
  9627. S_NULL,        // seestate
  9628. SFX_NONE,        // seesound
  9629. 8,        // reactiontime
  9630. SFX_NONE,        // attacksound
  9631. S_NULL,        // painstate
  9632. 0,        // painchance
  9633. SFX_NONE,        // painsound
  9634. S_NULL,        // meleestate
  9635. S_NULL,        // missilestate
  9636. S_NULL,        // crashstate
  9637. S_NULL,        // deathstate
  9638. S_NULL,        // xdeathstate
  9639. SFX_NONE,        // deathsound
  9640. 0,        // speed
  9641. 20*FRACUNIT,        // radius
  9642. 16*FRACUNIT,        // height
  9643. 100,        // mass
  9644. 0,        // damage
  9645. SFX_NONE,        // activesound
  9646. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  9647. 0        // flags2
  9648.  },
  9649.  
  9650. {        // MT_FLAMEPUFF
  9651. -1,        // doomednum
  9652. S_FLAMEPUFF1,        // spawnstate
  9653. 1000,        // spawnhealth
  9654. S_NULL,        // seestate
  9655. SFX_CLERIC_FLAME_EXPLODE,        // seesound
  9656. 8,        // reactiontime
  9657. SFX_CLERIC_FLAME_EXPLODE,        // attacksound
  9658. S_NULL,        // painstate
  9659. 0,        // painchance
  9660. SFX_NONE,        // painsound
  9661. S_NULL,        // meleestate
  9662. S_NULL,        // missilestate
  9663. S_NULL,        // crashstate
  9664. S_NULL,        // deathstate
  9665. S_NULL,        // xdeathstate
  9666. SFX_NONE,        // deathsound
  9667. 0,        // speed
  9668. FRACUNIT,        // radius
  9669. FRACUNIT,        // height
  9670. 100,        // mass
  9671. 0,        // damage
  9672. SFX_NONE,        // activesound
  9673. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  9674. 0        // flags2
  9675.  },
  9676.  
  9677. {        // MT_FLAMEPUFF2
  9678. -1,        // doomednum
  9679. S_FLAMEPUFF2_1,        // spawnstate
  9680. 1000,        // spawnhealth
  9681. S_NULL,        // seestate
  9682. SFX_CLERIC_FLAME_EXPLODE,        // seesound
  9683. 8,        // reactiontime
  9684. SFX_CLERIC_FLAME_EXPLODE,        // attacksound
  9685. S_NULL,        // painstate
  9686. 0,        // painchance
  9687. SFX_NONE,        // painsound
  9688. S_NULL,        // meleestate
  9689. S_NULL,        // missilestate
  9690. S_NULL,        // crashstate
  9691. S_NULL,        // deathstate
  9692. S_NULL,        // xdeathstate
  9693. SFX_NONE,        // deathsound
  9694. 0,        // speed
  9695. FRACUNIT,        // radius
  9696. FRACUNIT,        // height
  9697. 100,        // mass
  9698. 0,        // damage
  9699. SFX_NONE,        // activesound
  9700. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  9701. 0        // flags2
  9702.  },
  9703.  
  9704. {        // MT_CIRCLEFLAME
  9705. -1,        // doomednum
  9706. S_CIRCLE_FLAME1,        // spawnstate
  9707. 1000,        // spawnhealth
  9708. S_NULL,        // seestate
  9709. SFX_NONE,        // seesound
  9710. 8,        // reactiontime
  9711. SFX_NONE,        // attacksound
  9712. S_NULL,        // painstate
  9713. 0,        // painchance
  9714. SFX_NONE,        // painsound
  9715. S_NULL,        // meleestate
  9716. S_NULL,        // missilestate
  9717. S_NULL,        // crashstate
  9718. S_CIRCLE_FLAME_X1,        // deathstate
  9719. S_NULL,        // xdeathstate
  9720. SFX_CLERIC_FLAME_CIRCLE,        // deathsound
  9721. 0,        // speed
  9722. 6*FRACUNIT,        // radius
  9723. 16*FRACUNIT,        // height
  9724. 100,        // mass
  9725. 2,        // damage
  9726. SFX_NONE,        // activesound
  9727. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  9728. MF2_NOTELEPORT|MF2_FIREDAMAGE        // flags2
  9729.  },
  9730.  
  9731. {        // MT_CFLAME_MISSILE
  9732. -1,        // doomednum
  9733. S_CFLAME_MISSILE1,        // spawnstate
  9734. 1000,        // spawnhealth
  9735. S_NULL,        // seestate
  9736. SFX_NONE,        // seesound
  9737. 8,        // reactiontime
  9738. SFX_NONE,        // attacksound
  9739. S_NULL,        // painstate
  9740. 0,        // painchance
  9741. SFX_NONE,        // painsound
  9742. S_NULL,        // meleestate
  9743. S_NULL,        // missilestate
  9744. S_NULL,        // crashstate
  9745. S_CFLAME_MISSILE_X,        // deathstate
  9746. S_NULL,        // xdeathstate
  9747. SFX_NONE,        // deathsound
  9748. 200*FRACUNIT,        // speed
  9749. 14*FRACUNIT,        // radius
  9750. 8*FRACUNIT,        // height
  9751. 100,        // mass
  9752. 8,        // damage
  9753. SFX_NONE,        // activesound
  9754. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  9755. MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_DONTDRAW|MF2_FIREDAMAGE        // flags2
  9756.  },
  9757.  
  9758. {        // MT_HOLY_FX
  9759. -1,        // doomednum
  9760. S_HOLY_FX1,        // spawnstate
  9761. 105,        // spawnhealth
  9762. S_NULL,        // seestate
  9763. SFX_NONE,        // seesound
  9764. 8,        // reactiontime
  9765. SFX_NONE,        // attacksound
  9766. S_NULL,        // painstate
  9767. 0,        // painchance
  9768. SFX_NONE,        // painsound
  9769. S_NULL,        // meleestate
  9770. S_NULL,        // missilestate
  9771. S_NULL,        // crashstate
  9772. S_HOLY_FX_X1,        // deathstate
  9773. S_NULL,        // xdeathstate
  9774. SFX_SPIRIT_DIE,        // deathsound
  9775. 12*FRACUNIT,        // speed
  9776. 10*FRACUNIT,        // radius
  9777. 6*FRACUNIT,        // height
  9778. 100,        // mass
  9779. 3,        // damage
  9780. SFX_NONE,        // activesound
  9781. MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE,        // flags
  9782. MF2_NOTELEPORT|MF2_SEEKERMISSILE|MF2_RIP|MF2_IMPACT|MF2_PCROSS        // flags2
  9783.  },
  9784.  
  9785. {        // MT_HOLY_TAIL
  9786. -1,        // doomednum
  9787. S_HOLY_TAIL1,        // spawnstate
  9788. 1000,        // spawnhealth
  9789. S_NULL,        // seestate
  9790. SFX_NONE,        // seesound
  9791. 8,        // reactiontime
  9792. SFX_NONE,        // attacksound
  9793. S_NULL,        // painstate
  9794. 0,        // painchance
  9795. SFX_NONE,        // painsound
  9796. S_NULL,        // meleestate
  9797. S_NULL,        // missilestate
  9798. S_NULL,        // crashstate
  9799. S_NULL,        // deathstate
  9800. S_NULL,        // xdeathstate
  9801. SFX_NONE,        // deathsound
  9802. 0,        // speed
  9803. FRACUNIT,        // radius
  9804. FRACUNIT,        // height
  9805. 100,        // mass
  9806. 0,        // damage
  9807. SFX_NONE,        // activesound
  9808. MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW,        // flags
  9809. MF2_NOTELEPORT        // flags2
  9810.  },
  9811.  
  9812. {        // MT_HOLY_PUFF
  9813. -1,        // doomednum
  9814. S_HOLY_PUFF1,        // spawnstate
  9815. 1000,        // spawnhealth
  9816. S_NULL,        // seestate
  9817. SFX_NONE,        // seesound
  9818. 8,        // reactiontime
  9819. SFX_NONE,        // attacksound
  9820. S_NULL,        // painstate
  9821. 0,        // painchance
  9822. SFX_NONE,        // painsound
  9823. S_NULL,        // meleestate
  9824. S_NULL,        // missilestate
  9825. S_NULL,        // crashstate
  9826. S_NULL,        // deathstate
  9827. S_NULL,        // xdeathstate
  9828. SFX_NONE,        // deathsound
  9829. 0,        // speed
  9830. 20*FRACUNIT,        // radius
  9831. 16*FRACUNIT,        // height
  9832. 100,        // mass
  9833. 0,        // damage
  9834. SFX_NONE,        // activesound
  9835. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  9836. 0        // flags2
  9837.  },
  9838.  
  9839. {        // MT_HOLY_MISSILE
  9840. -1,        // doomednum
  9841. S_HOLY_MISSILE1,        // spawnstate
  9842. 1000,        // spawnhealth
  9843. S_NULL,        // seestate
  9844. SFX_NONE,        // seesound
  9845. 8,        // reactiontime
  9846. SFX_NONE,        // attacksound
  9847. S_NULL,        // painstate
  9848. 0,        // painchance
  9849. SFX_NONE,        // painsound
  9850. S_NULL,        // meleestate
  9851. S_NULL,        // missilestate
  9852. S_NULL,        // crashstate
  9853. S_HOLY_MISSILE_X,        // deathstate
  9854. S_NULL,        // xdeathstate
  9855. SFX_NONE,        // deathsound
  9856. 30*FRACUNIT,        // speed
  9857. 15*FRACUNIT,        // radius
  9858. 8*FRACUNIT,        // height
  9859. 100,        // mass
  9860. 4,        // damage
  9861. SFX_NONE,        // activesound
  9862. MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_MISSILE,        // flags
  9863. MF2_NOTELEPORT        // flags2
  9864.  },
  9865.  
  9866. {        // MT_HOLY_MISSILE_PUFF
  9867. -1,        // doomednum
  9868. S_HOLY_MISSILE_P1,        // spawnstate
  9869. 1000,        // spawnhealth
  9870. S_NULL,        // seestate
  9871. SFX_NONE,        // seesound
  9872. 8,        // reactiontime
  9873. SFX_NONE,        // attacksound
  9874. S_NULL,        // painstate
  9875. 0,        // painchance
  9876. SFX_NONE,        // painsound
  9877. S_NULL,        // meleestate
  9878. S_NULL,        // missilestate
  9879. S_NULL,        // crashstate
  9880. S_NULL,        // deathstate
  9881. S_NULL,        // xdeathstate
  9882. SFX_NONE,        // deathsound
  9883. 0,        // speed
  9884. 4*FRACUNIT,        // radius
  9885. 8*FRACUNIT,        // height
  9886. 100,        // mass
  9887. 0,        // damage
  9888. SFX_NONE,        // activesound
  9889. MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW,        // flags
  9890. MF2_NOTELEPORT        // flags2
  9891.  },
  9892.  
  9893. {        // MT_MWANDPUFF
  9894. -1,        // doomednum
  9895. S_MWANDPUFF1,        // spawnstate
  9896. 1000,        // spawnhealth
  9897. S_NULL,        // seestate
  9898. SFX_NONE,        // seesound
  9899. 8,        // reactiontime
  9900. SFX_NONE,        // attacksound
  9901. S_NULL,        // painstate
  9902. 0,        // painchance
  9903. SFX_NONE,        // painsound
  9904. S_NULL,        // meleestate
  9905. S_NULL,        // missilestate
  9906. S_NULL,        // crashstate
  9907. S_NULL,        // deathstate
  9908. S_NULL,        // xdeathstate
  9909. SFX_NONE,        // deathsound
  9910. 0,        // speed
  9911. 20*FRACUNIT,        // radius
  9912. 16*FRACUNIT,        // height
  9913. 100,        // mass
  9914. 0,        // damage
  9915. SFX_NONE,        // activesound
  9916. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  9917. MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST        // flags2
  9918.  },
  9919.  
  9920. {        // MT_MWANDSMOKE
  9921. -1,        // doomednum
  9922. S_MWANDSMOKE1,        // spawnstate
  9923. 1000,        // spawnhealth
  9924. S_NULL,        // seestate
  9925. SFX_NONE,        // seesound
  9926. 8,        // reactiontime
  9927. SFX_NONE,        // attacksound
  9928. S_NULL,        // painstate
  9929. 0,        // painchance
  9930. SFX_NONE,        // painsound
  9931. S_NULL,        // meleestate
  9932. S_NULL,        // missilestate
  9933. S_NULL,        // crashstate
  9934. S_NULL,        // deathstate
  9935. S_NULL,        // xdeathstate
  9936. SFX_NONE,        // deathsound
  9937. 0,        // speed
  9938. 20*FRACUNIT,        // radius
  9939. 16*FRACUNIT,        // height
  9940. 100,        // mass
  9941. 0,        // damage
  9942. SFX_NONE,        // activesound
  9943. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  9944. MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST        // flags2
  9945.  },
  9946.  
  9947. {        // MT_MWAND_MISSILE
  9948. -1,        // doomednum
  9949. S_MWAND_MISSILE1,        // spawnstate
  9950. 1000,        // spawnhealth
  9951. S_NULL,        // seestate
  9952. SFX_NONE,        // seesound
  9953. 8,        // reactiontime
  9954. SFX_NONE,        // attacksound
  9955. S_NULL,        // painstate
  9956. 0,        // painchance
  9957. SFX_NONE,        // painsound
  9958. S_NULL,        // meleestate
  9959. S_NULL,        // missilestate
  9960. S_NULL,        // crashstate
  9961. S_MWANDPUFF1,        // deathstate
  9962. S_NULL,        // xdeathstate
  9963. SFX_NONE,        // deathsound
  9964. 184*FRACUNIT,        // speed
  9965. 12*FRACUNIT,        // radius
  9966. 8*FRACUNIT,        // height
  9967. 100,        // mass
  9968. 2,        // damage
  9969. SFX_NONE,        // activesound
  9970. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  9971. MF2_NOTELEPORT|MF2_RIP|MF2_IMPACT|MF2_PCROSS|MF2_NODMGTHRUST|MF2_CANNOTPUSH        // flags2
  9972.  },
  9973.  
  9974. {        // MT_MW_LIGHTNING
  9975. 8040,        // doomednum
  9976. S_MW_LIGHTNING1,        // spawnstate
  9977. 1000,        // spawnhealth
  9978. S_NULL,        // seestate
  9979. SFX_NONE,        // seesound
  9980. 8,        // reactiontime
  9981. SFX_NONE,        // attacksound
  9982. S_NULL,        // painstate
  9983. 0,        // painchance
  9984. SFX_NONE,        // painsound
  9985. S_NULL,        // meleestate
  9986. S_NULL,        // missilestate
  9987. S_NULL,        // crashstate
  9988. S_NULL,        // deathstate
  9989. S_NULL,        // xdeathstate
  9990. SFX_NONE,        // deathsound
  9991. 0,        // speed
  9992. 20*FRACUNIT,        // radius
  9993. 16*FRACUNIT,        // height
  9994. 100,        // mass
  9995. 0,        // damage
  9996. SFX_NONE,        // activesound
  9997. MF_SPECIAL|MF_NOGRAVITY,        // flags
  9998. 0        // flags2
  9999.  },
  10000.  
  10001. {        // MT_LIGHTNING_CEILING
  10002. -1,        // doomednum
  10003. S_LIGHTNING_CEILING1,        // spawnstate
  10004. 144,        // spawnhealth
  10005. S_NULL,        // seestate
  10006. SFX_NONE,        // seesound
  10007. 8,        // reactiontime
  10008. SFX_NONE,        // attacksound
  10009. S_NULL,        // painstate
  10010. 0,        // painchance
  10011. SFX_NONE,        // painsound
  10012. S_NULL,        // meleestate
  10013. S_NULL,        // missilestate
  10014. S_NULL,        // crashstate
  10015. S_LIGHTNING_C_X1,        // deathstate
  10016. S_NULL,        // xdeathstate
  10017. SFX_NONE,        // deathsound
  10018. 25*FRACUNIT,        // speed
  10019. 16*FRACUNIT,        // radius
  10020. 40*FRACUNIT,        // height
  10021. 100,        // mass
  10022. 8,        // damage
  10023. SFX_NONE,        // activesound
  10024. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,        // flags
  10025. MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS        // flags2
  10026.  },
  10027.  
  10028. {        // MT_LIGHTNING_FLOOR
  10029. -1,        // doomednum
  10030. S_LIGHTNING_FLOOR1,        // spawnstate
  10031. 144,        // spawnhealth
  10032. S_NULL,        // seestate
  10033. SFX_NONE,        // seesound
  10034. 8,        // reactiontime
  10035. SFX_NONE,        // attacksound
  10036. S_NULL,        // painstate
  10037. 0,        // painchance
  10038. SFX_NONE,        // painsound
  10039. S_NULL,        // meleestate
  10040. S_NULL,        // missilestate
  10041. S_NULL,        // crashstate
  10042. S_LIGHTNING_F_X1,        // deathstate
  10043. S_NULL,        // xdeathstate
  10044. SFX_NONE,        // deathsound
  10045. 25*FRACUNIT,        // speed
  10046. 16*FRACUNIT,        // radius
  10047. 40*FRACUNIT,        // height
  10048. 100,        // mass
  10049. 8,        // damage
  10050. SFX_NONE,        // activesound
  10051. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,        // flags
  10052. MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS        // flags2
  10053.  },
  10054.  
  10055. {        // MT_LIGHTNING_ZAP
  10056. -1,        // doomednum
  10057. S_LIGHTNING_ZAP1,        // spawnstate
  10058. 1000,        // spawnhealth
  10059. S_NULL,        // seestate
  10060. SFX_NONE,        // seesound
  10061. 8,        // reactiontime
  10062. SFX_NONE,        // attacksound
  10063. S_NULL,        // painstate
  10064. 0,        // painchance
  10065. SFX_NONE,        // painsound
  10066. S_NULL,        // meleestate
  10067. S_NULL,        // missilestate
  10068. S_NULL,        // crashstate
  10069. S_LIGHTNING_ZAP_X8,        // deathstate
  10070. S_NULL,        // xdeathstate
  10071. SFX_NONE,        // deathsound
  10072. 0,        // speed
  10073. 15*FRACUNIT,        // radius
  10074. 35*FRACUNIT,        // height
  10075. 100,        // mass
  10076. 2,        // damage
  10077. SFX_NONE,        // activesound
  10078. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,        // flags
  10079. 0        // flags2
  10080.  },
  10081.  
  10082. {        // MT_MSTAFF_FX
  10083. -1,        // doomednum
  10084. S_MSTAFF_FX1_1,        // spawnstate
  10085. 1000,        // spawnhealth
  10086. S_NULL,        // seestate
  10087. SFX_NONE,        // seesound
  10088. 8,        // reactiontime
  10089. SFX_NONE,        // attacksound
  10090. S_NULL,        // painstate
  10091. 0,        // painchance
  10092. SFX_NONE,        // painsound
  10093. S_NULL,        // meleestate
  10094. S_NULL,        // missilestate
  10095. S_NULL,        // crashstate
  10096. S_MSTAFF_FX_X1,        // deathstate
  10097. S_NULL,        // xdeathstate
  10098. SFX_MAGE_STAFF_EXPLODE,        // deathsound
  10099. 20*FRACUNIT,        // speed
  10100. 16*FRACUNIT,        // radius
  10101. 8*FRACUNIT,        // height
  10102. 100,        // mass
  10103. 6,        // damage
  10104. SFX_NONE,        // activesound
  10105. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  10106. MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_RIP|MF2_IMPACT|MF2_PCROSS        // flags2
  10107.  },
  10108.  
  10109. {        // MT_MSTAFF_FX2
  10110. -1,        // doomednum
  10111. S_MSTAFF_FX2_1,        // spawnstate
  10112. 1000,        // spawnhealth
  10113. S_NULL,        // seestate
  10114. SFX_NONE,        // seesound
  10115. 8,        // reactiontime
  10116. SFX_NONE,        // attacksound
  10117. S_NULL,        // painstate
  10118. 0,        // painchance
  10119. SFX_NONE,        // painsound
  10120. S_NULL,        // meleestate
  10121. S_NULL,        // missilestate
  10122. S_NULL,        // crashstate
  10123. S_MSTAFF_FX2_X1,        // deathstate
  10124. S_NULL,        // xdeathstate
  10125. SFX_MAGE_STAFF_EXPLODE,        // deathsound
  10126. 17*FRACUNIT,        // speed
  10127. 20*FRACUNIT,        // radius
  10128. 8*FRACUNIT,        // height
  10129. 100,        // mass
  10130. 4,        // damage
  10131. SFX_NONE,        // activesound
  10132. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  10133. MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_IMPACT|MF2_PCROSS|MF2_SEEKERMISSILE        // flags2
  10134.  },
  10135.  
  10136. {        // MT_FW_SWORD1
  10137. 12,        // doomednum
  10138. S_FSWORD1,        // spawnstate
  10139. 1000,        // spawnhealth
  10140. S_NULL,        // seestate
  10141. SFX_NONE,        // seesound
  10142. 8,        // reactiontime
  10143. SFX_NONE,        // attacksound
  10144. S_NULL,        // painstate
  10145. 0,        // painchance
  10146. SFX_NONE,        // painsound
  10147. S_NULL,        // meleestate
  10148. S_NULL,        // missilestate
  10149. S_NULL,        // crashstate
  10150. S_NULL,        // deathstate
  10151. S_NULL,        // xdeathstate
  10152. SFX_NONE,        // deathsound
  10153. 0,        // speed
  10154. 20*FRACUNIT,        // radius
  10155. 16*FRACUNIT,        // height
  10156. 100,        // mass
  10157. 0,        // damage
  10158. SFX_NONE,        // activesound
  10159. MF_SPECIAL,        // flags
  10160. MF2_FLOATBOB        // flags2
  10161.  },
  10162.  
  10163. {        // MT_FW_SWORD2
  10164. 13,        // doomednum
  10165. S_FSWORD2,        // spawnstate
  10166. 1000,        // spawnhealth
  10167. S_NULL,        // seestate
  10168. SFX_NONE,        // seesound
  10169. 8,        // reactiontime
  10170. SFX_NONE,        // attacksound
  10171. S_NULL,        // painstate
  10172. 0,        // painchance
  10173. SFX_NONE,        // painsound
  10174. S_NULL,        // meleestate
  10175. S_NULL,        // missilestate
  10176. S_NULL,        // crashstate
  10177. S_NULL,        // deathstate
  10178. S_NULL,        // xdeathstate
  10179. SFX_NONE,        // deathsound
  10180. 0,        // speed
  10181. 20*FRACUNIT,        // radius
  10182. 16*FRACUNIT,        // height
  10183. 100,        // mass
  10184. 0,        // damage
  10185. SFX_NONE,        // activesound
  10186. MF_SPECIAL,        // flags
  10187. MF2_FLOATBOB        // flags2
  10188.  },
  10189.  
  10190. {        // MT_FW_SWORD3
  10191. 16,        // doomednum
  10192. S_FSWORD3,        // spawnstate
  10193. 1000,        // spawnhealth
  10194. S_NULL,        // seestate
  10195. SFX_NONE,        // seesound
  10196. 8,        // reactiontime
  10197. SFX_NONE,        // attacksound
  10198. S_NULL,        // painstate
  10199. 0,        // painchance
  10200. SFX_NONE,        // painsound
  10201. S_NULL,        // meleestate
  10202. S_NULL,        // missilestate
  10203. S_NULL,        // crashstate
  10204. S_NULL,        // deathstate
  10205. S_NULL,        // xdeathstate
  10206. SFX_NONE,        // deathsound
  10207. 0,        // speed
  10208. 20*FRACUNIT,        // radius
  10209. 16*FRACUNIT,        // height
  10210. 100,        // mass
  10211. 0,        // damage
  10212. SFX_NONE,        // activesound
  10213. MF_SPECIAL,        // flags
  10214. MF2_FLOATBOB        // flags2
  10215.  },
  10216.  
  10217. {        // MT_CW_HOLY1
  10218. 18,        // doomednum
  10219. S_CHOLY1,        // spawnstate
  10220. 1000,        // spawnhealth
  10221. S_NULL,        // seestate
  10222. SFX_NONE,        // seesound
  10223. 8,        // reactiontime
  10224. SFX_NONE,        // attacksound
  10225. S_NULL,        // painstate
  10226. 0,        // painchance
  10227. SFX_NONE,        // painsound
  10228. S_NULL,        // meleestate
  10229. S_NULL,        // missilestate
  10230. S_NULL,        // crashstate
  10231. S_NULL,        // deathstate
  10232. S_NULL,        // xdeathstate
  10233. SFX_NONE,        // deathsound
  10234. 0,        // speed
  10235. 20*FRACUNIT,        // radius
  10236. 16*FRACUNIT,        // height
  10237. 100,        // mass
  10238. 0,        // damage
  10239. SFX_NONE,        // activesound
  10240. MF_SPECIAL,        // flags
  10241. MF2_FLOATBOB        // flags2
  10242.  },
  10243.  
  10244. {        // MT_CW_HOLY2
  10245. 19,        // doomednum
  10246. S_CHOLY2,        // spawnstate
  10247. 1000,        // spawnhealth
  10248. S_NULL,        // seestate
  10249. SFX_NONE,        // seesound
  10250. 8,        // reactiontime
  10251. SFX_NONE,        // attacksound
  10252. S_NULL,        // painstate
  10253. 0,        // painchance
  10254. SFX_NONE,        // painsound
  10255. S_NULL,        // meleestate
  10256. S_NULL,        // missilestate
  10257. S_NULL,        // crashstate
  10258. S_NULL,        // deathstate
  10259. S_NULL,        // xdeathstate
  10260. SFX_NONE,        // deathsound
  10261. 0,        // speed
  10262. 20*FRACUNIT,        // radius
  10263. 16*FRACUNIT,        // height
  10264. 100,        // mass
  10265. 0,        // damage
  10266. SFX_NONE,        // activesound
  10267. MF_SPECIAL,        // flags
  10268. MF2_FLOATBOB        // flags2
  10269.  },
  10270.  
  10271. {        // MT_CW_HOLY3
  10272. 20,        // doomednum
  10273. S_CHOLY3,        // spawnstate
  10274. 1000,        // spawnhealth
  10275. S_NULL,        // seestate
  10276. SFX_NONE,        // seesound
  10277. 8,        // reactiontime
  10278. SFX_NONE,        // attacksound
  10279. S_NULL,        // painstate
  10280. 0,        // painchance
  10281. SFX_NONE,        // painsound
  10282. S_NULL,        // meleestate
  10283. S_NULL,        // missilestate
  10284. S_NULL,        // crashstate
  10285. S_NULL,        // deathstate
  10286. S_NULL,        // xdeathstate
  10287. SFX_NONE,        // deathsound
  10288. 0,        // speed
  10289. 20*FRACUNIT,        // radius
  10290. 16*FRACUNIT,        // height
  10291. 100,        // mass
  10292. 0,        // damage
  10293. SFX_NONE,        // activesound
  10294. MF_SPECIAL,        // flags
  10295. MF2_FLOATBOB        // flags2
  10296.  },
  10297.  
  10298. {        // MT_MW_STAFF1
  10299. 21,        // doomednum
  10300. S_MSTAFF1,        // spawnstate
  10301. 1000,        // spawnhealth
  10302. S_NULL,        // seestate
  10303. SFX_NONE,        // seesound
  10304. 8,        // reactiontime
  10305. SFX_NONE,        // attacksound
  10306. S_NULL,        // painstate
  10307. 0,        // painchance
  10308. SFX_NONE,        // painsound
  10309. S_NULL,        // meleestate
  10310. S_NULL,        // missilestate
  10311. S_NULL,        // crashstate
  10312. S_NULL,        // deathstate
  10313. S_NULL,        // xdeathstate
  10314. SFX_NONE,        // deathsound
  10315. 0,        // speed
  10316. 20*FRACUNIT,        // radius
  10317. 16*FRACUNIT,        // height
  10318. 100,        // mass
  10319. 0,        // damage
  10320. SFX_NONE,        // activesound
  10321. MF_SPECIAL,        // flags
  10322. MF2_FLOATBOB        // flags2
  10323.  },
  10324.  
  10325. {        // MT_MW_STAFF2
  10326. 22,        // doomednum
  10327. S_MSTAFF2,        // spawnstate
  10328. 1000,        // spawnhealth
  10329. S_NULL,        // seestate
  10330. SFX_NONE,        // seesound
  10331. 8,        // reactiontime
  10332. SFX_NONE,        // attacksound
  10333. S_NULL,        // painstate
  10334. 0,        // painchance
  10335. SFX_NONE,        // painsound
  10336. S_NULL,        // meleestate
  10337. S_NULL,        // missilestate
  10338. S_NULL,        // crashstate
  10339. S_NULL,        // deathstate
  10340. S_NULL,        // xdeathstate
  10341. SFX_NONE,        // deathsound
  10342. 0,        // speed
  10343. 20*FRACUNIT,        // radius
  10344. 16*FRACUNIT,        // height
  10345. 100,        // mass
  10346. 0,        // damage
  10347. SFX_NONE,        // activesound
  10348. MF_SPECIAL,        // flags
  10349. MF2_FLOATBOB        // flags2
  10350.  },
  10351.  
  10352. {        // MT_MW_STAFF3
  10353. 23,        // doomednum
  10354. S_MSTAFF3,        // spawnstate
  10355. 1000,        // spawnhealth
  10356. S_NULL,        // seestate
  10357. SFX_NONE,        // seesound
  10358. 8,        // reactiontime
  10359. SFX_NONE,        // attacksound
  10360. S_NULL,        // painstate
  10361. 0,        // painchance
  10362. SFX_NONE,        // painsound
  10363. S_NULL,        // meleestate
  10364. S_NULL,        // missilestate
  10365. S_NULL,        // crashstate
  10366. S_NULL,        // deathstate
  10367. S_NULL,        // xdeathstate
  10368. SFX_NONE,        // deathsound
  10369. 0,        // speed
  10370. 20*FRACUNIT,        // radius
  10371. 16*FRACUNIT,        // height
  10372. 100,        // mass
  10373. 0,        // damage
  10374. SFX_NONE,        // activesound
  10375. MF_SPECIAL,        // flags
  10376. MF2_FLOATBOB        // flags2
  10377.  },
  10378.  
  10379. {        // MT_SNOUTPUFF
  10380. -1,        // doomednum
  10381. S_PUNCHPUFF1,        // spawnstate
  10382. 1000,        // spawnhealth
  10383. S_NULL,        // seestate
  10384. SFX_NONE,        // seesound
  10385. 8,        // reactiontime
  10386. SFX_NONE,        // attacksound
  10387. S_NULL,        // painstate
  10388. 0,        // painchance
  10389. SFX_NONE,        // painsound
  10390. S_NULL,        // meleestate
  10391. S_NULL,        // missilestate
  10392. S_NULL,        // crashstate
  10393. S_NULL,        // deathstate
  10394. S_NULL,        // xdeathstate
  10395. SFX_NONE,        // deathsound
  10396. 0,        // speed
  10397. 20*FRACUNIT,        // radius
  10398. 16*FRACUNIT,        // height
  10399. 100,        // mass
  10400. 0,        // damage
  10401. SFX_NONE,        // activesound
  10402. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  10403. 0        // flags2
  10404.  },
  10405.  
  10406. {        // MT_MW_CONE
  10407. 53,        // doomednum
  10408. S_COS1,        // spawnstate
  10409. 1000,        // spawnhealth
  10410. S_NULL,        // seestate
  10411. SFX_NONE,        // seesound
  10412. 8,        // reactiontime
  10413. SFX_NONE,        // attacksound
  10414. S_NULL,        // painstate
  10415. 0,        // painchance
  10416. SFX_NONE,        // painsound
  10417. S_NULL,        // meleestate
  10418. S_NULL,        // missilestate
  10419. S_NULL,        // crashstate
  10420. S_NULL,        // deathstate
  10421. S_NULL,        // xdeathstate
  10422. SFX_NONE,        // deathsound
  10423. 0,        // speed
  10424. 20*FRACUNIT,        // radius
  10425. 16*FRACUNIT,        // height
  10426. 100,        // mass
  10427. 0,        // damage
  10428. SFX_NONE,        // activesound
  10429. MF_SPECIAL,        // flags
  10430. 0        // flags2
  10431.  },
  10432.  
  10433. {        // MT_SHARDFX1
  10434. -1,        // doomednum
  10435. S_SHARDFX1_1,        // spawnstate
  10436. 1000,        // spawnhealth
  10437. S_NULL,        // seestate
  10438. SFX_NONE,        // seesound
  10439. 8,        // reactiontime
  10440. SFX_NONE,        // attacksound
  10441. S_NULL,        // painstate
  10442. 0,        // painchance
  10443. SFX_NONE,        // painsound
  10444. S_NULL,        // meleestate
  10445. S_NULL,        // missilestate
  10446. S_NULL,        // crashstate
  10447. S_SHARDFXE1_1,        // deathstate
  10448. S_NULL,        // xdeathstate
  10449. SFX_MAGE_SHARDS_EXPLODE,        // deathsound
  10450. 25*FRACUNIT,        // speed
  10451. 13*FRACUNIT,        // radius
  10452. 8*FRACUNIT,        // height
  10453. 100,        // mass
  10454. 1,        // damage
  10455. SFX_NONE,        // activesound
  10456. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  10457. MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_ICEDAMAGE        // flags2
  10458.  },
  10459.  
  10460. {        // MT_BLOOD
  10461. -1,        // doomednum
  10462. S_BLOOD1,        // spawnstate
  10463. 1000,        // spawnhealth
  10464. S_NULL,        // seestate
  10465. SFX_NONE,        // seesound
  10466. 8,        // reactiontime
  10467. SFX_NONE,        // attacksound
  10468. S_NULL,        // painstate
  10469. 0,        // painchance
  10470. SFX_NONE,        // painsound
  10471. S_NULL,        // meleestate
  10472. S_NULL,        // missilestate
  10473. S_NULL,        // crashstate
  10474. S_NULL,        // deathstate
  10475. S_NULL,        // xdeathstate
  10476. SFX_NONE,        // deathsound
  10477. 0,        // speed
  10478. 20*FRACUNIT,        // radius
  10479. 16*FRACUNIT,        // height
  10480. 5,        // mass
  10481. 0,        // damage
  10482. SFX_NONE,        // activesound
  10483. MF_NOBLOCKMAP,        // flags
  10484. 0        // flags2
  10485.  },
  10486.  
  10487. {        // MT_BLOODSPLATTER
  10488. -1,        // doomednum
  10489. S_BLOODSPLATTER1,        // spawnstate
  10490. 1000,        // spawnhealth
  10491. S_NULL,        // seestate
  10492. SFX_NONE,        // seesound
  10493. 8,        // reactiontime
  10494. SFX_NONE,        // attacksound
  10495. S_NULL,        // painstate
  10496. 0,        // painchance
  10497. SFX_NONE,        // painsound
  10498. S_NULL,        // meleestate
  10499. S_NULL,        // missilestate
  10500. S_NULL,        // crashstate
  10501. S_BLOODSPLATTERX,        // deathstate
  10502. S_NULL,        // xdeathstate
  10503. SFX_NONE,        // deathsound
  10504. 0,        // speed
  10505. 2*FRACUNIT,        // radius
  10506. 4*FRACUNIT,        // height
  10507. 5,        // mass
  10508. 0,        // damage
  10509. SFX_NONE,        // activesound
  10510. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,        // flags
  10511. MF2_NOTELEPORT|MF2_CANNOTPUSH        // flags2
  10512.  },
  10513.  
  10514. {        // MT_GIBS
  10515. -1,        // doomednum
  10516. S_GIBS1,        // spawnstate
  10517. 1000,        // spawnhealth
  10518. S_NULL,        // seestate
  10519. SFX_NONE,        // seesound
  10520. 8,        // reactiontime
  10521. SFX_NONE,        // attacksound
  10522. S_NULL,        // painstate
  10523. 0,        // painchance
  10524. SFX_NONE,        // painsound
  10525. S_NULL,        // meleestate
  10526. S_NULL,        // missilestate
  10527. S_NULL,        // crashstate
  10528. S_NULL,        // deathstate
  10529. S_NULL,        // xdeathstate
  10530. SFX_NONE,        // deathsound
  10531. 0,        // speed
  10532. 20*FRACUNIT,        // radius
  10533. 16*FRACUNIT,        // height
  10534. 100,        // mass
  10535. 0,        // damage
  10536. SFX_NONE,        // activesound
  10537. MF_NOBLOCKMAP|MF_DROPOFF|MF_CORPSE,        // flags
  10538. MF2_NOTELEPORT        // flags2
  10539.  },
  10540.  
  10541. {        // MT_PLAYER_FIGHTER
  10542. -1,        // doomednum
  10543. S_FPLAY,        // spawnstate
  10544. 100,        // spawnhealth
  10545. S_FPLAY_RUN1,        // seestate
  10546. SFX_NONE,        // seesound
  10547. 0,        // reactiontime
  10548. SFX_NONE,        // attacksound
  10549. S_FPLAY_PAIN,        // painstate
  10550. 255,        // painchance
  10551. SFX_PLAYER_FIGHTER_PAIN,        // painsound
  10552. S_NULL,        // meleestate
  10553. S_FPLAY_ATK1,        // missilestate
  10554. S_NULL,        // crashstate
  10555. S_FPLAY_DIE1,        // deathstate
  10556. S_FPLAY_XDIE1,        // xdeathstate
  10557. SFX_NONE,        // deathsound
  10558. 0,        // speed
  10559. 16*FRACUNIT,        // radius
  10560. 64*FRACUNIT,        // height
  10561. 100,        // mass
  10562. 0,        // damage
  10563. SFX_NONE,        // activesound
  10564. MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,        // flags
  10565. MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL        // flags2
  10566.  },
  10567.  
  10568. {        // MT_BLOODYSKULL
  10569. -1,        // doomednum
  10570. S_BLOODYSKULL1,        // spawnstate
  10571. 1000,        // spawnhealth
  10572. S_NULL,        // seestate
  10573. SFX_NONE,        // seesound
  10574. 8,        // reactiontime
  10575. SFX_NONE,        // attacksound
  10576. S_NULL,        // painstate
  10577. 0,        // painchance
  10578. SFX_NONE,        // painsound
  10579. S_NULL,        // meleestate
  10580. S_NULL,        // missilestate
  10581. S_NULL,        // crashstate
  10582. S_NULL,        // deathstate
  10583. S_NULL,        // xdeathstate
  10584. SFX_NONE,        // deathsound
  10585. 0,        // speed
  10586. 4*FRACUNIT,        // radius
  10587. 4*FRACUNIT,        // height
  10588. 100,        // mass
  10589. 0,        // damage
  10590. SFX_NONE,        // activesound
  10591. MF_NOBLOCKMAP|MF_DROPOFF,        // flags
  10592. MF2_LOGRAV|MF2_CANNOTPUSH        // flags2
  10593.  },
  10594.  
  10595. {        // MT_PLAYER_SPEED
  10596. -1,        // doomednum
  10597. S_PLAYER_SPEED1,        // spawnstate
  10598. 1000,        // spawnhealth
  10599. S_NULL,        // seestate
  10600. SFX_NONE,        // seesound
  10601. 8,        // reactiontime
  10602. SFX_NONE,        // attacksound
  10603. S_NULL,        // painstate
  10604. 0,        // painchance
  10605. SFX_NONE,        // painsound
  10606. S_NULL,        // meleestate
  10607. S_NULL,        // missilestate
  10608. S_NULL,        // crashstate
  10609. S_NULL,        // deathstate
  10610. S_NULL,        // xdeathstate
  10611. SFX_NONE,        // deathsound
  10612. 0,        // speed
  10613. 20*FRACUNIT,        // radius
  10614. 16*FRACUNIT,        // height
  10615. 100,        // mass
  10616. 0,        // damage
  10617. SFX_NONE,        // activesound
  10618. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW,        // flags
  10619. 0        // flags2
  10620.  },
  10621.  
  10622. {        // MT_ICECHUNK
  10623. -1,        // doomednum
  10624. S_ICECHUNK1,        // spawnstate
  10625. 1000,        // spawnhealth
  10626. S_NULL,        // seestate
  10627. SFX_NONE,        // seesound
  10628. 8,        // reactiontime
  10629. SFX_NONE,        // attacksound
  10630. S_NULL,        // painstate
  10631. 0,        // painchance
  10632. SFX_NONE,        // painsound
  10633. S_NULL,        // meleestate
  10634. S_NULL,        // missilestate
  10635. S_NULL,        // crashstate
  10636. S_NULL,        // deathstate
  10637. S_NULL,        // xdeathstate
  10638. SFX_NONE,        // deathsound
  10639. 0,        // speed
  10640. 3*FRACUNIT,        // radius
  10641. 4*FRACUNIT,        // height
  10642. 100,        // mass
  10643. 0,        // damage
  10644. SFX_NONE,        // activesound
  10645. MF_NOBLOCKMAP|MF_DROPOFF,        // flags
  10646. MF2_LOGRAV|MF2_CANNOTPUSH|MF2_FLOORCLIP        // flags2
  10647.  },
  10648.  
  10649. {        // MT_PLAYER_CLERIC
  10650. -1,        // doomednum
  10651. S_CPLAY,        // spawnstate
  10652. 100,        // spawnhealth
  10653. S_CPLAY_RUN1,        // seestate
  10654. SFX_NONE,        // seesound
  10655. 0,        // reactiontime
  10656. SFX_NONE,        // attacksound
  10657. S_CPLAY_PAIN,        // painstate
  10658. 255,        // painchance
  10659. SFX_PLAYER_CLERIC_PAIN,        // painsound
  10660. S_NULL,        // meleestate
  10661. S_CPLAY_ATK1,        // missilestate
  10662. S_NULL,        // crashstate
  10663. S_CPLAY_DIE1,        // deathstate
  10664. S_CPLAY_XDIE1,        // xdeathstate
  10665. SFX_NONE,        // deathsound
  10666. 0,        // speed
  10667. 16*FRACUNIT,        // radius
  10668. 64*FRACUNIT,        // height
  10669. 100,        // mass
  10670. 0,        // damage
  10671. SFX_NONE,        // activesound
  10672. MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,        // flags
  10673. MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL        // flags2
  10674.  },
  10675.  
  10676. {        // MT_PLAYER_MAGE
  10677. -1,        // doomednum
  10678. S_MPLAY,        // spawnstate
  10679. 100,        // spawnhealth
  10680. S_MPLAY_RUN1,        // seestate
  10681. SFX_NONE,        // seesound
  10682. 0,        // reactiontime
  10683. SFX_NONE,        // attacksound
  10684. S_MPLAY_PAIN,        // painstate
  10685. 255,        // painchance
  10686. SFX_PLAYER_MAGE_PAIN,        // painsound
  10687. S_NULL,        // meleestate
  10688. S_MPLAY_ATK1,        // missilestate
  10689. S_NULL,        // crashstate
  10690. S_MPLAY_DIE1,        // deathstate
  10691. S_MPLAY_XDIE1,        // xdeathstate
  10692. SFX_NONE,        // deathsound
  10693. 0,        // speed
  10694. 16*FRACUNIT,        // radius
  10695. 64*FRACUNIT,        // height
  10696. 100,        // mass
  10697. 0,        // damage
  10698. SFX_NONE,        // activesound
  10699. MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,        // flags
  10700. MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL        // flags2
  10701.  },
  10702.  
  10703. {        // MT_PIGPLAYER
  10704. -1,        // doomednum
  10705. S_PIGPLAY,        // spawnstate
  10706. 100,        // spawnhealth
  10707. S_PIGPLAY_RUN1,        // seestate
  10708. SFX_NONE,        // seesound
  10709. 0,        // reactiontime
  10710. SFX_NONE,        // attacksound
  10711. S_PIGPLAY_PAIN,        // painstate
  10712. 255,        // painchance
  10713. SFX_PIG_PAIN,        // painsound
  10714. S_NULL,        // meleestate
  10715. S_PIGPLAY_ATK1,        // missilestate
  10716. S_NULL,        // crashstate
  10717. S_PIG_DIE1,        // deathstate
  10718. S_NULL,        // xdeathstate
  10719. SFX_PIG_DEATH,        // deathsound
  10720. 0,        // speed
  10721. 16*FRACUNIT,        // radius
  10722. 24*FRACUNIT,        // height
  10723. 100,        // mass
  10724. 0,        // damage
  10725. SFX_NONE,        // activesound
  10726. MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH,        // flags
  10727. MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FLOORCLIP|MF2_TELESTOMP|MF2_PUSHWALL        // flags2
  10728.  },
  10729.  
  10730. {        // MT_PIG
  10731. -1,        // doomednum
  10732. S_PIG_LOOK1,        // spawnstate
  10733. 25,        // spawnhealth
  10734. S_PIG_WALK1,        // seestate
  10735. SFX_PIG_ACTIVE1,        // seesound
  10736. 8,        // reactiontime
  10737. SFX_NONE,        // attacksound
  10738. S_PIG_PAIN,        // painstate
  10739. 128,        // painchance
  10740. SFX_PIG_PAIN,        // painsound
  10741. S_PIG_ATK1,        // meleestate
  10742. 0,        // missilestate
  10743. S_NULL,        // crashstate
  10744. S_PIG_DIE1,        // deathstate
  10745. S_NULL,        // xdeathstate
  10746. SFX_PIG_DEATH,        // deathsound
  10747. 10,        // speed
  10748. 12*FRACUNIT,        // radius
  10749. 22*FRACUNIT,        // height
  10750. 60,        // mass
  10751. 0,        // damage
  10752. SFX_PIG_ACTIVE1,        // activesound
  10753. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  10754. MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP        // flags2
  10755.  },
  10756.  
  10757. {        // MT_CENTAUR
  10758. 107,        // doomednum
  10759. S_CENTAUR_LOOK1,        // spawnstate
  10760. 200,        // spawnhealth
  10761. S_CENTAUR_WALK1,        // seestate
  10762. SFX_CENTAUR_SIGHT,        // seesound
  10763. 8,        // reactiontime
  10764. SFX_CENTAUR_ATTACK,        // attacksound
  10765. S_CENTAUR_PAIN1,        // painstate
  10766. 135,        // painchance
  10767. SFX_CENTAUR_PAIN,        // painsound
  10768. S_CENTAUR_ATK1,        // meleestate
  10769. 0,        // missilestate
  10770. S_NULL,        // crashstate
  10771. S_CENTAUR_DEATH1,        // deathstate
  10772. S_CENTAUR_DEATH_X1,        // xdeathstate
  10773. SFX_CENTAUR_DEATH,        // deathsound
  10774. 13,        // speed
  10775. 20*FRACUNIT,        // radius
  10776. 64*FRACUNIT,        // height
  10777. 120,        // mass
  10778. 0,        // damage
  10779. SFX_CENTAUR_ACTIVE,        // activesound
  10780. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  10781. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP        // flags2
  10782.  },
  10783.  
  10784. {        // MT_CENTAURLEADER
  10785. 115,        // doomednum
  10786. S_CENTAUR_LOOK1,        // spawnstate
  10787. 250,        // spawnhealth
  10788. S_CENTAUR_WALK1,        // seestate
  10789. SFX_CENTAUR_SIGHT,        // seesound
  10790. 8,        // reactiontime
  10791. SFX_CENTAUR_ATTACK,        // attacksound
  10792. S_CENTAUR_PAIN1,        // painstate
  10793. 96,        // painchance
  10794. SFX_CENTAUR_PAIN,        // painsound
  10795. S_CENTAUR_ATK1,        // meleestate
  10796. S_CENTAUR_MISSILE1,        // missilestate
  10797. S_NULL,        // crashstate
  10798. S_CENTAUR_DEATH1,        // deathstate
  10799. S_CENTAUR_DEATH_X1,        // xdeathstate
  10800. SFX_CENTAUR_DEATH,        // deathsound
  10801. 10,        // speed
  10802. 20*FRACUNIT,        // radius
  10803. 64*FRACUNIT,        // height
  10804. 120,        // mass
  10805. 0,        // damage
  10806. SFX_CENTAUR_ACTIVE,        // activesound
  10807. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  10808. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP        // flags2
  10809.  },
  10810.  
  10811. {        // MT_CENTAUR_FX
  10812. -1,        // doomednum
  10813. S_CENTAUR_FX1,        // spawnstate
  10814. 1000,        // spawnhealth
  10815. S_NULL,        // seestate
  10816. SFX_NONE,        // seesound
  10817. 8,        // reactiontime
  10818. SFX_NONE,        // attacksound
  10819. S_NULL,        // painstate
  10820. 0,        // painchance
  10821. SFX_NONE,        // painsound
  10822. S_NULL,        // meleestate
  10823. S_NULL,        // missilestate
  10824. S_NULL,        // crashstate
  10825. S_CENTAUR_FX_X1,        // deathstate
  10826. S_NULL,        // xdeathstate
  10827. SFX_CENTAUR_MISSILE_EXPLODE,        // deathsound
  10828. 20*FRACUNIT,        // speed
  10829. 20*FRACUNIT,        // radius
  10830. 16*FRACUNIT,        // height
  10831. 100,        // mass
  10832. 4,        // damage
  10833. SFX_NONE,        // activesound
  10834. MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,        // flags
  10835. MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS        // flags2
  10836.  },
  10837.  
  10838. {        // MT_CENTAUR_SHIELD
  10839. -1,        // doomednum
  10840. S_CENTAUR_SHIELD1,        // spawnstate
  10841. 1000,        // spawnhealth
  10842. S_NULL,        // seestate
  10843. SFX_NONE,        // seesound
  10844. 8,        // reactiontime
  10845. SFX_NONE,        // attacksound
  10846. S_NULL,        // painstate
  10847. 0,        // painchance
  10848. SFX_NONE,        // painsound
  10849. S_NULL,        // meleestate
  10850. S_NULL,        // missilestate
  10851. S_NULL,        // crashstate
  10852. S_CENTAUR_SHIELD_X1,        // deathstate
  10853. S_NULL,        // xdeathstate
  10854. SFX_NONE,        // deathsound
  10855. 0,        // speed
  10856. 20*FRACUNIT,        // radius
  10857. 16*FRACUNIT,        // height
  10858. 100,        // mass
  10859. 0,        // damage
  10860. SFX_NONE,        // activesound
  10861. MF_DROPOFF|MF_CORPSE,        // flags
  10862. MF2_NOTELEPORT        // flags2
  10863.  },
  10864.  
  10865. {        // MT_CENTAUR_SWORD
  10866. -1,        // doomednum
  10867. S_CENTAUR_SWORD1,        // spawnstate
  10868. 1000,        // spawnhealth
  10869. S_NULL,        // seestate
  10870. SFX_NONE,        // seesound
  10871. 8,        // reactiontime
  10872. SFX_NONE,        // attacksound
  10873. S_NULL,        // painstate
  10874. 0,        // painchance
  10875. SFX_NONE,        // painsound
  10876. S_NULL,        // meleestate
  10877. S_NULL,        // missilestate
  10878. S_NULL,        // crashstate
  10879. S_CENTAUR_SWORD_X1,        // deathstate
  10880. S_NULL,        // xdeathstate
  10881. SFX_NONE,        // deathsound
  10882. 0,        // speed
  10883. 20*FRACUNIT,        // radius
  10884. 16*FRACUNIT,        // height
  10885. 100,        // mass
  10886. 0,        // damage
  10887. SFX_NONE,        // activesound
  10888. MF_DROPOFF|MF_CORPSE,        // flags
  10889. MF2_NOTELEPORT        // flags2
  10890.  },
  10891.  
  10892. {        // MT_DEMON
  10893. 31,        // doomednum
  10894. S_DEMN_LOOK1,        // spawnstate
  10895. 250,        // spawnhealth
  10896. S_DEMN_CHASE1,        // seestate
  10897. SFX_DEMON_SIGHT,        // seesound
  10898. 8,        // reactiontime
  10899. SFX_DEMON_ATTACK,        // attacksound
  10900. S_DEMN_PAIN1,        // painstate
  10901. 50,        // painchance
  10902. SFX_DEMON_PAIN,        // painsound
  10903. S_DEMN_ATK1_1,        // meleestate
  10904. S_DEMN_ATK2_1,        // missilestate
  10905. S_NULL,        // crashstate
  10906. S_DEMN_DEATH1,        // deathstate
  10907. S_DEMN_XDEATH1,        // xdeathstate
  10908. SFX_DEMON_DEATH,        // deathsound
  10909. 13,        // speed
  10910. 32*FRACUNIT,        // radius
  10911. 64*FRACUNIT,        // height
  10912. 220,        // mass
  10913. 0,        // damage
  10914. SFX_DEMON_ACTIVE,        // activesound
  10915. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  10916. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP        // flags2
  10917.  },
  10918.  
  10919. {        // MT_DEMONCHUNK1
  10920. -1,        // doomednum
  10921. S_DEMONCHUNK1_1,        // spawnstate
  10922. 1000,        // spawnhealth
  10923. S_NULL,        // seestate
  10924. SFX_NONE,        // seesound
  10925. 8,        // reactiontime
  10926. SFX_NONE,        // attacksound
  10927. S_NULL,        // painstate
  10928. 0,        // painchance
  10929. SFX_NONE,        // painsound
  10930. S_NULL,        // meleestate
  10931. S_NULL,        // missilestate
  10932. S_NULL,        // crashstate
  10933. S_DEMONCHUNK1_4,        // deathstate
  10934. S_NULL,        // xdeathstate
  10935. SFX_NONE,        // deathsound
  10936. 0,        // speed
  10937. 5*FRACUNIT,        // radius
  10938. 5*FRACUNIT,        // height
  10939. 100,        // mass
  10940. 0,        // damage
  10941. SFX_NONE,        // activesound
  10942. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,        // flags
  10943. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  10944.  },
  10945.  
  10946. {        // MT_DEMONCHUNK2
  10947. -1,        // doomednum
  10948. S_DEMONCHUNK2_1,        // spawnstate
  10949. 1000,        // spawnhealth
  10950. S_NULL,        // seestate
  10951. SFX_NONE,        // seesound
  10952. 8,        // reactiontime
  10953. SFX_NONE,        // attacksound
  10954. S_NULL,        // painstate
  10955. 0,        // painchance
  10956. SFX_NONE,        // painsound
  10957. S_NULL,        // meleestate
  10958. S_NULL,        // missilestate
  10959. S_NULL,        // crashstate
  10960. S_DEMONCHUNK2_4,        // deathstate
  10961. S_NULL,        // xdeathstate
  10962. SFX_NONE,        // deathsound
  10963. 0,        // speed
  10964. 5*FRACUNIT,        // radius
  10965. 5*FRACUNIT,        // height
  10966. 100,        // mass
  10967. 0,        // damage
  10968. SFX_NONE,        // activesound
  10969. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,        // flags
  10970. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  10971.  },
  10972.  
  10973. {        // MT_DEMONCHUNK3
  10974. -1,        // doomednum
  10975. S_DEMONCHUNK3_1,        // spawnstate
  10976. 1000,        // spawnhealth
  10977. S_NULL,        // seestate
  10978. SFX_NONE,        // seesound
  10979. 8,        // reactiontime
  10980. SFX_NONE,        // attacksound
  10981. S_NULL,        // painstate
  10982. 0,        // painchance
  10983. SFX_NONE,        // painsound
  10984. S_NULL,        // meleestate
  10985. S_NULL,        // missilestate
  10986. S_NULL,        // crashstate
  10987. S_DEMONCHUNK3_4,        // deathstate
  10988. S_NULL,        // xdeathstate
  10989. SFX_NONE,        // deathsound
  10990. 0,        // speed
  10991. 5*FRACUNIT,        // radius
  10992. 5*FRACUNIT,        // height
  10993. 100,        // mass
  10994. 0,        // damage
  10995. SFX_NONE,        // activesound
  10996. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,        // flags
  10997. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  10998.  },
  10999.  
  11000. {        // MT_DEMONCHUNK4
  11001. -1,        // doomednum
  11002. S_DEMONCHUNK4_1,        // spawnstate
  11003. 1000,        // spawnhealth
  11004. S_NULL,        // seestate
  11005. SFX_NONE,        // seesound
  11006. 8,        // reactiontime
  11007. SFX_NONE,        // attacksound
  11008. S_NULL,        // painstate
  11009. 0,        // painchance
  11010. SFX_NONE,        // painsound
  11011. S_NULL,        // meleestate
  11012. S_NULL,        // missilestate
  11013. S_NULL,        // crashstate
  11014. S_DEMONCHUNK4_4,        // deathstate
  11015. S_NULL,        // xdeathstate
  11016. SFX_NONE,        // deathsound
  11017. 0,        // speed
  11018. 5*FRACUNIT,        // radius
  11019. 5*FRACUNIT,        // height
  11020. 100,        // mass
  11021. 0,        // damage
  11022. SFX_NONE,        // activesound
  11023. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,        // flags
  11024. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  11025.  },
  11026.  
  11027. {        // MT_DEMONCHUNK5
  11028. -1,        // doomednum
  11029. S_DEMONCHUNK5_1,        // spawnstate
  11030. 1000,        // spawnhealth
  11031. S_NULL,        // seestate
  11032. SFX_NONE,        // seesound
  11033. 8,        // reactiontime
  11034. SFX_NONE,        // attacksound
  11035. S_NULL,        // painstate
  11036. 0,        // painchance
  11037. SFX_NONE,        // painsound
  11038. S_NULL,        // meleestate
  11039. S_NULL,        // missilestate
  11040. S_NULL,        // crashstate
  11041. S_DEMONCHUNK5_4,        // deathstate
  11042. S_NULL,        // xdeathstate
  11043. SFX_NONE,        // deathsound
  11044. 0,        // speed
  11045. 5*FRACUNIT,        // radius
  11046. 5*FRACUNIT,        // height
  11047. 100,        // mass
  11048. 0,        // damage
  11049. SFX_NONE,        // activesound
  11050. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,        // flags
  11051. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  11052.  },
  11053.  
  11054. {        // MT_DEMONFX1
  11055. -1,        // doomednum
  11056. S_DEMONFX_MOVE1,        // spawnstate
  11057. 1000,        // spawnhealth
  11058. S_NULL,        // seestate
  11059. SFX_NONE,        // seesound
  11060. 8,        // reactiontime
  11061. SFX_NONE,        // attacksound
  11062. S_NULL,        // painstate
  11063. 0,        // painchance
  11064. SFX_NONE,        // painsound
  11065. S_NULL,        // meleestate
  11066. S_NULL,        // missilestate
  11067. S_NULL,        // crashstate
  11068. S_DEMONFX_BOOM1,        // deathstate
  11069. S_NULL,        // xdeathstate
  11070. SFX_DEMON_MISSILE_EXPLODE,        // deathsound
  11071. 15*FRACUNIT,        // speed
  11072. 10*FRACUNIT,        // radius
  11073. 6*FRACUNIT,        // height
  11074. 100,        // mass
  11075. 5,        // damage
  11076. SFX_NONE,        // activesound
  11077. MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,        // flags
  11078. MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE        // flags2
  11079.  },
  11080.  
  11081. {        // MT_DEMON2
  11082. 8080,        // doomednum
  11083. S_DEMN2_LOOK1,        // spawnstate
  11084. 250,        // spawnhealth
  11085. S_DEMN2_CHASE1,        // seestate
  11086. SFX_DEMON_SIGHT,        // seesound
  11087. 8,        // reactiontime
  11088. SFX_DEMON_ATTACK,        // attacksound
  11089. S_DEMN2_PAIN1,        // painstate
  11090. 50,        // painchance
  11091. SFX_DEMON_PAIN,        // painsound
  11092. S_DEMN2_ATK1_1,        // meleestate
  11093. S_DEMN2_ATK2_1,        // missilestate
  11094. S_NULL,        // crashstate
  11095. S_DEMN2_DEATH1,        // deathstate
  11096. S_DEMN2_XDEATH1,        // xdeathstate
  11097. SFX_DEMON_DEATH,        // deathsound
  11098. 13,        // speed
  11099. 32*FRACUNIT,        // radius
  11100. 64*FRACUNIT,        // height
  11101. 220,        // mass
  11102. 0,        // damage
  11103. SFX_DEMON_ACTIVE,        // activesound
  11104. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  11105. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP        // flags2
  11106.  },
  11107.  
  11108. {        // MT_DEMON2CHUNK1
  11109. -1,        // doomednum
  11110. S_DEMON2CHUNK1_1,        // spawnstate
  11111. 1000,        // spawnhealth
  11112. S_NULL,        // seestate
  11113. SFX_NONE,        // seesound
  11114. 8,        // reactiontime
  11115. SFX_NONE,        // attacksound
  11116. S_NULL,        // painstate
  11117. 0,        // painchance
  11118. SFX_NONE,        // painsound
  11119. S_NULL,        // meleestate
  11120. S_NULL,        // missilestate
  11121. S_NULL,        // crashstate
  11122. S_DEMON2CHUNK1_4,        // deathstate
  11123. S_NULL,        // xdeathstate
  11124. SFX_NONE,        // deathsound
  11125. 0,        // speed
  11126. 5*FRACUNIT,        // radius
  11127. 5*FRACUNIT,        // height
  11128. 100,        // mass
  11129. 0,        // damage
  11130. SFX_NONE,        // activesound
  11131. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,        // flags
  11132. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  11133.  },
  11134.  
  11135. {        // MT_DEMON2CHUNK2
  11136. -1,        // doomednum
  11137. S_DEMON2CHUNK2_1,        // spawnstate
  11138. 1000,        // spawnhealth
  11139. S_NULL,        // seestate
  11140. SFX_NONE,        // seesound
  11141. 8,        // reactiontime
  11142. SFX_NONE,        // attacksound
  11143. S_NULL,        // painstate
  11144. 0,        // painchance
  11145. SFX_NONE,        // painsound
  11146. S_NULL,        // meleestate
  11147. S_NULL,        // missilestate
  11148. S_NULL,        // crashstate
  11149. S_DEMON2CHUNK2_4,        // deathstate
  11150. S_NULL,        // xdeathstate
  11151. SFX_NONE,        // deathsound
  11152. 0,        // speed
  11153. 5*FRACUNIT,        // radius
  11154. 5*FRACUNIT,        // height
  11155. 100,        // mass
  11156. 0,        // damage
  11157. SFX_NONE,        // activesound
  11158. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,        // flags
  11159. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  11160.  },
  11161.  
  11162. {        // MT_DEMON2CHUNK3
  11163. -1,        // doomednum
  11164. S_DEMON2CHUNK3_1,        // spawnstate
  11165. 1000,        // spawnhealth
  11166. S_NULL,        // seestate
  11167. SFX_NONE,        // seesound
  11168. 8,        // reactiontime
  11169. SFX_NONE,        // attacksound
  11170. S_NULL,        // painstate
  11171. 0,        // painchance
  11172. SFX_NONE,        // painsound
  11173. S_NULL,        // meleestate
  11174. S_NULL,        // missilestate
  11175. S_NULL,        // crashstate
  11176. S_DEMON2CHUNK3_4,        // deathstate
  11177. S_NULL,        // xdeathstate
  11178. SFX_NONE,        // deathsound
  11179. 0,        // speed
  11180. 5*FRACUNIT,        // radius
  11181. 5*FRACUNIT,        // height
  11182. 100,        // mass
  11183. 0,        // damage
  11184. SFX_NONE,        // activesound
  11185. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,        // flags
  11186. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  11187.  },
  11188.  
  11189. {        // MT_DEMON2CHUNK4
  11190. -1,        // doomednum
  11191. S_DEMON2CHUNK4_1,        // spawnstate
  11192. 1000,        // spawnhealth
  11193. S_NULL,        // seestate
  11194. SFX_NONE,        // seesound
  11195. 8,        // reactiontime
  11196. SFX_NONE,        // attacksound
  11197. S_NULL,        // painstate
  11198. 0,        // painchance
  11199. SFX_NONE,        // painsound
  11200. S_NULL,        // meleestate
  11201. S_NULL,        // missilestate
  11202. S_NULL,        // crashstate
  11203. S_DEMON2CHUNK4_4,        // deathstate
  11204. S_NULL,        // xdeathstate
  11205. SFX_NONE,        // deathsound
  11206. 0,        // speed
  11207. 5*FRACUNIT,        // radius
  11208. 5*FRACUNIT,        // height
  11209. 100,        // mass
  11210. 0,        // damage
  11211. SFX_NONE,        // activesound
  11212. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,        // flags
  11213. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  11214.  },
  11215.  
  11216. {        // MT_DEMON2CHUNK5
  11217. -1,        // doomednum
  11218. S_DEMON2CHUNK5_1,        // spawnstate
  11219. 1000,        // spawnhealth
  11220. S_NULL,        // seestate
  11221. SFX_NONE,        // seesound
  11222. 8,        // reactiontime
  11223. SFX_NONE,        // attacksound
  11224. S_NULL,        // painstate
  11225. 0,        // painchance
  11226. SFX_NONE,        // painsound
  11227. S_NULL,        // meleestate
  11228. S_NULL,        // missilestate
  11229. S_NULL,        // crashstate
  11230. S_DEMON2CHUNK5_4,        // deathstate
  11231. S_NULL,        // xdeathstate
  11232. SFX_NONE,        // deathsound
  11233. 0,        // speed
  11234. 5*FRACUNIT,        // radius
  11235. 5*FRACUNIT,        // height
  11236. 100,        // mass
  11237. 0,        // damage
  11238. SFX_NONE,        // activesound
  11239. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,        // flags
  11240. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  11241.  },
  11242.  
  11243. {        // MT_DEMON2FX1
  11244. -1,        // doomednum
  11245. S_DEMON2FX_MOVE1,        // spawnstate
  11246. 1000,        // spawnhealth
  11247. S_NULL,        // seestate
  11248. SFX_NONE,        // seesound
  11249. 8,        // reactiontime
  11250. SFX_NONE,        // attacksound
  11251. S_NULL,        // painstate
  11252. 0,        // painchance
  11253. SFX_NONE,        // painsound
  11254. S_NULL,        // meleestate
  11255. S_NULL,        // missilestate
  11256. S_NULL,        // crashstate
  11257. S_DEMON2FX_BOOM1,        // deathstate
  11258. S_NULL,        // xdeathstate
  11259. SFX_DEMON_MISSILE_EXPLODE,        // deathsound
  11260. 15*FRACUNIT,        // speed
  11261. 10*FRACUNIT,        // radius
  11262. 6*FRACUNIT,        // height
  11263. 100,        // mass
  11264. 5,        // damage
  11265. SFX_NONE,        // activesound
  11266. MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,        // flags
  11267. MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE        // flags2
  11268.  },
  11269.  
  11270. {        // MT_WRAITHB
  11271. 10011,        // doomednum
  11272. S_WRAITH_LOOK1,        // spawnstate
  11273. 150,        // spawnhealth
  11274. S_WRAITH_RAISE1,        // seestate
  11275. SFX_WRAITH_SIGHT,        // seesound
  11276. 8,        // reactiontime
  11277. SFX_WRAITH_ATTACK,        // attacksound
  11278. S_WRAITH_PAIN1,        // painstate
  11279. 25,        // painchance
  11280. SFX_WRAITH_PAIN,        // painsound
  11281. S_WRAITH_ATK1_1,        // meleestate
  11282. S_WRAITH_ATK2_1,        // missilestate
  11283. S_NULL,        // crashstate
  11284. S_WRAITH_DEATH1_1,        // deathstate
  11285. S_WRAITH_DEATH2_1,        // xdeathstate
  11286. SFX_WRAITH_DEATH,        // deathsound
  11287. 11,        // speed
  11288. 20*FRACUNIT,        // radius
  11289. 68*FRACUNIT,        // height
  11290. 75,        // mass
  11291. 10,        // damage
  11292. SFX_WRAITH_ACTIVE,        // activesound
  11293. MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT|MF_COUNTKILL,        // flags
  11294. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP|MF2_DONTDRAW        // flags2
  11295.  },
  11296.  
  11297. {        // MT_WRAITH
  11298. 34,        // doomednum
  11299. S_WRAITH_INIT1,        // spawnstate
  11300. 150,        // spawnhealth
  11301. S_WRAITH_CHASE1,        // seestate
  11302. SFX_WRAITH_SIGHT,        // seesound
  11303. 8,        // reactiontime
  11304. SFX_WRAITH_ATTACK,        // attacksound
  11305. S_WRAITH_PAIN1,        // painstate
  11306. 25,        // painchance
  11307. SFX_WRAITH_PAIN,        // painsound
  11308. S_WRAITH_ATK1_1,        // meleestate
  11309. S_WRAITH_ATK2_1,        // missilestate
  11310. S_NULL,        // crashstate
  11311. S_WRAITH_DEATH1_1,        // deathstate
  11312. S_WRAITH_DEATH2_1,        // xdeathstate
  11313. SFX_WRAITH_DEATH,        // deathsound
  11314. 11,        // speed
  11315. 20*FRACUNIT,        // radius
  11316. 55*FRACUNIT,        // height
  11317. 75,        // mass
  11318. 10,        // damage
  11319. SFX_WRAITH_ACTIVE,        // activesound
  11320. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT,        // flags
  11321. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP        // flags2
  11322.  },
  11323.  
  11324. {        // MT_WRAITHFX1
  11325. -1,        // doomednum
  11326. S_WRTHFX_MOVE1,        // spawnstate
  11327. 1000,        // spawnhealth
  11328. S_NULL,        // seestate
  11329. SFX_NONE,        // seesound
  11330. 8,        // reactiontime
  11331. SFX_NONE,        // attacksound
  11332. S_NULL,        // painstate
  11333. 0,        // painchance
  11334. SFX_NONE,        // painsound
  11335. S_NULL,        // meleestate
  11336. S_NULL,        // missilestate
  11337. S_NULL,        // crashstate
  11338. S_WRTHFX_BOOM1,        // deathstate
  11339. S_NULL,        // xdeathstate
  11340. SFX_WRAITH_MISSILE_EXPLODE,        // deathsound
  11341. 14*FRACUNIT,        // speed
  11342. 10*FRACUNIT,        // radius
  11343. 6*FRACUNIT,        // height
  11344. 5,        // mass
  11345. 5,        // damage
  11346. SFX_NONE,        // activesound
  11347. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,        // flags
  11348. MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE        // flags2
  11349.  },
  11350.  
  11351. {        // MT_WRAITHFX2
  11352. -1,        // doomednum
  11353. S_WRTHFX_SIZZLE1,        // spawnstate
  11354. 1000,        // spawnhealth
  11355. S_NULL,        // seestate
  11356. SFX_NONE,        // seesound
  11357. 8,        // reactiontime
  11358. SFX_NONE,        // attacksound
  11359. S_NULL,        // painstate
  11360. 0,        // painchance
  11361. SFX_NONE,        // painsound
  11362. S_NULL,        // meleestate
  11363. S_NULL,        // missilestate
  11364. S_NULL,        // crashstate
  11365. S_NULL,        // deathstate
  11366. S_NULL,        // xdeathstate
  11367. SFX_NONE,        // deathsound
  11368. 0,        // speed
  11369. 2*FRACUNIT,        // radius
  11370. 5*FRACUNIT,        // height
  11371. 5,        // mass
  11372. 0,        // damage
  11373. SFX_NONE,        // activesound
  11374. MF_NOBLOCKMAP|MF_DROPOFF,        // flags
  11375. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  11376.  },
  11377.  
  11378. {        // MT_WRAITHFX3
  11379. -1,        // doomednum
  11380. S_WRTHFX_DROP1,        // spawnstate
  11381. 1000,        // spawnhealth
  11382. S_NULL,        // seestate
  11383. SFX_NONE,        // seesound
  11384. 8,        // reactiontime
  11385. SFX_NONE,        // attacksound
  11386. S_NULL,        // painstate
  11387. 0,        // painchance
  11388. SFX_NONE,        // painsound
  11389. S_NULL,        // meleestate
  11390. S_NULL,        // missilestate
  11391. S_NULL,        // crashstate
  11392. S_WRTHFX_DEAD1,        // deathstate
  11393. S_NULL,        // xdeathstate
  11394. SFX_DRIP,        // deathsound
  11395. 0,        // speed
  11396. 2*FRACUNIT,        // radius
  11397. 5*FRACUNIT,        // height
  11398. 5,        // mass
  11399. 0,        // damage
  11400. SFX_NONE,        // activesound
  11401. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  11402. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  11403.  },
  11404.  
  11405. {        // MT_WRAITHFX4
  11406. -1,        // doomednum
  11407. S_WRTHFX_ADROP1,        // spawnstate
  11408. 1000,        // spawnhealth
  11409. S_NULL,        // seestate
  11410. SFX_NONE,        // seesound
  11411. 8,        // reactiontime
  11412. SFX_NONE,        // attacksound
  11413. S_NULL,        // painstate
  11414. 0,        // painchance
  11415. SFX_NONE,        // painsound
  11416. S_NULL,        // meleestate
  11417. S_NULL,        // missilestate
  11418. S_NULL,        // crashstate
  11419. S_WRTHFX_ADEAD1,        // deathstate
  11420. S_NULL,        // xdeathstate
  11421. SFX_DRIP,        // deathsound
  11422. 0,        // speed
  11423. 2*FRACUNIT,        // radius
  11424. 5*FRACUNIT,        // height
  11425. 5,        // mass
  11426. 0,        // damage
  11427. SFX_NONE,        // activesound
  11428. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  11429. MF2_NOTELEPORT        // flags2
  11430.  },
  11431.  
  11432. {        // MT_WRAITHFX5
  11433. -1,        // doomednum
  11434. S_WRTHFX_BDROP1,        // spawnstate
  11435. 1000,        // spawnhealth
  11436. S_NULL,        // seestate
  11437. SFX_NONE,        // seesound
  11438. 8,        // reactiontime
  11439. SFX_NONE,        // attacksound
  11440. S_NULL,        // painstate
  11441. 0,        // painchance
  11442. SFX_NONE,        // painsound
  11443. S_NULL,        // meleestate
  11444. S_NULL,        // missilestate
  11445. S_NULL,        // crashstate
  11446. S_WRTHFX_BDEAD1,        // deathstate
  11447. S_NULL,        // xdeathstate
  11448. SFX_DRIP,        // deathsound
  11449. 0,        // speed
  11450. 2*FRACUNIT,        // radius
  11451. 5*FRACUNIT,        // height
  11452. 5,        // mass
  11453. 0,        // damage
  11454. SFX_NONE,        // activesound
  11455. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  11456. MF2_NOTELEPORT        // flags2
  11457.  },
  11458.  
  11459. {        // MT_MINOTAUR
  11460. 9,        // doomednum
  11461. S_MNTR_SPAWN1,        // spawnstate
  11462. 2500,        // spawnhealth
  11463. S_MNTR_WALK1,        // seestate
  11464. SFX_MAULATOR_SIGHT,        // seesound
  11465. 8,        // reactiontime
  11466. SFX_MAULATOR_HAMMER_SWING,        // attacksound
  11467. S_MNTR_PAIN1,        // painstate
  11468. 25,        // painchance
  11469. SFX_MAULATOR_PAIN,        // painsound
  11470. S_MNTR_ATK1_1,        // meleestate
  11471. S_MNTR_ATK2_1,        // missilestate
  11472. S_NULL,        // crashstate
  11473. S_MNTR_DIE1,        // deathstate
  11474. S_NULL,        // xdeathstate
  11475. SFX_MAULATOR_DEATH,        // deathsound
  11476. 16,        // speed
  11477. 28*FRACUNIT,        // radius
  11478. 100*FRACUNIT,        // height
  11479. 800,        // mass
  11480. 7,        // damage
  11481. SFX_MAULATOR_ACTIVE,        // activesound
  11482. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW,        // flags
  11483. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP        // flags2
  11484.  },
  11485.  
  11486. {        // MT_MNTRFX1
  11487. -1,        // doomednum
  11488. S_MNTRFX1_1,        // spawnstate
  11489. 1000,        // spawnhealth
  11490. S_NULL,        // seestate
  11491. SFX_NONE,        // seesound
  11492. 8,        // reactiontime
  11493. SFX_NONE,        // attacksound
  11494. S_NULL,        // painstate
  11495. 0,        // painchance
  11496. SFX_NONE,        // painsound
  11497. S_NULL,        // meleestate
  11498. S_NULL,        // missilestate
  11499. S_NULL,        // crashstate
  11500. S_MNTRFXI1_1,        // deathstate
  11501. S_NULL,        // xdeathstate
  11502. SFX_NONE,        // deathsound
  11503. 20*FRACUNIT,        // speed
  11504. 10*FRACUNIT,        // radius
  11505. 6*FRACUNIT,        // height
  11506. 100,        // mass
  11507. 3,        // damage
  11508. SFX_NONE,        // activesound
  11509. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  11510. MF2_NOTELEPORT|MF2_FIREDAMAGE        // flags2
  11511.  },
  11512.  
  11513. {        // MT_MNTRFX2
  11514. -1,        // doomednum
  11515. S_MNTRFX2_1,        // spawnstate
  11516. 1000,        // spawnhealth
  11517. S_NULL,        // seestate
  11518. SFX_NONE,        // seesound
  11519. 8,        // reactiontime
  11520. SFX_NONE,        // attacksound
  11521. S_NULL,        // painstate
  11522. 0,        // painchance
  11523. SFX_NONE,        // painsound
  11524. S_NULL,        // meleestate
  11525. S_NULL,        // missilestate
  11526. S_NULL,        // crashstate
  11527. S_MNTRFXI2_1,        // deathstate
  11528. S_NULL,        // xdeathstate
  11529. SFX_NONE,        // deathsound
  11530. 14*FRACUNIT,        // speed
  11531. 5*FRACUNIT,        // radius
  11532. 12*FRACUNIT,        // height
  11533. 100,        // mass
  11534. 4,        // damage
  11535. SFX_NONE,        // activesound
  11536. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  11537. MF2_NOTELEPORT|MF2_FIREDAMAGE        // flags2
  11538.  },
  11539.  
  11540. {        // MT_MNTRFX3
  11541. -1,        // doomednum
  11542. S_MNTRFX3_1,        // spawnstate
  11543. 1000,        // spawnhealth
  11544. S_NULL,        // seestate
  11545. 0,        // seesound
  11546. 8,        // reactiontime
  11547. SFX_NONE,        // attacksound
  11548. S_NULL,        // painstate
  11549. 0,        // painchance
  11550. SFX_NONE,        // painsound
  11551. S_NULL,        // meleestate
  11552. S_NULL,        // missilestate
  11553. S_NULL,        // crashstate
  11554. S_MNTRFXI2_1,        // deathstate
  11555. S_NULL,        // xdeathstate
  11556. SFX_NONE,        // deathsound
  11557. 0,        // speed
  11558. 8*FRACUNIT,        // radius
  11559. 16*FRACUNIT,        // height
  11560. 100,        // mass
  11561. 4,        // damage
  11562. SFX_NONE,        // activesound
  11563. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  11564. MF2_NOTELEPORT|MF2_FIREDAMAGE        // flags2
  11565.  },
  11566.  
  11567. {        // MT_MNTRSMOKE
  11568. -1,        // doomednum
  11569. S_MINOSMOKE1,        // spawnstate
  11570. 1000,        // spawnhealth
  11571. S_NULL,        // seestate
  11572. SFX_NONE,        // seesound
  11573. 8,        // reactiontime
  11574. SFX_NONE,        // attacksound
  11575. S_NULL,        // painstate
  11576. 0,        // painchance
  11577. SFX_NONE,        // painsound
  11578. S_NULL,        // meleestate
  11579. S_NULL,        // missilestate
  11580. S_NULL,        // crashstate
  11581. S_NULL,        // deathstate
  11582. S_NULL,        // xdeathstate
  11583. SFX_NONE,        // deathsound
  11584. 0,        // speed
  11585. 20*FRACUNIT,        // radius
  11586. 16*FRACUNIT,        // height
  11587. 100,        // mass
  11588. 0,        // damage
  11589. SFX_NONE,        // activesound
  11590. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  11591. MF2_NOTELEPORT        // flags2
  11592.  },
  11593.  
  11594. {        // MT_MNTRSMOKEEXIT
  11595. -1,        // doomednum
  11596. S_MINOSMOKEX1,        // spawnstate
  11597. 1000,        // spawnhealth
  11598. S_NULL,        // seestate
  11599. SFX_NONE,        // seesound
  11600. 8,        // reactiontime
  11601. SFX_NONE,        // attacksound
  11602. S_NULL,        // painstate
  11603. 0,        // painchance
  11604. SFX_NONE,        // painsound
  11605. S_NULL,        // meleestate
  11606. S_NULL,        // missilestate
  11607. S_NULL,        // crashstate
  11608. S_NULL,        // deathstate
  11609. S_NULL,        // xdeathstate
  11610. SFX_NONE,        // deathsound
  11611. 0,        // speed
  11612. 20*FRACUNIT,        // radius
  11613. 16*FRACUNIT,        // height
  11614. 100,        // mass
  11615. 0,        // damage
  11616. SFX_NONE,        // activesound
  11617. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  11618. MF2_NOTELEPORT        // flags2
  11619.  },
  11620.  
  11621. {        // MT_SERPENT
  11622. 121,        // doomednum
  11623. S_SERPENT_LOOK1,        // spawnstate
  11624. 90,        // spawnhealth
  11625. S_SERPENT_SWIM1,        // seestate
  11626. SFX_SERPENT_SIGHT,        // seesound
  11627. 8,        // reactiontime
  11628. SFX_SERPENT_ATTACK,        // attacksound
  11629. S_SERPENT_PAIN1,        // painstate
  11630. 96,        // painchance
  11631. SFX_SERPENT_PAIN,        // painsound
  11632. S_SERPENT_SURFACE1,        // meleestate
  11633. S_NULL,        // missilestate
  11634. S_NULL,        // crashstate
  11635. S_SERPENT_DIE1,        // deathstate
  11636. S_SERPENT_XDIE1,        // xdeathstate
  11637. SFX_SERPENT_DEATH,        // deathsound
  11638. 12,        // speed
  11639. 32*FRACUNIT,        // radius
  11640. 70*FRACUNIT,        // height
  11641. MAXINT,        // mass
  11642. 0,        // damage
  11643. SFX_NONE,        // activesound
  11644. MF_SOLID|MF_COUNTKILL|MF_NOBLOOD,        // flags
  11645. MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS        // flags2
  11646.  },
  11647.  
  11648. {        // MT_SERPENTLEADER
  11649. 120,        // doomednum
  11650. S_SERPENT_LOOK1,        // spawnstate
  11651. 90,        // spawnhealth
  11652. S_SERPENT_SWIM1,        // seestate
  11653. SFX_SERPENT_SIGHT,        // seesound
  11654. 8,        // reactiontime
  11655. SFX_SERPENT_ATTACK,        // attacksound
  11656. S_SERPENT_PAIN1,        // painstate
  11657. 96,        // painchance
  11658. SFX_SERPENT_PAIN,        // painsound
  11659. S_SERPENT_SURFACE1,        // meleestate
  11660. S_NULL,        // missilestate
  11661. S_NULL,        // crashstate
  11662. S_SERPENT_DIE1,        // deathstate
  11663. S_SERPENT_XDIE1,        // xdeathstate
  11664. SFX_SERPENT_DEATH,        // deathsound
  11665. 12,        // speed
  11666. 32*FRACUNIT,        // radius
  11667. 70*FRACUNIT,        // height
  11668. 200,        // mass
  11669. 0,        // damage
  11670. SFX_NONE,        // activesound
  11671. MF_SOLID|MF_COUNTKILL|MF_NOBLOOD,        // flags
  11672. MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS        // flags2
  11673.  },
  11674.  
  11675. {        // MT_SERPENTFX
  11676. -1,        // doomednum
  11677. S_SERPENT_FX1,        // spawnstate
  11678. 1000,        // spawnhealth
  11679. S_NULL,        // seestate
  11680. 0,        // seesound
  11681. 8,        // reactiontime
  11682. SFX_NONE,        // attacksound
  11683. S_NULL,        // painstate
  11684. 0,        // painchance
  11685. SFX_NONE,        // painsound
  11686. S_NULL,        // meleestate
  11687. S_NULL,        // missilestate
  11688. S_NULL,        // crashstate
  11689. S_SERPENT_FX_X1,        // deathstate
  11690. S_NULL,        // xdeathstate
  11691. SFX_SERPENTFX_HIT,        // deathsound
  11692. 15*FRACUNIT,        // speed
  11693. 8*FRACUNIT,        // radius
  11694. 10*FRACUNIT,        // height
  11695. 100,        // mass
  11696. 4,        // damage
  11697. SFX_NONE,        // activesound
  11698. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  11699. MF2_NOTELEPORT        // flags2
  11700.  },
  11701.  
  11702. {        // MT_SERPENT_HEAD
  11703. -1,        // doomednum
  11704. S_SERPENT_HEAD1,        // spawnstate
  11705. 1000,        // spawnhealth
  11706. S_NULL,        // seestate
  11707. SFX_NONE,        // seesound
  11708. 8,        // reactiontime
  11709. SFX_NONE,        // attacksound
  11710. S_NULL,        // painstate
  11711. 0,        // painchance
  11712. SFX_NONE,        // painsound
  11713. S_NULL,        // meleestate
  11714. S_NULL,        // missilestate
  11715. S_NULL,        // crashstate
  11716. S_NULL,        // deathstate
  11717. S_NULL,        // xdeathstate
  11718. SFX_NONE,        // deathsound
  11719. 0,        // speed
  11720. 5*FRACUNIT,        // radius
  11721. 10*FRACUNIT,        // height
  11722. 100,        // mass
  11723. 0,        // damage
  11724. SFX_NONE,        // activesound
  11725. MF_NOBLOCKMAP,        // flags
  11726. MF2_LOGRAV        // flags2
  11727.  },
  11728.  
  11729. {        // MT_SERPENT_GIB1
  11730. -1,        // doomednum
  11731. S_SERPENT_GIB1_1,        // spawnstate
  11732. 1000,        // spawnhealth
  11733. S_NULL,        // seestate
  11734. SFX_NONE,        // seesound
  11735. 8,        // reactiontime
  11736. SFX_NONE,        // attacksound
  11737. S_NULL,        // painstate
  11738. 0,        // painchance
  11739. SFX_NONE,        // painsound
  11740. S_NULL,        // meleestate
  11741. S_NULL,        // missilestate
  11742. S_NULL,        // crashstate
  11743. S_NULL,        // deathstate
  11744. S_NULL,        // xdeathstate
  11745. SFX_NONE,        // deathsound
  11746. 0,        // speed
  11747. 3*FRACUNIT,        // radius
  11748. 3*FRACUNIT,        // height
  11749. 100,        // mass
  11750. 0,        // damage
  11751. SFX_NONE,        // activesound
  11752. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  11753. 0        // flags2
  11754.  },
  11755.  
  11756. {        // MT_SERPENT_GIB2
  11757. -1,        // doomednum
  11758. S_SERPENT_GIB2_1,        // spawnstate
  11759. 1000,        // spawnhealth
  11760. S_NULL,        // seestate
  11761. SFX_NONE,        // seesound
  11762. 8,        // reactiontime
  11763. SFX_NONE,        // attacksound
  11764. S_NULL,        // painstate
  11765. 0,        // painchance
  11766. SFX_NONE,        // painsound
  11767. S_NULL,        // meleestate
  11768. S_NULL,        // missilestate
  11769. S_NULL,        // crashstate
  11770. S_NULL,        // deathstate
  11771. S_NULL,        // xdeathstate
  11772. SFX_NONE,        // deathsound
  11773. 0,        // speed
  11774. 3*FRACUNIT,        // radius
  11775. 3*FRACUNIT,        // height
  11776. 100,        // mass
  11777. 0,        // damage
  11778. SFX_NONE,        // activesound
  11779. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  11780. 0        // flags2
  11781.  },
  11782.  
  11783. {        // MT_SERPENT_GIB3
  11784. -1,        // doomednum
  11785. S_SERPENT_GIB3_1,        // spawnstate
  11786. 1000,        // spawnhealth
  11787. S_NULL,        // seestate
  11788. SFX_NONE,        // seesound
  11789. 8,        // reactiontime
  11790. SFX_NONE,        // attacksound
  11791. S_NULL,        // painstate
  11792. 0,        // painchance
  11793. SFX_NONE,        // painsound
  11794. S_NULL,        // meleestate
  11795. S_NULL,        // missilestate
  11796. S_NULL,        // crashstate
  11797. S_NULL,        // deathstate
  11798. S_NULL,        // xdeathstate
  11799. SFX_NONE,        // deathsound
  11800. 0,        // speed
  11801. 3*FRACUNIT,        // radius
  11802. 3*FRACUNIT,        // height
  11803. 100,        // mass
  11804. 0,        // damage
  11805. SFX_NONE,        // activesound
  11806. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  11807. 0        // flags2
  11808.  },
  11809.  
  11810. {        // MT_BISHOP
  11811. 114,        // doomednum
  11812. S_BISHOP_LOOK1,        // spawnstate
  11813. 130,        // spawnhealth
  11814. S_BISHOP_WALK1,        // seestate
  11815. SFX_BISHOP_SIGHT,        // seesound
  11816. 8,        // reactiontime
  11817. SFX_BISHOP_ATTACK,        // attacksound
  11818. S_BISHOP_PAIN1,        // painstate
  11819. 110,        // painchance
  11820. SFX_BISHOP_PAIN,        // painsound
  11821. 0,        // meleestate
  11822. S_BISHOP_ATK1,        // missilestate
  11823. S_NULL,        // crashstate
  11824. S_BISHOP_DEATH1,        // deathstate
  11825. S_NULL,        // xdeathstate
  11826. SFX_BISHOP_DEATH,        // deathsound
  11827. 10,        // speed
  11828. 22*FRACUNIT,        // radius
  11829. 65*FRACUNIT,        // height
  11830. 100,        // mass
  11831. 0,        // damage
  11832. SFX_BISHOP_ACTIVE,        // activesound
  11833. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD,        // flags
  11834. MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP        // flags2
  11835.  },
  11836.  
  11837. {        // MT_BISHOP_PUFF
  11838. -1,        // doomednum
  11839. S_BISHOP_PUFF1,        // spawnstate
  11840. 1000,        // spawnhealth
  11841. S_NULL,        // seestate
  11842. SFX_NONE,        // seesound
  11843. 8,        // reactiontime
  11844. SFX_NONE,        // attacksound
  11845. S_NULL,        // painstate
  11846. 0,        // painchance
  11847. SFX_NONE,        // painsound
  11848. S_NULL,        // meleestate
  11849. S_NULL,        // missilestate
  11850. S_NULL,        // crashstate
  11851. S_NULL,        // deathstate
  11852. S_NULL,        // xdeathstate
  11853. SFX_NONE,        // deathsound
  11854. 0,        // speed
  11855. 20*FRACUNIT,        // radius
  11856. 16*FRACUNIT,        // height
  11857. 100,        // mass
  11858. 0,        // damage
  11859. SFX_NONE,        // activesound
  11860. MF_SHADOW|MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  11861. 0        // flags2
  11862.  },
  11863.  
  11864. {        // MT_BISHOPBLUR
  11865. -1,        // doomednum
  11866. S_BISHOPBLUR1,        // spawnstate
  11867. 1000,        // spawnhealth
  11868. S_NULL,        // seestate
  11869. SFX_NONE,        // seesound
  11870. 8,        // reactiontime
  11871. SFX_NONE,        // attacksound
  11872. S_NULL,        // painstate
  11873. 0,        // painchance
  11874. SFX_NONE,        // painsound
  11875. S_NULL,        // meleestate
  11876. S_NULL,        // missilestate
  11877. S_NULL,        // crashstate
  11878. S_NULL,        // deathstate
  11879. S_NULL,        // xdeathstate
  11880. SFX_NONE,        // deathsound
  11881. 0,        // speed
  11882. 20*FRACUNIT,        // radius
  11883. 16*FRACUNIT,        // height
  11884. 100,        // mass
  11885. 0,        // damage
  11886. SFX_NONE,        // activesound
  11887. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  11888. 0        // flags2
  11889.  },
  11890.  
  11891. {        // MT_BISHOPPAINBLUR
  11892. -1,        // doomednum
  11893. S_BISHOPPAINBLUR1,        // spawnstate
  11894. 1000,        // spawnhealth
  11895. S_NULL,        // seestate
  11896. SFX_NONE,        // seesound
  11897. 8,        // reactiontime
  11898. SFX_NONE,        // attacksound
  11899. S_NULL,        // painstate
  11900. 0,        // painchance
  11901. SFX_NONE,        // painsound
  11902. S_NULL,        // meleestate
  11903. S_NULL,        // missilestate
  11904. S_NULL,        // crashstate
  11905. S_NULL,        // deathstate
  11906. S_NULL,        // xdeathstate
  11907. SFX_NONE,        // deathsound
  11908. 0,        // speed
  11909. 20*FRACUNIT,        // radius
  11910. 16*FRACUNIT,        // height
  11911. 100,        // mass
  11912. 0,        // damage
  11913. SFX_NONE,        // activesound
  11914. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,        // flags
  11915. 0        // flags2
  11916.  },
  11917.  
  11918. {        // MT_BISH_FX
  11919. -1,        // doomednum
  11920. S_BISHFX1_1,        // spawnstate
  11921. 1000,        // spawnhealth
  11922. S_NULL,        // seestate
  11923. SFX_NONE,        // seesound
  11924. 8,        // reactiontime
  11925. SFX_NONE,        // attacksound
  11926. S_NULL,        // painstate
  11927. 0,        // painchance
  11928. SFX_NONE,        // painsound
  11929. S_NULL,        // meleestate
  11930. S_NULL,        // missilestate
  11931. S_NULL,        // crashstate
  11932. S_BISHFXI1_1,        // deathstate
  11933. S_NULL,        // xdeathstate
  11934. SFX_BISHOP_MISSILE_EXPLODE,        // deathsound
  11935. 10*FRACUNIT,        // speed
  11936. 10*FRACUNIT,        // radius
  11937. 6*FRACUNIT,        // height
  11938. 100,        // mass
  11939. 1,        // damage
  11940. SFX_NONE,        // activesound
  11941. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  11942. MF2_NOTELEPORT|MF2_SEEKERMISSILE        // flags2
  11943.  },
  11944.  
  11945. {        // MT_DRAGON
  11946. 254,        // doomednum
  11947. S_DRAGON_LOOK1,        // spawnstate
  11948. 640,        // spawnhealth
  11949. S_DRAGON_INIT,        // seestate
  11950. SFX_DRAGON_SIGHT,        // seesound
  11951. 8,        // reactiontime
  11952. SFX_DRAGON_ATTACK,        // attacksound
  11953. S_DRAGON_PAIN1,        // painstate
  11954. 128,        // painchance
  11955. SFX_DRAGON_PAIN,        // painsound
  11956. S_NULL,        // meleestate
  11957. S_DRAGON_ATK1,        // missilestate
  11958. S_NULL,        // crashstate
  11959. S_DRAGON_DEATH1,        // deathstate
  11960. S_NULL,        // xdeathstate
  11961. SFX_DRAGON_DEATH,        // deathsound
  11962. 10*FRACUNIT,        // speed
  11963. 20*FRACUNIT,        // radius
  11964. 65*FRACUNIT,        // height
  11965. MAXINT,        // mass
  11966. 0,        // damage
  11967. SFX_DRAGON_ACTIVE,        // activesound
  11968. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD,        // flags
  11969. MF2_PASSMOBJ|MF2_BOSS        // flags2
  11970.  },
  11971.  
  11972. {        // MT_DRAGON_FX
  11973. -1,        // doomednum
  11974. S_DRAGON_FX1_1,        // spawnstate
  11975. 1000,        // spawnhealth
  11976. S_NULL,        // seestate
  11977. SFX_NONE,        // seesound
  11978. 8,        // reactiontime
  11979. SFX_NONE,        // attacksound
  11980. S_NULL,        // painstate
  11981. 0,        // painchance
  11982. SFX_NONE,        // painsound
  11983. S_NULL,        // meleestate
  11984. S_NULL,        // missilestate
  11985. S_NULL,        // crashstate
  11986. S_DRAGON_FX1_X1,        // deathstate
  11987. S_NULL,        // xdeathstate
  11988. SFX_DRAGON_FIREBALL_EXPLODE,        // deathsound
  11989. 24*FRACUNIT,        // speed
  11990. 12*FRACUNIT,        // radius
  11991. 10*FRACUNIT,        // height
  11992. 100,        // mass
  11993. 6,        // damage
  11994. SFX_NONE,        // activesound
  11995. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  11996. MF2_NOTELEPORT|MF2_FIREDAMAGE        // flags2
  11997.  },
  11998.  
  11999. {        // MT_DRAGON_FX2
  12000. -1,        // doomednum
  12001. S_DRAGON_FX2_1,        // spawnstate
  12002. 1000,        // spawnhealth
  12003. S_NULL,        // seestate
  12004. SFX_NONE,        // seesound
  12005. 8,        // reactiontime
  12006. SFX_NONE,        // attacksound
  12007. S_NULL,        // painstate
  12008. 0,        // painchance
  12009. SFX_NONE,        // painsound
  12010. S_NULL,        // meleestate
  12011. S_NULL,        // missilestate
  12012. S_NULL,        // crashstate
  12013. S_NULL,        // deathstate
  12014. S_NULL,        // xdeathstate
  12015. SFX_DRAGON_FIREBALL_EXPLODE,        // deathsound
  12016. 0,        // speed
  12017. 8*FRACUNIT,        // radius
  12018. 8*FRACUNIT,        // height
  12019. 100,        // mass
  12020. 0,        // damage
  12021. SFX_NONE,        // activesound
  12022. MF_NOBLOCKMAP,        // flags
  12023. MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_DONTDRAW        // flags2
  12024.  },
  12025.  
  12026. {        // MT_ARMOR_1
  12027. 8005,        // doomednum
  12028. S_ARMOR_1,        // spawnstate
  12029. 1000,        // spawnhealth
  12030. S_NULL,        // seestate
  12031. SFX_NONE,        // seesound
  12032. 8,        // reactiontime
  12033. SFX_NONE,        // attacksound
  12034. S_NULL,        // painstate
  12035. 0,        // painchance
  12036. SFX_NONE,        // painsound
  12037. S_NULL,        // meleestate
  12038. S_NULL,        // missilestate
  12039. S_NULL,        // crashstate
  12040. S_NULL,        // deathstate
  12041. S_NULL,        // xdeathstate
  12042. SFX_NONE,        // deathsound
  12043. 0,        // speed
  12044. 20*FRACUNIT,        // radius
  12045. 16*FRACUNIT,        // height
  12046. 100,        // mass
  12047. 0,        // damage
  12048. SFX_NONE,        // activesound
  12049. MF_SPECIAL|MF_NOGRAVITY,        // flags
  12050. 0        // flags2
  12051.  },
  12052.  
  12053. {        // MT_ARMOR_2
  12054. 8006,        // doomednum
  12055. S_ARMOR_2,        // spawnstate
  12056. 1000,        // spawnhealth
  12057. S_NULL,        // seestate
  12058. SFX_NONE,        // seesound
  12059. 8,        // reactiontime
  12060. SFX_NONE,        // attacksound
  12061. S_NULL,        // painstate
  12062. 0,        // painchance
  12063. SFX_NONE,        // painsound
  12064. S_NULL,        // meleestate
  12065. S_NULL,        // missilestate
  12066. S_NULL,        // crashstate
  12067. S_NULL,        // deathstate
  12068. S_NULL,        // xdeathstate
  12069. SFX_NONE,        // deathsound
  12070. 0,        // speed
  12071. 20*FRACUNIT,        // radius
  12072. 16*FRACUNIT,        // height
  12073. 100,        // mass
  12074. 0,        // damage
  12075. SFX_NONE,        // activesound
  12076. MF_SPECIAL|MF_NOGRAVITY,        // flags
  12077. 0        // flags2
  12078.  },
  12079.  
  12080. {        // MT_ARMOR_3
  12081. 8007,        // doomednum
  12082. S_ARMOR_3,        // spawnstate
  12083. 1000,        // spawnhealth
  12084. S_NULL,        // seestate
  12085. SFX_NONE,        // seesound
  12086. 8,        // reactiontime
  12087. SFX_NONE,        // attacksound
  12088. S_NULL,        // painstate
  12089. 0,        // painchance
  12090. SFX_NONE,        // painsound
  12091. S_NULL,        // meleestate
  12092. S_NULL,        // missilestate
  12093. S_NULL,        // crashstate
  12094. S_NULL,        // deathstate
  12095. S_NULL,        // xdeathstate
  12096. SFX_NONE,        // deathsound
  12097. 0,        // speed
  12098. 20*FRACUNIT,        // radius
  12099. 16*FRACUNIT,        // height
  12100. 100,        // mass
  12101. 0,        // damage
  12102. SFX_NONE,        // activesound
  12103. MF_SPECIAL|MF_NOGRAVITY,        // flags
  12104. 0        // flags2
  12105.  },
  12106.  
  12107. {        // MT_ARMOR_4
  12108. 8008,        // doomednum
  12109. S_ARMOR_4,        // spawnstate
  12110. 1000,        // spawnhealth
  12111. S_NULL,        // seestate
  12112. SFX_NONE,        // seesound
  12113. 8,        // reactiontime
  12114. SFX_NONE,        // attacksound
  12115. S_NULL,        // painstate
  12116. 0,        // painchance
  12117. SFX_NONE,        // painsound
  12118. S_NULL,        // meleestate
  12119. S_NULL,        // missilestate
  12120. S_NULL,        // crashstate
  12121. S_NULL,        // deathstate
  12122. S_NULL,        // xdeathstate
  12123. SFX_NONE,        // deathsound
  12124. 0,        // speed
  12125. 20*FRACUNIT,        // radius
  12126. 16*FRACUNIT,        // height
  12127. 100,        // mass
  12128. 0,        // damage
  12129. SFX_NONE,        // activesound
  12130. MF_SPECIAL|MF_NOGRAVITY,        // flags
  12131. 0        // flags2
  12132.  },
  12133.  
  12134. {        // MT_MANA1
  12135. 122,        // doomednum
  12136. S_MANA1_1,        // spawnstate
  12137. 10,        // spawnhealth
  12138. S_NULL,        // seestate
  12139. SFX_NONE,        // seesound
  12140. 8,        // reactiontime
  12141. SFX_NONE,        // attacksound
  12142. S_NULL,        // painstate
  12143. 0,        // painchance
  12144. SFX_NONE,        // painsound
  12145. S_NULL,        // meleestate
  12146. S_NULL,        // missilestate
  12147. S_NULL,        // crashstate
  12148. S_NULL,        // deathstate
  12149. S_NULL,        // xdeathstate
  12150. SFX_NONE,        // deathsound
  12151. 0,        // speed
  12152. 8*FRACUNIT,        // radius
  12153. 8*FRACUNIT,        // height
  12154. 100,        // mass
  12155. 0,        // damage
  12156. SFX_NONE,        // activesound
  12157. MF_SPECIAL,        // flags
  12158. MF2_FLOATBOB        // flags2
  12159.  },
  12160.  
  12161. {        // MT_MANA2
  12162. 124,        // doomednum
  12163. S_MANA2_1,        // spawnstate
  12164. 10,        // spawnhealth
  12165. S_NULL,        // seestate
  12166. SFX_NONE,        // seesound
  12167. 8,        // reactiontime
  12168. SFX_NONE,        // attacksound
  12169. S_NULL,        // painstate
  12170. 0,        // painchance
  12171. SFX_NONE,        // painsound
  12172. S_NULL,        // meleestate
  12173. S_NULL,        // missilestate
  12174. S_NULL,        // crashstate
  12175. S_NULL,        // deathstate
  12176. S_NULL,        // xdeathstate
  12177. SFX_NONE,        // deathsound
  12178. 0,        // speed
  12179. 8*FRACUNIT,        // radius
  12180. 8*FRACUNIT,        // height
  12181. 100,        // mass
  12182. 0,        // damage
  12183. SFX_NONE,        // activesound
  12184. MF_SPECIAL,        // flags
  12185. MF2_FLOATBOB        // flags2
  12186.  },
  12187.  
  12188. {        // MT_MANA3
  12189. 8004,        // doomednum
  12190. S_MANA3_1,        // spawnstate
  12191. 20,        // spawnhealth
  12192. S_NULL,        // seestate
  12193. SFX_NONE,        // seesound
  12194. 8,        // reactiontime
  12195. SFX_NONE,        // attacksound
  12196. S_NULL,        // painstate
  12197. 0,        // painchance
  12198. SFX_NONE,        // painsound
  12199. S_NULL,        // meleestate
  12200. S_NULL,        // missilestate
  12201. S_NULL,        // crashstate
  12202. S_NULL,        // deathstate
  12203. S_NULL,        // xdeathstate
  12204. SFX_NONE,        // deathsound
  12205. 0,        // speed
  12206. 8*FRACUNIT,        // radius
  12207. 8*FRACUNIT,        // height
  12208. 100,        // mass
  12209. 0,        // damage
  12210. SFX_NONE,        // activesound
  12211. MF_SPECIAL,        // flags
  12212. MF2_FLOATBOB        // flags2
  12213.  },
  12214.  
  12215. {        // MT_KEY1
  12216. 8030,        // doomednum
  12217. S_KEY1,        // spawnstate
  12218. 1000,        // spawnhealth
  12219. S_NULL,        // seestate
  12220. SFX_NONE,        // seesound
  12221. 8,        // reactiontime
  12222. SFX_NONE,        // attacksound
  12223. S_NULL,        // painstate
  12224. 0,        // painchance
  12225. SFX_NONE,        // painsound
  12226. S_NULL,        // meleestate
  12227. S_NULL,        // missilestate
  12228. S_NULL,        // crashstate
  12229. S_NULL,        // deathstate
  12230. S_NULL,        // xdeathstate
  12231. SFX_NONE,        // deathsound
  12232. 0,        // speed
  12233. 8*FRACUNIT,        // radius
  12234. 20*FRACUNIT,        // height
  12235. 100,        // mass
  12236. 0,        // damage
  12237. SFX_NONE,        // activesound
  12238. MF_SPECIAL,        // flags
  12239. 0        // flags2
  12240.  },
  12241.  
  12242. {        // MT_KEY2
  12243. 8031,        // doomednum
  12244. S_KEY2,        // spawnstate
  12245. 1000,        // spawnhealth
  12246. S_NULL,        // seestate
  12247. SFX_NONE,        // seesound
  12248. 8,        // reactiontime
  12249. SFX_NONE,        // attacksound
  12250. S_NULL,        // painstate
  12251. 0,        // painchance
  12252. SFX_NONE,        // painsound
  12253. S_NULL,        // meleestate
  12254. S_NULL,        // missilestate
  12255. S_NULL,        // crashstate
  12256. S_NULL,        // deathstate
  12257. S_NULL,        // xdeathstate
  12258. SFX_NONE,        // deathsound
  12259. 0,        // speed
  12260. 8*FRACUNIT,        // radius
  12261. 20*FRACUNIT,        // height
  12262. 100,        // mass
  12263. 0,        // damage
  12264. SFX_NONE,        // activesound
  12265. MF_SPECIAL,        // flags
  12266. 0        // flags2
  12267.  },
  12268.  
  12269. {        // MT_KEY3
  12270. 8032,        // doomednum
  12271. S_KEY3,        // spawnstate
  12272. 1000,        // spawnhealth
  12273. S_NULL,        // seestate
  12274. SFX_NONE,        // seesound
  12275. 8,        // reactiontime
  12276. SFX_NONE,        // attacksound
  12277. S_NULL,        // painstate
  12278. 0,        // painchance
  12279. SFX_NONE,        // painsound
  12280. S_NULL,        // meleestate
  12281. S_NULL,        // missilestate
  12282. S_NULL,        // crashstate
  12283. S_NULL,        // deathstate
  12284. S_NULL,        // xdeathstate
  12285. SFX_NONE,        // deathsound
  12286. 0,        // speed
  12287. 8*FRACUNIT,        // radius
  12288. 20*FRACUNIT,        // height
  12289. 100,        // mass
  12290. 0,        // damage
  12291. SFX_NONE,        // activesound
  12292. MF_SPECIAL,        // flags
  12293. 0        // flags2
  12294.  },
  12295.  
  12296. {        // MT_KEY4
  12297. 8033,        // doomednum
  12298. S_KEY4,        // spawnstate
  12299. 1000,        // spawnhealth
  12300. S_NULL,        // seestate
  12301. SFX_NONE,        // seesound
  12302. 8,        // reactiontime
  12303. SFX_NONE,        // attacksound
  12304. S_NULL,        // painstate
  12305. 0,        // painchance
  12306. SFX_NONE,        // painsound
  12307. S_NULL,        // meleestate
  12308. S_NULL,        // missilestate
  12309. S_NULL,        // crashstate
  12310. S_NULL,        // deathstate
  12311. S_NULL,        // xdeathstate
  12312. SFX_NONE,        // deathsound
  12313. 0,        // speed
  12314. 8*FRACUNIT,        // radius
  12315. 20*FRACUNIT,        // height
  12316. 100,        // mass
  12317. 0,        // damage
  12318. SFX_NONE,        // activesound
  12319. MF_SPECIAL,        // flags
  12320. 0        // flags2
  12321.  },
  12322.  
  12323. {        // MT_KEY5
  12324. 8034,        // doomednum
  12325. S_KEY5,        // spawnstate
  12326. 1000,        // spawnhealth
  12327. S_NULL,        // seestate
  12328. SFX_NONE,        // seesound
  12329. 8,        // reactiontime
  12330. SFX_NONE,        // attacksound
  12331. S_NULL,        // painstate
  12332. 0,        // painchance
  12333. SFX_NONE,        // painsound
  12334. S_NULL,        // meleestate
  12335. S_NULL,        // missilestate
  12336. S_NULL,        // crashstate
  12337. S_NULL,        // deathstate
  12338. S_NULL,        // xdeathstate
  12339. SFX_NONE,        // deathsound
  12340. 0,        // speed
  12341. 8*FRACUNIT,        // radius
  12342. 20*FRACUNIT,        // height
  12343. 100,        // mass
  12344. 0,        // damage
  12345. SFX_NONE,        // activesound
  12346. MF_SPECIAL,        // flags
  12347. 0        // flags2
  12348.  },
  12349.  
  12350. {        // MT_KEY6
  12351. 8035,        // doomednum
  12352. S_KEY6,        // spawnstate
  12353. 1000,        // spawnhealth
  12354. S_NULL,        // seestate
  12355. SFX_NONE,        // seesound
  12356. 8,        // reactiontime
  12357. SFX_NONE,        // attacksound
  12358. S_NULL,        // painstate
  12359. 0,        // painchance
  12360. SFX_NONE,        // painsound
  12361. S_NULL,        // meleestate
  12362. S_NULL,        // missilestate
  12363. S_NULL,        // crashstate
  12364. S_NULL,        // deathstate
  12365. S_NULL,        // xdeathstate
  12366. SFX_NONE,        // deathsound
  12367. 0,        // speed
  12368. 8*FRACUNIT,        // radius
  12369. 20*FRACUNIT,        // height
  12370. 100,        // mass
  12371. 0,        // damage
  12372. SFX_NONE,        // activesound
  12373. MF_SPECIAL,        // flags
  12374. 0        // flags2
  12375.  },
  12376.  
  12377. {        // MT_KEY7
  12378. 8036,        // doomednum
  12379. S_KEY7,        // spawnstate
  12380. 1000,        // spawnhealth
  12381. S_NULL,        // seestate
  12382. SFX_NONE,        // seesound
  12383. 8,        // reactiontime
  12384. SFX_NONE,        // attacksound
  12385. S_NULL,        // painstate
  12386. 0,        // painchance
  12387. SFX_NONE,        // painsound
  12388. S_NULL,        // meleestate
  12389. S_NULL,        // missilestate
  12390. S_NULL,        // crashstate
  12391. S_NULL,        // deathstate
  12392. S_NULL,        // xdeathstate
  12393. SFX_NONE,        // deathsound
  12394. 0,        // speed
  12395. 8*FRACUNIT,        // radius
  12396. 20*FRACUNIT,        // height
  12397. 100,        // mass
  12398. 0,        // damage
  12399. SFX_NONE,        // activesound
  12400. MF_SPECIAL,        // flags
  12401. 0        // flags2
  12402.  },
  12403.  
  12404. {        // MT_KEY8
  12405. 8037,        // doomednum
  12406. S_KEY8,        // spawnstate
  12407. 1000,        // spawnhealth
  12408. S_NULL,        // seestate
  12409. SFX_NONE,        // seesound
  12410. 8,        // reactiontime
  12411. SFX_NONE,        // attacksound
  12412. S_NULL,        // painstate
  12413. 0,        // painchance
  12414. SFX_NONE,        // painsound
  12415. S_NULL,        // meleestate
  12416. S_NULL,        // missilestate
  12417. S_NULL,        // crashstate
  12418. S_NULL,        // deathstate
  12419. S_NULL,        // xdeathstate
  12420. SFX_NONE,        // deathsound
  12421. 0,        // speed
  12422. 8*FRACUNIT,        // radius
  12423. 20*FRACUNIT,        // height
  12424. 100,        // mass
  12425. 0,        // damage
  12426. SFX_NONE,        // activesound
  12427. MF_SPECIAL,        // flags
  12428. 0        // flags2
  12429.  },
  12430.  
  12431. {        // MT_KEY9
  12432. 8038,        // doomednum
  12433. S_KEY9,        // spawnstate
  12434. 1000,        // spawnhealth
  12435. S_NULL,        // seestate
  12436. SFX_NONE,        // seesound
  12437. 8,        // reactiontime
  12438. SFX_NONE,        // attacksound
  12439. S_NULL,        // painstate
  12440. 0,        // painchance
  12441. SFX_NONE,        // painsound
  12442. S_NULL,        // meleestate
  12443. S_NULL,        // missilestate
  12444. S_NULL,        // crashstate
  12445. S_NULL,        // deathstate
  12446. S_NULL,        // xdeathstate
  12447. SFX_NONE,        // deathsound
  12448. 0,        // speed
  12449. 8*FRACUNIT,        // radius
  12450. 20*FRACUNIT,        // height
  12451. 100,        // mass
  12452. 0,        // damage
  12453. SFX_NONE,        // activesound
  12454. MF_SPECIAL,        // flags
  12455. 0        // flags2
  12456.  },
  12457.  
  12458. {        // MT_KEYA
  12459. 8039,        // doomednum
  12460. S_KEYA,        // spawnstate
  12461. 1000,        // spawnhealth
  12462. S_NULL,        // seestate
  12463. SFX_NONE,        // seesound
  12464. 8,        // reactiontime
  12465. SFX_NONE,        // attacksound
  12466. S_NULL,        // painstate
  12467. 0,        // painchance
  12468. SFX_NONE,        // painsound
  12469. S_NULL,        // meleestate
  12470. S_NULL,        // missilestate
  12471. S_NULL,        // crashstate
  12472. S_NULL,        // deathstate
  12473. S_NULL,        // xdeathstate
  12474. SFX_NONE,        // deathsound
  12475. 0,        // speed
  12476. 8*FRACUNIT,        // radius
  12477. 20*FRACUNIT,        // height
  12478. 100,        // mass
  12479. 0,        // damage
  12480. SFX_NONE,        // activesound
  12481. MF_SPECIAL,        // flags
  12482. 0        // flags2
  12483.  },
  12484.  
  12485. {        // MT_KEYB
  12486. 8200,        // doomednum
  12487. S_KEYB,        // spawnstate
  12488. 1000,        // spawnhealth
  12489. S_NULL,        // seestate
  12490. SFX_NONE,        // seesound
  12491. 8,        // reactiontime
  12492. SFX_NONE,        // attacksound
  12493. S_NULL,        // painstate
  12494. 0,        // painchance
  12495. SFX_NONE,        // painsound
  12496. S_NULL,        // meleestate
  12497. S_NULL,        // missilestate
  12498. S_NULL,        // crashstate
  12499. S_NULL,        // deathstate
  12500. S_NULL,        // xdeathstate
  12501. SFX_NONE,        // deathsound
  12502. 0,        // speed
  12503. 8*FRACUNIT,        // radius
  12504. 20*FRACUNIT,        // height
  12505. 100,        // mass
  12506. 0,        // damage
  12507. SFX_NONE,        // activesound
  12508. MF_SPECIAL,        // flags
  12509. 0        // flags2
  12510.  },
  12511.  
  12512. {        // MT_SOUNDWIND
  12513. 1410,        // doomednum
  12514. S_SND_WIND1,        // spawnstate
  12515. 1000,        // spawnhealth
  12516. S_NULL,        // seestate
  12517. SFX_NONE,        // seesound
  12518. 8,        // reactiontime
  12519. SFX_NONE,        // attacksound
  12520. S_NULL,        // painstate
  12521. 0,        // painchance
  12522. SFX_NONE,        // painsound
  12523. S_NULL,        // meleestate
  12524. S_NULL,        // missilestate
  12525. S_NULL,        // crashstate
  12526. S_NULL,        // deathstate
  12527. S_NULL,        // xdeathstate
  12528. SFX_NONE,        // deathsound
  12529. 0,        // speed
  12530. 20*FRACUNIT,        // radius
  12531. 16*FRACUNIT,        // height
  12532. 100,        // mass
  12533. 0,        // damage
  12534. SFX_NONE,        // activesound
  12535. MF_NOBLOCKMAP|MF_NOSECTOR,        // flags
  12536. 0        // flags2
  12537.  },
  12538.  
  12539. {        // MT_SOUNDWATERFALL
  12540. 41,        // doomednum
  12541. S_SND_WATERFALL,        // spawnstate
  12542. 1000,        // spawnhealth
  12543. S_NULL,        // seestate
  12544. SFX_NONE,        // seesound
  12545. 8,        // reactiontime
  12546. SFX_NONE,        // attacksound
  12547. S_NULL,        // painstate
  12548. 0,        // painchance
  12549. SFX_NONE,        // painsound
  12550. S_NULL,        // meleestate
  12551. S_NULL,        // missilestate
  12552. S_NULL,        // crashstate
  12553. S_NULL,        // deathstate
  12554. S_NULL,        // xdeathstate
  12555. SFX_NONE,        // deathsound
  12556. 0,        // speed
  12557. 20*FRACUNIT,        // radius
  12558. 16*FRACUNIT,        // height
  12559. 100,        // mass
  12560. 0,        // damage
  12561. SFX_NONE,        // activesound
  12562. MF_NOBLOCKMAP|MF_NOSECTOR,        // flags
  12563. 0        // flags2
  12564.  },
  12565.  
  12566. {        // MT_ETTIN
  12567. 10030,        // doomednum
  12568. S_ETTIN_LOOK1,        // spawnstate
  12569. 175,        // spawnhealth
  12570. S_ETTIN_CHASE1,        // seestate
  12571. SFX_ETTIN_SIGHT,        // seesound
  12572. 8,        // reactiontime
  12573. SFX_ETTIN_ATTACK,        // attacksound
  12574. S_ETTIN_PAIN1,        // painstate
  12575. 60,        // painchance
  12576. SFX_ETTIN_PAIN,        // painsound
  12577. S_ETTIN_ATK1_1,        // meleestate
  12578. S_NULL,        // missilestate
  12579. S_NULL,        // crashstate
  12580. S_ETTIN_DEATH1_1,        // deathstate
  12581. S_ETTIN_DEATH2_1,        // xdeathstate
  12582. SFX_ETTIN_DEATH,        // deathsound
  12583. 13,        // speed
  12584. 25*FRACUNIT,        // radius
  12585. 68*FRACUNIT,        // height
  12586. 175,        // mass
  12587. 3,        // damage
  12588. SFX_ETTIN_ACTIVE,        // activesound
  12589. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  12590. MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP        // flags2
  12591.  },
  12592.  
  12593. {        // MT_ETTIN_MACE
  12594. -1,        // doomednum
  12595. S_ETTIN_MACE1,        // spawnstate
  12596. 1000,        // spawnhealth
  12597. S_NULL,        // seestate
  12598. SFX_NONE,        // seesound
  12599. 8,        // reactiontime
  12600. SFX_NONE,        // attacksound
  12601. S_NULL,        // painstate
  12602. 0,        // painchance
  12603. SFX_NONE,        // painsound
  12604. S_NULL,        // meleestate
  12605. S_NULL,        // missilestate
  12606. S_NULL,        // crashstate
  12607. S_ETTIN_MACE5,        // deathstate
  12608. S_NULL,        // xdeathstate
  12609. SFX_NONE,        // deathsound
  12610. 0,        // speed
  12611. 5*FRACUNIT,        // radius
  12612. 5*FRACUNIT,        // height
  12613. 100,        // mass
  12614. 0,        // damage
  12615. SFX_NONE,        // activesound
  12616. MF_DROPOFF|MF_CORPSE,        // flags
  12617. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  12618.  },
  12619.  
  12620. {        // MT_FIREDEMON
  12621. 10060,        // doomednum
  12622. S_FIRED_SPAWN1,        // spawnstate
  12623. 80,        // spawnhealth
  12624. S_FIRED_LOOK4,        // seestate
  12625. SFX_FIRED_SPAWN,        // seesound
  12626. 8,        // reactiontime
  12627. SFX_NONE,        // attacksound
  12628. S_FIRED_PAIN1,        // painstate
  12629. 1,        // painchance
  12630. SFX_FIRED_PAIN,        // painsound
  12631. S_NULL,        // meleestate
  12632. S_FIRED_ATTACK1,        // missilestate
  12633. S_FIRED_XDEATH1,        // crashstate
  12634. S_FIRED_DEATH1,        // deathstate
  12635. S_FIRED_XDEATH1,        // xdeathstate
  12636. SFX_FIRED_DEATH,        // deathsound
  12637. 13,        // speed
  12638. 20*FRACUNIT,        // radius
  12639. 68*FRACUNIT,        // height
  12640. 75,        // mass
  12641. 1,        // damage
  12642. SFX_FIRED_ACTIVE,        // activesound
  12643. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT,        // flags
  12644. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_INVULNERABLE|MF2_MCROSS|MF2_TELESTOMP        // flags2
  12645.  },
  12646.  
  12647. {        // MT_FIREDEMON_SPLOTCH1
  12648. -1,        // doomednum
  12649. S_FIRED_CORPSE1,        // spawnstate
  12650. 1000,        // spawnhealth
  12651. S_NULL,        // seestate
  12652. SFX_NONE,        // seesound
  12653. 8,        // reactiontime
  12654. SFX_NONE,        // attacksound
  12655. S_NULL,        // painstate
  12656. 0,        // painchance
  12657. SFX_NONE,        // painsound
  12658. S_NULL,        // meleestate
  12659. S_NULL,        // missilestate
  12660. S_NULL,        // crashstate
  12661. S_NULL,        // deathstate
  12662. S_NULL,        // xdeathstate
  12663. SFX_NONE,        // deathsound
  12664. 0,        // speed
  12665. 3*FRACUNIT,        // radius
  12666. 16*FRACUNIT,        // height
  12667. 100,        // mass
  12668. 0,        // damage
  12669. SFX_NONE,        // activesound
  12670. MF_DROPOFF|MF_CORPSE,        // flags
  12671. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  12672.  },
  12673.  
  12674. {        // MT_FIREDEMON_SPLOTCH2
  12675. -1,        // doomednum
  12676. S_FIRED_CORPSE4,        // spawnstate
  12677. 1000,        // spawnhealth
  12678. S_NULL,        // seestate
  12679. SFX_NONE,        // seesound
  12680. 8,        // reactiontime
  12681. SFX_NONE,        // attacksound
  12682. S_NULL,        // painstate
  12683. 0,        // painchance
  12684. SFX_NONE,        // painsound
  12685. S_NULL,        // meleestate
  12686. S_NULL,        // missilestate
  12687. S_NULL,        // crashstate
  12688. S_NULL,        // deathstate
  12689. S_NULL,        // xdeathstate
  12690. SFX_NONE,        // deathsound
  12691. 0,        // speed
  12692. 3*FRACUNIT,        // radius
  12693. 16*FRACUNIT,        // height
  12694. 100,        // mass
  12695. 0,        // damage
  12696. SFX_NONE,        // activesound
  12697. MF_DROPOFF|MF_CORPSE,        // flags
  12698. MF2_NOTELEPORT|MF2_FLOORCLIP        // flags2
  12699.  },
  12700.  
  12701. {        // MT_FIREDEMON_FX1
  12702. -1,        // doomednum
  12703. S_FIRED_RDROP1,        // spawnstate
  12704. 1000,        // spawnhealth
  12705. S_NULL,        // seestate
  12706. SFX_NONE,        // seesound
  12707. 8,        // reactiontime
  12708. SFX_NONE,        // attacksound
  12709. S_NULL,        // painstate
  12710. 0,        // painchance
  12711. SFX_NONE,        // painsound
  12712. S_NULL,        // meleestate
  12713. S_NULL,        // missilestate
  12714. S_NULL,        // crashstate
  12715. S_FIRED_RDEAD1_1,        // deathstate
  12716. S_FIRED_RDEAD1_2,        // xdeathstate
  12717. SFX_NONE,        // deathsound
  12718. 0,        // speed
  12719. 3*FRACUNIT,        // radius
  12720. 5*FRACUNIT,        // height
  12721. 16,        // mass
  12722. 0,        // damage
  12723. SFX_NONE,        // activesound
  12724. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  12725. MF2_NOTELEPORT        // flags2
  12726.  },
  12727.  
  12728. {        // MT_FIREDEMON_FX2
  12729. -1,        // doomednum
  12730. S_FIRED_RDROP2,        // spawnstate
  12731. 1000,        // spawnhealth
  12732. S_NULL,        // seestate
  12733. SFX_NONE,        // seesound
  12734. 8,        // reactiontime
  12735. SFX_NONE,        // attacksound
  12736. S_NULL,        // painstate
  12737. 0,        // painchance
  12738. SFX_NONE,        // painsound
  12739. S_NULL,        // meleestate
  12740. S_NULL,        // missilestate
  12741. S_NULL,        // crashstate
  12742. S_FIRED_RDEAD2_1,        // deathstate
  12743. S_FIRED_RDEAD2_2,        // xdeathstate
  12744. SFX_NONE,        // deathsound
  12745. 0,        // speed
  12746. 3*FRACUNIT,        // radius
  12747. 5*FRACUNIT,        // height
  12748. 16,        // mass
  12749. 0,        // damage
  12750. SFX_NONE,        // activesound
  12751. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  12752. MF2_NOTELEPORT        // flags2
  12753.  },
  12754.  
  12755. {        // MT_FIREDEMON_FX3
  12756. -1,        // doomednum
  12757. S_FIRED_RDROP3,        // spawnstate
  12758. 1000,        // spawnhealth
  12759. S_NULL,        // seestate
  12760. SFX_NONE,        // seesound
  12761. 8,        // reactiontime
  12762. SFX_NONE,        // attacksound
  12763. S_NULL,        // painstate
  12764. 0,        // painchance
  12765. SFX_NONE,        // painsound
  12766. S_NULL,        // meleestate
  12767. S_NULL,        // missilestate
  12768. S_NULL,        // crashstate
  12769. S_FIRED_RDEAD3_1,        // deathstate
  12770. S_FIRED_RDEAD3_2,        // xdeathstate
  12771. SFX_NONE,        // deathsound
  12772. 0,        // speed
  12773. 3*FRACUNIT,        // radius
  12774. 5*FRACUNIT,        // height
  12775. 16,        // mass
  12776. 0,        // damage
  12777. SFX_NONE,        // activesound
  12778. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  12779. MF2_NOTELEPORT        // flags2
  12780.  },
  12781.  
  12782. {        // MT_FIREDEMON_FX4
  12783. -1,        // doomednum
  12784. S_FIRED_RDROP4,        // spawnstate
  12785. 1000,        // spawnhealth
  12786. S_NULL,        // seestate
  12787. SFX_NONE,        // seesound
  12788. 8,        // reactiontime
  12789. SFX_NONE,        // attacksound
  12790. S_NULL,        // painstate
  12791. 0,        // painchance
  12792. SFX_NONE,        // painsound
  12793. S_NULL,        // meleestate
  12794. S_NULL,        // missilestate
  12795. S_NULL,        // crashstate
  12796. S_FIRED_RDEAD4_1,        // deathstate
  12797. S_FIRED_RDEAD4_2,        // xdeathstate
  12798. SFX_NONE,        // deathsound
  12799. 0,        // speed
  12800. 3*FRACUNIT,        // radius
  12801. 5*FRACUNIT,        // height
  12802. 16,        // mass
  12803. 0,        // damage
  12804. SFX_NONE,        // activesound
  12805. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  12806. MF2_NOTELEPORT        // flags2
  12807.  },
  12808.  
  12809. {        // MT_FIREDEMON_FX5
  12810. -1,        // doomednum
  12811. S_FIRED_RDROP5,        // spawnstate
  12812. 1000,        // spawnhealth
  12813. S_NULL,        // seestate
  12814. SFX_NONE,        // seesound
  12815. 8,        // reactiontime
  12816. SFX_NONE,        // attacksound
  12817. S_NULL,        // painstate
  12818. 0,        // painchance
  12819. SFX_NONE,        // painsound
  12820. S_NULL,        // meleestate
  12821. S_NULL,        // missilestate
  12822. S_NULL,        // crashstate
  12823. S_FIRED_RDEAD5_1,        // deathstate
  12824. S_FIRED_RDEAD5_2,        // xdeathstate
  12825. SFX_NONE,        // deathsound
  12826. 0,        // speed
  12827. 3*FRACUNIT,        // radius
  12828. 5*FRACUNIT,        // height
  12829. 16,        // mass
  12830. 0,        // damage
  12831. SFX_NONE,        // activesound
  12832. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  12833. MF2_NOTELEPORT        // flags2
  12834.  },
  12835.  
  12836. {        // MT_FIREDEMON_FX6
  12837. -1,        // doomednum
  12838. S_FIRED_FX6_1,        // spawnstate
  12839. 1000,        // spawnhealth
  12840. S_NULL,        // seestate
  12841. SFX_NONE,        // seesound
  12842. 8,        // reactiontime
  12843. SFX_NONE,        // attacksound
  12844. S_NULL,        // painstate
  12845. 0,        // painchance
  12846. SFX_NONE,        // painsound
  12847. S_NULL,        // meleestate
  12848. S_NULL,        // missilestate
  12849. S_NULL,        // crashstate
  12850. S_FIRED_FX6_2,        // deathstate
  12851. S_NULL,        // xdeathstate
  12852. SFX_FIRED_MISSILE_HIT,        // deathsound
  12853. 10*FRACUNIT,        // speed
  12854. 10*FRACUNIT,        // radius
  12855. 6*FRACUNIT,        // height
  12856. 15,        // mass
  12857. 1,        // damage
  12858. SFX_NONE,        // activesound
  12859. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,        // flags
  12860. MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE        // flags2
  12861.  },
  12862.  
  12863. {        // MT_ICEGUY
  12864. 8020,        // doomednum
  12865. S_ICEGUY_LOOK,        // spawnstate
  12866. 120,        // spawnhealth
  12867. S_ICEGUY_WALK1,        // seestate
  12868. SFX_ICEGUY_SIGHT,        // seesound
  12869. 8,        // reactiontime
  12870. SFX_ICEGUY_ATTACK,        // attacksound
  12871. S_ICEGUY_PAIN1,        // painstate
  12872. 144,        // painchance
  12873. SFX_NONE,        // painsound
  12874. 0,        // meleestate
  12875. S_ICEGUY_ATK1,        // missilestate
  12876. S_NULL,        // crashstate
  12877. S_ICEGUY_DEATH,        // deathstate
  12878. S_NULL,        // xdeathstate
  12879. SFX_NONE,        // deathsound
  12880. 14,        // speed
  12881. 22*FRACUNIT,        // radius
  12882. 75*FRACUNIT,        // height
  12883. 150,        // mass
  12884. 0,        // damage
  12885. SFX_ICEGUY_ACTIVE,        // activesound
  12886. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD,        // flags
  12887. MF2_PASSMOBJ|MF2_PUSHWALL|MF2_ICEDAMAGE|MF2_MCROSS|MF2_TELESTOMP        // flags2
  12888.  },
  12889.  
  12890. {        // MT_ICEGUY_FX
  12891. -1,        // doomednum
  12892. S_ICEGUY_FX1,        // spawnstate
  12893. 1000,        // spawnhealth
  12894. S_NULL,        // seestate
  12895. SFX_NONE,        // seesound
  12896. 8,        // reactiontime
  12897. SFX_NONE,        // attacksound
  12898. S_NULL,        // painstate
  12899. 0,        // painchance
  12900. SFX_NONE,        // painsound
  12901. S_NULL,        // meleestate
  12902. S_NULL,        // missilestate
  12903. S_NULL,        // crashstate
  12904. S_ICEGUY_FX_X1,        // deathstate
  12905. S_NULL,        // xdeathstate
  12906. SFX_ICEGUY_FX_EXPLODE,        // deathsound
  12907. 14*FRACUNIT,        // speed
  12908. 8*FRACUNIT,        // radius
  12909. 10*FRACUNIT,        // height
  12910. 100,        // mass
  12911. 1,        // damage
  12912. SFX_NONE,        // activesound
  12913. MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,        // flags
  12914. MF2_NOTELEPORT|MF2_ICEDAMAGE        // flags2
  12915.  },
  12916.  
  12917. {        // MT_ICEFX_PUFF
  12918. -1,        // doomednum
  12919. S_ICEFX_PUFF1,        // spawnstate
  12920. 1000,        // spawnhealth
  12921. S_NULL,        // seestate
  12922. SFX_NONE,        // seesound
  12923. 8,        // reactiontime
  12924. SFX_NONE,        // attacksound
  12925. S_NULL,        // painstate
  12926. 0,        // painchance
  12927. SFX_NONE,        // painsound
  12928. S_NULL,        // meleestate
  12929. S_NULL,        // missilestate
  12930. S_NULL,        // crashstate
  12931. S_NULL,        // deathstate
  12932. S_NULL,        // xdeathstate
  12933. SFX_NONE,        // deathsound
  12934. 0,        // speed
  12935. FRACUNIT,        // radius
  12936. FRACUNIT,        // height
  12937. 100,        // mass
  12938. 0,        // damage
  12939. SFX_NONE,        // activesound
  12940. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW|MF_DROPOFF,        // flags
  12941. MF2_NOTELEPORT        // flags2
  12942.  },
  12943.  
  12944. {        // MT_ICEGUY_FX2
  12945. -1,        // doomednum
  12946. S_ICEGUY_FX2_1,        // spawnstate
  12947. 1000,        // spawnhealth
  12948. S_NULL,        // seestate
  12949. SFX_NONE,        // seesound
  12950. 8,        // reactiontime
  12951. SFX_NONE,        // attacksound
  12952. S_NULL,        // painstate
  12953. 0,        // painchance
  12954. SFX_NONE,        // painsound
  12955. S_NULL,        // meleestate
  12956. S_NULL,        // missilestate
  12957. S_NULL,        // crashstate
  12958. S_NULL,        // deathstate
  12959. S_NULL,        // xdeathstate
  12960. SFX_NONE,        // deathsound
  12961. 10*FRACUNIT,        // speed
  12962. 4*FRACUNIT,        // radius
  12963. 4*FRACUNIT,        // height
  12964. 100,        // mass
  12965. 1,        // damage
  12966. SFX_NONE,        // activesound
  12967. MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,        // flags
  12968. MF2_NOTELEPORT|MF2_LOGRAV|MF2_ICEDAMAGE        // flags2
  12969.  },
  12970.  
  12971. {        // MT_ICEGUY_BIT
  12972. -1,        // doomednum
  12973. S_ICEGUY_BIT1,        // spawnstate
  12974. 1000,        // spawnhealth
  12975. S_NULL,        // seestate
  12976. SFX_NONE,        // seesound
  12977. 8,        // reactiontime
  12978. SFX_NONE,        // attacksound
  12979. S_NULL,        // painstate
  12980. 0,        // painchance
  12981. SFX_NONE,        // painsound
  12982. S_NULL,        // meleestate
  12983. S_NULL,        // missilestate
  12984. S_NULL,        // crashstate
  12985. S_NULL,        // deathstate
  12986. S_NULL,        // xdeathstate
  12987. SFX_NONE,        // deathsound
  12988. 0,        // speed
  12989. FRACUNIT,        // radius
  12990. FRACUNIT,        // height
  12991. 100,        // mass
  12992. 0,        // damage
  12993. SFX_NONE,        // activesound
  12994. MF_NOBLOCKMAP|MF_DROPOFF,        // flags
  12995. MF2_NOTELEPORT|MF2_LOGRAV        // flags2
  12996.  },
  12997.  
  12998. {        // MT_ICEGUY_WISP1
  12999. -1,        // doomednum
  13000. S_ICEGUY_WISP1_1,        // spawnstate
  13001. 1000,        // spawnhealth
  13002. S_NULL,        // seestate
  13003. SFX_NONE,        // seesound
  13004. 8,        // reactiontime
  13005. SFX_NONE,        // attacksound
  13006. S_NULL,        // painstate
  13007. 0,        // painchance
  13008. SFX_NONE,        // painsound
  13009. S_NULL,        // meleestate
  13010. S_NULL,        // missilestate
  13011. S_NULL,        // crashstate
  13012. S_NULL,        // deathstate
  13013. S_NULL,        // xdeathstate
  13014. SFX_NONE,        // deathsound
  13015. 0,        // speed
  13016. 20*FRACUNIT,        // radius
  13017. 16*FRACUNIT,        // height
  13018. 100,        // mass
  13019. 0,        // damage
  13020. SFX_NONE,        // activesound
  13021. MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE,        // flags
  13022. MF2_NOTELEPORT        // flags2
  13023.  },
  13024.  
  13025. {        // MT_ICEGUY_WISP2
  13026. -1,        // doomednum
  13027. S_ICEGUY_WISP2_1,        // spawnstate
  13028. 1000,        // spawnhealth
  13029. S_NULL,        // seestate
  13030. SFX_NONE,        // seesound
  13031. 8,        // reactiontime
  13032. SFX_NONE,        // attacksound
  13033. S_NULL,        // painstate
  13034. 0,        // painchance
  13035. SFX_NONE,        // painsound
  13036. S_NULL,        // meleestate
  13037. S_NULL,        // missilestate
  13038. S_NULL,        // crashstate
  13039. S_NULL,        // deathstate
  13040. S_NULL,        // xdeathstate
  13041. SFX_NONE,        // deathsound
  13042. 0,        // speed
  13043. 20*FRACUNIT,        // radius
  13044. 16*FRACUNIT,        // height
  13045. 100,        // mass
  13046. 0,        // damage
  13047. SFX_NONE,        // activesound
  13048. MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE,        // flags
  13049. MF2_NOTELEPORT        // flags2
  13050.  },
  13051.  
  13052. {        // MT_FIGHTER_BOSS
  13053. 10100,        // doomednum
  13054. S_FIGHTER,        // spawnstate
  13055. 800,        // spawnhealth
  13056. S_FIGHTER_RUN1,        // seestate
  13057. SFX_NONE,        // seesound
  13058. 8,        // reactiontime
  13059. SFX_NONE,        // attacksound
  13060. S_FIGHTER_PAIN,        // painstate
  13061. 50,        // painchance
  13062. SFX_PLAYER_FIGHTER_PAIN,        // painsound
  13063. S_FIGHTER_ATK1,        // meleestate
  13064. S_FIGHTER_ATK1,        // missilestate
  13065. S_NULL,        // crashstate
  13066. S_FIGHTER_DIE1,        // deathstate
  13067. S_FIGHTER_XDIE1,        // xdeathstate
  13068. SFX_PLAYER_FIGHTER_CRAZY_DEATH,        // deathsound
  13069. 25,        // speed
  13070. 16*FRACUNIT,        // radius
  13071. 64*FRACUNIT,        // height
  13072. 100,        // mass
  13073. 0,        // damage
  13074. SFX_NONE,        // activesound
  13075. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  13076. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS        // flags2
  13077.  },
  13078.  
  13079. {        // MT_CLERIC_BOSS
  13080. 10101,        // doomednum
  13081. S_CLERIC,        // spawnstate
  13082. 800,        // spawnhealth
  13083. S_CLERIC_RUN1,        // seestate
  13084. SFX_NONE,        // seesound
  13085. 8,        // reactiontime
  13086. SFX_NONE,        // attacksound
  13087. S_CLERIC_PAIN,        // painstate
  13088. 50,        // painchance
  13089. SFX_PLAYER_CLERIC_PAIN,        // painsound
  13090. S_CLERIC_ATK1,        // meleestate
  13091. S_CLERIC_ATK1,        // missilestate
  13092. S_NULL,        // crashstate
  13093. S_CLERIC_DIE1,        // deathstate
  13094. S_CLERIC_XDIE1,        // xdeathstate
  13095. SFX_PLAYER_CLERIC_CRAZY_DEATH,        // deathsound
  13096. 25,        // speed
  13097. 16*FRACUNIT,        // radius
  13098. 64*FRACUNIT,        // height
  13099. 100,        // mass
  13100. 0,        // damage
  13101. SFX_NONE,        // activesound
  13102. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  13103. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS        // flags2
  13104.  },
  13105.  
  13106. {        // MT_MAGE_BOSS
  13107. 10102,        // doomednum
  13108. S_MAGE,        // spawnstate
  13109. 800,        // spawnhealth
  13110. S_MAGE_RUN1,        // seestate
  13111. SFX_NONE,        // seesound
  13112. 8,        // reactiontime
  13113. SFX_NONE,        // attacksound
  13114. S_MAGE_PAIN,        // painstate
  13115. 50,        // painchance
  13116. SFX_PLAYER_MAGE_PAIN,        // painsound
  13117. S_MAGE_ATK1,        // meleestate
  13118. S_MAGE_ATK1,        // missilestate
  13119. S_NULL,        // crashstate
  13120. S_MAGE_DIE1,        // deathstate
  13121. S_MAGE_XDIE1,        // xdeathstate
  13122. SFX_PLAYER_MAGE_CRAZY_DEATH,        // deathsound
  13123. 25,        // speed
  13124. 16*FRACUNIT,        // radius
  13125. 64*FRACUNIT,        // height
  13126. 100,        // mass
  13127. 0,        // damage
  13128. SFX_NONE,        // activesound
  13129. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  13130. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS        // flags2
  13131.  },
  13132.  
  13133. {        // MT_SORCBOSS
  13134. 10080,        // doomednum
  13135. S_SORC_SPAWN1,        // spawnstate
  13136. 5000,        // spawnhealth
  13137. S_SORC_WALK1,        // seestate
  13138. SFX_SORCERER_SIGHT,        // seesound
  13139. 8,        // reactiontime
  13140. SFX_NONE,        // attacksound
  13141. S_SORC_PAIN1,        // painstate
  13142. 10,        // painchance
  13143. SFX_SORCERER_PAIN,        // painsound
  13144. S_NULL,        // meleestate
  13145. S_SORC_ATK2_1,        // missilestate
  13146. S_NULL,        // crashstate
  13147. S_SORC_DIE1,        // deathstate
  13148. S_NULL,        // xdeathstate
  13149. SFX_SORCERER_DEATHSCREAM,        // deathsound
  13150. 16,        // speed
  13151. 40*FRACUNIT,        // radius
  13152. 110*FRACUNIT,        // height
  13153. 500,        // mass
  13154. 9,        // damage
  13155. SFX_SORCERER_ACTIVE,        // activesound
  13156. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD,        // flags
  13157. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS|MF2_MCROSS        // flags2
  13158.  },
  13159.  
  13160. {        // MT_SORCBALL1
  13161. -1,        // doomednum
  13162. S_SORCBALL1_1,        // spawnstate
  13163. 1000,        // spawnhealth
  13164. S_NULL,        // seestate
  13165. SFX_SORCERER_BALLBOUNCE,        // seesound
  13166. 8,        // reactiontime
  13167. SFX_NONE,        // attacksound
  13168. S_SORCBALL1_D1,        // painstate
  13169. 0,        // painchance
  13170. SFX_NONE,        // painsound
  13171. S_NULL,        // meleestate
  13172. S_NULL,        // missilestate
  13173. S_NULL,        // crashstate
  13174. S_SORCBALL1_D5,        // deathstate
  13175. S_NULL,        // xdeathstate
  13176. SFX_NONE,        // deathsound
  13177. 10*FRACUNIT,        // speed
  13178. 5*FRACUNIT,        // radius
  13179. 5*FRACUNIT,        // height
  13180. 100,        // mass
  13181. 0,        // damage
  13182. SFX_NONE,        // activesound
  13183. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,        // flags
  13184. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  13185.  },
  13186.  
  13187. {        // MT_SORCBALL2
  13188. -1,        // doomednum
  13189. S_SORCBALL2_1,        // spawnstate
  13190. 1000,        // spawnhealth
  13191. S_NULL,        // seestate
  13192. SFX_SORCERER_BALLBOUNCE,        // seesound
  13193. 8,        // reactiontime
  13194. SFX_NONE,        // attacksound
  13195. S_SORCBALL2_D1,        // painstate
  13196. 0,        // painchance
  13197. SFX_NONE,        // painsound
  13198. S_NULL,        // meleestate
  13199. S_NULL,        // missilestate
  13200. S_NULL,        // crashstate
  13201. S_SORCBALL2_D5,        // deathstate
  13202. S_NULL,        // xdeathstate
  13203. SFX_NONE,        // deathsound
  13204. 10*FRACUNIT,        // speed
  13205. 5*FRACUNIT,        // radius
  13206. 5*FRACUNIT,        // height
  13207. 100,        // mass
  13208. 0,        // damage
  13209. SFX_NONE,        // activesound
  13210. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,        // flags
  13211. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  13212.  },
  13213.  
  13214. {        // MT_SORCBALL3
  13215. -1,        // doomednum
  13216. S_SORCBALL3_1,        // spawnstate
  13217. 1000,        // spawnhealth
  13218. S_NULL,        // seestate
  13219. SFX_SORCERER_BALLBOUNCE,        // seesound
  13220. 8,        // reactiontime
  13221. SFX_NONE,        // attacksound
  13222. S_SORCBALL3_D1,        // painstate
  13223. 0,        // painchance
  13224. SFX_NONE,        // painsound
  13225. S_NULL,        // meleestate
  13226. S_NULL,        // missilestate
  13227. S_NULL,        // crashstate
  13228. S_SORCBALL3_D5,        // deathstate
  13229. S_NULL,        // xdeathstate
  13230. SFX_NONE,        // deathsound
  13231. 10*FRACUNIT,        // speed
  13232. 5*FRACUNIT,        // radius
  13233. 5*FRACUNIT,        // height
  13234. 100,        // mass
  13235. 0,        // damage
  13236. SFX_NONE,        // activesound
  13237. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,        // flags
  13238. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  13239.  },
  13240.  
  13241. {        // MT_SORCFX1
  13242. -1,        // doomednum
  13243. S_SORCFX1_1,        // spawnstate
  13244. 1000,        // spawnhealth
  13245. S_NULL,        // seestate
  13246. SFX_SORCERER_BALLBOUNCE,        // seesound
  13247. 8,        // reactiontime
  13248. SFX_NONE,        // attacksound
  13249. S_NULL,        // painstate
  13250. 0,        // painchance
  13251. SFX_NONE,        // painsound
  13252. S_NULL,        // meleestate
  13253. S_NULL,        // missilestate
  13254. S_NULL,        // crashstate
  13255. S_SORCFX1_D1,        // deathstate
  13256. S_SORCFX1_D1,        // xdeathstate
  13257. SFX_NONE,        // deathsound
  13258. 7*FRACUNIT,        // speed
  13259. 5*FRACUNIT,        // radius
  13260. 5*FRACUNIT,        // height
  13261. 100,        // mass
  13262. 0,        // damage
  13263. SFX_NONE,        // activesound
  13264. MF_NOBLOCKMAP|MF_MISSILE,        // flags
  13265. MF2_NOTELEPORT|MF2_FLOORBOUNCE        // flags2
  13266.  },
  13267.  
  13268. {        // MT_SORCFX2
  13269. -1,        // doomednum
  13270. S_SORCFX2_SPLIT1,        // spawnstate
  13271. 1000,        // spawnhealth
  13272. S_NULL,        // seestate
  13273. SFX_NONE,        // seesound
  13274. 8,        // reactiontime
  13275. SFX_NONE,        // attacksound
  13276. S_NULL,        // painstate
  13277. 0,        // painchance
  13278. SFX_NONE,        // painsound
  13279. S_NULL,        // meleestate
  13280. S_NULL,        // missilestate
  13281. S_NULL,        // crashstate
  13282. S_SORCFX2T1,        // deathstate
  13283. S_NULL,        // xdeathstate
  13284. SFX_NONE,        // deathsound
  13285. 15*FRACUNIT,        // speed
  13286. 5*FRACUNIT,        // radius
  13287. 5*FRACUNIT,        // height
  13288. 100,        // mass
  13289. 0,        // damage
  13290. SFX_NONE,        // activesound
  13291. MF_NOBLOCKMAP|MF_NOGRAVITY,        // flags
  13292. MF2_NOTELEPORT        // flags2
  13293.  },
  13294.  
  13295. {        // MT_SORCFX2_T1
  13296. -1,        // doomednum
  13297. S_SORCFX2T1,        // spawnstate
  13298. 1000,        // spawnhealth
  13299. S_NULL,        // seestate
  13300. SFX_NONE,        // seesound
  13301. 8,        // reactiontime
  13302. SFX_NONE,        // attacksound
  13303. S_NULL,        // painstate
  13304. 0,        // painchance
  13305. SFX_NONE,        // painsound
  13306. S_NULL,        // meleestate
  13307. S_NULL,        // missilestate
  13308. S_NULL,        // crashstate
  13309. S_NULL,        // deathstate
  13310. S_NULL,        // xdeathstate
  13311. SFX_NONE,        // deathsound
  13312. 0,        // speed
  13313. 20*FRACUNIT,        // radius
  13314. 16*FRACUNIT,        // height
  13315. 100,        // mass
  13316. 0,        // damage
  13317. SFX_NONE,        // activesound
  13318. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW,        // flags
  13319. MF2_NOTELEPORT        // flags2
  13320.  },
  13321.  
  13322. {        // MT_SORCFX3
  13323. -1,        // doomednum
  13324. S_SORCFX3_1,        // spawnstate
  13325. 1000,        // spawnhealth
  13326. S_NULL,        // seestate
  13327. SFX_SORCERER_BISHOPSPAWN,        // seesound
  13328. 8,        // reactiontime
  13329. SFX_NONE,        // attacksound
  13330. S_NULL,        // painstate
  13331. 0,        // painchance
  13332. SFX_NONE,        // painsound
  13333. S_NULL,        // meleestate
  13334. S_NULL,        // missilestate
  13335. S_NULL,        // crashstate
  13336. S_BISHMORPH1,        // deathstate
  13337. S_NULL,        // xdeathstate
  13338. SFX_NONE,        // deathsound
  13339. 15*FRACUNIT,        // speed
  13340. 22*FRACUNIT,        // radius
  13341. 65*FRACUNIT,        // height
  13342. 100,        // mass
  13343. 0,        // damage
  13344. SFX_NONE,        // activesound
  13345. MF_NOBLOCKMAP|MF_MISSILE,        // flags
  13346. MF2_NOTELEPORT        // flags2
  13347.  },
  13348.  
  13349. {        // MT_SORCFX3_EXPLOSION
  13350. -1,        // doomednum
  13351. S_SORCFX3_EXP1,        // spawnstate
  13352. 1000,        // spawnhealth
  13353. S_NULL,        // seestate
  13354. SFX_NONE,        // seesound
  13355. 8,        // reactiontime
  13356. SFX_NONE,        // attacksound
  13357. S_NULL,        // painstate
  13358. 0,        // painchance
  13359. SFX_NONE,        // painsound
  13360. S_NULL,        // meleestate
  13361. S_NULL,        // missilestate
  13362. S_NULL,        // crashstate
  13363. S_NULL,        // deathstate
  13364. S_NULL,        // xdeathstate
  13365. SFX_NONE,        // deathsound
  13366. 0,        // speed
  13367. 20*FRACUNIT,        // radius
  13368. 16*FRACUNIT,        // height
  13369. 100,        // mass
  13370. 0,        // damage
  13371. SFX_NONE,        // activesound
  13372. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW,        // flags
  13373. MF2_NOTELEPORT        // flags2
  13374.  },
  13375.  
  13376. {        // MT_SORCFX4
  13377. -1,        // doomednum
  13378. S_SORCFX4_1,        // spawnstate
  13379. 1000,        // spawnhealth
  13380. S_NULL,        // seestate
  13381. SFX_NONE,        // seesound
  13382. 8,        // reactiontime
  13383. SFX_NONE,        // attacksound
  13384. S_NULL,        // painstate
  13385. 0,        // painchance
  13386. SFX_NONE,        // painsound
  13387. S_NULL,        // meleestate
  13388. S_NULL,        // missilestate
  13389. S_NULL,        // crashstate
  13390. S_SORCFX4_D1,        // deathstate
  13391. S_NULL,        // xdeathstate
  13392. SFX_SORCERER_BALLEXPLODE,        // deathsound
  13393. 12*FRACUNIT,        // speed
  13394. 10*FRACUNIT,        // radius
  13395. 10*FRACUNIT,        // height
  13396. 100,        // mass
  13397. 0,        // damage
  13398. SFX_NONE,        // activesound
  13399. MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY,        // flags
  13400. MF2_NOTELEPORT        // flags2
  13401.  },
  13402.  
  13403. {        // MT_SORCSPARK1
  13404. -1,        // doomednum
  13405. S_SORCSPARK1,        // spawnstate
  13406. 1000,        // spawnhealth
  13407. S_NULL,        // seestate
  13408. SFX_NONE,        // seesound
  13409. 8,        // reactiontime
  13410. SFX_NONE,        // attacksound
  13411. S_NULL,        // painstate
  13412. 0,        // painchance
  13413. SFX_NONE,        // painsound
  13414. S_NULL,        // meleestate
  13415. S_NULL,        // missilestate
  13416. S_NULL,        // crashstate
  13417. S_NULL,        // deathstate
  13418. S_NULL,        // xdeathstate
  13419. SFX_NONE,        // deathsound
  13420. 0,        // speed
  13421. 5*FRACUNIT,        // radius
  13422. 5*FRACUNIT,        // height
  13423. 100,        // mass
  13424. 0,        // damage
  13425. SFX_NONE,        // activesound
  13426. MF_NOBLOCKMAP|MF_DROPOFF,        // flags
  13427. MF2_NOTELEPORT|MF2_LOGRAV        // flags2
  13428.  },
  13429.  
  13430. {        // MT_BLASTEFFECT
  13431. -1,        // doomednum
  13432. S_BLASTEFFECT1,        // spawnstate
  13433. 1000,        // spawnhealth
  13434. S_NULL,        // seestate
  13435. SFX_NONE,        // seesound
  13436. 8,        // reactiontime
  13437. SFX_NONE,        // attacksound
  13438. S_NULL,        // painstate
  13439. 0,        // painchance
  13440. SFX_NONE,        // painsound
  13441. S_NULL,        // meleestate
  13442. S_NULL,        // missilestate
  13443. S_NULL,        // crashstate
  13444. S_NULL,        // deathstate
  13445. S_NULL,        // xdeathstate
  13446. SFX_NONE,        // deathsound
  13447. 0,        // speed
  13448. 20*FRACUNIT,        // radius
  13449. 16*FRACUNIT,        // height
  13450. 100,        // mass
  13451. 0,        // damage
  13452. SFX_NONE,        // activesound
  13453. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW,        // flags
  13454. MF2_NOTELEPORT        // flags2
  13455.  },
  13456.  
  13457. {        // MT_WATER_DRIP
  13458. -1,        // doomednum
  13459. S_WATERDRIP1,        // spawnstate
  13460. 1000,        // spawnhealth
  13461. S_NULL,        // seestate
  13462. SFX_NONE,        // seesound
  13463. 8,        // reactiontime
  13464. SFX_NONE,        // attacksound
  13465. S_NULL,        // painstate
  13466. 0,        // painchance
  13467. SFX_NONE,        // painsound
  13468. S_NULL,        // meleestate
  13469. S_NULL,        // missilestate
  13470. S_NULL,        // crashstate
  13471. S_NULL,        // deathstate
  13472. S_NULL,        // xdeathstate
  13473. SFX_DRIP,        // deathsound
  13474. 0,        // speed
  13475. 20*FRACUNIT,        // radius
  13476. 16*FRACUNIT,        // height
  13477. 1,        // mass
  13478. 0,        // damage
  13479. SFX_NONE,        // activesound
  13480. MF_MISSILE,        // flags
  13481. MF2_LOGRAV|MF2_NOTELEPORT        // flags2
  13482.  },
  13483.  
  13484. {        // MT_KORAX
  13485. 10200,        // doomednum
  13486. S_KORAX_LOOK1,        // spawnstate
  13487. 5000,        // spawnhealth
  13488. S_KORAX_CHASE2,        // seestate
  13489. SFX_KORAX_SIGHT,        // seesound
  13490. 8,        // reactiontime
  13491. SFX_KORAX_ATTACK,        // attacksound
  13492. S_KORAX_PAIN1,        // painstate
  13493. 20,        // painchance
  13494. SFX_KORAX_PAIN,        // painsound
  13495. S_NULL,        // meleestate
  13496. S_KORAX_ATTACK1,        // missilestate
  13497. S_NULL,        // crashstate
  13498. S_KORAX_DEATH1,        // deathstate
  13499. S_NULL,        // xdeathstate
  13500. SFX_KORAX_DEATH,        // deathsound
  13501. 10,        // speed
  13502. 65*FRACUNIT,        // radius
  13503. 115*FRACUNIT,        // height
  13504. 2000,        // mass
  13505. 15,        // damage
  13506. SFX_KORAX_ACTIVE,        // activesound
  13507. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,        // flags
  13508. MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP|MF2_BOSS        // flags2
  13509.  },
  13510.  
  13511. {        // MT_KORAX_SPIRIT1
  13512. -1,        // doomednum
  13513. S_KSPIRIT_ROAM1,        // spawnstate
  13514. 1000,        // spawnhealth
  13515. S_NULL,        // seestate
  13516. SFX_NONE,        // seesound
  13517. 8,        // reactiontime
  13518. SFX_NONE,        // attacksound
  13519. S_NULL,        // painstate
  13520. 0,        // painchance
  13521. SFX_NONE,        // painsound
  13522. S_NULL,        // meleestate
  13523. S_NULL,        // missilestate
  13524. S_NULL,        // crashstate
  13525. S_NULL,        // deathstate
  13526. S_NULL,        // xdeathstate
  13527. SFX_NONE,        // deathsound
  13528. 8*FRACUNIT,        // speed
  13529. 20*FRACUNIT,        // radius
  13530. 16*FRACUNIT,        // height
  13531. 100,        // mass
  13532. 0,        // damage
  13533. SFX_NONE,        // activesound
  13534. MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,        // flags
  13535. MF2_NOTELEPORT        // flags2
  13536.  },
  13537.  
  13538. {        // MT_KORAX_SPIRIT2
  13539. -1,        // doomednum
  13540. S_KSPIRIT_ROAM1,        // spawnstate
  13541. 1000,        // spawnhealth
  13542. S_NULL,        // seestate
  13543. SFX_NONE,        // seesound
  13544. 8,        // reactiontime
  13545. SFX_NONE,        // attacksound
  13546. S_NULL,        // painstate
  13547. 0,        // painchance
  13548. SFX_NONE,        // painsound
  13549. S_NULL,        // meleestate
  13550. S_NULL,        // missilestate
  13551. S_NULL,        // crashstate
  13552. S_NULL,        // deathstate
  13553. S_NULL,        // xdeathstate
  13554. SFX_NONE,        // deathsound
  13555. 8*FRACUNIT,        // speed
  13556. 20*FRACUNIT,        // radius
  13557. 16*FRACUNIT,        // height
  13558. 100,        // mass
  13559. 0,        // damage
  13560. SFX_NONE,        // activesound
  13561. MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,        // flags
  13562. MF2_NOTELEPORT        // flags2
  13563.  },
  13564.  
  13565. {        // MT_KORAX_SPIRIT3
  13566. -1,        // doomednum
  13567. S_KSPIRIT_ROAM1,        // spawnstate
  13568. 1000,        // spawnhealth
  13569. S_NULL,        // seestate
  13570. SFX_NONE,        // seesound
  13571. 8,        // reactiontime
  13572. SFX_NONE,        // attacksound
  13573. S_NULL,        // painstate
  13574. 0,        // painchance
  13575. SFX_NONE,        // painsound
  13576. S_NULL,        // meleestate
  13577. S_NULL,        // missilestate
  13578. S_NULL,        // crashstate
  13579. S_NULL,        // deathstate
  13580. S_NULL,        // xdeathstate
  13581. SFX_NONE,        // deathsound
  13582. 8*FRACUNIT,        // speed
  13583. 20*FRACUNIT,        // radius
  13584. 16*FRACUNIT,        // height
  13585. 100,        // mass
  13586. 0,        // damage
  13587. SFX_NONE,        // activesound
  13588. MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,        // flags
  13589. MF2_NOTELEPORT        // flags2
  13590.  },
  13591.  
  13592. {        // MT_KORAX_SPIRIT4
  13593. -1,        // doomednum
  13594. S_KSPIRIT_ROAM1,        // spawnstate
  13595. 1000,        // spawnhealth
  13596. S_NULL,        // seestate
  13597. SFX_NONE,        // seesound
  13598. 8,        // reactiontime
  13599. SFX_NONE,        // attacksound
  13600. S_NULL,        // painstate
  13601. 0,        // painchance
  13602. SFX_NONE,        // painsound
  13603. S_NULL,        // meleestate
  13604. S_NULL,        // missilestate
  13605. S_NULL,        // crashstate
  13606. S_NULL,        // deathstate
  13607. S_NULL,        // xdeathstate
  13608. SFX_NONE,        // deathsound
  13609. 8*FRACUNIT,        // speed
  13610. 20*FRACUNIT,        // radius
  13611. 16*FRACUNIT,        // height
  13612. 100,        // mass
  13613. 0,        // damage
  13614. SFX_NONE,        // activesound
  13615. MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,        // flags
  13616. MF2_NOTELEPORT        // flags2
  13617.  },
  13618.  
  13619. {        // MT_KORAX_SPIRIT5
  13620. -1,        // doomednum
  13621. S_KSPIRIT_ROAM1,        // spawnstate
  13622. 1000,        // spawnhealth
  13623. S_NULL,        // seestate
  13624. SFX_NONE,        // seesound
  13625. 8,        // reactiontime
  13626. SFX_NONE,        // attacksound
  13627. S_NULL,        // painstate
  13628. 0,        // painchance
  13629. SFX_NONE,        // painsound
  13630. S_NULL,        // meleestate
  13631. S_NULL,        // missilestate
  13632. S_NULL,        // crashstate
  13633. S_NULL,        // deathstate
  13634. S_NULL,        // xdeathstate
  13635. SFX_NONE,        // deathsound
  13636. 8*FRACUNIT,        // speed
  13637. 20*FRACUNIT,        // radius
  13638. 16*FRACUNIT,        // height
  13639. 100,        // mass
  13640. 0,        // damage
  13641. SFX_NONE,        // activesound
  13642. MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,        // flags
  13643. MF2_NOTELEPORT        // flags2
  13644.  },
  13645.  
  13646. {        // MT_KORAX_SPIRIT6
  13647. -1,        // doomednum
  13648. S_KSPIRIT_ROAM1,        // spawnstate
  13649. 1000,        // spawnhealth
  13650. S_NULL,        // seestate
  13651. SFX_NONE,        // seesound
  13652. 8,        // reactiontime
  13653. SFX_NONE,        // attacksound
  13654. S_NULL,        // painstate
  13655. 0,        // painchance
  13656. SFX_NONE,        // painsound
  13657. S_NULL,        // meleestate
  13658. S_NULL,        // missilestate
  13659. S_NULL,        // crashstate
  13660. S_NULL,        // deathstate
  13661. S_NULL,        // xdeathstate
  13662. SFX_NONE,        // deathsound
  13663. 8*FRACUNIT,        // speed
  13664. 20*FRACUNIT,        // radius
  13665. 16*FRACUNIT,        // height
  13666. 100,        // mass
  13667. 0,        // damage
  13668. SFX_NONE,        // activesound
  13669. MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,        // flags
  13670. MF2_NOTELEPORT        // flags2
  13671.  },
  13672.  
  13673. {        // MT_DEMON_MASH
  13674. -1,        // doomednum
  13675. S_DEMN_LOOK1,        // spawnstate
  13676. 250,        // spawnhealth
  13677. S_DEMN_CHASE1,        // seestate
  13678. SFX_DEMON_SIGHT,        // seesound
  13679. 8,        // reactiontime
  13680. SFX_DEMON_ATTACK,        // attacksound
  13681. S_DEMN_PAIN1,        // painstate
  13682. 50,        // painchance
  13683. SFX_DEMON_PAIN,        // painsound
  13684. S_DEMN_ATK1_1,        // meleestate
  13685. S_DEMN_ATK2_1,        // missilestate
  13686. S_NULL,        // crashstate
  13687. S_NULL,        // deathstate
  13688. S_NULL,        // xdeathstate
  13689. SFX_DEMON_DEATH,        // deathsound
  13690. 13,        // speed
  13691. 32*FRACUNIT,        // radius
  13692. 64*FRACUNIT,        // height
  13693. 220,        // mass
  13694. 0,        // damage
  13695. SFX_DEMON_ACTIVE,        // activesound
  13696. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,        // flags
  13697. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED        // flags2
  13698.  },
  13699.  
  13700. {        // MT_DEMON2_MASH
  13701. -1,        // doomednum
  13702. S_DEMN2_LOOK1,        // spawnstate
  13703. 250,        // spawnhealth
  13704. S_DEMN2_CHASE1,        // seestate
  13705. SFX_DEMON_SIGHT,        // seesound
  13706. 8,        // reactiontime
  13707. SFX_DEMON_ATTACK,        // attacksound
  13708. S_DEMN2_PAIN1,        // painstate
  13709. 50,        // painchance
  13710. SFX_DEMON_PAIN,        // painsound
  13711. S_DEMN2_ATK1_1,        // meleestate
  13712. S_DEMN2_ATK2_1,        // missilestate
  13713. S_NULL,        // crashstate
  13714. S_NULL,        // deathstate
  13715. S_NULL,        // xdeathstate
  13716. SFX_DEMON_DEATH,        // deathsound
  13717. 13,        // speed
  13718. 32*FRACUNIT,        // radius
  13719. 64*FRACUNIT,        // height
  13720. 220,        // mass
  13721. 0,        // damage
  13722. SFX_DEMON_ACTIVE,        // activesound
  13723. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,        // flags
  13724. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED        // flags2
  13725.  },
  13726.  
  13727. {        // MT_ETTIN_MASH
  13728. -1,        // doomednum
  13729. S_ETTIN_LOOK1,        // spawnstate
  13730. 175,        // spawnhealth
  13731. S_ETTIN_CHASE1,        // seestate
  13732. SFX_ETTIN_SIGHT,        // seesound
  13733. 8,        // reactiontime
  13734. SFX_ETTIN_ATTACK,        // attacksound
  13735. S_ETTIN_PAIN1,        // painstate
  13736. 60,        // painchance
  13737. SFX_ETTIN_PAIN,        // painsound
  13738. S_ETTIN_ATK1_1,        // meleestate
  13739. S_NULL,        // missilestate
  13740. S_NULL,        // crashstate
  13741. S_NULL,        // deathstate
  13742. S_NULL,        // xdeathstate
  13743. SFX_ETTIN_DEATH,        // deathsound
  13744. 13,        // speed
  13745. 25*FRACUNIT,        // radius
  13746. 68*FRACUNIT,        // height
  13747. 175,        // mass
  13748. 3,        // damage
  13749. SFX_ETTIN_ACTIVE,        // activesound
  13750. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,        // flags
  13751. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED        // flags2
  13752.  },
  13753.  
  13754. {        // MT_CENTAUR_MASH
  13755. -1,        // doomednum
  13756. S_CENTAUR_LOOK1,        // spawnstate
  13757. 200,        // spawnhealth
  13758. S_CENTAUR_WALK1,        // seestate
  13759. SFX_CENTAUR_SIGHT,        // seesound
  13760. 8,        // reactiontime
  13761. SFX_CENTAUR_ATTACK,        // attacksound
  13762. S_CENTAUR_PAIN1,        // painstate
  13763. 135,        // painchance
  13764. SFX_CENTAUR_PAIN,        // painsound
  13765. S_CENTAUR_ATK1,        // meleestate
  13766. 0,        // missilestate
  13767. S_NULL,        // crashstate
  13768. S_NULL,        // deathstate
  13769. S_NULL,        // xdeathstate
  13770. SFX_CENTAUR_DEATH,        // deathsound
  13771. 13,        // speed
  13772. 20*FRACUNIT,        // radius
  13773. 64*FRACUNIT,        // height
  13774. 120,        // mass
  13775. 0,        // damage
  13776. SFX_CENTAUR_ACTIVE,        // activesound
  13777. MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,        // flags
  13778. MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED        // flags2
  13779.  },
  13780.  
  13781. {        // MT_KORAX_BOLT
  13782. -1,        // doomednum
  13783. S_KBOLT1,        // spawnstate
  13784. 1000,        // spawnhealth
  13785. S_NULL,        // seestate
  13786. SFX_NONE,        // seesound
  13787. 8,        // reactiontime
  13788. SFX_NONE,        // attacksound
  13789. S_NULL,        // painstate
  13790. 0,        // painchance
  13791. SFX_NONE,        // painsound
  13792. S_NULL,        // meleestate
  13793. S_NULL,        // missilestate
  13794. S_NULL,        // crashstate
  13795. S_NULL,        // deathstate
  13796. S_NULL,        // xdeathstate
  13797. SFX_NONE,        // deathsound
  13798. 0,        // speed
  13799. 15*FRACUNIT,        // radius
  13800. 35*FRACUNIT,        // height
  13801. 100,        // mass
  13802. 0,        // damage
  13803. SFX_NONE,        // activesound
  13804. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,        // flags
  13805. MF2_NOTELEPORT        // flags2
  13806.  },
  13807.  
  13808. {        // MT_BAT_SPAWNER
  13809. 10225,        // doomednum
  13810. S_SPAWNBATS1,        // spawnstate
  13811. 1000,        // spawnhealth
  13812. S_NULL,        // seestate
  13813. SFX_NONE,        // seesound
  13814. 8,        // reactiontime
  13815. SFX_NONE,        // attacksound
  13816. S_NULL,        // painstate
  13817. 0,        // painchance
  13818. SFX_NONE,        // painsound
  13819. S_NULL,        // meleestate
  13820. S_NULL,        // missilestate
  13821. S_NULL,        // crashstate
  13822. S_NULL,        // deathstate
  13823. S_NULL,        // xdeathstate
  13824. SFX_NONE,        // deathsound
  13825. 0,        // speed
  13826. 20*FRACUNIT,        // radius
  13827. 16*FRACUNIT,        // height
  13828. 100,        // mass
  13829. 0,        // damage
  13830. SFX_NONE,        // activesound
  13831. MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,        // flags
  13832. MF2_DONTDRAW        // flags2
  13833.  },
  13834.  
  13835. {        // MT_BAT
  13836. -1,        // doomednum
  13837. S_BAT1,        // spawnstate
  13838. 1000,        // spawnhealth
  13839. S_NULL,        // seestate
  13840. SFX_NONE,        // seesound
  13841. 8,        // reactiontime
  13842. SFX_NONE,        // attacksound
  13843. S_NULL,        // painstate
  13844. 0,        // painchance
  13845. SFX_NONE,        // painsound
  13846. S_NULL,        // meleestate
  13847. S_NULL,        // missilestate
  13848. S_NULL,        // crashstate
  13849. S_BAT_DEATH,        // deathstate
  13850. S_NULL,        // xdeathstate
  13851. SFX_NONE,        // deathsound
  13852. 5*FRACUNIT,        // speed
  13853. 3*FRACUNIT,        // radius
  13854. 3*FRACUNIT,        // height
  13855. 100,        // mass
  13856. 0,        // damage
  13857. SFX_NONE,        // activesound
  13858. MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,        // flags
  13859. MF2_PASSMOBJ|MF2_NOTELEPORT        // flags2
  13860.  }
  13861. };
  13862.  
  13863.